Elitist
Charr
One thing in GW i despise are elitist.
For those not familiar with the word, those are the people who stand up in some way and refuse to accept anyone bellow their "level".
Just a few monents ago i was in DoA and was doing the Veil, we just zoned and some guy said "don't take the quest", but one of the nuker didn't read it and took the quest so naturaly we were wiped.
Honest mistake, guy never did Veil so he didn't know, but one of the monks started bitching that the guy was a noob that we must kick him or he would leave, of course others to show just how "pro" they are also demaned that he would be kicked, I declined and they left.
So let me ask you a question, is everyone so god-dam stupid that they can't see that you cannot became a good player if you don't make mistakes, by acting like that noob monk they will simply drive away new players and we will be left with empty districts.
For those not familiar with the word, those are the people who stand up in some way and refuse to accept anyone bellow their "level".
Just a few monents ago i was in DoA and was doing the Veil, we just zoned and some guy said "don't take the quest", but one of the nuker didn't read it and took the quest so naturaly we were wiped.
Honest mistake, guy never did Veil so he didn't know, but one of the monks started bitching that the guy was a noob that we must kick him or he would leave, of course others to show just how "pro" they are also demaned that he would be kicked, I declined and they left.
So let me ask you a question, is everyone so god-dam stupid that they can't see that you cannot became a good player if you don't make mistakes, by acting like that noob monk they will simply drive away new players and we will be left with empty districts.
FlameoutAlchemist
I can understand how frustrating something like that can get. One time doing the UW with a PuG, one member of our party decided to get the quest from the ghost right at the spawn point before we'd cleared the area, despite our pleas in teamchat that no one do so, and we were promptly wiped out.
It can be frustrating at times, and I usually make a point to do missions with at least some people and don't openly volunteer to bring my heroes out, despite the fact I've unlocked 75-80%, some classes all, skills and elites in the game and have developed some nasty team builds. This is because I want to see what other people are running for skills and to give them a chance to learn how to play their characters.
to the OP: You need to strike the name you mentioned in your post, if a mod doesn't remove it first, as it's against forum rules to post names in the manner you have.
It can be frustrating at times, and I usually make a point to do missions with at least some people and don't openly volunteer to bring my heroes out, despite the fact I've unlocked 75-80%, some classes all, skills and elites in the game and have developed some nasty team builds. This is because I want to see what other people are running for skills and to give them a chance to learn how to play their characters.
to the OP: You need to strike the name you mentioned in your post, if a mod doesn't remove it first, as it's against forum rules to post names in the manner you have.
Aera Lure
Mistakes are one thing. The player didnt listen to a request by the party, so people have a right to be upset. What's in question is what might have caused the player not to see the party's request and how much time there was between being told not to take the quest and them taking it. Generally, even the text request aside, you dont go taking quests or doing things on your own when you are new somewhere anyway. Follow other players' lead and listen.
I probably would have been more forgiving, but I always am. Its still the fault of the ele though and I can understand other players being upset about that. I have no problem playing with someone inexperienced somewhere - we all are or have been at some time. If you are though, you dont go off and make aggro decisions in an area you dont know, nor do you activate quests on your own initiative etc. You follow the lead of the party and take extra care to listen and learn when you dont know an area as well as you might. Common sense, which it sounds like the ele did not have.
I probably would have been more forgiving, but I always am. Its still the fault of the ele though and I can understand other players being upset about that. I have no problem playing with someone inexperienced somewhere - we all are or have been at some time. If you are though, you dont go off and make aggro decisions in an area you dont know, nor do you activate quests on your own initiative etc. You follow the lead of the party and take extra care to listen and learn when you dont know an area as well as you might. Common sense, which it sounds like the ele did not have.
Griff Mon
It's kind of like when you meet someone in real life. If you get a bad feeling at first, trust your instincts. Make the best of it by keeping your mouth shut and if the group falls apart, oh well, find a new one.
I have been in PUGS that have been great, and others with people that just lack any social skills, can't follow instructions, or are marginal sociopaths at best.
I never respond to insults directed at myself or others, I just tell the person to focus on what we are doing and if it becomes a problem, I leave. It is a simple solution to a bad group. By this time several people have left already. Obscene drawings on the radar, refusing to rez others, or foul language and I leave right away.
There is no reason to put up with this. And elitists, well let them look for the perfect team of a**holes so they can all flame each other by themselves.
I have been in PUGS that have been great, and others with people that just lack any social skills, can't follow instructions, or are marginal sociopaths at best.
