WTB spam = ban; leeching = promote?!
Woutsie
The WTS/WTB thingy is just stupid... :s
TheRaven
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Originally Posted by Patrick Smit
about the auto kick, i do not agree, at least for certainly not in PvE environment. He my heroes and henchies can wait, they even seem to like it, ebing able to do their own thing.
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Originally Posted by Patrick Smit
How to solve it? Rate people? SO they dont get access in groups. That works only for AB, RA and FA are solo access, so no option, then a human cop only remains. And who is gonna check him for powerabuse? I think they are and remain a problem. In missions u can turn back and dump the guy, In AB u dump em after the battle, RA and FA are just lost cases, enter try again.
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Sorry, but I don't like the attitude that RA and FA are lost causes. Let's put our heads together and find a solution that's workable and acceptable to everyone (except the leechers of course )
Free Runner
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Originally Posted by TheRaven
So how about this? If a player is idle (no movement and no skills used) for X minutes in AB/JQ/FA they are kicked back to the lobby area and their accumulated Balt/Kurzick/Luxon faction is reset to 0. (Not the title, just the unspent faction in the first Hero window.) I think this is fair. No need for bans. Bans are overkill for something like this anyways. Just remove the rewards for bad behavior.
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Why should they gain from the teams effort without contributing? why should those of us who dont leech and actually play the game have our playtime ruined because 5 or 6 of our team are afk? leave the game and start a new match? all very well but most of these leechers are not 1 time things. They repeatidly enter the match and leech knowing they can get away with it.
SpeedyKQ
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Originally Posted by Servant of Kali
Besides, come on, let's be realistic. How many people know how to run bot, find a bot, or dare use one? Leeching on the other hand is piece of cake.
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Lots of people know there are no repercussions for hitting the "Begin Battle" button every few minutes while doing homework or surfing the web, to collect some easy faction. But they wouldn't want to risk being caught running a bot to do the same thing.
Nukey
First of all I think this auto three day ban is a really bad idea. Just too much room for innocent people to be banned and it's too harsh of a penalty for standing around. I know you hate leechers (I do too) but really...
Vote kick is also a bad idea. There's too much room for abuse.
I definitely agree that if you are AFK, you should just be kicked back to the lobby. It's true that some will get bots to move around, but an overwhelming majority, I'm sure, will not. Thus, if someone innocently gets a phone call or gets called away then they're simply kicked back to the lobby and the amount of points already earned during the match is deducted.
I think that's a very good first step, but if you wanted to make the system a little bit better you could require that, for example, every five minutes you must attack, take damage, have your summoned creatures take damage, OR use a skill that targets an enemy or OTHER ally. In AB standing on a shrine as it is being captured (little red/blue progress bar) would also fulfill the condition. In Fort Aspenwood, returning amber would also fulfill the condition. I'm pretty sure that convers every gameplay situation, but if there's something else feel free to add it. Again, if a person is kicked back to the lobby, they lose ALL faction earned from that game.
Finally, one more measure to thwart the auto-join clickers for fort aspenwood (if auto-clicking is widespread enough) could be to have a little message pop up that says "are you sure you're ready to enter the mission?" This popup would appear randomly somewhere within a circle in the center of the screen with a radius no more than 0.33*user_resolution. This would make the popup appear in a relatively small area of the screen, but also be too random for a bot to use to join.
These suggestions should definitely cut down on most of the leeching. I personally think they are feasible and fair.
I hope you'll pass these on as some ideas, Gaile.
Vote kick is also a bad idea. There's too much room for abuse.
I definitely agree that if you are AFK, you should just be kicked back to the lobby. It's true that some will get bots to move around, but an overwhelming majority, I'm sure, will not. Thus, if someone innocently gets a phone call or gets called away then they're simply kicked back to the lobby and the amount of points already earned during the match is deducted.
I think that's a very good first step, but if you wanted to make the system a little bit better you could require that, for example, every five minutes you must attack, take damage, have your summoned creatures take damage, OR use a skill that targets an enemy or OTHER ally. In AB standing on a shrine as it is being captured (little red/blue progress bar) would also fulfill the condition. In Fort Aspenwood, returning amber would also fulfill the condition. I'm pretty sure that convers every gameplay situation, but if there's something else feel free to add it. Again, if a person is kicked back to the lobby, they lose ALL faction earned from that game.
