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Originally Posted by Series
Thanks for the change to the paragon skill. Great! But as for people who play ele's... sorry guys
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Don't forget an Elementalist can increase their skill by +4 even +7 is possible if they have the right items. A +25% damage bonus will go far if planned correctly and very little can withstand the initial damage spike anyways. A 45sec recharge is long but not completely GOD MODE.
Quote:
Originally Posted by J.Kougar
Why would they? The skills in Critical Strikes primarily suck, and the benefit to actually getting critical hits is pathetic in comparison to the bonus given by Dagger Mastery and the great damaging skills that come with it. You're far better off running Dagger Mastery at a 16 and Shadow Arts at a 13... that way you don't end up dead on the floor every 2 minutes like most Assassins I see in PvE, and you aren't totally reliant on running back to the monk to heal all the time. I played an Assassin through all three campaigns without Critical Strikes, and did better than most. I did enjoy the new skills for the fast attacking and fact that it stayed recharged for the duration of the battle with just one cast, but it's useless to me now.
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I see .... so a high Critical Strikes build is ok for soloing Shiro in Gates of Madness but not leet enough for your leet dammage builds.
GOT IT
I think someone needs complete training on Shing Jea.
Fact is the "Critical Strikes Nerf" to the Assassin Sunspear skill was needed to help Assassins find their nitch in PvE groups. In this way an Assassin running the skill is better than a Paragon (running GFTE) with the skill who can also keep that Assassin Sunspear skill running at 100%.
Connecting the skill to Critical strikes was the RIGHT thing to do to preserve class uniqueness to the Assassin in PvE.