I never respond to insults directed at myself or others, I just tell the person to focus on what we are doing and if it becomes a problem, I leave. It is a simple solution to a bad group. By this time several people have left already. Obscene drawings on the radar, refusing to rez others, or foul language and I leave right away.
There is no reason to put up with this. And elitists, well let them look for the perfect team of a**holes so they can all flame each other by themselves.
Avarre
I think if someone ignored my instruction and as a result killed the entire team, I'd be annoyed too.
Malice Black
Nukers fault for not waiting on the more experienced members. If you're in a PUG the group leader should be the only one to accept/reject quests.
Does-it-Matter
It's because of a skewed definition of fun, in my mind at least.
People want perfection, anything less is a waste of time and boring.
-Why play with a variety of professions when a Tank/Nuker/Monk Holy Trinity is all you need?
-Why take a chance helping out new people when persons with titles showing their "eliteness" are much more of a sure thing?
-Why let people play their own builds when ordering them to bring an entire skill bar is much "safer"?
-Why play a match randomly, when leaving and rejoining offers a greater chance of fixing randomness, so one can play in the team they want?
Maybe the whole notion of taking risks is dwindling away from people. Maybe people feel they've wasted their time if they don't have a new rare item, title, map unlock, master mission reward, etc. to give a "clear" definition of progress?
Or maybe it's just a greedy, and/or over-expected nature of players now-a-days characterized wonderfully by how another poster in this forum expressed his/her displeasure with the reduction of up to 12 damage from Searing Flames. Apparently that made the skill "useless" and Elementalists "dead."
I enjoy the game, while winning OR losing, I simply don't care. Fun is fun. If something goes horribly wrong and we fail, well, the game doesn't prevent me from trying again! Chances are there is a person who may need a little help, and if they are willing to listen (another side of the coin with elitism), I'm more than willing to offer advice.
If I lose a hundred RA matches, I don't care, it makes the wins that much more rewarding. If I party wipe several times during a mission, I don't care, it makes completing it feel like overcoming that much more of a hurdle passed. If I get a rare item, or a green, or whatever, I feel great, but I never expect it or feel entitled to them.
There should be no win button. Risk makes reward that much sweeter.
People want perfection, anything less is a waste of time and boring.
-Why play with a variety of professions when a Tank/Nuker/Monk Holy Trinity is all you need?
-Why take a chance helping out new people when persons with titles showing their "eliteness" are much more of a sure thing?
-Why let people play their own builds when ordering them to bring an entire skill bar is much "safer"?
-Why play a match randomly, when leaving and rejoining offers a greater chance of fixing randomness, so one can play in the team they want?
Maybe the whole notion of taking risks is dwindling away from people. Maybe people feel they've wasted their time if they don't have a new rare item, title, map unlock, master mission reward, etc. to give a "clear" definition of progress?
Or maybe it's just a greedy, and/or over-expected nature of players now-a-days characterized wonderfully by how another poster in this forum expressed his/her displeasure with the reduction of up to 12 damage from Searing Flames. Apparently that made the skill "useless" and Elementalists "dead."
I enjoy the game, while winning OR losing, I simply don't care. Fun is fun. If something goes horribly wrong and we fail, well, the game doesn't prevent me from trying again! Chances are there is a person who may need a little help, and if they are willing to listen (another side of the coin with elitism), I'm more than willing to offer advice.
If I lose a hundred RA matches, I don't care, it makes the wins that much more rewarding. If I party wipe several times during a mission, I don't care, it makes completing it feel like overcoming that much more of a hurdle passed. If I get a rare item, or a green, or whatever, I feel great, but I never expect it or feel entitled to them.
There should be no win button. Risk makes reward that much sweeter.