Finally, one more measure to thwart the auto-join clickers for fort aspenwood (if auto-clicking is widespread enough) could be to have a little message pop up that says "are you sure you're ready to enter the mission?" This popup would appear randomly somewhere within a circle in the center of the screen with a radius no more than 0.33*user_resolution. This would make the popup appear in a relatively small area of the screen, but also be too random for a bot to use to join.
These suggestions should definitely cut down on most of the leeching. I personally think they are feasible and fair.
I hope you'll pass these on as some ideas, Gaile.
Servant of Kali
Well, for start, i think the penalty system would work, IE:
"For each two minutes AFKing in FA AB JQ, you lose 1k Luxon/Kurzick Faction, your title track is decreased by 1k, and you get no rewards for the match."
This wouldn't be a big deal for those who go afk a bit here and there. Come on, even if you're on the phone it's not that big a deal. There's no bad or anything.
A more milder variation would be: "After 1 minute of inactivity, you gain no faction in a current game". Even this would help. If you're on the phone, have an emergency etc, you didn't contribute to the team, and thus you're not gaining anything, sorry. 1 minute time isnt too harsh. 1 minute in PvP is AGES.
"For each two minutes AFKing in FA AB JQ, you lose 1k Luxon/Kurzick Faction, your title track is decreased by 1k, and you get no rewards for the match."
This wouldn't be a big deal for those who go afk a bit here and there. Come on, even if you're on the phone it's not that big a deal. There's no bad or anything.
A more milder variation would be: "After 1 minute of inactivity, you gain no faction in a current game". Even this would help. If you're on the phone, have an emergency etc, you didn't contribute to the team, and thus you're not gaining anything, sorry. 1 minute time isnt too harsh. 1 minute in PvP is AGES.
Kynareth Adeus
Frankly, I personally don't care about leechers. Both sides are equally affected. Just because other people have more to do than FFF all day doesn't mean you gotta give them crap because they don't contribute.
/notsigned.
It's simply not quite as much of a problem as you make it out to be. So there's some chum who's standing in the same location. The opposition probably has someone just like him.
/notsigned.
It's simply not quite as much of a problem as you make it out to be. So there's some chum who's standing in the same location. The opposition probably has someone just like him.
GodofAcid
You guys are really stretching this a bit too far. If you're ABing, something pulls you away for a few minutes and you get kicked back to the lobby and lose only the faction you would have gained in that particular round, then that's completely fair. It goes with the territory and reasonable people would be accepting of that. Of course you'll have people who complain, there will be people who complain no matter what happens. Let them sit and whine. The majority of people would find an autokick more than fair, and wouldn't find their faction greatly affected because they're not being pulled afk every other round. If they are, frankly that's their problem. They can either find a better time to play or learn to live with being kicked every other round. If you don't contribute, you don't get faction, end of story. Lag sucks, it's unfortunate, and someone might get kicked now and then, but an occasional inconvenience shouldn't stand in the way of a solution to this problem.
Bryant Again
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Originally Posted by Kynareth Adeus
Frankly, I personally don't care about leechers. Both sides are equally affected. Just because other people have more to do than FFF all day doesn't mean you gotta give them crap because they don't contribute.
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Originally Posted by Kynareth Adeus
It's simply not quite as much of a problem as you make it out to be. So there's some chum who's standing in the same location. The opposition probably has someone just like him.
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Also, Kali - keep in mind that faction isn't the only reward. In Fort Aspenwood, you earn experience. This makes it a very easy way to get Legendary Survivor.
Servant of Kali
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Originally Posted by Kynareth Adeus
Frankly, I personally don't care about leechers.
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Conn
IMO banning or kicking people back to the starting area is only a mediocre solution. The reason why people leech should be removed. If there is no reward for leeching then there is no more reason to do it, except to grieve other people ofcourse.
