Thats pretty much my question.
In PvE, warriors can be seen with defensive stances.
In PvP, theres IAS stances.
So why does is seem that +15% damage while in stance is a very unwanted mod?
Why dont people like 15% while in stance?
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"+15% damage while in stance" is an active condition, while +15%^50% is a passive.
Stances cost energy, they have recharge. When you have no energy to cast a stance, or you get wild blowed right after you casted it, then you are screwed.
It's much harder to lose +15%^50% than +15% in stance, or time spent above 50% HP is much more than time spent in stance.
Stances cost energy, they have recharge. When you have no energy to cast a stance, or you get wild blowed right after you casted it, then you are screwed.
It's much harder to lose +15%^50% than +15% in stance, or time spent above 50% HP is much more than time spent in stance.
15/stance used to be the poor mans 15^50 before NF/inscribable weapons were introduced. I guess now people don't use it as much because it is way easier to come by or mod a weapon with 15^50. It's still good for PvE warrriors seeings how most of the time you are attacking you are in an IAS stance like flail.
Man I remember buying a 15/stance req. 9 perfect sundering and fortitude Sephis Axe for 100k +15 ecto (when ecto was high) before NF came out.
Man I remember buying a 15/stance req. 9 perfect sundering and fortitude Sephis Axe for 100k +15 ecto (when ecto was high) before NF came out.
Honestly, it's because the "putting all your eggs in one basket" approach is a bit risky.
One warrior with Wild Blow can really screw you up defensively, and taking the gamble that he further screws you up offensively is not too great.
Personally, I love the 15% -5 energy weapons. People love the 15^50 mods (saying that health is the easiest thing to manage), but honestly energy is far much easier to manage if you're experienced at the game.
One warrior with Wild Blow can really screw you up defensively, and taking the gamble that he further screws you up offensively is not too great.
Personally, I love the 15% -5 energy weapons. People love the 15^50 mods (saying that health is the easiest thing to manage), but honestly energy is far much easier to manage if you're experienced at the game.
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Originally Posted by Sea Edge
"+15% damage while in stance" is an active condition, while +15%^50% is a passive.
Stances cost energy, they have recharge. When you have no energy to cast a stance, or you get wild blowed right after you casted it, then you are screwed. It's much harder to lose +15%^50% than +15% in stance, or time spent above 50% HP is much more than time spent in stance. |

Funny that people mention W/Me ....
I have Koss (and Goren where applicable) on every character set up as W/Me with Mantra of Flame (Sousuke uses Greater Conflagration... you do the maths)... and I think nothing of using 15% in stance weapons on them as they are in that stance 100% of the time. Likewise Chae Soon has a few 15% in stance daggers because he will tend to spend most of his time in stances... either speed-boost or shadow-step ones... Any decent Ranger is typically in some kind of block stance or running stance too, so 15% in stance bows are good...
Honestly... I don't know why people don't use them more often. Folks don't spend their whole lives above 50% health unless they're against weak enemies or have half a team of constantly healing monks.
And then there are the 15% while Enchanted. I don't use those ones AS often.... but I refuse to let my Dervish use a 15^50 scythe if there is a 15% while Enchanted one available (a Dervish without enchants is a joke).
Ever played with a 15% -1 Energy Regen weapon?
It is pure evil.
Truly.
I have Koss (and Goren where applicable) on every character set up as W/Me with Mantra of Flame (Sousuke uses Greater Conflagration... you do the maths)... and I think nothing of using 15% in stance weapons on them as they are in that stance 100% of the time. Likewise Chae Soon has a few 15% in stance daggers because he will tend to spend most of his time in stances... either speed-boost or shadow-step ones... Any decent Ranger is typically in some kind of block stance or running stance too, so 15% in stance bows are good...
Honestly... I don't know why people don't use them more often. Folks don't spend their whole lives above 50% health unless they're against weak enemies or have half a team of constantly healing monks.
And then there are the 15% while Enchanted. I don't use those ones AS often.... but I refuse to let my Dervish use a 15^50 scythe if there is a 15% while Enchanted one available (a Dervish without enchants is a joke).
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Originally Posted by Jetdoc
Personally, I love the 15% -5 energy weapons. People love the 15^50 mods (saying that health is the easiest thing to manage), but honestly energy is far much easier to manage if you're experienced at the game.
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It is pure evil.
Truly.
G
I think it's optimism ove realism 
The thing is, that there are too many conditional things in Guild Wars. "This skill does X if Y happens unless Z is the case". It's virtually unplayable in PvE where you will run into various different kinds of groups in 1 session. So you automatically start looking for things that work always.
People like to be healthy and with spike damage there is also spike healing like Word of Healing. In this game you don't lose health slowly or fight on with less then 50% health for long...you are either healed or you die with the next spike. I think that's where the idea of 15^50 being good would be sensibly based on.
And admitted, most stances are used defensively as the offensive ones tend to end with using (attack)skills, which you tend to do with an offensive build.
My Dervish use +15% while enchanted mostly...makes more sense there since she's almost always enchanted (even monk enchantments do the trick).
Just some ideas there

The thing is, that there are too many conditional things in Guild Wars. "This skill does X if Y happens unless Z is the case". It's virtually unplayable in PvE where you will run into various different kinds of groups in 1 session. So you automatically start looking for things that work always.
People like to be healthy and with spike damage there is also spike healing like Word of Healing. In this game you don't lose health slowly or fight on with less then 50% health for long...you are either healed or you die with the next spike. I think that's where the idea of 15^50 being good would be sensibly based on.
And admitted, most stances are used defensively as the offensive ones tend to end with using (attack)skills, which you tend to do with an offensive build.
My Dervish use +15% while enchanted mostly...makes more sense there since she's almost always enchanted (even monk enchantments do the trick).
Just some ideas there

I don't like 15% while in stance, or while enchanted because i don't like having to think i need to keep stances and enchants up just to get my extra damage, It's more relaxing with 15^50 since you don't really need to do anything for that.. yes i am honestly that lazy. That's just about my only personal reason for it, and i guess its just more boring to look at lol.
n
In PvE, you are almost always above 50% hp (or you are healing yourself, dying soon, or running away). So essentially, it is always on. Also 15>50 allows you to have more freedom in your builds, people change from running/solo farming to builds tailored for specific quests and areas. 15>50 usually works for all builds.
