Vanquishing Tyria

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

there are some places that i think are nigh impossible to vanquish... although i have already seen legendary vanquishers so they are possible...

the first one it comes to mind is the tiny land between granite citadel and mineral springs... i have never been able(nor given to much importance) to kill that big mob in the middle...

you guys(who are good enough to vanquish that part) have any special tactic? i tried to lure in normal mode but once i lure one guy, fifteen come and i don't want that in hard mode :P


sorry if this was asked somewhere else... if it has... post the link and close this thread please...

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Hmm 3 SF heros (Including Norgu) 2 with /A and Caltrops and 2 Monks with LoD and hmm SS Necro and a BiP Necro and a Barrager (Yourself) should do

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

First the area you are talking about is tascas demise. And it will be your demise too, but you can overcome this. If you stack defence such as Watch yourself/Shields up and things like protective spirit and spirits like union and shelter, many things should be easier. That rule can go anywhere you are vanquishing. Also remember clovers and candy canes :P.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

anshin,

I can ask around in my guild if people need the area and pm you ingame or on the forum when I can get a team together.
Please leave a message on the forum if you are interested, I try to schedule something in our guild.

For all who are interested:
Please post in this thread when you can play and with what profession, you might be able to put some teams together without me and my guildies.

Area to vanquish: Tasca's Demise.
Me: Mesmer or Monk, GMT+1 starting from 7PM, not available before this Friday.

Niila

Frost Gate Guardian

Join Date: Oct 2006

Finished vanquishing tyria around week ago.

Simple guideline is this: Have one, dedicated tank in your team which can take insane amounts of damage. When you have it and all the mobs are around the tank, they are easy to nuke with sf, ss and other stuff. Healer's Boon monk also helps a lot.

Standart setup:
Tank
Nuker
Nuker
Nuker
Curses
Communing ritu or motivation para
Zealous benediction-prot
Healer's Boon

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

got legendary vanquisher 2 weeks ago
in that area, me(ss necro) and a monk friend
set up:
SS
2 SF
1 board head arrow ranger
1 War
1 MM
friend is HB
my hero monk is Blessed light

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

If your doing it with Hero/Hench

1 Smoke Trapper (me)
2 SF Elementalists
1 Minion Master
Alesia
Lina
Orion
Claude

Its great fun watching the mob of 10+ Stone Summit w/ 3 Dolyak Masters disappear in less than 20 seconds

Course if you go with real people its even easier... replace Alesia/Lina with hero monks and replace Claude/Orion with yet more SF eles (or 1 SF ele and whatever profession your friend is).

The Hero/Hench version did me proud for Dreadnoughts Drift/Lornars too, so it will work.

Tanks are for noobs

Course you can always just replace something with the Godmode Paragon build... "OQGjUumGKTWYxgAh9YzgoYpbubA"

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

thanks for the suggestions...

i would like to try it by myself with heroes and henchies first... its more challenging that way... sometimes its the other way around

anyway... for now im vanquishing Elona... which is becoming harder and harder so i think its a kind of training

Myster Grim

Myster Grim

Lion's Arch Merchant

Join Date: Aug 2005

GMT -5

Band of the H A W K

Quote:
Originally Posted by anshin
thanks for the suggestions...

anyway... for now im vanquishing Elona... which is becoming harder and harder so i think its a kind of training I vanquished Elona first because I thought it was the hardest. I have started on Tyria and find it almost imposable.

WHAT am I missing guys, maybe the tank needs be more tank, less dervish wane be.

Is there some skill that helps in Tyria that I have over looked? Seems to be that me and mine are pink alot here in Tyria, ie hexed.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

ZB Monk
Warrior
BHA Ranger
Minion Master or Power Block Interrupter
Claude
Dunham or whatever
Alesia
Whatever

You'll have zero problems vanquishing with that.

coreo_oreo11

Academy Page

Join Date: Sep 2006

A/

tascas demise and mineral springs are way easier to vanquish with the titan quest up. the stone summit and titans fight eachother.

杀TanK杀

杀TanK杀

Frost Gate Guardian

Join Date: Oct 2007

W/

Im vanquishing tyria at the moment, and me tanking with sab's 3 necro build I am wasting each zone with ease..

I am now doing the desert then south shiverpeaks.. but the only thing that stops me from a vanquish is when I can't find a last patrol and leave it running overnight - DC

But kamikaze chickens build is somewhat like what a friend used, they had no problems

mike7333

mike7333

Academy Page

Join Date: Mar 2007

Ireland

Blood Stain[Bs]

W/

When i did it we had 2 warriors, 2 monks, 2 SF eles and a curses necro and mm... it was a terrible team build lol but it worked. just beat the crap out of them...

ps whats a sab necro??

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Quote:
Originally Posted by mike7333
ps whats a sab necro?? I believe its the necro team build posted in this thread.

Blobbe Tropper

Blobbe Tropper

Academy Page

Join Date: Dec 2006

Netherland, Groningen

Dynasty Warriors

E/

lol let me rezz this thread..

ive tried ice floe, frozen forest, last night.. its though maybe our party setup wasn't so good.. we had an
mind blast + rodgart spammer
motivation para
minion master
n/rt healer
ursan tank
unsteady ground warder
2monks, 1heal 1prot

and with ice floe, we were overwhelmt by the mursaat.. maybe some setup build, or tactics for hench n heroes?