Denying leechers faction or exp if they don't participate is the only solution IMO. This way you should get full teams again, with occasional disconnects and afk's, thus being able to enjoy the areas again to their fullest. If you kick people back to the starting area you deprive the team from a player and take away from the enjoyment of the other players. In other words only players that want to do these areas should then be playing.
Now there is no way to fully remove bots from these areas but it would clean up quite a bit.
On a side note I find the faction gained by fort aspenwood and jade quarry to be quite pathetic compared to other areas. These could and should be buffed too, if something like this would be implemented.
Denying leechers faction or exp if they don't participate is the only solution IMO. This way you should get full teams again, with occasional disconnects and afk's, thus being able to enjoy the areas again to their fullest. If you kick people back to the starting area you deprive the team from a player and take away from the enjoyment of the other players. In other words only players that want to do these areas should then be playing.
Now there is no way to fully remove bots from these areas but it would clean up quite a bit.
On a side note I find the faction gained by fort aspenwood and jade quarry to be quite pathetic compared to other areas. These could and should be buffed too, if something like this would be implemented.
Servant of Kali
Yes Faction gained in FA is quite pathetic, but if you're leeching it's still cool because you get something for zero effort. People play FA because it's fun though, not that much for gains.
Bryant Again
It sucks more for the Kurzick side, timewise. If Luxons do it right (and Kurzicks don't), they can earn a little over or under 600 faction in under 10 minutes.
Servant of Kali
Yup. But that's old story and we are going a bit off-topic. Yes Luxons can win in 5 min, which i do very often. And they get as much faction as Kurzicks get for 20min win. Luxons can get 2-4x more Faction. It's just not right.
Fril Estelin
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Originally Posted by Servant of Kali
Artificial solutions to leeching belong to another thread. Thank you.
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I already defined it in the above post I'll repeat though: Leeching: "Starting missions for the sole purpose/intention of standing idle and thus receiving the benefits earned by others". Please note: running around and doing nothing is not leeching. It can be griefing, yes, but it's not how i would define leeching. I don't think we should go to very broad definitions of leeching at this point. If we get rid of the most narrow aspect, we've done a lot. The main point of leeching is that you're roleplaying a bot. You press Enter Mission and go afk or do a macro which does the same. Essentially, you're a bot. You don't do anything yourself, yet you reap the benefits. |
Globally I understand and agree with your point if we delimit it exactly to the precise behaviour you describe, i.e. "Enter mission, then do not move until end of mission". The "AFK" FACT can probably be checked automatically by the server and no reward would then be given. But it would come as a surprise for those casual players (not everyone plays as "seriously" as you are) who are legitimately AFK without notifying the party (not a big deal if they only loose the mission rewards, big deal if they're banned).
But people are "smart" and they often find ways around. What about just following the group and doign nothing? Or moving randomly? Or typing once in a while an AFK message? All this with the same purpose/intention of leeching?
My point here is that, though this proposal sounds good, it may move the problem elsewhere. Going further discussing the examples based on the questions I raise above would probably lead us to discussing what it is to "contribute" to a party/mission and how one could assess others' contribution (i.e. what about people lying?).
(by the way, I thought your point was about AFKing in missions, would this still be valid in other contexts like PvP, which I'm unfamiliar with?)
One final note on your last message:
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You know, when i come to power in my country, i will personally see to it that people like you are exiled from my country. That will attract the opposite ones, and the country will prosper. |
Serenitude
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Originally Posted by TheRaven
1. "No fair! What if I have an emergency!?" - This isn't a ban. All you lose is what you would have gained from the battle. Perhaps instead of wiping Balt faction, the penalty is instead -5,000 Balt faction. That way someone with a lot of accumulated faction saved up wouldn't be tremendously hurt. If you have a true emergency you can exit the game quickly and deal with the problem. If the problem is soo severe that you have no time to exit then losing faction should be the least of your concerns.
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And I'm not saying the problem doesn't need solved. Leechers suck. But, from personal experience, emergencies arise also, they can be legit, and GW is the last thing on your mind in those instances. I agree wholeheartedly with the above solution. And no, technically, I wouldn't have even realized I had been banned for 3 days in my case, but that's just me. Other's situations will be different. And had I found out, I would have been LIVID.
