Why dont people like 15% while in stance?
lyra_song
Thats pretty much my question.
In PvE, warriors can be seen with defensive stances.
In PvP, theres IAS stances.
So why does is seem that +15% damage while in stance is a very unwanted mod?
In PvE, warriors can be seen with defensive stances.
In PvP, theres IAS stances.
So why does is seem that +15% damage while in stance is a very unwanted mod?
Master Sword Keeper
Not the most visually enticing mod ever...But comes in very useful for a Me/W or W/Me...
Physical resistance (stance) or Ele resist (Stance) so yea. any stance lasting more than 20seconds is worthy for a 15% stance weapon... Melee only of course.
Physical resistance (stance) or Ele resist (Stance) so yea. any stance lasting more than 20seconds is worthy for a 15% stance weapon... Melee only of course.
Mitchel
I guess because 15^50 is easier to achieve.
DreamRunner
Because a warrior does good pressure damage while not using skills? It limits to spike builds like shock axe where you would see the real damage come out. 15% in stance is good for pve, because most pve warriors should be using flail most of the time.
majoho
Because only 15^50 is considered useful by most people.
There aren't really any good reason.
There aren't really any good reason.
Knight_Blazer
Stance only fits limited builds, most stances have too long recharge time/too short duration. You'd need Mesmer stances or multiple warrior / ranger stances to keep it up indefinitely.
arcanemacabre
I use it religiously in PvE. I didn't realize it wasn't used as often - 15^50 and 15/stance inscriptions generally sell for about the same, so are you sure they're not used as much?
Destro Maniak
For me 15^50 is 15 allways cause if your health stays lower than %50 for a plenty of time to not being able to use youll probably end up on a res shrine or party leader needs to click go to outpost
Sea Edge
"+15% damage while in stance" is an active condition, while +15%^50% is a passive.
Stances cost energy, they have recharge. When you have no energy to cast a stance, or you get wild blowed right after you casted it, then you are screwed.
It's much harder to lose +15%^50% than +15% in stance, or time spent above 50% HP is much more than time spent in stance.
Stances cost energy, they have recharge. When you have no energy to cast a stance, or you get wild blowed right after you casted it, then you are screwed.
It's much harder to lose +15%^50% than +15% in stance, or time spent above 50% HP is much more than time spent in stance.
jrk247
15/stance used to be the poor mans 15^50 before NF/inscribable weapons were introduced. I guess now people don't use it as much because it is way easier to come by or mod a weapon with 15^50. It's still good for PvE warrriors seeings how most of the time you are attacking you are in an IAS stance like flail.
Man I remember buying a 15/stance req. 9 perfect sundering and fortitude Sephis Axe for 100k +15 ecto (when ecto was high) before NF came out.
Man I remember buying a 15/stance req. 9 perfect sundering and fortitude Sephis Axe for 100k +15 ecto (when ecto was high) before NF came out.
Jetdoc
Honestly, it's because the "putting all your eggs in one basket" approach is a bit risky.
One warrior with Wild Blow can really screw you up defensively, and taking the gamble that he further screws you up offensively is not too great.
Personally, I love the 15% -5 energy weapons. People love the 15^50 mods (saying that health is the easiest thing to manage), but honestly energy is far much easier to manage if you're experienced at the game.
One warrior with Wild Blow can really screw you up defensively, and taking the gamble that he further screws you up offensively is not too great.
Personally, I love the 15% -5 energy weapons. People love the 15^50 mods (saying that health is the easiest thing to manage), but honestly energy is far much easier to manage if you're experienced at the game.
Yichi
Because my assassin, ranger, and dervish don't use stances
lyra_song
Quote:
Originally Posted by Sea Edge
"+15% damage while in stance" is an active condition, while +15%^50% is a passive.
Stances cost energy, they have recharge. When you have no energy to cast a stance, or you get wild blowed right after you casted it, then you are screwed. It's much harder to lose +15%^50% than +15% in stance, or time spent above 50% HP is much more than time spent in stance. |
SotiCoto
Funny that people mention W/Me ....
