PvE skills - Base Functionality

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

I've come to the conclusion that the main thing that PvE skills lack is a base functionality.

See, the best thing about Sunspear Rebirth Signet and Lightbringer's Gaze is that they both had some base functionality that was solid in beginining ranks of their titles. If all PvE skills were given this, then there would be less need to grind to have a potent PvE build, and less motivation for people who discriminate in PuG's to do so. SRS was always better than Res Signet above Rank 3, and Lightbringer's extra ranks aren't always used when it's cast. Rank 3 isn't all that much more powerful than Rank 7.

First, here's a link to all the new Title Skills in the game right now:
http://wiki.guildwars.com/wiki/List_...e-based_skills

Now, here's a short list of skills I feel follow this "Base Functionality" mentality, and why they are useful at low levels:

Whirlwind Attack - Adreniline Gain still present
Critical Agility - IAS and renewable nature
Shadow Sancturary - Armor present for whole duration
Summon Spirits - Spirit teleportation
Eternal Aura - Dervish skill recharge

All the rest of the skills have effects directly linked to Titles. The worst offenders have damage values directly tied to the Title's Rank, like Necrosis. To gain a reasonable return on these skills, you need a serious investment in obtaining these Titles. Considering the final Tier of Luxon/Kurzick is 10 million (and even 100,000 for the first Rank), this is no easy feat.

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The best thing to do, now, is to tweak choice skills to improve them overall. Here are a few examples:

Triple Shot
10/10
Bow Attack. Shoot 3 arrows that hit target foe and up to 2 nearby foes. These arrows deal 50...30% less damage.

This skill is now changed to a form of Barrage that doesn't remove your preparation, which would be great for PvE condition spreading. In any one attack, only 3 arrows will be shot, so you can either spread your conditions to 3 targets, or do spike damage to a single target.

Aura of Holy Might
10 / 3/4 / 25
Enchantment Spell. All nearby foes take 30...46 holy damage. For 20 seconds, you deal 20...30% more damage with your scythe and all scythe attacks have 25% armor penetration. When this Enchantment ends, all nearby foes take 30...46 holy damage.

This skill now has an extra benefit for the entire duration (25% AP), and makes the skill stronger overall, especially against high-end high-armor creatures.

Spear of Fury
5/1/8
Spear Attack. Deals +20...36 damage. If this attack hits a foe suffering from a Condition, you gain 4 strikes of adrenaline.

Adrenaline no longer scales.

Elemental Lord
10/2/30
Enchantment Spell. For 30...54...60 seconds, your elemental attributes are boosted by 1. Whenever you cast an Elementalist spell, you gain 1 Energy plus 3% of the skill's energy cost for each rank in Energy Storage.

This skill is now an improved version of all three attunements. It's bound to Energy Storage to prevent cross-profession exploitation, and the recharge has been reduced to match the lowest level of duration. By taking the place of an attunement, it effectively frees up a skill slot, and encourages use of mixed elemental lines.

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Comments? Ideas? Suggestions? Bring 'em on.

Turbo Wombat

Turbo Wombat

Lion's Arch Merchant

Join Date: Nov 2005

Centeral Texas

Heros of Titans Realm

Me/

Personally, I like how those tweaks look. The only other things that I would really prefer to change about the skills are:

a) (As previously mentioned by someone else) link them to a PvE-only title since they are PvE-only skills. The Protector titles were mentioned as a good candidate, and I happen to agree.

b) Link some part of each skill's effectiveness to its profession's primary attribute. This way the more 'undesired' classes with desired skills might have a slightly easier time getting into groups if they so desired.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Pleeeease dont link them to primary attribute without buffing soem of the skills that despratly need it (*Cough* Vamp *Cough*) my rit get 0 use out of these skill beacuse he uses other skills he was INTENDED to use (Items, Weapon Spells)

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

there is really no need to link every pve skill to primary profession, we have a secondary profession for a reason, there is already enough restrictions in guild wars no need to turn this game into restriction wars