Did I make a big mistake?

Kriebel89

Pre-Searing Cadet

Join Date: Jun 2007

Ok, so I started the game about 2 weeks ago. I have a level 10 Necro/ Ranger and I'm in post searing. I chose ranger because, while I was in Pre Searing, I thought I'd be there a while and I saw that N/R is a decent build for that area. Only now, I cant find any N/R builds for Post searing so I think I made a big mistake. Any way I can change now, or should I just start over and make a N/Mo?

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

when your lvl 20 you can change it, or when you reach the desert.
Will take sometime before you get there though ...

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I had a N/R that I used in prophecies. I used a combination of blood skills and beast mastery attacks until I got to the desert. I would discourage using such a build when you get to lvl 20 and access to better skills, but for getting through prophecies, it worked just fine for me. I believe my skill bar had something like the following:

[skill]Vampiric Gaze[/skill][skill]Feral Lunge[/skill][skill]Dark Pact[/skill][skill]Life Siphon[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]

I don't remember what else I used, but the rest is pretty optional I believe.

Basically you can spam dark pact and vamp gaze with Feral Lunge in the middle to produce some decent single target dps.

If you don't want to delete your character, you should be fine using either something like this or a skill bar that uses only necro primary skills, but monk is a good idea to switch to once you get through the desert and can change.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

As Archon said, you could set up a skill bar that uses only Necro skills. Many of the popular builds can be at least approximated that way.

But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area.

Niila

Frost Gate Guardian

Join Date: Oct 2006

Quote:
Originally Posted by Quaker
As Archon said, you could set up a skill bar that uses only Necro skills. Many of the popular builds can be at least approximated that way.

But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area. Incorrect. You really can easily play as a N/R to desert, while that combination does not offer much, you can use only nec skills and using blood magic, you have enough self heal anyway, without monk skills.

insta111

Ascalonian Squire

Join Date: Jul 2007

LOVE

N/

I went through Droknar's Forge as a N/W. It's doable. Every class combo is able to play it's way through, I'm sure.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

I think every profession has a pretty decent build that uses only the primary profession's skills and attributes. In other word, look for a N/any build with Core/Prophecies skills. Restarting isn't worth the trouble just to get a different secondary profession, you won't really have enough attribute points to benefit much from your secondary until you're high level (if you can call it that in GW).

Linteo

Linteo

Ascalonian Squire

Join Date: Jul 2007

R/Mo

You didnt make a mistake, you can play with every secondary you choose in pre searing, and with any weapon, for example i beated tyria with starter weapon, with necro, i was an mm most of the time, too lazy to buy ghial staff.
Dont worry on secondary, you can change that, when you get to desert.

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

dont worry pvx builds might have something for you just exchange an elite skill
at 20 u can change ur secondary

ember2inferno

ember2inferno

Academy Page

Join Date: Oct 2006

Australia

Mo/

I wouldn't worry at all mate, I chose W/N with my first character and regretted it until I changed my proffession.

What you could do if your really not happy is start a new character and play through the game, then pick up on your Necro again and just get run into the desert. :P

squan

squan

Banned

Join Date: Feb 2006

Rotterdam (The Netherlands)

Rotterdam Pride

Mo/

dont worry, you can change later in the game (desert) but you can also go to pvp island and change secondary but it will cost you 500 gold to do so.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Thats why I really like GW: you cant do really big mistakes

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Use a pet as corpse and the make more minions!

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Dronte
Thats why I really like GW: you cant do really big mistakes Amen

OP: My first character was N/R, therei s nothing really bad with that combination, if you dont like it you can awalys go pure necro build or just very use little from ranger (defensive stance/run skill) and change later in game, its nothing to really start character over because of.

Besides, ranger unlocks you gain thanks to this can be worth it.

Moral55

Moral55

Frost Gate Guardian

Join Date: Mar 2007

SNOW

E/Me

There are some nice skills on the ranger side.
Serpents quickness, Healing fountain, heal as one, and antidote sig and be vary useful. Theres not much else though.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Honestly, not to offend anyone, but running Ranger skills on a necro is noobie and very bad considering what you could be doing. Most necromancers use N/Me or N/Mo for two reasons. The N/Me uses arcane echo to duplicate Spiteful Spirit, and elite skill that you can get in the southern shiverpeaks. The N/Mo is usually a Minion Master that uses Heal Area and possibly Healing Breeze to heal minions and self heal.

Making a N/R isn't all bad because, as previously stated, you can change your secondary later in the game. Where you are at right now however, I would suggest just using a minion master bar with the following added in to spice things up and add an additional meat shield for you. I wouldn't put anything into beast mastery, just let him run around.