"Sorry son, yes, that's a sucking chest wound, but I'm in the middle of an Alliance Battle. It would be severely impolite of me to to leave. At least give me time to type a detailed explanation, and shut down. I should be able to call you an ambulance in 5 minutes or so. Try not to breathe."
Mysterial
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Originally Posted by Gaile Gray
I personally agree with you. We don't give points to those who lose in other situations. However, I don't know if that's a choice that the designers will or would make, but I'll ask.
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However, that did bring to mind a better idea, which is to remove the losing team's points at the end and in exchange give points for completing game objectives. For example, whenever you are in capture range of a shrine that is neutralized or captured, you gain X faction. It's almost the same thing as long as the objectives you award faction for directly relate to your team score (as shrines do in AB), but doesn't award anything to players that aren't doing anything.
Patrick Smit
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Originally Posted by Servant of Kali
You know, when i come to power in my country, i will personally see to it that people like you are exiled from my country. That will attract the opposite ones, and the country will prosper.
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With the proposed inactivity kick leechers would just move a tad each minute, leeching continues.
Nemo the Capitalist
leechi8ng = alliance titles
Servant of Kali
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Originally Posted by Fril Estelin
but they're rarely "artificial"
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But people are "smart" and they often find ways around. What about just following the group and doign nothing? Or moving randomly? Or typing once in a while an AFK message? All this with the same purpose/intention of leeching? |
The main problem with leeching are blatant greedy scum which just AFKs for days and days and weeks and months. You know them easily because they all play in Offline mode. Why? Because otherwise they would get flooded with curses There people don't really have time to move once a minute left n right, unlike they make a bot which can result in a ban so it's ok.
Simply saying that leeching is a problem will keep a lot of people away from such greedy adventures. You don't need to weed out all of them. Even in RA you can find some who just AFK whole game (sometimes because they forgot they pressed Enter Mission, happens to me too from time to time), but it's bearable because it doesn't happen as often. In FA, the leechers are all over the place, in every single game. It's difficult to find a game where on at least one side there won't be a leecher.
While there are many ways of griefing, a simple methods already suggested are enough IMO to make those game areas *playable* and *enjoyable*.
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It will not, because you will have very angry ennemies More seriously, managing large communities is an art very close to a science (I'm sure Gaile could tell us more about that ), it does not work with simple rules like the one you stated. This is not a mechanical thing, rules cannot make a community prosper, they can only try to address certain problems. The global equilibrium in a large community is a very subtle thing (it's probably even worse in a rich game like GW, remember the PvE/PvP divide?). |
Managing large communities takes a lot of skill and ability that is true, and it is by no means simple. Im not a fan of rules either, but i wasn't making any, really. I merely said that i would remove those whose mentality doesn't fit the society mentality i would try to build.
Look at GW for instance. The problem is the mentality. If GW was full of unselfish people who wanted to enjoy the game and wanted the others to enjoy, the place would look much better. As it stands, look at how many people only care for themselves. It's self-evident. Look at PvP-PvE debates. To me, they look silly, because there is actually no conflict of interest between PvP and PvE. The only conflict is in some peoples heads. The mentality of people causes otherwise non-existent issues. There are 2 days to solve that: 1) limiting access to people whose mentality fits in, and 2) improving people mentality. Im not talking about GW here but IRL, since GW is about economy; you need to attract as much people as possible. However, IRL is different. Numbers alone don't mean that much. The goal should be achieving the mentality of people which hold up to the higher (yet realistic) standard, and keeping non-wanted out. When the average quality of population mentality increases, the virtue and prosperity becomes more evident, and thus the country attracts other productive and virtuous and unselfish people. The mentality of the population also needs to be such that it sees vices as repulsive and unwanted. When a selfish person decides to join such a society, it will instantly run into a brick wall, because the virtuous people would not tolerate such negative behavior.
As you can see, in such a society there would be lot of discrimination, but not based on nation, color, age or something like that, but on personal qualities. So, when you would see a guy like that one saying "wtf ffs i dont care about your issues, im enjoying my own stuff who cares about you blabla", he would soon be linched so to speak, kicked in the bum and launched out of the countries borders. There would be no need for a rule and regulation, the high sense of morality and virtue of the population would be enough.
