Did I make a big mistake?
Kriebel89
Ok, so I started the game about 2 weeks ago. I have a level 10 Necro/ Ranger and I'm in post searing. I chose ranger because, while I was in Pre Searing, I thought I'd be there a while and I saw that N/R is a decent build for that area. Only now, I cant find any N/R builds for Post searing so I think I made a big mistake. Any way I can change now, or should I just start over and make a N/Mo?
mr_groovy
when your lvl 20 you can change it, or when you reach the desert.
Will take sometime before you get there though ...
Will take sometime before you get there though ...
XvArchonvX
I had a N/R that I used in prophecies. I used a combination of blood skills and beast mastery attacks until I got to the desert. I would discourage using such a build when you get to lvl 20 and access to better skills, but for getting through prophecies, it worked just fine for me. I believe my skill bar had something like the following:
[skill]Vampiric Gaze[/skill][skill]Feral Lunge[/skill][skill]Dark Pact[/skill][skill]Life Siphon[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]
I don't remember what else I used, but the rest is pretty optional I believe.
Basically you can spam dark pact and vamp gaze with Feral Lunge in the middle to produce some decent single target dps.
If you don't want to delete your character, you should be fine using either something like this or a skill bar that uses only necro primary skills, but monk is a good idea to switch to once you get through the desert and can change.
[skill]Vampiric Gaze[/skill][skill]Feral Lunge[/skill][skill]Dark Pact[/skill][skill]Life Siphon[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]
I don't remember what else I used, but the rest is pretty optional I believe.
Basically you can spam dark pact and vamp gaze with Feral Lunge in the middle to produce some decent single target dps.
If you don't want to delete your character, you should be fine using either something like this or a skill bar that uses only necro primary skills, but monk is a good idea to switch to once you get through the desert and can change.
Quaker
As Archon said, you could set up a skill bar that uses only Necro skills. Many of the popular builds can be at least approximated that way.
But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area.
But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area.
Niila
Quote:
Originally Posted by Quaker
As Archon said, you could set up a skill bar that uses only Necro skills. Many of the popular builds can be at least approximated that way.
But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area. Incorrect. You really can easily play as a N/R to desert, while that combination does not offer much, you can use only nec skills and using blood magic, you have enough self heal anyway, without monk skills.
But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area. Incorrect. You really can easily play as a N/R to desert, while that combination does not offer much, you can use only nec skills and using blood magic, you have enough self heal anyway, without monk skills.
insta111
I went through Droknar's Forge as a N/W. It's doable. Every class combo is able to play it's way through, I'm sure.
Muk Utep
I think every profession has a pretty decent build that uses only the primary profession's skills and attributes. In other word, look for a N/any build with Core/Prophecies skills. Restarting isn't worth the trouble just to get a different secondary profession, you won't really have enough attribute points to benefit much from your secondary until you're high level (if you can call it that in GW).
Linteo
You didnt make a mistake, you can play with every secondary you choose in pre searing, and with any weapon, for example i beated tyria with starter weapon, with necro, i was an mm most of the time, too lazy to buy ghial staff.
Dont worry on secondary, you can change that, when you get to desert.
Dont worry on secondary, you can change that, when you get to desert.
dsnesnintendo
dont worry pvx builds might have something for you just exchange an elite skill
at 20 u can change ur secondary
at 20 u can change ur secondary
ember2inferno
I wouldn't worry at all mate, I chose W/N with my first character and regretted it until I changed my proffession.
What you could do if your really not happy is start a new character and play through the game, then pick up on your Necro again and just get run into the desert. :P
What you could do if your really not happy is start a new character and play through the game, then pick up on your Necro again and just get run into the desert. :P
squan
dont worry, you can change later in the game (desert) but you can also go to pvp island and change secondary but it will cost you 500 gold to do so.
Dronte
Thats why I really like GW: you cant do really big mistakes
Yanman.be
Use a pet as corpse and the make more minions!
zwei2stein
Quote:
Originally Posted by Dronte
Thats why I really like GW: you cant do really big mistakes
Amen
OP: My first character was N/R, therei s nothing really bad with that combination, if you dont like it you can awalys go pure necro build or just very use little from ranger (defensive stance/run skill) and change later in game, its nothing to really start character over because of.
