Ids
Stiltzkin
none of my searches come up with what i want so i am going to ask right out, can someone please give me the Mo/W build for farming IDS and/or the one for right outside Granite's (idk if there is a difference
blackknight1337
I'm not sure whether Mo/W works for soloing the cave, but i've never tried a full run. When i've done it before, I used Mo/Me with mantra of resolve to counter the interrupts from dwarves/avicara/imps. The build i used is somewhere in the farming section, I'll try and see if i can find the version that I used.
If your looking to make money off the IDS, imo there are better and faster ways to make money, as I frequently didn't get one several runs in a row.
edit: here is the link http://http://www.guildwarsguru.com/...php?t=10103950
I used shielding hands in the optional spot, since you can no longer keep up SoA indefinitly. I had no trouble killing the summit outside granite, but the gnashers are not worth killing, they take forever.
If your looking to make money off the IDS, imo there are better and faster ways to make money, as I frequently didn't get one several runs in a row.
edit: here is the link http://http://www.guildwarsguru.com/...php?t=10103950
I used shielding hands in the optional spot, since you can no longer keep up SoA indefinitly. I had no trouble killing the summit outside granite, but the gnashers are not worth killing, they take forever.
LouAl
I did a mo/w build back in the day that eventually became a mo/x. The only warrior skill I used was sprint anyway and I found that I made the most money on the run there if I just killed everything on the way.
If you go /w you just take sprint and then the normal 55 build with SoJ if you want to kill everything, go /d and take mystic regen along with the standard 55 SoJ build. You can still keep SoA up long enough that you don't need shielding hands (its like 99% coverage), so I would say the best build would be:
mo/d (can't remember attributes)
Shiled of Judgement (don't max out smite or you won't have enough attbs)
Protective Spirit
Shield of Absorption (prot high enough to get 7 seconds here)
Mystic Regeneration (earth high enough to get 3 pips)
Balthazar's Spirit
Blessed Aura (divine should be high to get a good % here)
optional
optional
in the 2 optional slots, your best bet is to bring enchants that can help you out...the more enchants, the more regen with mystic. My vote would go to Fleeting Stability, since you could keep it up indefinitely against tundra giants and it is a decent cover (if you plan on it getting shattered), and Zealot's Fire since you might as well damage stuf when you recast SoA, PS, and SoJ (still pisses me off that this only works on monk spells).
anyway, good luck getting an IDS
oh yeah, and when you cast blessed aura, always switch to a divine scalp with a sup divine rune so that you get a little more milage out of it. Also, when you aggro the little guys that blast you with malestrom, only aggro one and then stay waaayyy back so most of them only wand you (not sure if this still works, but it did). It will get SoJ to trigger and dramatically increase your survivability to not have 10 malestroms sitting on you.
If you go /w you just take sprint and then the normal 55 build with SoJ if you want to kill everything, go /d and take mystic regen along with the standard 55 SoJ build. You can still keep SoA up long enough that you don't need shielding hands (its like 99% coverage), so I would say the best build would be:
mo/d (can't remember attributes)
Shiled of Judgement (don't max out smite or you won't have enough attbs)
Protective Spirit
Shield of Absorption (prot high enough to get 7 seconds here)
Mystic Regeneration (earth high enough to get 3 pips)
Balthazar's Spirit
Blessed Aura (divine should be high to get a good % here)
optional
optional
in the 2 optional slots, your best bet is to bring enchants that can help you out...the more enchants, the more regen with mystic. My vote would go to Fleeting Stability, since you could keep it up indefinitely against tundra giants and it is a decent cover (if you plan on it getting shattered), and Zealot's Fire since you might as well damage stuf when you recast SoA, PS, and SoJ (still pisses me off that this only works on monk spells).
anyway, good luck getting an IDS
oh yeah, and when you cast blessed aura, always switch to a divine scalp with a sup divine rune so that you get a little more milage out of it. Also, when you aggro the little guys that blast you with malestrom, only aggro one and then stay waaayyy back so most of them only wand you (not sure if this still works, but it did). It will get SoJ to trigger and dramatically increase your survivability to not have 10 malestroms sitting on you.
blackknight1337
now that i think about it, i do remember seeing a video on youtube a while back with Mo/W using the trick that the guy above me mentioned, so perhaps its still doable.
though i can say from personal experience that with the build that i listed, i can tank every ice imp in that cave at once, and never die if i keep my enchants up. i have a screenie that i'll try and post with over 400 maelstrom hits on the hit counter....yet no interruption. Having something to avoid interrrupts helps too if you want to kill the avicara, since the warriors have savage slash.
though i can say from personal experience that with the build that i listed, i can tank every ice imp in that cave at once, and never die if i keep my enchants up. i have a screenie that i'll try and post with over 400 maelstrom hits on the hit counter....yet no interruption. Having something to avoid interrrupts helps too if you want to kill the avicara, since the warriors have savage slash.
Age
Look for remmeh's video in Tyrians Explorers league it is also stickied in the farming forums Monks farming builds for the IDS run.Here it is IDS Monk RunnerIt sure is fun to watch enjoy.
Master Kimchee
Yup I've been using Remmeh's build for months now, it works perfectly.
Silly Warrior
It appears the question has been answered.
Closed.
Closed.