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Originally Posted by Serenitude
if you DO have one in the middle of your game, the game is suddenly the LAST thing on your mind.
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I wouldn't have even realized I had been banned for 3 days in my case, but that's just me. |
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Originally Posted by Patrick Smit
Although I fully agree with you, leeching is also a in real life problem.
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Leeching in GW makes you richer and richer, your titles increase, and a lot of people got tons of gold by selling amber early on.
On contrary, leeching in real life has the opposite effects. You get the same money as if you were actually doing the job normally right? Ah, but your company has worse results, and let's bring this leeching to extreme - your country is going down and down. While some Chinese people work whole day, two shifts, in your country tons of people do half a shift and half leech. Sure, that seems good at first, but in the long run your overrun. At that point, your country either needs to do something, or you're pwned. It's the same with corruption etc.
=HT=Ingram
I agree with comments for a 3 min idle kick out of battle comments. I have seen that work well in other games, and it drastically reduces the leachers....
Add to that a code string that if you get 4 kicks/disconnects you loose access to PvP areas for 1 day. RA, HA, TA, AB, GvG. that will also solve for the other nastiness in PvP that is the quiters.
Both of these have essentially ended all PvP participation from me. most will say thats no loss, and thats ok, most people wouldn't give a second look if I layed decapitated on the ground in Lions Arch. Indeed many would dance and praise that as the best thing ever to happen in the game. so be it...
I will still express my opinion when its nessesary.
Add to that a code string that if you get 4 kicks/disconnects you loose access to PvP areas for 1 day. RA, HA, TA, AB, GvG. that will also solve for the other nastiness in PvP that is the quiters.
Both of these have essentially ended all PvP participation from me. most will say thats no loss, and thats ok, most people wouldn't give a second look if I layed decapitated on the ground in Lions Arch. Indeed many would dance and praise that as the best thing ever to happen in the game. so be it...
I will still express my opinion when its nessesary.
Turbo Wombat
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Originally Posted by bhavv
1) Bad idea. I can get lag spikes where I cant move or press any skill buttons for over 5 minutes at a time, so I should get penalised because either my internet connection or Anets servers bugger up?
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Originally Posted by Turbo Wombat
For those who might bring up the old arguments about D/C's and emergencies, I offer these rebuttals:
*You weren't playing, and therefore deserve no reward. *If it truly was an emergency, chances are it will take longer for you to sort it out than it will take for the punishment timer to hit zero. If you are trying to take care of both at once, it either wasn't an emergency or you have seriously screwed up priorities. *If you get D/C'd and can't log on again to reconnect, chances are that the punishment timer will hit zero by the time you can reconnect. If you are still on a timer when you reconnect, I'm sure you can find something useful to do in the few remaining minutes of time-out. *If you left because of a never-ending battle, chances are that you will still get into another match much sooner than if you were to fight it out. |
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Originally Posted by bhavv
How to fix leeching - Play with a guild group or with your friends.
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Originally Posted by bhavv
2) So if you go into RA and get a team of four monks / four mesmers, or if someone else rage quits first, you should be penalised?
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Originally Posted by bhavv
Yesterday I tried a new approach, I would stay for the first full round regardless of whether or not we won. I would leave after winning if the team did not have a monk, giving them the chance to get one, or would leave if our group was clearly losing (e.g. no one using res signets). However, this takes too much time when I am trying to grind 6 more glads for Glad rank 3.
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P.S. - Guild groups or friends are a good way to get those last few points for your title
ryanryanryan0310
The thing is most people leech at the same time everyday. I see the same names and same guilds leeching. The guild [west] (the other way ) leeches alot and I believe they even own a town..... Ft. Aspenwood is fun and the wait isn't as long as AB. Please fix....kthx
How do they not see this as a problem?
3-5 minutes of AFK, then a kick will work. Maybe bann a few people here and there. Put some kind of fear into them for leeching........
How do they not see this as a problem?
3-5 minutes of AFK, then a kick will work. Maybe bann a few people here and there. Put some kind of fear into them for leeching........