JeniM
I hate all the super elite asses
I was in Deep first time and i was tanking - got killed so i was a "noob" and everyone asked for me to be kicked
Good thing is my increddibly helpful and nice guild leader was the party leader and he told them to back off
But i have noticed lots of less than nice people in GW thats why i never PUG its heroes or guildies for me
I was in Deep first time and i was tanking - got killed so i was a "noob" and everyone asked for me to be kicked
Good thing is my increddibly helpful and nice guild leader was the party leader and he told them to back off
But i have noticed lots of less than nice people in GW thats why i never PUG its heroes or guildies for me
Mr. G
This is one of the reasons i stopped helping people outside of my guild/alliance/freinds list
I used to hang around spots where peopel got stuck (temple, Zen, Nahpui) and help people on missions, tweak builds, offer suggestiosn and generally help
But I gave all that up when for the 100th time i was told to piss off cuase i didnt play the way they wanted (even from level 7's in zen)
For me elitism is so much much up high up people lording it over the lower people, but when the other way around - when you openly refuse or scorn help beacuse you dont get it on a platter. Many of the people i was helping didnt use a single skill, assumeing id do it FOR them
I used to hang around spots where peopel got stuck (temple, Zen, Nahpui) and help people on missions, tweak builds, offer suggestiosn and generally help
But I gave all that up when for the 100th time i was told to piss off cuase i didnt play the way they wanted (even from level 7's in zen)
For me elitism is so much much up high up people lording it over the lower people, but when the other way around - when you openly refuse or scorn help beacuse you dont get it on a platter. Many of the people i was helping didnt use a single skill, assumeing id do it FOR them
GodofAcid
What you described, to me, is not an elitest. An example of an elitest is someone who has rank and has to spend every waking minute reminding others of it, degrading people who enjoy pve as not skilled enough to hold their jock. It's never that some people just enjoy pve and not pvp, it's always that they're just not skilled enough for it. Those people are usually the ones who do nothing all day but work on their rank, after all, if they had a life worthy of being proud of, they wouldn't sit around bragging about something as meaningless as an in-game rank. Anyway yeah, that's an example of an elitest to me. Not to say there aren't pve elitests too, but most of the ones I've met are pvp players who make condescending remarks towards any and all pve players.
MrFuzzles
heh.
http://scrap.5elements.net/gwscreens/gw016b.jpg
I always put a trap at the door if I have one equipped as it recharges before the match starts anyway, and if a melee class goes after me I can kite them over it. It's unbelievable how many people have a problem with it and assume my skillbar consists of 7 traps+serpents.
I often try to bring dust trap into UW or fissure, but the team will often insist that we're not doing a "trapper build". Ele blind is always welcome though for some reason.
http://scrap.5elements.net/gwscreens/gw016b.jpg
I always put a trap at the door if I have one equipped as it recharges before the match starts anyway, and if a melee class goes after me I can kite them over it. It's unbelievable how many people have a problem with it and assume my skillbar consists of 7 traps+serpents.
I often try to bring dust trap into UW or fissure, but the team will often insist that we're not doing a "trapper build". Ele blind is always welcome though for some reason.
Evilsod
This is DoA... seriously what the hell do you expect?
If you've never been to an area you do NOTHING without been told. ESPECIALLY taking quests. Before when we only had Prophecies and UW/FoW the number of arseholes that ignored you completely and took Unwanted Guests, causing you to fail miserably, was just too high.
Personally i'd rather not spend several hours doing an area for some idiot to mess it up because they refused to listen. People who listen, by all means, take them. About 2 months ago i did my last Urgoz trip... we got all the way to the final room with the Wolves/Drinker popups. After completely ignoring what i said about the casters staying OUT of the room, especially the monks/rit... they moved in to collect some worthless f*cking loot, doors closed. Well i tried to keep it together... Tell everyone to group up on the same spot so the few dust traps we have will save us... so what happens? Couple of morons start kiting the Thorn Wolves and lure about 5 mobs down on top of us when they trigger loads more popups.
Until people learn to do exactly what the experienced players ask they can't think for themselves until they learn the trade. They deserve to be kicked. Although the example of taking a quest in the first 20 seconds of DoA is a bit excessive... mistakes like that can be fixed quickly.
If you've never been to an area you do NOTHING without been told. ESPECIALLY taking quests. Before when we only had Prophecies and UW/FoW the number of arseholes that ignored you completely and took Unwanted Guests, causing you to fail miserably, was just too high.
Personally i'd rather not spend several hours doing an area for some idiot to mess it up because they refused to listen. People who listen, by all means, take them. About 2 months ago i did my last Urgoz trip... we got all the way to the final room with the Wolves/Drinker popups. After completely ignoring what i said about the casters staying OUT of the room, especially the monks/rit... they moved in to collect some worthless f*cking loot, doors closed. Well i tried to keep it together... Tell everyone to group up on the same spot so the few dust traps we have will save us... so what happens? Couple of morons start kiting the Thorn Wolves and lure about 5 mobs down on top of us when they trigger loads more popups.
Until people learn to do exactly what the experienced players ask they can't think for themselves until they learn the trade. They deserve to be kicked. Although the example of taking a quest in the first 20 seconds of DoA is a bit excessive... mistakes like that can be fixed quickly.