I have Koss (and Goren where applicable) on every character set up as W/Me with Mantra of Flame (Sousuke uses Greater Conflagration... you do the maths)... and I think nothing of using 15% in stance weapons on them as they are in that stance 100% of the time. Likewise Chae Soon has a few 15% in stance daggers because he will tend to spend most of his time in stances... either speed-boost or shadow-step ones... Any decent Ranger is typically in some kind of block stance or running stance too, so 15% in stance bows are good...
Honestly... I don't know why people don't use them more often. Folks don't spend their whole lives above 50% health unless they're against weak enemies or have half a team of constantly healing monks.
And then there are the 15% while Enchanted. I don't use those ones AS often.... but I refuse to let my Dervish use a 15^50 scythe if there is a 15% while Enchanted one available (a Dervish without enchants is a joke).
Ever played with a 15% -1 Energy Regen weapon?
It is pure evil.
Truly.
I have Koss (and Goren where applicable) on every character set up as W/Me with Mantra of Flame (Sousuke uses Greater Conflagration... you do the maths)... and I think nothing of using 15% in stance weapons on them as they are in that stance 100% of the time. Likewise Chae Soon has a few 15% in stance daggers because he will tend to spend most of his time in stances... either speed-boost or shadow-step ones... Any decent Ranger is typically in some kind of block stance or running stance too, so 15% in stance bows are good...
Honestly... I don't know why people don't use them more often. Folks don't spend their whole lives above 50% health unless they're against weak enemies or have half a team of constantly healing monks.
And then there are the 15% while Enchanted. I don't use those ones AS often.... but I refuse to let my Dervish use a 15^50 scythe if there is a 15% while Enchanted one available (a Dervish without enchants is a joke).
Quote:
Originally Posted by Jetdoc
Personally, I love the 15% -5 energy weapons. People love the 15^50 mods (saying that health is the easiest thing to manage), but honestly energy is far much easier to manage if you're experienced at the game.
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It is pure evil.
Truly.
GodofAcid
Maybe it's just me, but I find stance characters are usually defensive, so they're not worried so much about their damage output, just their ability to tank and stay alive. Therefore, a damage while in stance mod doesn't play towards their strengths or needs and is not very useful.
cthulhu reborn
I think it's optimism ove realism
The thing is, that there are too many conditional things in Guild Wars. "This skill does X if Y happens unless Z is the case". It's virtually unplayable in PvE where you will run into various different kinds of groups in 1 session. So you automatically start looking for things that work always.
People like to be healthy and with spike damage there is also spike healing like Word of Healing. In this game you don't lose health slowly or fight on with less then 50% health for long...you are either healed or you die with the next spike. I think that's where the idea of 15^50 being good would be sensibly based on.
And admitted, most stances are used defensively as the offensive ones tend to end with using (attack)skills, which you tend to do with an offensive build.
My Dervish use +15% while enchanted mostly...makes more sense there since she's almost always enchanted (even monk enchantments do the trick).
Just some ideas there
The thing is, that there are too many conditional things in Guild Wars. "This skill does X if Y happens unless Z is the case". It's virtually unplayable in PvE where you will run into various different kinds of groups in 1 session. So you automatically start looking for things that work always.
People like to be healthy and with spike damage there is also spike healing like Word of Healing. In this game you don't lose health slowly or fight on with less then 50% health for long...you are either healed or you die with the next spike. I think that's where the idea of 15^50 being good would be sensibly based on.
And admitted, most stances are used defensively as the offensive ones tend to end with using (attack)skills, which you tend to do with an offensive build.
My Dervish use +15% while enchanted mostly...makes more sense there since she's almost always enchanted (even monk enchantments do the trick).
Just some ideas there
Bryant Again
Because Dash is the only stance on my skillbar, and I don't feel like spammin' it.
TGgold
I'm going to hop on the bandwagon that in most cases 15/50 is easier to achieve than 15/stance. But, like someone else had said, I really enjoy 15/-5e. It's the *most* reliable damage mod in my opinion and my ranger never leaves home without it.