Besides, ranger unlocks you gain thanks to this can be worth it.
OP: My first character was N/R, therei s nothing really bad with that combination, if you dont like it you can awalys go pure necro build or just very use little from ranger (defensive stance/run skill) and change later in game, its nothing to really start character over because of.
Besides, ranger unlocks you gain thanks to this can be worth it.
Moral55
There are some nice skills on the ranger side.
Serpents quickness, Healing fountain, heal as one, and antidote sig and be vary useful. Theres not much else though.
Serpents quickness, Healing fountain, heal as one, and antidote sig and be vary useful. Theres not much else though.
Brian the Gladiator
Honestly, not to offend anyone, but running Ranger skills on a necro is noobie and very bad considering what you could be doing. Most necromancers use N/Me or N/Mo for two reasons. The N/Me uses arcane echo to duplicate Spiteful Spirit, and elite skill that you can get in the southern shiverpeaks. The N/Mo is usually a Minion Master that uses Heal Area and possibly Healing Breeze to heal minions and self heal.
Making a N/R isn't all bad because, as previously stated, you can change your secondary later in the game. Where you are at right now however, I would suggest just using a minion master bar with the following added in to spice things up and add an additional meat shield for you. I wouldn't put anything into beast mastery, just let him run around.
[skill]charm animal[/skill][skill]comfort animal[/skill]
Making a N/R isn't all bad because, as previously stated, you can change your secondary later in the game. Where you are at right now however, I would suggest just using a minion master bar with the following added in to spice things up and add an additional meat shield for you. I wouldn't put anything into beast mastery, just let him run around.
[skill]charm animal[/skill][skill]comfort animal[/skill]
Coloneh
Quote:
Originally Posted by squan
dont worry, you can change later in the game (desert) but you can also go to pvp island and change secondary but it will cost you 500 gold to do so.
you can only do that after you ascend, so its really not much use to tell him that now.
Another hobo
There are some fun builds u can use like pet fueled MM and healing spring to keep them up ^^
pingu666
/R is pretty handy for assention. and pets are fun too
flyinhigh
if i remember correctly once you get to LA you can go to the battle isles. at that point you can change your secondary by the secondary profession changer. costs you 500g per change. i suggest monk.
Age
Quote:
Originally Posted by Quaker
As Archon said, you could set up a skill bar that uses only Necro skills. Many of the popular builds can be at least approximated that way.
But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area. You do not get healing breeze as /Mo only as Mo/ you will get it for free once you change your secondary or if you are /Mo wen you change back.Then you get healing breeze.
To the OP if you plan to play in Factions AB you could make up an N/R touchie.
But, on the other hand, it's a long way to the desert - I'd say that since you only have 2 weeks invested in the character, you could delete it and restart it as a N/Mo, which may be more flexible until you can get to change your secondary (and you get to use a 'hard' rez like Rez or Rebirth instead of a once only Rez Signet, and self heals such as Healing Breeze. Also useful for trying a minion master build using Heal Area. You do not get healing breeze as /Mo only as Mo/ you will get it for free once you change your secondary or if you are /Mo wen you change back.Then you get healing breeze.
To the OP if you plan to play in Factions AB you could make up an N/R touchie.
Trueslash Noobfoot
Either you got it wrong or I'm just imagining it. You need Ascension (completed the Augury Rock mission in Prophecies), Weh No Su (Closer to the Stars, attained by completing the Nahpui Quarter mission in Factions) and finally, well, getting Sunspear Sanctuary location in NF, however it IS suspected that you need to do the Sunspear outpost quests. THEN you can change profession.
SPOILER: Each char needs to complete their own ascension in their homeland continent (for example, a Ranger created in pre will need to kill the Doppelganger, and so on...)