[skill]charm animal[/skill][skill]comfort animal[/skill]

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by squan
dont worry, you can change later in the game (desert) but you can also go to pvp island and change secondary but it will cost you 500 gold to do so. you can only do that after you ascend, so its really not much use to tell him that now.

Another hobo

Pre-Searing Cadet

Join Date: Aug 2007

There are some fun builds u can use like pet fueled MM and healing spring to keep them up ^^

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

/R is pretty handy for assention. and pets are fun too

flyinhigh

Frost Gate Guardian

Join Date: Feb 2007

meh

wtfpwned

N/

if i remember correctly once you get to LA you can go to the battle isles. at that point you can change your secondary by the secondary profession changer. costs you 500g per change. i suggest monk.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Quaker
As Archon said, you could set up a skill bar that uses only Necro skills. Many of the popular builds can be at least approximated that way.

But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area. You do not get healing breeze as /Mo only as Mo/ you will get it for free once you change your secondary or if you are /Mo wen you change back.Then you get healing breeze.

To the OP if you plan to play in Factions AB you could make up an N/R touchie.

Trueslash Noobfoot

Lion's Arch Merchant

Join Date: Mar 2007

None - I'm a backpacker, I don't have a guild :)

W/Mo

Either you got it wrong or I'm just imagining it. You need Ascension (completed the Augury Rock mission in Prophecies), Weh No Su (Closer to the Stars, attained by completing the Nahpui Quarter mission in Factions) and finally, well, getting Sunspear Sanctuary location in NF, however it IS suspected that you need to do the Sunspear outpost quests. THEN you can change profession.

SPOILER: Each char needs to complete their own ascension in their homeland continent (for example, a Ranger created in pre will need to kill the Doppelganger, and so on...)

zling

zling

Desert Nomad

Join Date: Apr 2006

just stick to blood magic, as the best skills in the begining are from this line and use some kind of defensive or other stance(you will be forced to use wilderness survival stances as expertise is ranger primary) from the ranger line, serpent's quickness for faster recharge or dryder's defense as a nice defensive stance, mainly against elemental damage. both can be aquired rather early I think

tha_jimbow

tha_jimbow

Ascalonian Squire

Join Date: Dec 2006

Netherlands

Mo/

Quote:
Originally Posted by flyinhigh
if i remember correctly once you get to LA you can go to the battle isles. at that point you can change your secondary by the secondary profession changer. costs you 500g per change. i suggest monk. mesmer can be possible too, for arcane echo and stuff and what about dervish for the mystic regen, there as a great MM build for N/D right?

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

Quote:
Originally Posted by Kriebel89
Only now, I cant find any N/R builds for Post searing so I think I made a big mistake. Any way I can change now, or should I just start over and make a N/Mo? You're fine... unless you just want to start over. If you decide to keep going and change your secondary in the Crystal Desert after you ascend, it will take anywhere from three weeks to three months by playing the game normally, depending on how quickly you move through the missions.

However, if you just don't like the Ranger secondary or would rather not spend the next months with it, it will be much faster to start over now and choose another secondary than get to the desert and ascend without being run there, which really isn't a good idea for your first playthrough.

It's worth noting that all of the skills unlocked with the secondary through quests in Prohecies will be available to heroes across all characters in the future. Ranger is a great all-around secondary for any profession with a lot of flexibility, and having a pet early on for a new player can be very helpful. There are also Ranger Spirits which offer good synergy with Necro skills, such as Toxicity and Winter (for Spinal Shivers).

If you do start over, Monk is best for an aspiring Minion Master and for unlocking the early Monk skills for heroes; while a Mesmer secondary is a great choice for many reasons, not the least of which is unlocking skills for the Gwen hero. Over the years I've asked many players what their favorite profession combos are, and the answer I've heard most frequently is N/Me.

If you stick with Ranger, here's a post-searing PvE build:

N/R Toxic Discord

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Send your pet out in the field and let it die, then make wells out of the body.
Your front line will have a constant regen of health at least.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

N/R is a great MM for anywhere but Factions. Only reason it isn't goodin Factions is because of the time based missions. N/R can maintain minions much better, but its slower. Here is a build I use a lot with my N/R.

[skill]Animate Flesh Golem[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Healing Spring[/skill][skill]Winnowing[/skill][skill]Resurrection Signet[/skill]

For the last spot, it can vary based on what you like to do, but skills I'd consider are:

[skill]Deathly Swarm[/skill][skill]Death Nova[/skill][skill]Animate Shambling Horror[/skill][skill]Verata's Sacrifice[/skill][skill]Rotting Flesh[/skill]

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

don't restart. Just go on until you can change

Secondary professions don't matter!!!!