Ok, here goes
Profession: W/E
Name: Savanah Knockdown
Type: PVE
Category: Tank/Damage
Attributes
Hammer 8+1
Strength 10+1+1
Fire 12
Skills Set
[card]Savannah Heat[/card][card]Shock[/card][card]Counter Blow[/card][card]Hammer Bash[/card][card]Berserker Stance[/card][card]Counterattack[/card][card]endure pain[/card][card]Resurrection Signet[/card]
Armor:
Energy & Knockdown increasing
Summary:
Berserker Stance to fill adrenaline
Savannah Heat
Counter Blow
Shock/Hammer Blow
While energy/skill recharges, use counterattack
endure pain/res sig as needed
Notes & Concerns:
Use a knockdown before casting if concerned about interrupt
Despite being a warrior build, I think it should do fine on energy. Berserker -> Savannah -> Shock only uses 15 energy
Should do pretty good damage, if my math is right, the full savannah cycle does 255 damage, plus your hammer skills.
Weak against anti knockdown, energry denial
Savannah & Berserker are not the quickest recharge times
Variations:
[card]gale[/card], If you drop the hammer skills and take gale you could make this an axe or sword build.
[card]glyph of essence[/card] would speed up savannah casting time, but since savannah is 2 sec and glyph is 1 sec, I dont think its really worth it
[card]Intensity[/card] is only 5 energy and would really bump savannah damage
[card]Whirlwind attack[/card] could provide adrenaline for Knockdown skills
[card]Save Yourselves[/card] & [card]elemental lord[/card] Would not help this build as much
Obviously, you could pull out counterattack/endure pain/one of the knockdowns for a defensive skill
W/E Savanah Knockdown
phillydilly
Twinsoul
No. If you want to, put Savannah Heat and a few other AoE spells on a Hero, then fill your bar up with as many knockdowns as you want, but DO NOT put it all on one character. It just doesn't work.
Age
It is best to use aftershock or gale or shock and save the elite slot for devastating hammer.You will notice how affective this will be than what you are using now.
Stormlord Alex
OP, the only times I've ever seen Fire to be at all effective on a warrior is with Conjure Flame... Stick with hammer skills, you'll deal more damage with base hits.
(well, there was this one time...
Glyph of Essence -> Devastating Hammer -> Fierce Blow -> Heavy Blow -> Crushing Blow + Phoenix... was a laugh )
dude... you need to lose Berserker Stance, Endure Pain, and Savannah heat... They suck.
(well, there was this one time...
Glyph of Essence -> Devastating Hammer -> Fierce Blow -> Heavy Blow -> Crushing Blow + Phoenix... was a laugh )
dude... you need to lose Berserker Stance, Endure Pain, and Savannah heat... They suck.
ArKaiN
This is what's gonna happen:
Knockdown. Start casting Savannah. Target gets up and leaves. Savannah finishes casting. You look/feel like an ass.
Knockdown. Start casting Savannah. Target gets up and leaves. Savannah finishes casting. You look/feel like an ass.
Kern Wolf
I try to stay away from any spells in my build that take 2 or more seconds to cast; as a melee fighter, you risk getting easily interrupted. The Conjure skills are the place to start for one slot; if you want to bring enchants, stick to those that take 3/4 to 1 sec to cast....
RotteN
Quote:
Originally Posted by ArKaiN
This is what's gonna happen:
Knockdown. Start casting Savannah. Target gets up and leaves. Savannah finishes casting. You look/feel like an ass. or you could have atleast a wee bit of a brain and KD after you finished casting ...
nontheless, this build sucks. waisting an elite slot on a spell is usually pretty bad on a warrior anyway. a simple bull's strike can keep a target from kiting AoE in PvE. Leave the actual AoE to spellcaster partymembers.
endure pain sucks balls. You're just delaying the inevitable (your death). Healing signet ftw.
go with flail instead of berserker's stance as IAS. Use enraging charge if you want to get adrenalin realy fast.
Knockdown. Start casting Savannah. Target gets up and leaves. Savannah finishes casting. You look/feel like an ass. or you could have atleast a wee bit of a brain and KD after you finished casting ...
nontheless, this build sucks. waisting an elite slot on a spell is usually pretty bad on a warrior anyway. a simple bull's strike can keep a target from kiting AoE in PvE. Leave the actual AoE to spellcaster partymembers.
endure pain sucks balls. You're just delaying the inevitable (your death). Healing signet ftw.
go with flail instead of berserker's stance as IAS. Use enraging charge if you want to get adrenalin realy fast.
ArKaiN
Quote:
Originally Posted by RotteN
or you could have atleast a wee bit of a brain and KD after you finished casting ...
Thus netting you a wooping 10 damage before the target gets up and leaves.
Weeeeeee!
Thus netting you a wooping 10 damage before the target gets up and leaves.
Weeeeeee!
masta_yoda
this build sucks , just do your warrior part and let the eles do theres