Scary Raebbit
Well to give it a little magnitude and exaggeration, let me provide an example of what leeching does to those small-minded people who do not comprehend the problems that people experience:
Let's say, there is a person that[LIST]Takes a spot in your party, which cannot be filled by another
So now what do you do?
You can leave the game, but it would be like another example I would like to bring up:
You bought a car in 2005, which you thought was a great deal and offered options and equipment you desired. There are no payments left, you know the car in and out, and have been accustomed to it. Yet many recalls have plagued the car and you are forced with a decision. Try and sell it for as much as you can (eBaying a GW account), causing you to research new offerings, the hassle of trying to sell, being a called a bad salesperson, going through the stress of waiting for a sale, saving money for a new car, going through the process of payments all over again, and relearning everything in and out (level up your intelligence). That is one option, or you can try to deal with the problems (nerfs, leeching, etc.) that the recalls have shown and take the risk of more coming out. Worse of all, the dealer does not cover any of the expenses, so you must take your time to deal with the inconveniences that you did not cause.
Kind of a tough choice, but that is just putting things in a bigger perspective. Just hope that my little, badly put-together rant can have some effect on the topic.
As you can see, I would like to to see a change to leeching, but not just that. All that idiocy that has been coming up/ever will come up, but you can't have a perfect RPG like that.
Let's say, there is a person that[LIST]Takes a spot in your party, which cannot be filled by another
- Gains the same experience as you
- Gets the same loot (meaning that R9 Elemental Sword you pulled from a chest, that person gets and devalues yours as another has entered the market)
- Follows you to EVERY instance, be it PvE or PvP (Free Balth/Glad/Championship Points or Money/Items/Mats etc.)
- You cannot rid this person unless you perform a mind-numbingly repetitive task X amount of hours every day, and if not this person will return the following Y hours
- This person is immune to banning and flagging and constantly follows you by targeting then spacing to make sure you are never out of sight.
- There is no feasible way to rid this person, as people have flamed you to hell for trying to fabricate a procedure, and each solution is thrown out.
- Many people who know nothing about the predicament you are in criticize you for trying to figure out a solution and say it is a waste of time.
So now what do you do?
You can leave the game, but it would be like another example I would like to bring up:
You bought a car in 2005, which you thought was a great deal and offered options and equipment you desired. There are no payments left, you know the car in and out, and have been accustomed to it. Yet many recalls have plagued the car and you are forced with a decision. Try and sell it for as much as you can (eBaying a GW account), causing you to research new offerings, the hassle of trying to sell, being a called a bad salesperson, going through the stress of waiting for a sale, saving money for a new car, going through the process of payments all over again, and relearning everything in and out (level up your intelligence). That is one option, or you can try to deal with the problems (nerfs, leeching, etc.) that the recalls have shown and take the risk of more coming out. Worse of all, the dealer does not cover any of the expenses, so you must take your time to deal with the inconveniences that you did not cause.
Kind of a tough choice, but that is just putting things in a bigger perspective. Just hope that my little, badly put-together rant can have some effect on the topic.
As you can see, I would like to to see a change to leeching, but not just that. All that idiocy that has been coming up/ever will come up, but you can't have a perfect RPG like that.
Fril Estelin
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The mentality of the population also needs to be such that it sees vices as repulsive and unwanted. When a selfish person decides to join such a society, it will instantly run into a brick wall, because the virtuous people would not tolerate such negative behavior. As you can see, in such a society there would be lot of discrimination, but not based on nation, color, age or something like that, but on personal qualities. So, when you would see a guy like that one saying "wtf ffs i dont care about your issues, im enjoying my own stuff who cares about you blabla", he would soon be linched so to speak, kicked in the bum and launched out of the countries borders. There would be no need for a rule and regulation, the high sense of morality and virtue of the population would be enough. |
What if GW then becomes a "morally unacceptable" game because it tries to impose limits and constraints on its players' "thinking"? In other words, you and me agree that GW would be so much more enjoyable for us if people were not GREEDY, and we probably even agree on what it means. But about this other guy in this very far land who does not feel greedy when he's trying to get a lot of money/XP/fame in order to impress his friends? Well you'd have to discuss directly with him, not try to impose your (and mine) views on him via the game.