XvArchonvX
There's a fine line between kicking someone because of arrogant 'leetism' and kicking someone because they will not cooperate.
If you are new to an area or build, you should make sure you communicate to the best of your ability and listen as well as possible so that you make as few mistakes as possible. Mistakes happen, but as long as you show that you are trying your best to do the right thing, there should be no reason for you to be discriminated against.
I think that many people simply get sick of having people in their group that spam 'gogogogogogogo' as soon as there is a full party and then rush around without listening when the mission/quest begins resulting in failure or hardship for the group. However, one idiot doesn't mean that everyone is an idiot.
If you are new to an area or build, you should make sure you communicate to the best of your ability and listen as well as possible so that you make as few mistakes as possible. Mistakes happen, but as long as you show that you are trying your best to do the right thing, there should be no reason for you to be discriminated against.
I think that many people simply get sick of having people in their group that spam 'gogogogogogogo' as soon as there is a full party and then rush around without listening when the mission/quest begins resulting in failure or hardship for the group. However, one idiot doesn't mean that everyone is an idiot.
Shuuda
Quote:
Originally Posted by MistressYichi
What???!!! a thread about elitism thats directed towards PvE? Now I've read everything...
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arcanemacabre
It's a game. Some people have their heads so far up their asses that they forget that fact, sometimes. And some wonder why most don't PuG.
bart
elitism exists even in RL. that is why people work hard. In order to get into that group so that they can show off/boss ppl around. If you don't want to be a "noob" don't make silly mistakes/gear up/up your skill. I think the GW community is less tolerant of elitism because gear wise everybody is the same and everybody thinks he is as good if not better than the rest.
On the other hand if you look at elitists in WoW, ie ppl with tier 5-6, they are /saluted, praised "Wow nice gear mate!". This is because it is evident that they are better geared than the most of the ppl around and that they have the skill and contacts in which to get it. Sadly in GW, the guy with the FOW probably bought it on ebay.
On the other hand if you look at elitists in WoW, ie ppl with tier 5-6, they are /saluted, praised "Wow nice gear mate!". This is because it is evident that they are better geared than the most of the ppl around and that they have the skill and contacts in which to get it. Sadly in GW, the guy with the FOW probably bought it on ebay.
ryanryanryan0310
If you never done it before just relax and listen. But most people don't. Thats why the so called pro's/elitist get mad.
angmar_nite
And people finish the normal missions/quests, wander into Elite missions/DoA, thinking that they can take the enemy head on and pwn them in two seconds. Jesus christ, on that one room in Warren, where one guy is supposed to stay back off the bridge, our guy ran across and got us all killed, therefore wasting a good hour 15 min.
Dunno why that doesn't annoy some people.
Dunno why that doesn't annoy some people.
fenix
Wow... this thread is funny. I have some advice:
Stop QQing because you're bad at the game, and better players wont let you join their teams. Get better, or use Heroes/Hench.
Stop QQing because you're bad at the game, and better players wont let you join their teams. Get better, or use Heroes/Hench.
Nuclear Eclipse
Quote:
Originally Posted by Aera Lure
Mistakes are one thing. The player didnt listen to a request by the party, so people have a right to be upset. What's in question is what might have caused the player not to see the party's request and how much time there was between being told not to take the quest and them taking it. Generally, even the text request aside, you dont go taking quests or doing things on your own when you are new somewhere anyway. Follow other players' lead and listen.
I probably would have been more forgiving, but I always am. Its still the fault of the ele though and I can understand other players being upset about that. I have no problem playing with someone inexperienced somewhere - we all are or have been at some time. If you are though, you dont go off and make aggro decisions in an area you dont know, nor do you activate quests on your own initiative etc. You follow the lead of the party and take extra care to listen and learn when you dont know an area as well as you might. Common sense, which it sounds like the ele did not have. |
Sergeant of Marines
I would have to agree and disagree with the attitude of that person...
Yes, the noob could have asked questions and listened And the ahole that kicked him/left group could have been a bit more patient, but in their defense DoA is called an ellite mission for a reason and most of the time you really dont feel like taking extra time doing stuff in their besides the obvious 4 quests to lead up to the citadel.
