Shield of Deflection
LifeInfusion
I've tried Shield of Regen and it always has not wow-ed me since it costs 15 energy. Glyph of Lesser Energy got moved to Energy Storage, it is not really as effective either.
I've drafted up
Blessed shield of deflection
Monk/
Level: 20
Divine Favor: 13 (12+1)
Protection Prayers: 14 (12+2)
- Reversal of Fortune (Protection Prayers)
- Shield of Absorption (Protection Prayers) <--lasts 11 seconds, for 100% uptime
- Dismiss Condition (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Shield of Deflection [Elite] (Protection Prayers) <-- lasts 10 seconds
- Blessed Aura (Divine Favor) <-- 1.32x normal duration of enchantments
- Deny Hexes (Divine Favor) <-- remove hexes
- Rebirth (Protection Prayers)
1.32*1.2= 1.584x the normal length of enchantment durations.
It's kind of heavy on the energy, but the only thing you can really take off is Rebirth...
EDIT: I didn't put in Gift of Health because that would require bumping down Divine Favor or Protection Prayers. You cannot really afford to lose seconds on the Shield of Deflection because it means you spend more time putting it back up
Without Blessed Aura, you can afford Gift:
Monk/Elementalist
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 9 (8+1)
Protection Prayers: 14 (12+2)
- Reversal of Fortune (Protection Prayers)
- Gift of Health (Healing Prayers) <-- Gift is here.
- Shield of Deflection [Elite] (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Glyph of Lesser Energy (Energy Storage)
- Dismiss Condition (Protection Prayers)
- Deny Hexes (Divine Favor)
- Rebirth (Protection Prayers)
Notes: Shield of Absorption (Protection Prayers) was dropped in addition to Blessed Aura (Divine Favor)
1.2*7seconds = 8.4 seconds Shield of Deflection
I've drafted up
Blessed shield of deflection
Monk/
Level: 20
Divine Favor: 13 (12+1)
Protection Prayers: 14 (12+2)
- Reversal of Fortune (Protection Prayers)
- Shield of Absorption (Protection Prayers) <--lasts 11 seconds, for 100% uptime
- Dismiss Condition (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Shield of Deflection [Elite] (Protection Prayers) <-- lasts 10 seconds
- Blessed Aura (Divine Favor) <-- 1.32x normal duration of enchantments
- Deny Hexes (Divine Favor) <-- remove hexes
- Rebirth (Protection Prayers)
1.32*1.2= 1.584x the normal length of enchantment durations.
It's kind of heavy on the energy, but the only thing you can really take off is Rebirth...
EDIT: I didn't put in Gift of Health because that would require bumping down Divine Favor or Protection Prayers. You cannot really afford to lose seconds on the Shield of Deflection because it means you spend more time putting it back up
Without Blessed Aura, you can afford Gift:
Monk/Elementalist
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 9 (8+1)
Protection Prayers: 14 (12+2)
- Reversal of Fortune (Protection Prayers)
- Gift of Health (Healing Prayers) <-- Gift is here.
- Shield of Deflection [Elite] (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Glyph of Lesser Energy (Energy Storage)
- Dismiss Condition (Protection Prayers)
- Deny Hexes (Divine Favor)
- Rebirth (Protection Prayers)
Notes: Shield of Absorption (Protection Prayers) was dropped in addition to Blessed Aura (Divine Favor)
1.2*7seconds = 8.4 seconds Shield of Deflection
ca_aok
I run shield of deflection just fine without investing in blessed aura. Swap to a 20% enchant weapon while casting it and you're good to go. For me, SoD is a brief invulnerability button for a party member while I figure out what to do in a given situation. It doesn't need to last forever, just long enough to alleviate quite a bit of damage, and give you time to spike down whoever is ganking your target.
LouAl
Bring a Divine scalp with Superior divine rune. If you put it on and cast Blessed you get +37%, then switch back to your prot scalp.
I have been using a Blessed Regen monk for a little while and it really does shine. Essentially the build is the same as yours except with Regen instead of Deflect. The nice thing is that it gives you somehting like 23 second Regen. It is tough to run without GoLE since you only have 3 pips and SoR is 15e.
The other thing that is nice to throw in there is Aegis. With blessed and a +20% mod, it works out to 18 seconds on a 30 second cooldown...not bad. It makes those shadow rangers and abyssals pussycats. Depending on the area and team, you could probably swap SoA, rebirth, or even PS for Aegis.