Brianna
I don't like 15% while in stance, or while enchanted because i don't like having to think i need to keep stances and enchants up just to get my extra damage, It's more relaxing with 15^50 since you don't really need to do anything for that.. yes i am honestly that lazy. That's just about my only personal reason for it, and i guess its just more boring to look at lol.
noblepaladin
In PvE, you are almost always above 50% hp (or you are healing yourself, dying soon, or running away). So essentially, it is always on. Also 15>50 allows you to have more freedom in your builds, people change from running/solo farming to builds tailored for specific quests and areas. 15>50 usually works for all builds.
TGgold
I'm going to hop on the bandwagon that in most cases 15/50 is easier to achieve than 15/stance. But, like someone else had said, I really enjoy 15/-5e. It's the *most* reliable damage mod in my opinion and my ranger never leaves home without it.
Winterclaw
15%>50 easy too keep that as long as you play smart and/or have a good monk.
15% enchanted, mending or vigorous spirit with 0 points in it can stay up for a long time.
15% most warrior stances don't last long enough to recharge and aren't maintainable with just one... you'd need 2-3 a lot of the time. For some like flail, not everyone has nightfall and it comes with a reduced speed penalty.
15% enchanted, mending or vigorous spirit with 0 points in it can stay up for a long time.
15% most warrior stances don't last long enough to recharge and aren't maintainable with just one... you'd need 2-3 a lot of the time. For some like flail, not everyone has nightfall and it comes with a reduced speed penalty.
Moa Bird Cultist
Probably because of what's been said already about the issue of passive/active effects. My personal favourites are 15% in stance, 15% vs hexed, 15% while enchanted and 15%/-5. 15^50 is nice but it's not something you can guarantee, unlike 15/-5. 15/-1mr is evil though, I agree. And 15-1hr with a vamp weapon is funny.
Lord Natural
It's not a big deal in PvE, if you typically use stance a lot. For farming builds, it's conceiveable that you could spend some time below 50% health if you're near the end of an easy run and don't want to waste time healing up, etc. In this case a stance inscription might be practical.
In PvP, sure many warriors are in stance a lot, but they will more often be >50. If you're below 50 for any length of time, it means your team is in trouble (retreating), or you should be stopping to heal sig. Either way, your offensive output isn't a factor in those situations. 15 > 50 will just yield better benefits.
In PvP, sure many warriors are in stance a lot, but they will more often be >50. If you're below 50 for any length of time, it means your team is in trouble (retreating), or you should be stopping to heal sig. Either way, your offensive output isn't a factor in those situations. 15 > 50 will just yield better benefits.
Destro Maniak
Quote:
Originally Posted by lyra_song
But 15^50 is an active condition in battle. It requires active healing.
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For me 15^50 is 15 allways cause if your health stays lower than %50 for a plenty of time to not being able to use youll probably end up on a res shrine or party leader needs to click go to outpost.
If your healers are so weak that they cn get you healed you=died
Quaker
+15% in a stance mod is less 'popular' because fewer 'builds' use it. Same with +15% while enchanted '. Anyone can use 15^50, so more people are using it. It's not necessarily better - it depends upon whether your build relies upon stances or enchantments, etc.
For example, "+15% in a stance" can be useful for a 'stance tank'. "While enchanted" could be useful for a Dervish. "+15%/energy-5" can be useful for an adrenaline based build. Etc..
The "+15% while health is above 50%" mod is more universal and doesn't rely so much on the particular build. It's usually best, if you are using one of the other mods, to bring along a 15^50 weapon too, just in case.
For example, "+15% in a stance" can be useful for a 'stance tank'. "While enchanted" could be useful for a Dervish. "+15%/energy-5" can be useful for an adrenaline based build. Etc..
The "+15% while health is above 50%" mod is more universal and doesn't rely so much on the particular build. It's usually best, if you are using one of the other mods, to bring along a 15^50 weapon too, just in case.