I do DoA alot by some people's standards and I am open to "noobs" joining the party, if they listen to the exp of the players that have done it many times over. I usually use vent for those kinda areas (urgoz/deep/DoA) so that could have solved the problem before it stated and it sometimes adds to alot more enjoyment doing the quests...just rambaling here but you get the point
Yes, the noob could have asked questions and listened And the ahole that kicked him/left group could have been a bit more patient, but in their defense DoA is called an ellite mission for a reason and most of the time you really dont feel like taking extra time doing stuff in their besides the obvious 4 quests to lead up to the citadel.
I do DoA alot by some people's standards and I am open to "noobs" joining the party, if they listen to the exp of the players that have done it many times over. I usually use vent for those kinda areas (urgoz/deep/DoA) so that could have solved the problem before it stated and it sometimes adds to alot more enjoyment doing the quests...just rambaling here but you get the point
Navaros
I never played in DoA after the first night it came out, but I would imagine that anyone newbie enough to make a major mistake like the one in the original post would likewise handicap the team in many other ways too due to him having absolutely no clue what to expect in any aspect of DoA the party will be coming across.
In any case, there is good reason for elitism in Guild Wars, it's so that good players' time isn't wasted like in the example in the original post.
Bad/unknowledgable players who want to learn can and should ask for lessons from people who want to devote their time to giving lessons on their own time. Not be wasting the time of good players who are at that moment playing to succeed.
In any case, there is good reason for elitism in Guild Wars, it's so that good players' time isn't wasted like in the example in the original post.
Bad/unknowledgable players who want to learn can and should ask for lessons from people who want to devote their time to giving lessons on their own time. Not be wasting the time of good players who are at that moment playing to succeed.
//RogueNine
All you can do is laugh at people that think that spending an extraordinary amount of time on a video game makes them special.
Granted the player in the OP should have listened, and I would be pretty pee'd off if that happened in my group. However, alot of people that think they are 'good' and esp those of them that play monks, think that they somehow command the groups will.
The elitism is pretty annoying in GW and definately detracts from the game. I mean we all play to have fun so why do you have to try and degrade someone else trying to have fun? Oh well thats what happens when the game is free and 12 year olds can play all day without having to spend mom or dads money on WoW.
Granted the player in the OP should have listened, and I would be pretty pee'd off if that happened in my group. However, alot of people that think they are 'good' and esp those of them that play monks, think that they somehow command the groups will.
The elitism is pretty annoying in GW and definately detracts from the game. I mean we all play to have fun so why do you have to try and degrade someone else trying to have fun? Oh well thats what happens when the game is free and 12 year olds can play all day without having to spend mom or dads money on WoW.
Shuuda
Quote:
Originally Posted by fenix
Wow... this thread is funny. Shuuda gave me some advice:
I should get actual proof before I call someone a bad player next time. |
Quote:
Originally Posted by //RogueNine
All you can do is laugh at people that think that spending an extraordinary amount of time on a video game makes them special.
|
klrk
new player should learn
and when i was new , i listened to my teammates
he/she done a stupid mistake for not listening *some thought they're pro and they keep insisting to accept quests or done what we warned him/her *
and when i was new , i listened to my teammates
he/she done a stupid mistake for not listening *some thought they're pro and they keep insisting to accept quests or done what we warned him/her *
lutz
Maybe I'm repeating some other people, but...
This has abasolutely nothing to do with elitism; if the party leader was elitist, the elementalist would never have been in the party in the first place. In fact, the party leader gave the person a chance, and the person clearly screwed up. When you are doing something for the first time, you don't tune out on things - you listen very clearly to the party leader, as it's not just a run for items or quests, but moreso a learning experience. Sure, people make mistakes, but when it's a screw-up as blatant like this one, and even when the party leader SPECIFICIALLY TOLD the person not to take the quest, and they did anyway, it's either a question of uncooperativeness, or plain stupidity.
I would have kicked the elementalist from the party also - if they acted like that so early in the mission (I believe the unlimited hordes of things is what you're talking about), who knows what they might do later? They'll probably aggro some popups on one of the Stygian Lords, or aggro the popups on the hill, causing someone to force to res them, and then eventually get themselves killed, then the chain of deaths, etc, etc.
This isn't elitism, it's called common sense. If you have someone who doesn't agree with you, and are requiring agreement to finish a job, and you had a choice, would you work with the person who doesn't listen, or would you work with someone else who will or will not listen (thereby giving you a chance)? I'd frankly have the chance.