I have been using a Blessed Regen monk for a little while and it really does shine. Essentially the build is the same as yours except with Regen instead of Deflect. The nice thing is that it gives you somehting like 23 second Regen. It is tough to run without GoLE since you only have 3 pips and SoR is 15e.
The other thing that is nice to throw in there is Aegis. With blessed and a +20% mod, it works out to 18 seconds on a 30 second cooldown...not bad. It makes those shadow rangers and abyssals pussycats. Depending on the area and team, you could probably swap SoA, rebirth, or even PS for Aegis.
Snow Bunny
SoD is my favorite skill in game, aside from EoE. I swear by SoD lol...it's what to my monk Frenzy is to pvp warriors. As long as you use it with a 20% Enchanting weapon...i.e. totem axe...you're clear...it's several seconds of para-invincibility...cast it on whatever you like and you don't need to check up on them for another 15 seconds. In pvp it's a godsend.
phool
I would like SoD a lot more if it didn't have one of the most distinctive animations in the game.
Cebe
Quote:
Originally Posted by phool
I would like SoD a lot more if it didn't have one of the most distinctive animations in the game.
Why is that?
I love it's skill animation.
This is one of my favourite Monk Protection Prayers elites...but Tahlkora spams it like she's got infinite energy...so I stopped giving it to her.
I love it's skill animation.
This is one of my favourite Monk Protection Prayers elites...but Tahlkora spams it like she's got infinite energy...so I stopped giving it to her.
Div
Quote:
Originally Posted by phool
I would like SoD a lot more if it didn't have one of the most distinctive animations in the game.
This is the PvE forum. It doesn't matter if it has a big skill animation, since it's not like the monsters are watching that animation to do something nasty :P
moko
Quote:
Originally Posted by Snow Bunny
Quote:
Quote:
This is the PvE forum. It doesn't matter if it has a big skill animation, since it's not like the monsters are watching that animation to do something nasty :P
sometimes i swear to god that PvE mobs in hardmode swap targets on some prot..
Snow Bunny
Quote:
Originally Posted by Mokone
14 prot, 7 seconds, 20% enchants..how do you get 15 seconds?
I was speaking loosely, imprecisely. I just meant that when people see the SoD...there's a concensus that the person is fairly safe for a given amount of time.
lamelamez
I usually use SoD in Pvp to shield my self when i get targeted by many enemies.. its a good skill.. but i think Shield of Regeneration works better.. the lasting time is longer than the recharge time.. so it some how gives u a good protection
Age
Shield of Regen is good untill you can get ZB but even then it is another good way of healing a mass spike.I mostly use Shield of defect.
Coloneh
Quote:
Originally Posted by Mokone
sometimes i swear to god that PvE mobs in hardmode swap targets on some prot..
actually enchanted targets get a lower spot on their priority list. long, long ago a few monks used to carry mening just to cast it on themselves as soon as they were targeted, it didnt work so well, so no one does it anymore, but casting RoF on an allie can sometimes scare away those baddies.
moko
ah -- after the latest update, i have to say, both sor and sod are actually useless in PvE now. ;\
i tried SoD, even in NM i didn't get good results with it, i'm going back to guardian spam and sor is well..never been a fan of it anyways. RiP sod, my best HM friend. Snow Bunny
Quote:
Originally Posted by Mokone
ah -- after the latest update, i have to say, both sor and sod are actually useless in PvE now. ;\
i tried SoD, even in NM i didn't get good results with it, i'm going back to guardian spam and sor is well..never been a fan of it anyways. RiP sod, my best HM friend. I know. They murdered my favorite skill in the game. zling
the buffed guardian is almost the same as SoD and is non elite...
no point using SoD nowadays when nightfall came out monks suddenly had all those nice elites to choose from, now after all the nerfs it comes down to ZB/LoD even divert is no longer good enough as there are good enough monk and non monk hex removers... and RC is just overkill when mending touch, draw conditions and heck even purge signet/conditions are on so many non monk bars... and dismiss is basically good enough on a monk... Age
There is alway ZB to fall back on instead of SoD although my Heros still have it on for NM aswell as myself.I don't use it to often over PoS just when I need to.
Simath
Quote:
Originally Posted by Age
Shield of Regen is good untill you can get ZB but even then it is another good way of healing a mass spike.I mostly use Shield of defect.
Yeah health regen is great for healing through a "mass spike". Honestly where do you come up with this crap?