SNIEVES

Krytan Explorer

Join Date: Sep 2006

Dumfries, Virginia, USA

Happy guild moor

R/

Hi, i am currently vanquishing tyria at the present time, im 44 / 54 in tyria, 33/33 in cantha (Done), and 4 / 34 in Elona, tried ice floe last night with H/H, i
play Broadhead arrow ranger with apply poison, pain inverter, distracting shot, etc, etc, got wiped, lol


any way, i play after 4 pm eastern standard time, got all elite skills(legendary skill hunter title), and heroes maxed , runed up with weapons, can run just about any build, give me a holler in game, i need just about all southern shiverpeakes. in game name : Gwendolyn Star

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I'm looking to do the VQ through Snake Dance, Dreadnought and Lornar with H+H, but I haven't hit a good setup yet. Casters have issues with the amout of spellbreaker, minions suffer horribly in snakedance from the masses of holy damage.

Debating (for heroes) dual paragon and a blood necro perhaps? Anyone done this and have advice? My main is a ranger with every skill unlocked.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

I did Drifts and Lornar's starting from warcamp with the Necro team and Caster heroes (Cynn, Dun, Eve + Mhenlo) as a BHA ranger. Worked out well enough. Had most problems with the big dwarf groups but with good pulls I was able to handle them.

Be sure to go at a time when the world has favour and use the blessings from the shrine of Dwanya in Drift and the shrine of Grenth in Lornar's.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Hmm, thanks, maybe I'll tackle it in two goes then, necro team for the north, paragons for snake dance.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Lornar's Pass has one difficult three monk group, each monk with Heal Other and Mark of Protection. You may want to bring at least one copy of Shadow Shroud in addition to Defile Flesh/Malign Intervention/Lingering Curse on your necros.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Quote:
Originally Posted by Esan
Lornar's Pass has one difficult three monk group, each monk with Heal Other and Mark of Protection. You may want to bring at least one copy of Shadow Shroud in addition to Defile Flesh/Malign Intervention/Lingering Curse on your necros. Yeah that's the group that made me fail when I went 6-man. They have heal area too I think. Thye're a huge pain to out damage, it's very important to have a couple enchantment removal spells tweaked into your hero setup. I think the current curse necro build from the necro team has one but IO ended up adding envenom enchantments too... I think Dunham has Drain Enchantments to which is pretty much the only useful thing he does but you know most of the Proph henches suck so beggars can't be choosers.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

I haven't really touched much of Tyria yet, but I'm almost done with Cantha. In general I have found that tanking doesn't really work, and is incredibly boring when it does. Besides, wars can be much useful by taking the godmode D-slash SY build.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Just did Snake Dance, Dreadnaught Drift and Lornar's pass with two guildies while on vent. We didn't take conventional builds, we slightly tweaked sabway to taste and added a second N/Rt. The ward elementalist kept us on our toes in the face of severe knockdowns.

Vanquishing with guildies: Fun.
Vanquishing with guildies using whatever builds we felt like: Awesome.

Heros:
1 N/Mo Jagged Bones MM
1 N/* SS
2 N/Rt one from sabway, the other one a variance with
[skill]Recuperation[/skill][skill]Resilient Weapon[/skill]
instead of
[skill]Life[/skill][skill]Vengeful Weapon[/skill].
1 Ward Elementalist with
[skill]Ward Against Harm[/skill][skill]Ward of Stability[/skill][skill]Ward Against Melee[/skill][skill]Aura of Restoration[/skill]
a hard res, basically no attack skills so he wouldn't spam spells at the griffons with SB.

Humans:
Smite Monk with Technobabble, Pain Inverter and Necrosis and Rebirth.
Interrupt ranger.
Beast master ranger.

It was actually disappointingly easy. Maw the Mountainheart was down before Pain Inverter went down. The trick to these areas is be familiar with where you are going, the pop ups and have a plan when shit goes down. Communication is a must.

Snake Dance: 1:08. Dreadnought's Drift: 0:28. Lornar's Pass: 1:15. Total time: ~3 hours.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

I vanquished the area outside of citadel (with the large mob right outside) last weekend, I just took Sab's build + h/h, flagged my heroes in the res shrine, took agro on myself (D-Slash/SY! spammer) and get them stuck on me, wasn't to hard to take down then (I ofc didn't even have any minions at this point) No consumables used, didn't need nukers.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by idicious
I vanquished the area outside of citadel (with the large mob right outside) last weekend, I just took Sab's build + h/h, flagged my heroes in the res shrine, took agro on myself (D-Slash/SY! spammer) and get them stuck on me, wasn't to hard to take down then (I ofc didn't even have any minions at this point) No consumables used, didn't need nukers. That'd be Tasca's Demise.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Have to die onces, right outside of Granite Citadel to make it possible to pull the group of stone summits apart, otherwise you can't pull them.

In Hard Mode, go out, kill as many stone summits as you can, don't res, so you only get 15% dp which will return to normal quite quickly after that. make sure you fight as close as possible to the entrance to the Granite citadel. This ensures that the stone summits carvers will stay very close to the entrance the rest of them will go back to the center or further away from the entrance.

When your party is wipe, you will be ressurrect at the first res shrine, now flag your h/h to wait for you to pull, mostly 4x in a group. after you kill this you have around 5% dp.

The rest are fairly easy to pull, just need to be patient.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

if you have defend droknar's forge quest handy, then this area and mineral springs should be a little easier as there will be less enemies, especially those damn ice imps.