This has abasolutely nothing to do with elitism; if the party leader was elitist, the elementalist would never have been in the party in the first place. In fact, the party leader gave the person a chance, and the person clearly screwed up. When you are doing something for the first time, you don't tune out on things - you listen very clearly to the party leader, as it's not just a run for items or quests, but moreso a learning experience. Sure, people make mistakes, but when it's a screw-up as blatant like this one, and even when the party leader SPECIFICIALLY TOLD the person not to take the quest, and they did anyway, it's either a question of uncooperativeness, or plain stupidity.
I would have kicked the elementalist from the party also - if they acted like that so early in the mission (I believe the unlimited hordes of things is what you're talking about), who knows what they might do later? They'll probably aggro some popups on one of the Stygian Lords, or aggro the popups on the hill, causing someone to force to res them, and then eventually get themselves killed, then the chain of deaths, etc, etc.
This isn't elitism, it's called common sense. If you have someone who doesn't agree with you, and are requiring agreement to finish a job, and you had a choice, would you work with the person who doesn't listen, or would you work with someone else who will or will not listen (thereby giving you a chance)? I'd frankly have the chance.
Moloch Vein
This is all about the difference between "newbies" and "noobs".
A newbie is anyone new to the game or the area. A noob is one who refuses to listen, who believes they are right when they have no clue, who get people killed for these reasons, etc.
If this were an example of something happening in, say, a Deep Normal Mode run, where people were being honest about not being experienced, I'd say forget it... you didn't know what you were doing.
However, this is what I see in Hard Mode Deep runs every single day. People join, lie about having done the area before, lie about knowing what to do, get themselves into a _HARD MODE_ run and get themselves and their entire party killed. They refuse to listen even if you tell them twenty times. You ask for them politely to put away their wands. They don't. You tell them why they have to put away their wands. They don't. You repeat the request. They ignore you. The nightmares nuke half the team. You repeat the request. Still they ignore you.
These kinds of experiences tend to make people intolerant.
A newbie is anyone new to the game or the area. A noob is one who refuses to listen, who believes they are right when they have no clue, who get people killed for these reasons, etc.
If this were an example of something happening in, say, a Deep Normal Mode run, where people were being honest about not being experienced, I'd say forget it... you didn't know what you were doing.
However, this is what I see in Hard Mode Deep runs every single day. People join, lie about having done the area before, lie about knowing what to do, get themselves into a _HARD MODE_ run and get themselves and their entire party killed. They refuse to listen even if you tell them twenty times. You ask for them politely to put away their wands. They don't. You tell them why they have to put away their wands. They don't. You repeat the request. They ignore you. The nightmares nuke half the team. You repeat the request. Still they ignore you.
These kinds of experiences tend to make people intolerant.
BSSuperman
IMO the monk was a snotty 14yr who is supremely convinced of his godliness because he's in an elite area. So the Ele frigged up by taking the mission, but wth the team lost, what, 2 minutes of their lives while the town screen reloaded as they zoned back into town.
This 'I will not play with you because you are a noob/newbie/not upto my level' attitude is what is killing this game. (And plz dont start going on about what in your opinion is really 'killing' this game) A lot of people have forgotten that Guild Wars PvE was actually designed to be a team outing.
The heroes buggered up that notion good and proper. /backontrack
I can understand people getting peeved if they got wiped 1 hour into an elite mission because someone did something blantantly stupid, but FGS just start again.
This 'I will not play with you because you are a noob/newbie/not upto my level' attitude is what is killing this game. (And plz dont start going on about what in your opinion is really 'killing' this game) A lot of people have forgotten that Guild Wars PvE was actually designed to be a team outing.
The heroes buggered up that notion good and proper. /backontrack
I can understand people getting peeved if they got wiped 1 hour into an elite mission because someone did something blantantly stupid, but FGS just start again.
RazorFire
Quote:
Originally Posted by Evilsod
About 2 months ago i did my last Urgoz trip... we got all the way to the final room with the Wolves/Drinker popups. After completely ignoring what i said about the casters staying OUT of the room, especially the monks/rit... they moved in to collect some worthless f*cking loot, doors closed. Well i tried to keep it together... Tell everyone to group up on the same spot so the few dust traps we have will save us... so what happens? Couple of morons start kiting the Thorn Wolves and lure about 5 mobs down on top of us when they trigger loads more popups.
|
A party wipe caused by ignorance 4 minutes in isnt so bad as a restart is possible, as long as you pay the next platinum if required, but 4 or 5 hours into an elite mission really hurts all involved.
SotiCoto
Bad example.... of a prevalent problem.