HawkofStorms
Quote:
Originally Posted by MistressYichi
Because my assassin, ranger, and dervish don't use stances
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Another point to keep in mind is that somebody really good at micromanging the game will have a second weapon set ready to go. When your health drops below 50%, he'd switch to a 20% while health is below 50% weapon set. In this way, a 15^50 and and 20 below 50 is actually SUPERIOR to a 15 while in a stance (in that it would actually deal more damage).
aapo
Think of it as negation:
How many times you are doing damage while not in stance/under enchants? Very often.
How many times you are attacking while your health is below 50%? Very rarely.
There's your answer
How many times you are doing damage while not in stance/under enchants? Very often.
How many times you are attacking while your health is below 50%? Very rarely.
There's your answer
DarkGanni
Quote:
Originally Posted by Mitchel
I guess because 15^50 is easier to achieve.
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- Ganni
Bryant Again
I will say that I used to love +15% in stance because I didn't use any other elite other than Battle Rage. Those were good days, lol. I might even start using it again.
MMSDome
assuming your monks, paragons, or rits dont suck then 15>50 means you will always have the 15% without relying on a stance.
strcpy
Personally it is because I switch builds around quite a bit - I have some stance heavy, some enchant heavy, and some shout heavy builds. +15>50 works on all of them, the stance one only on one class. +15/-5e would do OK also, but I do not like the -5 energy on some builds - so back to it not being a universal mod. Seeing as this is a PvE character I can not simply reroll an item and my storage space is at too much of a premium to stack multiple weapons for different +15% mods.
Some other classes almost never use them - my Dervish has all +15 while enchanted since she is almost always enchanted. I do not think I have a single build that *doesn't* revolve around enchants - even the one or so I have for wind prayers. And lastly none of my caster do - who cares what damage my wand or staff does - +energy mods are MUCH better.
Some other classes almost never use them - my Dervish has all +15 while enchanted since she is almost always enchanted. I do not think I have a single build that *doesn't* revolve around enchants - even the one or so I have for wind prayers. And lastly none of my caster do - who cares what damage my wand or staff does - +energy mods are MUCH better.
Evilsod
15^50 20/20 +30 is considered perfect. Thats why. You can guarantee there are people out there using 15^50 mods for farming builds that require them to be permanently in a stance or enchanted (or hexed) even though its not the best for the job.
But yeah in PvE i'd rather be above 50% health for most of the time. Stance mods mean you either need multiple weapons for the same job or you can just use a 15^50 as an all rounder.
But yeah in PvE i'd rather be above 50% health for most of the time. Stance mods mean you either need multiple weapons for the same job or you can just use a 15^50 as an all rounder.
Elementer Masta
Hmm, my warrior has a 15(stance) sword when running /Me for Physical resistance, and a 15^50 sword for running anything else. People also seem to think 15^50 as the cream of the crop.
-Loki-
Quote:
Originally Posted by SotiCoto
Any decent Ranger is typically in some kind of block stance or running stance too, so 15% in stance bows are good...
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Voltar
i have a few. those are good when i have a stance on my toolbar. i don't really use them when i don't have a stance.
if you're going to be in stance more often than you're going to be over half health or enchanted or attackig a hexed foe, you should use an in-stance mod. that just makes sense.
edit: oh, and i don't think i have an in-stance bow on my ranger btw...haven't used a religious stance on him since i ditched tiger's fury.
if you're going to be in stance more often than you're going to be over half health or enchanted or attackig a hexed foe, you should use an in-stance mod. that just makes sense.
edit: oh, and i don't think i have an in-stance bow on my ranger btw...haven't used a religious stance on him since i ditched tiger's fury.
ValaOfTheFens
It would be more useful if Preparations also counted as a Stance. *lol* My Ranger has a fair number of Stances but I generally only use the running ones. I haven't played my Warrior long enough to have an opinion Warrior stances. I hope GW:EN has a few new Ranger stances. I'll stick with my many 15^50 mods for now.
Evilsod
SotiCoto... stop filling threads with crap. Unless of course you can somehow inform the entire ranger community how to be a stance 24/7 that doesn't involve speccing 12 in Beast Mastery or taking 3/4 stances?