Norgu
chesterocks7
could you guys give me some basic interrupting builds for norgu? i just got him and mesmers are the only class i know virtually nothing about, but i know they can be extremely useful so i want to be able to bring him along for some situations. also, while i know they are useful for interrupting, when are they most useful? i would probably rather bring along a monk and two mm's but are there any situations where it would be extremely beneficial to bring norgu instead of the others? thanks.
Icy DS
How did you register?
Cebe
I'm currently using my norgu with this:
[skill]Flesh of my Flesh[/skill][skill]Energy Tap[/skill][skill]Guilt[/skill][skill]Mistrust[/skill][skill]Empathy[/skill][skill]Shatter Hex[/skill][skill]Diversion[/skill][skill]Power Block[/skill]
Variants:
If you find you still want more interrupts you could try replacing Diversion for [wiki]Power Return[/wiki] for a fast-recharging spell-only interrupt. I use DIversion in the build so that if I come up against a troublesome character (say, a Mursaat Monk boss, I can manyally make him use Diversion and make it much easier for myself)
Sometimes I give him Energy Burn instead of Shatter Hex depending on whether or not a lot of hex removal is required.
You could replace Power Block with [wiki]Mantra of Recovery[/wiki] to recharge spells faster.
You could also consider [wiki]Power Drain[/wiki] as extra energy management if he's finding it hard going.
Attributes:
Domination: 12 + 1 + 2
Inspiration: 8 + 1
Fast Casting: The Rest + 1
[skill]Flesh of my Flesh[/skill][skill]Energy Tap[/skill][skill]Guilt[/skill][skill]Mistrust[/skill][skill]Empathy[/skill][skill]Shatter Hex[/skill][skill]Diversion[/skill][skill]Power Block[/skill]
Variants:
If you find you still want more interrupts you could try replacing Diversion for [wiki]Power Return[/wiki] for a fast-recharging spell-only interrupt. I use DIversion in the build so that if I come up against a troublesome character (say, a Mursaat Monk boss, I can manyally make him use Diversion and make it much easier for myself)
Sometimes I give him Energy Burn instead of Shatter Hex depending on whether or not a lot of hex removal is required.
You could replace Power Block with [wiki]Mantra of Recovery[/wiki] to recharge spells faster.
You could also consider [wiki]Power Drain[/wiki] as extra energy management if he's finding it hard going.
Attributes:
Domination: 12 + 1 + 2
Inspiration: 8 + 1
Fast Casting: The Rest + 1
bilateralrope
I find that the AI interrupters will interrupt any skill they are able to, without caring what it is. So with the following build, norgu just keeps interrupting things:
Power Block - He seems to save it for when they have multiple skills on that attribute, thus shutting down multiple skills
Power Leak - PvE enemies do have limited energy
Signet of disruption - If you have someone who hexes, like an SS necro
Power Drain
Leach Signet
Power return - As a last resort spammable interrupt. Though I might switch it out for another one
Cry of frustration
Res sig
Fast cast - 10+1
Domination - 11 + 4
Inspration - 10 + 1
Just set him to guard and let him do as he likes. Listen for the sound of something being interrupted, you will hear it a lot.
Power Block - He seems to save it for when they have multiple skills on that attribute, thus shutting down multiple skills
Power Leak - PvE enemies do have limited energy
Signet of disruption - If you have someone who hexes, like an SS necro
Power Drain
Leach Signet
Power return - As a last resort spammable interrupt. Though I might switch it out for another one
Cry of frustration
Res sig
Fast cast - 10+1
Domination - 11 + 4
Inspration - 10 + 1
Just set him to guard and let him do as he likes. Listen for the sound of something being interrupted, you will hear it a lot.
Stormlord Alex
Can't remember exactly what he had, but it was basically a whole shedload of interrupts (Power Spike, Cry of Frustration, Power Drain were the three I could remember...) and Mantra of Recovery... He's like Erys on speed.