(actually the discussion on this "beautiful" community you're depicting is more complex, because we stay at a high level of abstraction; in practice, there are a lot more problems, for example there are laws that prevent companies to discriminate their customers, so whatever your philosophy is you'd have to comply with the law ... one can even be much more sneaky and ask you the question: what if the "general population" is greedy and you'r ethe exception?)
Anyway, I know you're suggesting to change people's mind via rules like temp ban. Actually we need to lead by the example (what I personnally try to do, I'm very far from being a "serious" player in terms of hours of play/knowledge of the game but I'm always careful not to be unpolite and I'm definitely not greedy), there is no other way in the long run. Bad behaviour can spread very quickly (if you're robbed, you tend to become angry and may do bad things in turn and so on) while good behaviour takes a lot of efforts to spread. It's easier to destroy than to create!
Servant of Kali
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In other words, you and me agree that GW would be so much more enjoyable for us if people were not GREEDY, and we probably even agree on what it means. But about this other guy in this very far land who does not feel greedy when he's trying to get a lot of money/XP/fame in order to impress his friends? |
Just for comparison, i went to check the Age of Conan. I decided not to play it. Why? My personality would simply not fit in there. Let me quote one line from their official website which made me puke: "This sense of status achieved through materialistic gain (let's face it, we're all very vain) is very much present in Age of Conan, as well."
See, that's the example i was talking about - a discrimination based not on race or color or religion, but on personal qualities. Conan and alike games filter people; they are made to attract the vain, which is OK, but it's also made to repulse people like me. In the end, everyone asks himself "is this the game community i want to be a part of". For me, it's a hell no.
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What if GW then becomes a "morally unacceptable" game because it tries to impose limits and constraints on its players' "thinking"? |
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for example there are laws that prevent companies to discriminate their customers, so whatever your philosophy is you'd have to comply with the law |
Regarding GW, the product itself discriminates customers just by existing.
ANet is free to modify their game within certain boundaries of course. But it goes both ways. For instance, increasing grind in Chapter 2 & 3 was a discrimination for people like me We were discriminated against because our grindless nature defies the laws of greed, and we feel left out.. and among strangers who mostly care only for their own benefit (see leeching). I can always choose not to buy the game, or not to play it, so the problem is solved.
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what if the "general population" is greedy and you'r ethe exception? |
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Anyway, I know you're suggesting to change people's mind via rules like temp ban. |
As for changing peoples mind, that's not my job. That's the job of Karma, indirectly, and Yogic practice, directly (if they choose to).
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while good behaviour takes a lot of efforts to spread. It's easier to destroy than to create! |
Good behavior takes a lot of effort, because you have to fight inertia and all the bad habbits. And just a quote for the end of the message: "The scent of flowers does not travel against the wind but the odour of good people travels even against the wind; a good man pervades every place. The perfume of virtue is unsurpassed."
Fril Estelin
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Originally Posted by Servant of Kali
Nah, there are no such laws. The laws talk of classical discrimination based on race, color, religion, or something like that. There are a lot of existent discriminations, for instance, age. Discrimination based on personal qualities is not something that i think law would interfere with. Except maybe in America because for something very trivial you get 1mill dollars as a compensation. You could cut yourself with a kitchen knife and sue the company because they did not put a label "Warning, can cut veins with this knife". Anyway, even when you go to more sophisticated places, like some hotels, you can't just walk in dressed in whatever you want. I think you'd get kicked out
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The general population is greedy and im the exception. The question therefore isn't "what if", but "what now" |
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Im not suggesting that at all. |
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Im suggesting removing people whose mindset doesn't match the mindset of those for whom those game areas are made, and who play those game areas. Somehow i don't think ANet had in mind catering to leechers when they designed the game. |
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And just a quote for the end of the message: "The scent of flowers does not travel against the wind but the odour of good people travels even against the wind; a good man pervades every place. The perfume of virtue is unsurpassed." |
End of off-topic
Servant of Kali
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Originally Posted by Fril Estelin
There are similar laws in the UK and France, to my knowledge. So there are laws and Anet cannot ignore them. What about people sueing Anet for bad assessment of their "personal qualities"? I'm not a fan of laws but they're here
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You can't sue ANet for "bad assessment" because ANet doesn't do personal assessment. ANet makes a product which they sell on the market. The qualities of a product are aimed at a certain group of people, who might be attracted by the product and what is has to offer. I don't see at which point here ANet is doing the assessment of personal qualities, nor do they have to. That is done indirectly, by making a product oriented towards a certain group of people (and each group of people has different qualities, otherwise they would be the same group of people).