SPOILER: Each char needs to complete their own ascension in their homeland continent (for example, a Ranger created in pre will need to kill the Doppelganger, and so on...)
zling
just stick to blood magic, as the best skills in the begining are from this line and use some kind of defensive or other stance(you will be forced to use wilderness survival stances as expertise is ranger primary) from the ranger line, serpent's quickness for faster recharge or dryder's defense as a nice defensive stance, mainly against elemental damage. both can be aquired rather early I think
tha_jimbow
Quote:
Originally Posted by flyinhigh
if i remember correctly once you get to LA you can go to the battle isles. at that point you can change your secondary by the secondary profession changer. costs you 500g per change. i suggest monk.
mesmer can be possible too, for arcane echo and stuff and what about dervish for the mystic regen, there as a great MM build for N/D right?
Kali Ma
Quote:
Originally Posted by Kriebel89
Only now, I cant find any N/R builds for Post searing so I think I made a big mistake. Any way I can change now, or should I just start over and make a N/Mo?
You're fine... unless you just want to start over. If you decide to keep going and change your secondary in the Crystal Desert after you ascend, it will take anywhere from three weeks to three months by playing the game normally, depending on how quickly you move through the missions.
However, if you just don't like the Ranger secondary or would rather not spend the next months with it, it will be much faster to start over now and choose another secondary than get to the desert and ascend without being run there, which really isn't a good idea for your first playthrough.
It's worth noting that all of the skills unlocked with the secondary through quests in Prohecies will be available to heroes across all characters in the future. Ranger is a great all-around secondary for any profession with a lot of flexibility, and having a pet early on for a new player can be very helpful. There are also Ranger Spirits which offer good synergy with Necro skills, such as Toxicity and Winter (for Spinal Shivers).
If you do start over, Monk is best for an aspiring Minion Master and for unlocking the early Monk skills for heroes; while a Mesmer secondary is a great choice for many reasons, not the least of which is unlocking skills for the Gwen hero. Over the years I've asked many players what their favorite profession combos are, and the answer I've heard most frequently is N/Me.
If you stick with Ranger, here's a post-searing PvE build:
N/R Toxic Discord
However, if you just don't like the Ranger secondary or would rather not spend the next months with it, it will be much faster to start over now and choose another secondary than get to the desert and ascend without being run there, which really isn't a good idea for your first playthrough.
It's worth noting that all of the skills unlocked with the secondary through quests in Prohecies will be available to heroes across all characters in the future. Ranger is a great all-around secondary for any profession with a lot of flexibility, and having a pet early on for a new player can be very helpful. There are also Ranger Spirits which offer good synergy with Necro skills, such as Toxicity and Winter (for Spinal Shivers).
If you do start over, Monk is best for an aspiring Minion Master and for unlocking the early Monk skills for heroes; while a Mesmer secondary is a great choice for many reasons, not the least of which is unlocking skills for the Gwen hero. Over the years I've asked many players what their favorite profession combos are, and the answer I've heard most frequently is N/Me.
If you stick with Ranger, here's a post-searing PvE build:
N/R Toxic Discord
Saphrium
Send your pet out in the field and let it die, then make wells out of the body.
Your front line will have a constant regen of health at least.
Your front line will have a constant regen of health at least.
MagmaRed
N/R is a great MM for anywhere but Factions. Only reason it isn't goodin Factions is because of the time based missions. N/R can maintain minions much better, but its slower. Here is a build I use a lot with my N/R.
[skill]Animate Flesh Golem[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Healing Spring[/skill][skill]Winnowing[/skill][skill]Resurrection Signet[/skill]
For the last spot, it can vary based on what you like to do, but skills I'd consider are:
[skill]Deathly Swarm[/skill][skill]Death Nova[/skill][skill]Animate Shambling Horror[/skill][skill]Verata's Sacrifice[/skill][skill]Rotting Flesh[/skill]
[skill]Animate Flesh Golem[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Healing Spring[/skill][skill]Winnowing[/skill][skill]Resurrection Signet[/skill]
For the last spot, it can vary based on what you like to do, but skills I'd consider are:
[skill]Deathly Swarm[/skill][skill]Death Nova[/skill][skill]Animate Shambling Horror[/skill][skill]Verata's Sacrifice[/skill][skill]Rotting Flesh[/skill]
Brian the Gladiator
don't restart. Just go on until you can change
Secondary professions don't matter!!!!
Secondary professions don't matter!!!!