Age
Quote:
Originally Posted by Simath
Yeah health regen is great for healing through a "mass spike". Honestly where do you come up with this crap?
You should be able to see it before it happens or anticipate it.
Simath
Quote:
Originally Posted by Age
You should be able to see it before it happens or anticipate it.
Shield of Regeneration is still going to do almost nothing to stop a spike. Doesn't matter if you see it or not. Using SoR to stop a spike when there are numerous other skills that can accomplish it more efficiently and effectively is stupid.
Sakura Az
Esspecialy since there is prolly going to be a shatter in there with the spike.
Age
Quote:
Originally Posted by Simath
Shield of Regeneration is still going to do almost nothing to stop a spike. Doesn't matter if you see it or not. Using SoR to stop a spike when there are numerous other skills that can accomplish it more efficiently and effectively is stupid.
First off if you only have chapter one there really isn't much in the way of elites to do this.Yes I would use PoS over SoR but when someone is down to or below 50% health what is there.Secondly there really isn't that great of a selection in Monk protection elites except a few which are Life Barrier, RC and Divert Hexes the rest are supbar to the non elites.There is only a few select elites in the whole Monk line that are good those being.
Devine Favour:Spell Breaker for no 1 and Blessed Light. Healing Prayers:Word of Healing and Light of Deliverance. Protection Prayers:Life Barrier,Restore Conditions and Divert Hexes. Smiting Prayers:Shield of Judgment. Monks don't have their very own energy management which they should and I made a mention of this in Sardalac suggest forum.When you think about Monks don't have great elites like other professions do.I would point out one thing this is a PvE forum so don't bring that PvP elitist attitude in here. Simath
Quote:
Originally Posted by Age
Monks don't have their very own energy management which they should and I made a mention of this in Sardalac suggest forum.When you think about Monks don't have great elites like other professions do.I would point out one thing this is a PvE forum so don't bring that PvP elitist attitude in here.
Wrong. Monks do have their very own e-management. It's called Sig of Rejuvenation, Sig of Devotion, Divine Spirit, Air of Enchantment, Blessed Signet, Boon Signet, Healer's Covenant, Castigation Signet, and Defender's Zeal. Did I forget any.?
And what is this "PvP Elitist Attitude" that you speak of. Just because I mention SoR is ineffective at stopping spikes and I have a PvP guild in my profile makes me a PvP Elitist? Age
Quote:
Originally Posted by Simath
Wrong. Monks do have their very own e-management. It's called Sig of Rejuvenation, Sig of Devotion, Divine Spirit, Air of Enchantment, Blessed Signet, Boon Signet, Healer's Covenant, Castigation Signet, and Defender's Zeal. Did I forget any.?
And what is this "PvP Elitist Attitude" that you speak of. Just because I mention SoR is ineffective at stopping spikes and I have a PvP guild in my profile makes me a PvP Elitist? Those are all bad in form of e-management Sig of Rejuv. is Healing.DS in nice put last only so long.Air Enchantment needs smiting for that,Blessed Signet is for a bonder only.Boon signet is not great,Healer Covenant in linked to healing and Castigation and Defenders Seal is linked to smiting.There really is only two Signet of Devotion and the other is not favoured and that is Peace and Harmony. What I mean by PvP Elitist attitude is your first post and the last word used in it.you seem just because you pvp you know everything about monking maybe in pvp but in pve it is a different game altogether.It is more challenging and there is no voice comms.I am a PuG Monk and I have to protect or heal the worst of groups and I really don't get along with a complete party of H/H. I may put SoR on my bar but it possibly would never get used as non elites are far better only reason I would use it is if the Elementalist got to close to the front lines and was taking damage.I for the most part only use 3 skills RoF.Condition remover and PoS. Tarzanboy
Quote:
Originally Posted by Simath
Wrong. Monks do have their very own e-management. It's called Sig of Rejuvenation, Sig of Devotion, Divine Spirit, Air of Enchantment, Blessed Signet, Boon Signet, Healer's Covenant, Castigation Signet, and Defender's Zeal. Did I forget any.?
If you're not bonding or farming, chances are you won't be using Blessed Signet, Essense Bond or Balth's Spirit. Castigation Signet is nice, if you are smiting, but otherwise requires you to be a little too personal with the enemy for healing/prot work. Signet of Rejuvenation and Signet of Devotion are nice, but they aren't really granting you energy as opposed to preventing you from using it. I don't know anyone that uses Defender's Zeal, Boon Signet or Healer's Covenant.