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I don't think so. Both you and me have different perception of the GW community, so I'm not sure we'll be able to sort this difference out |
Why is this a perfect example? Because in real world, one needs to work for stuff, not everyone can have everything here. Therefore it is not possible to "will" that everyone has the best stuff, since that doesnt work like that on this plane.
GW, on the other hand, is another matter. You paid for the game, for content. Everyone can have the best stuff, instantly, and that's not a matter of possibility but of wanting and willing. A non greedy player will be able to have fun in GW world without putting himself directly over the others (in such a way). He will PvP for fun (sure he can pvp for ranks too), and he can do PvE for fun, smacking monsters, doing missions, trying to break the records like timing, HM mode, challenge missions etc.
These 2 mentalities can be seen in a comparison of Bill Gates and someone who simply dresses up in expensive suits and has an expensive car. Bill Gates dresses up in jeans and shirts; quite unimpressive. But some guy whose abilities are far below that of Gates, needs to dress up in expensive suits to make up for the lack of abilities. Gates on the other hand does not need such outwardly displays of power. Why? Because his achievements speak for themselves. Even if he dresses up in something cool, it's because he likes it and feels comfortable in it. Not because everyone else will think "wow im cool, look at me i have FoW armor".
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Very slipery slope: would you personnally judge people's mindset based on a few sentences from this forum, or the chat, or a few minutes/hours of gameplay? This is not something that Anet can do, it hasn't been done before because it can't be done by "negative" means (rules, laws). |
As for judging someones mindset, everyone does that, more or less. It was enough to see for me what that one guy wrote in this thread, to decide that i wouldnt want him near me IRL. If i had more authority, i would be tempted to roleplay Judge Dredd: "I am the law! Put down your weapons and prepare to be judged."
Orinn
I'm still going to push for a personal ban. An easy thing: if someone is on your ignore list, they will never be placed with you as part of a random party. People fall off the ignore list after a set amount of time, probably a few weeks, and unless you re-ignore them, you will then have them available as teammates again.
What happens when everyone starts ignoring the leechers? They stop getting teams, while everyone that's actually playing gets to go on, play, and not worry about them. Lowering the rewards for the losers actually encourages leeching, because the leechers don't CARE if they win or lose: they get something anyway. Reducing the faction gain to 0 for losing? Same thing: as long as they get faction every few games, they'll just keep leeching. It will slow their progress, but it won't stop them.
making sure they can't enter matches to begin with will stop them, and I think that allowing each player to decide taht they don't want to deal with certain people, can definitely improve the experience. We'd probably need bigger ignore lists, though.
To really deal with the problem, ANet could do a search, and every week, look at the top names on the ignore list. Then run down the logs, and see if those people's actions are consistent with leeching. If so, ban them from the arenas for a time, or permanently after repeated violations.
What happens when everyone starts ignoring the leechers? They stop getting teams, while everyone that's actually playing gets to go on, play, and not worry about them. Lowering the rewards for the losers actually encourages leeching, because the leechers don't CARE if they win or lose: they get something anyway. Reducing the faction gain to 0 for losing? Same thing: as long as they get faction every few games, they'll just keep leeching. It will slow their progress, but it won't stop them.
making sure they can't enter matches to begin with will stop them, and I think that allowing each player to decide taht they don't want to deal with certain people, can definitely improve the experience. We'd probably need bigger ignore lists, though.
To really deal with the problem, ANet could do a search, and every week, look at the top names on the ignore list. Then run down the logs, and see if those people's actions are consistent with leeching. If so, ban them from the arenas for a time, or permanently after repeated violations.