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Guild wars need to be more realistic and im not talking about the graphics either there alright. Enemies need to try to run away if there dying, Enemies should should sometimes cordiante attacks in a specific fashion, eneimies should have priority targets, enemies should fight in "intelligence levels" according to their actual in game intellingence and fighting stragies. The enviorment should play more of a role in the game and rangers should have a mechanic or skill that actviates an ablity using attributes of the enviorment. Eneinimes should also try to run away if youre too strong. Enimies should disperse and attack diffrent targets if hit by an area of effect attack. Just simple changes it would make the game much more fun. The DP should disapper over time and should decrease by 3% per kill. The Diffucult sitaution DP situation should apply to more things(im not saying make more diffcult situtaions im saying make it more flexible and applyto more things) when you aciccdently mob large groups of enimies ,defeat a boss, complete a diffcult mission or long mission and it should remove 15% DP... Also prophcies missons need to give much better items when completed to balance out there very low xp bonuses. People should get balthazrs faction at a faster rate like 75 faciton per arena kill and 75 or first kill, and 75 for a perfect win. Arenas should penalize defesnvie teams in some wya with something like an energy degeneration or a DP the longer they stay in their base, the further away form the base the less the penalty and and can get a morale bonus, and this should apply to all types of pvp. Enviorment needs to play a much bigger role in pvp, becuase i find it doesnt really affect pvp play its kinda just there.
