Originally Posted by Official Wiki, Gaile News, June 12th Game Balance
Although we are keeping an eye on the powerful AoE damage of Searing Flames, we haven't done anything to it because we expect a lot of destruction from Fire Magic.
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Here we have insight into what the way A.net thinks. A bit of an insight on the role of the lovely fire ele.
Sure it's not something that most players who played GW for more then 2 minutes don't already know - but it shows that there is some thought behind the design of the class and that thought also expands to the skill balance.
There is a vision of the class, something that makes the class unique and something that A.net feels like building on.
In terms of the fire ele - its damagedamagedamage!
Although this isn't the newsflash - it poses a set of interesting questions:
What is the vision behind other classes?
What are the strengths and weaknesses of said class (in their view and how is it expected to deal with it)?
How would you like to the class to evolve?
Why is this important?
Because if there is a vision, a design behind the class - some kind of a red line - that line has to show in the skill balances.
Let's look at (what I feel is) the class where the gap between the players and the designers is the biggest - the mesmer. The mesmer in PvE.
The problem is that PvE has its specific set of rules - and the mesmer has issues with them.
So players try to make the best out of the given situation - but the results aren't comparable to classes who are more in-touch with the natural rules of PvE.
So we bitch about how some skills should be buffed - and then this doesn't happen - all hell breaks loose.
Why?
And before we point the finger at A.net, calling them selfish little twats who have no idea what is happening in the game - we could ask ourselves - is this something the class was envisioned to be?
The problem here is of course the fact that that vision hadn't been presented - other then a few lines of promotional text like:
"The paragon of illusion, misdirection, and control, the Mesmer subverts the damage-dealing capabilities of others, manipulating their perceptions to achieve personal goals."
The whole thing kinda reminds me of the Druid class in NWN - I loved it because I got a lovely little pet with me and then played it as damage dealing caster. The problem was - while the druid could do that, the damage just couldn't compare to some other damage dealing casters because the druid shined somewhere else - stuff like pre-fight buffs.
And after that became clear - i was able to play the class more efficiently because i was using the class the way it was designed.
(Well - I should have played the class more efficiently after finding that out BUT that playing style so wasn't me so I dumped it.)
And that brings me to my starting question - are we playing the classes wrong?
Is a direct damage dealing mesmer a wrong way?
Is this something that will always be doable BUT it's not something that the mesmer will excel at? And as such - should we stop expecting buffs of that way?
I feel that a clearly presented vision of the class might help with the tensions between A.net and the players since we might gain a better insight into what you - the designers and OWNERS of the game - want to achieve with it!
(I also feel that this might actually be a interesting series of articles that could be posted on your official site - and that is why i am posting here - to see if other players would also be interested in it.)
So once again - what is the vision behind the classes class and what do you want to achieve with them - either through skill balances or future additions to the Guild Wars saga?
(This of course differs from the State of the game articles - since these SHOULD be written by the creators and designers of the class to REALLY help us understand what was and is trying to be achieved here!)
(Ohh and of course the direct damage dealing mesmer can easily be replaced by a motivational paragon or a spell-casting assassin or something - meaning i am not trying to make this about mesmers again - but rather just using them an example since they clearly lack their "reason to be" in pve so they are an easy target!)
(Double ohh - it would be nice if the vision would include BOTH PvP and PvE!)
Thanks!