I think that Age was pointing out that unless you are bonding, farming or smiting, the native monk e-management is passive in that you manage your energy through conservation and skills that reflect the situation. Most of these revolve around common sense, such as not spamming Reversal of Fortune/Dwayna's Kiss/Words of Comfort on every player that looses a little health mid-fight and using Mend Condition/Dismiss Condition/Mending Touch to remove conditions off of 1 or two players rather than using Healing Breeze or Extinguish. Anyways, hopefully this "update" for SoD is as short lived as the Rit exhaustion nerf, because neither SoD nor SoR will be found on bar until they improve. Cheers, TB Simath
Quote:
Originally Posted by Age
What I mean by PvP Elitist attitude is your first post and the last word used in it.you seem just because you pvp you know everything about monking maybe in pvp but in pve it is a different game altogether.It is more challenging and there is no voice comms.I am a PuG Monk and I have to protect or heal the worst of groups and I really don't get along with a complete party of H/H.
So whenever someone says skill X is crap and that there are more efficient skills to put in its place it means they are an elitist? Should I just let you give other players awful advice?
And honestly PvE is more challenging that PvP? Are you playing the same game I am? mrsmiles
air of enchantment is actually in protection not smiting
Kale Ironfist
Quote:
Originally Posted by Age
Those are all bad in form of e-management
Wait... Signet of Rejuvenation... bad energy management? Do some mathematics on the long term effect of having less of an energy burden. There is no problem putting attribute points into Healing Prayers either, as the best non-smite Monk templates utilise both Healing Prayers and Protection Prayers.
The only problem with using SoR is that it conflicts with Gift of Health. Given that PvE is more forgiving, I see no problem on that account. Coloneh
Quote:
Originally Posted by mrsmiles
air of enchantment is actually in protection not smiting
we know this. he meant that it was useless without [skill]Zealot's Fire[/skill]
Avarre
Quote:
Originally Posted by Age
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OH WOW.
There really is only two Signet of Devotion and the other is not favoured and that is Peace and Harmony.
Signet of Devotion is trash. It's just another skill that heals with no versatility, it's slow, and the numbers on it aren't great. Due to the cast speed, you're only really using it to top up health bars - a job better suited to LoD. On a single target taking damage, there are many more efficient skills for healing large quantities - RoF, GoH, DKiss, etc. Energy management for monks is efficient skill usage - well-targeted and timed prots, efficient heals for damage going through, and off-monk defensive support reducing the workload. Snow Bunny
Quote:
Originally Posted by Age
but in pve it is a different game altogether.It is more challenging and there is no voice comms.I am a PuG Monk and I have to protect or heal the worst of groups and I really don't get along with a complete party of H/H.
"In pve it is more challenging".
Wow. This post wipes any credibility from your stance on the argument. Like Avarre said, the best PvE monk bars are adaptations of PvP bars...so... yeah. moko
please stop Age, it's hurting my brain a lot. ;_;
Stormlord Alex
Oh, lay off guys...
Age has a point. PvE monking IS hard. My Healing Breeze keeps getting shattered. Chthon
Age has a point. Monking for a PUG can be one of the hardest monking experiences ever. You can't say that keeping the self-labeled MM -- who happens to have 0 minions but 3 sup runes -- alive while the warrior decides that 12 is the optimum number of lvl 28 shadow prison touchers to aggro and lead back into the squishies is an easy task... I'm not so sure about Age's other points, but that one has some merit.
JoeKnowMo
SoD may still be alright in a 4-man group. But I can't see it getting much use in larger groups.
Originally Posted by Stormlord Alex
Quote: Oh, lay off guys...
Age has a point. PvE monking IS hard. My Healing Breeze keeps getting shattered. Because you forgot to cover it with mending. Noob! Snow Bunny
Quote:
Originally Posted by Chthon
Age has a point. Monking for a PUG can be one of the hardest monking experiences ever. You can't say that keeping the self-labeled MM -- who happens to have 0 minions but 3 sup runes -- alive while the warrior decides that 12 is the optimum number of lvl 28 shadow prison touchers to aggro and lead back into the squishies is an easy task... I'm not so sure about Age's other points, but that one has some merit.
So don't monk for a Pug.
SoD is better anti-spike than SoR. I used to run SoR as anti-pressure in RA, but for other PvP I'd go with SoD for sure. |