Elitism IS rampant in Guild Wars.... but that isn't it. What you're dealing with there are two other issues:
#1. Idiots not listening to advice ... i.e. the Elementalist.
#2. Sheep mentality... i.e. the other tards all leaving you in unison at the end.
But that aside.... yes... Elitism is sickeningly prevalent in Guild Wars.
The key problem is that you can't escape it. PvPers for some moronic reason think they're better or "more skilled" than PvEers when all they do is spend their time playing tag in virtual playgrounds. DoA / UW / Warren / Deep farmers think they're better than everyone else because they have more money and more glowy weapons from spending their whole time going through rote motions to exploit "elite" areas (and with that name, A-Net are actively encouraging their delusions of grandeur). Fast Faction Farmers and rampant Alliance Battlers think they're better than everyone else because they have access to little back-areas at some out-of-the-way outpost. Heck.... even some of the piss-poor wammos think they're better than me because they PuG and I use Heroes...
There is just no getting away from it.
The only thing you can do is accept that the opinions of other people aren't worth the pixels they're expressed in and just get by in the game with as little interaction with strangers as possible...... much like "real life"...
Elitism IS rampant in Guild Wars.... but that isn't it. What you're dealing with there are two other issues:
#1. Idiots not listening to advice ... i.e. the Elementalist.
#2. Sheep mentality... i.e. the other tards all leaving you in unison at the end.
But that aside.... yes... Elitism is sickeningly prevalent in Guild Wars.
The key problem is that you can't escape it. PvPers for some moronic reason think they're better or "more skilled" than PvEers when all they do is spend their time playing tag in virtual playgrounds. DoA / UW / Warren / Deep farmers think they're better than everyone else because they have more money and more glowy weapons from spending their whole time going through rote motions to exploit "elite" areas (and with that name, A-Net are actively encouraging their delusions of grandeur). Fast Faction Farmers and rampant Alliance Battlers think they're better than everyone else because they have access to little back-areas at some out-of-the-way outpost. Heck.... even some of the piss-poor wammos think they're better than me because they PuG and I use Heroes...
There is just no getting away from it.
The only thing you can do is accept that the opinions of other people aren't worth the pixels they're expressed in and just get by in the game with as little interaction with strangers as possible...... much like "real life"...
Kakumei
Quote:
Originally Posted by SotiCoto
The only thing you can do is accept that the opinions of other people aren't worth the pixels they're expressed in and just get by in the game with as little interaction with strangers as possible...... much like "real life"...
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Regarding the so-called "elitism": I'm honestly shocked at the attitude in this thread. In the past, Guru's opinion has always been overwhelmingly kind to morons, but now you guys have the right opinion.
I'm so proud.
Seriously, "elitism" exists to make sure you don't waste your time with idiots.
SotiCoto
Quote:
Originally Posted by Kakumei
You're so deep and misunderstood. You go ahead and tell off all those sheep. Laugh at me because I'm different, laugh at you because you're all the same, et cetera.
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*Smack*
Quote:
Regarding the so-called "elitism": I'm honestly shocked at the attitude in this thread. In the past, Guru's opinion has always been overwhelmingly kind to morons, but now you guys have the right opinion. I'm so proud. Seriously, "elitism" exists to make sure you don't waste your time with idiots. |
Idiocy IS grounds for dismissing people.
The Elitism in Guild Wars is based on little more than lifestyle choice.
It is one thing to be biased against those who are consistant failures at what they are trying to do... but to be biased against them just because they choose to be doing something different or even simply because they haven't built up the experience portfolio yet (assuming they're willing to learn) is just bloody ridiculous.
The prime example of this is the HA-tards who come into places like Haus Zu Heltzer (personal spelling) and spam their freakin rank emotes all over the place... and even go so far as to claim some position of authority in an area that has absolutely nothing to do with them nor their way of play. Like I said the last time I saw one of those: If they want to throw their glowy wolf or bambi around, they can bloody well fvck off back to PvP land where it matters, as in a PvE hub it is as welcome as a black man at a KKK gathering.
Big_Iron
I got a little taste of this last night. Me and some alliance members were getting together to do some FoW last night, but we got a monk from outside the Alliance. Anyway, members were trickling in and it was the usual balanced team for FoW. One of the last members to join was a tank and we already had one. The non-alliance monk goes, “two tanks?” The overall response was, “and what’s your point?” Then he goes, “I don’t do FoW with two tanks.” Before anyone could say a word, *poof*, he was gone. I mean, what the hell? This idiot knows one cookie cutter build and he’s too good to go with us? And for the record, we got another monk and did FoW with our two tanks and breezed through.
