Introduction
The Ranger/Monk combination has been used quite often, but it was interesting to find a skill interaction between the classes more than just Strength and Honor or Judge's Insight + Barrage...
The build
Ranger/Monk
Level: 20
Expertise: 11 (10+1)
Marksmanship: 14 (12+2)
Wilderness Survival: 9 (8+1)
Protection Prayers: 2
- Apply Poison (Wilderness Survival)
- Pin Down (Marksmanship)
- Savage Shot (Marksmanship) / Distracting Shot (Expertise)
- Melandru's Resilience [Elite] (Wilderness Survival)
- Draw Conditions (Protection Prayers)
- Mending Touch (Protection Prayers)
- Troll Unguent (Wilderness Survival)
- Restore Life (Healing Prayers)
Sideboard:
- Screaming Shot (Marksmanship) instead of Pin down, for less utility but more damage
Theory
Most areas have conditions, whether you like it or not. Typically you will have a caster do Draw Conditions in PvP. In PvE there is no such support role. Given the utility of the nature of the Ranger, it was apt to find such a use after Melandru's Resilience was recently buffed to only need 10 or so Wilderness Survival to upkeep the 15 recharge time.
Build Execution
- Apply Poison + Pin Down act as utility. The Poison degens obviously but acts as a a cover condition for Pin Down's cripple.
- Savage Shot can be used to interrupt long casting spells (2+ seconds) since this build requires heavy micromanagement and most liekly you will be using a Recurve or longer range bow.
- Draw Conditions can be used to transfer conditions from another teammate to yourself. Most conditions will not affect a ranger, except blind. Daze only affects spells but is obviously deadly to a caster.
- Mending touch is used when the degen from conditions becomes too much for a simple Troll Unguent to handle.
- Restore Life benefits from Expertise being a touch skill
R/Mo : Finding a use for Melandru's Resilience
LifeInfusion
Evilsod
Melandru's Resiliance is purely a farming skill. In a proper team theres no guarantee that you'll become hexed/conditioned enough to warrent using your elite slot on it. Broadhead Arrow or Prep Shot or Burning Arrow will almost always be a better choice.
If your tanking, Whirling Defences, Dryders Defences and Lightning Reflexes are better. Evasion is much better than a little regen, especially if your tanking lots of very dangerous melee attackers (like Awakened Dune Carvers).
If your farming an area that you know you'll become hexed in alot then this is where Melandrus Resiliance comes in, since Rangers don't have enough armour to begin with and aren't all that well suited to farming places with an excessive amount of conditions or hexes its best just left to the Warrior/Rangers.
R/Mo for Draw Conditions isn't much use, it just cuts down entirely on the fact your suppose to be helping to kill the enemies. On an Mo/R it could be a good choice though since it only needs 9 WS to meet its recharge. Could be a good choice for a Prot monk, in condition heavy areas. But you'd probably be best off just taking Shield of Regen and going /E.
Lets be honest, your not really helping anyone if all you're doing in a team is Drawing conditions and ocassionally crippling something, you could probably help more by going /P and bringing Never Give Up.
If your tanking, Whirling Defences, Dryders Defences and Lightning Reflexes are better. Evasion is much better than a little regen, especially if your tanking lots of very dangerous melee attackers (like Awakened Dune Carvers).
If your farming an area that you know you'll become hexed in alot then this is where Melandrus Resiliance comes in, since Rangers don't have enough armour to begin with and aren't all that well suited to farming places with an excessive amount of conditions or hexes its best just left to the Warrior/Rangers.
R/Mo for Draw Conditions isn't much use, it just cuts down entirely on the fact your suppose to be helping to kill the enemies. On an Mo/R it could be a good choice though since it only needs 9 WS to meet its recharge. Could be a good choice for a Prot monk, in condition heavy areas. But you'd probably be best off just taking Shield of Regen and going /E.
Lets be honest, your not really helping anyone if all you're doing in a team is Drawing conditions and ocassionally crippling something, you could probably help more by going /P and bringing Never Give Up.
lennymon
fyi, [skill]Strength of Honor[/skill] doesn't work with a bow, only melee
Here's my Melandru's Resilience bar:
[skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Melandru's Resilience[/skill][skill]Throw Dirt[/skill][skill]Whirling Defense[/skill][skill]Lightning Reflexes[/skill] or [skill]Dodge[/skill][skill]Signet of Agony[/skill][skill]Troll Unguent[/skill]
Here's my Melandru's Resilience bar:
[skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Melandru's Resilience[/skill][skill]Throw Dirt[/skill][skill]Whirling Defense[/skill][skill]Lightning Reflexes[/skill] or [skill]Dodge[/skill][skill]Signet of Agony[/skill][skill]Troll Unguent[/skill]
LifeInfusion
It is a pretty niche elite, and my problem with making a build for it was that a Monk/Ranger is kind of crappy, which is why I ended up putting iton a Ranger primary.
In terms of monking, I find that you might as well use a Monk/any Restore Condition.
In terms of monking, I find that you might as well use a Monk/any Restore Condition.