Since Illusion got an itsy bitsy buff I wanted to try out something new. I used the below build and found it is very good for energy management and very fast. I used it in PVE and pretty much walked around killing everything in the path. Monks/spell casters did not do to well when there spells are taking twice as long to cast. Good fun to try. Never thought I would use Accumulated pain but it is pretty fun to watch a huge chunk of health disappear on your target. I was just with a group of Hero/Hench so target calling came into play which makes things easier. Please review and let me know your thoughts.
[skill]Clumsiness[/skill] [skill]Accumulated Pain[/skill] [skill]Conjure Phantasm[/skill] [skill]Arcane Conundrum[/skill] [skill]Kitah's Burden[/skill] [skill]Assassin's Promise[/skill] [skill]Ether Feast[/skill] last spot optional [skill]Illusion of Weakness[/skill] or [skill]resurrection signet[/skill] or [skill]power drain[/skill]
Skill Chain- Hit with Arcane Conundrum, Kitah’s Burden, Assassins Promise, and then Accumulated Pain then you can usually finish with Conjure Phantasm. Spam Clumsiness if you have to. When target drops you are ready to repeat since you have replenished a huge amount of energy and all your skills are recharged.
Sorry can’t remember what the skill point distribution is (I am at work.)
Spamming Illusion Build “Accumulated Misery”
Painbringer