What the f...?
TiNkLeR
So, i waited 2 months for the PvE skills, that got immediately nerfed? To the point of being unusable?
Wtf?
Even more, instead of giving more seconds with the title track (exemple), it gives more seconds with more atributes.
Why the heck do i need Legendary Spearmarshal? O.O
I don't get it -.-...
Why did we waited 2 months for this? I could do it in one day, ffs.
gg.
Wtf?
Even more, instead of giving more seconds with the title track (exemple), it gives more seconds with more atributes.
Why the heck do i need Legendary Spearmarshal? O.O
I don't get it -.-...
Why did we waited 2 months for this? I could do it in one day, ffs.
gg.
mr_groovy
I would like to know as well, but there's already a thread open about it. I suggest posting there. Update Monday 18 June
fenix
You DO know how many of these threads there are right?
Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing.
Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing.
around
Do you want a button that automatically vanquishes an explorable for you?
Roshi_ikkyu
Atleast it not another Bot thread... Instead its yet another they nerfed my over powered PvE skill!
Servant of Kali
Ah yes, let's give to PvErs this skill:
"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%".
"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%".
Gli
Quote:
Originally Posted by fenix
You DO know how many of these threads there are right?
Get over it. The skills were STUPIDLY overpowered, and could be used on ANY class as a secondary, and STILL be overpowered. Of course they needed nerfing. |
mr_groovy
Quote:
Originally Posted by Servant of Kali
Ah yes, let's give to PvErs this skill:
"Im skilless but want to be cool" - "1/4sec cast time, 5e, 5sec recharge" "All enemies in compass range lose all health. Loot increases by 9999%". |
linh
ROFL, PvE'er always find something to moan about any new update.
I'm sure if they nerf a skill which allows you to kill 1000 foes at once to 999 foes, you still moan about it.
I'm sure if they nerf a skill which allows you to kill 1000 foes at once to 999 foes, you still moan about it.
Diablo???
proliferation of a dead topic does not make it more meaningful.
keli
but wtf..
they tested these skills for 2 months, and after the release they nerf it to the ground, its completly shit, or they are lying..
they tested these skills for 2 months, and after the release they nerf it to the ground, its completly shit, or they are lying..
Kinn
This nerf was absolutely needed. The skills as they were would have COMPLETELY DESTROYED normal mode PvE, and would have totally devalued hard mode.
I would still like to see all the new skills tied into primary attribute tho. Basing effectiveness of a skill entirely on a title track is a highly flawed concept.
Want to encourage underused classes? - it's so simple; make GOOD skills that are tied into primary. Job done.
I would still like to see all the new skills tied into primary attribute tho. Basing effectiveness of a skill entirely on a title track is a highly flawed concept.
Want to encourage underused classes? - it's so simple; make GOOD skills that are tied into primary. Job done.
Shuuda
not all the skills got nerfed, Mesmers got some lovin' and didn't the ranger and paragon?
This thread is proof that you cannot please everyone.
This thread is proof that you cannot please everyone.
Kinn
Rangers got no love sadly - shame, as I could do with a nice reason to make a PvE pet build, and Never Rampage Alone had the right idea...it's just too weak
Symeon
Quote:
Originally Posted by mr_groovy
there's already a thread open about it. I suggest posting there. Update Monday 18 June
|
Closed.