SotiCoto
Quote:
Originally Posted by WoodyDotNet
I got a little taste of this last night. Me and some alliance members were getting together to do some FoW last night, but we got a monk from outside the Alliance. Anyway, members were trickling in and it was the usual balanced team for FoW. One of the last members to join was a tank and we already had one. The non-alliance monk goes, “two tanks?” The overall response was, “and what’s your point?” Then he goes, “I don’t do FoW with two tanks.” Before anyone could say a word, *poof*, he was gone. I mean, what the hell? This idiot knows one cookie cutter build and he’s too good to go with us? And for the record, we got another monk and did FoW with our two tanks and breezed through.
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Furthermore... you actually take warriors with you?! o_0;;
... I suppose if it works then fair enough... but I honestly don't see any point in trying to gather together a set of 8 humans when 2 humans and 6 heroes will usually do better in there.
Alex Morningstar
I do fissure with a full, 8 member team (including pugs!) as a matter of principle. It's one of the areas of the game I will pug ever single time, because I can. The people I regularly FoW with can survive with a few retarded pugs, we consider being able to do areas like Fissure in spite of pugs successfully to be one of many measures of gameplay skill.
As for the rest, it isn't elitism to be annoyed when someone in your group either refuses to or is too retarded to listen to a simple request like "Do not take this quest". Especially when your group wipes as a direct result. I don't think it is asking too much to ask people in your group to pay attention to their surroundings. If they are new to the area, one would think they would have been doing that anyway.
As for the rest, it isn't elitism to be annoyed when someone in your group either refuses to or is too retarded to listen to a simple request like "Do not take this quest". Especially when your group wipes as a direct result. I don't think it is asking too much to ask people in your group to pay attention to their surroundings. If they are new to the area, one would think they would have been doing that anyway.
arcanemacabre
I take back what I said earlier. Elitism is nothing to be mad about. It's a pretty common behavior, actually. It's easier to dismiss people right out than give them help, and these poor people need our help. They're obviously crying for attention because they don't get enough respect and attention in the real world. I feel bad for these internet elitists, and my previous post would only wound them further. I apologize.
Big_Iron
Quote:
Originally Posted by SotiCoto
You do Fissure of Woe with a full human team? o_0;
Furthermore... you actually take warriors with you?! o_0;; ... I suppose if it works then fair enough... but I honestly don't see any point in trying to gather together a set of 8 humans when 2 humans and 6 heroes will usually do better in there. |
jrk247
Welcome to teh Interwebz!!!1
Elitism = Immaturity
That is all it really comes down to, the majority of people that are "elitists" are usually too young/immature to realise that it's just a game, and the tinted window of the internet protects them.
Elitism = Immaturity
That is all it really comes down to, the majority of people that are "elitists" are usually too young/immature to realise that it's just a game, and the tinted window of the internet protects them.
Big_Iron
Quote:
Originally Posted by jrk247
Welcome to teh Interwebz!!!1
Elitism = Immaturity That is all it really comes down to, the majority of people that are "elitists" are usually too young/immature to realise that it's just a game, and the tinted window of the internet protects them. |
Charr
I see many of you say that the monks behavior is normal because the guy didn't lisen and casused party wipe, but he did so not even one minute after we left the outpost so it was no problem do simply do it again, and give the guy a second chance, if for the second time you see the signs of such behavior simply rezone, kick him, and take another nuker.
They should have given the guy a second chance and not acting like he just ruined 2 hours of game.
Also I see many say he sould have been honest about doing DoA the first time, like for exmaple I was in first 3-4 groups I was accepted in, but only the thing is when I said I was doing DoA for the first time I was told that they can't go with a guy that is tanking that area for the first time (we were doing NM) and got kicked.
P.S.:Let me just quote the monks words when the nuker expresed him regret regarding him taking the quest:
"I know you will mess it up at the tendrils because it's in your nOOb nature"
They should have given the guy a second chance and not acting like he just ruined 2 hours of game.
Also I see many say he sould have been honest about doing DoA the first time, like for exmaple I was in first 3-4 groups I was accepted in, but only the thing is when I said I was doing DoA for the first time I was told that they can't go with a guy that is tanking that area for the first time (we were doing NM) and got kicked.
P.S.:Let me just quote the monks words when the nuker expresed him regret regarding him taking the quest:
"I know you will mess it up at the tendrils because it's in your nOOb nature"