Best heroes/hechies setup ?

xromania???

xromania???

Frost Gate Guardian

Join Date: Jan 2007

Transylvania

lor

E/Mo

I have some long questions ONLY for experts players who have tested best heroes/henchies setup, in some hard areas (not the hardest). And sorry my english in this long but important thread.

Probablly best setup is dunkuro/talkora/zhed (sousuke), zhed because his high energy and damage, but im wonder if Olias isnt better than zhed no about damage but about energy management. I think is, cuz zhed have not energy recuperation like Olias.
But a minion master is good? i didnt tested so much this but i saw less deaths in my party (prolly cuz foes are bussy with minions) but less damage.

One of the best hero "setup" found by me is Razah with second proff paragon because razah have a item speel (Vocal was Sogolon) which increase the chants durations and paragon motivation chants are fantastic (EACH party member for 10-20 seconds is healed whenewer they take damage bla bla). The problem is this build have no damage dealing (12 restauration, 12 motivation). Instead Razah can be used General Morghan but he have no energy management. Comments or a better hero setup found by u?

About monks - i dont understand why many guys didnt use atack skills on monks heroes. Dunkuro with 14 healing prayers, 12 fire magic for example, and 3 divine favor can heal good and 1-2 fire atack skills with low recharge time (rarelly used but deadly) ill not broke his healing abilities. And anyway he is not alone, Talkore or even the third hero with secondary monk ill heal too.

And to use henchmans heroes is uselles because they have no damage skills and some healing skills are no so good. I pick always only damage dealers from henchmans and i put instead on Zhed a healing spell.

1. Is the energy the most importat think in pve? is better to have a hero with more energy but weak (about upgrades) or with high defence upgrades and less energy? a +50 HP rune cant be better than a atunement rune and a focus with 30 HP i think

2. Wich skills or skills combinations, for heroes, are the best usually? sure the healing/protection skills, high dmg zhed skills, signets... I dont think interupt skills are usefull in hard pve battles cuz u need to call a target for your heroes/henchies and in this case interrupt is useless (because the target die fast and u should interupt other foes, especially boses not the target)...

And why heroes never use some equiped skills? (for example a necro skill who steal 52 HP up to three foes, the necro hero never use it unless i click on it and it works verry well). Changing skills order in the skill bar help verry little.

3. About the battle management what sugestions u have? i dont think is good always to kill Monks first, cuz they stay behind and also monks foes die harder than other foes.

4. About nigthfall henchmans, Cyn or Hertha is the best? Cyn have a skill who cause exaustion and with low recharge time (so prolly she cast it often). Exaustion is bad, right? so Hertha should be the best NF hench because his high energy (i think elementalist henchmans have too high energy lol) and deady skills.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Well I play as a warrior and most areas have I have to deal with work well with

Dunk as a primary healer
Zhed as Nuker
Olias as Minion Master

I give both zhed and Dunk the leech signet from the Secondary Mesmer profession and they use it well... If you run into energy problems either equip one of your hero's with Blood Ritual or take Eve with you as a henchman if she is available.

While there is no set "best" build for all areas...the above works well in alot of them. I have beat all 3 campaigns using only hero/hench I sometimes switch Olias with Master of Whispers who is setup as a heavy degen necro/mesmer or switch out Dunk with Norgu the mesmer as a shutdown either vs caster or mele. (i didn't pick any rangers on my main character..and really don't care for them now that they are availbe..but they can be a tremendous boost to a team)

Again its all about the area. One of the most important things when using heros/henchman is to learn how to properly flag them to either body block or hold an area... I will often set my henchman in one area and me and hero's will go to another..if that is what is called for in the mission/quest

Alot of times Hero's won't use certain spells/skills ...try switching them from passive to defensive or agressive and see if you get better results.

There is a subforum on the Campfire forum that is all about Heros. I would suggest reading through it.

Good Luck

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

By not having much in divine favor on your Dunkoro you are giving up probably 40 health on each healing spell. I have Dunkoro set up as heal and Tahlkora with Protect, each with 13 divine favor for the extra little bit of healing.

I have Olias set up as a minion bomber to spread poison amongst the enemies.

Master of Whispers I tried setting up as SS but he didn't seem to use it very well, put [skill]spoil victor[/skill] on him and he does extremely well especially in late game areas where the mobs have lots of life. Since spoil victor is in the blood line you can also put [skill]blood ritual[/skill] so that you don't have to bring Eve for energy management.

I find interrupts insanely useful on Norgu. He has six interrupts, rez, and [skill]migraine[/skill].

I don't use Razah at all because I haven't found a build that he can use competently and have any energy left after five seconds.

Morgahn I don't use much but he is loaded with mainly chants for support. He also has a couple spear skills for a quick damage boost or to spread bleeding.

I have pets on my ranger heros and one hero has [skill]burning arrow[/skill] the other has [skill]poison arrow[/skill] so that I can bring both and not worry about them stacking the same condition.

I have Zhed and Sousuke with a [skill]searing flames[/skill] build which has as many low energy skills as possible. I also put [skill]aegis[/skill] on their bar with junk points in protection prayers for hard mode to limit the damage the party is taking.

I think that is all the heros. For your other questions, I find that with blood ritual you don't have to worry to much about energy on heros. I find Hertha the better of the two henchman because earth magic either slows enemies down or knocks them down and that is always good. Why some heros don't use some skills is a mystery to me, so if I think they are ignoring some skill I will swap it with another until I find out what they use.

As to why not to put attack skills on a monk, you don't want you monk to do more than wand an enemy because if things get a little tough you need them to have full magic, not wasting magic on things like flare. They are the only class that you don't want wasted magic. An ele can waste a little magic because they have so much, a necro can because of soul reaping, a memser can because inspiration magic returns magic, but never monks.



EDIT: Guess I forgot about Zenmai, Koss, and Goren. Zenmai I put a bunch of attack skills on and a teleprot to allow her to retreat back to the backline if she gets in trouble. Koss is set up with [skill]dragon slash[/skill] and a bunch of other adrenaline skills with [skill]"to the limit!"[/skill] to charge up the adrenaline. Goren has a bunch of hammer knockdowns and whatever hammer skills I decided to put on him. Both Koss and Goren use pets just because I wanted a crocodile and wolf to run around with me.


SECOND EDIT: Also forgot about Melonni. She has [skill]avatar of melandru[/skill] and some AoE earth prayers stuff and some scythe attacks.

ajmorgan25

Frost Gate Guardian

Join Date: May 2006

Koss Stole My [WIFE]

Your dream girl is pretty ugly.

xromania???

xromania???

Frost Gate Guardian

Join Date: Jan 2007

Transylvania

lor

E/Mo

Nice answers and 1-2 good new sugestions, anyway im still waiting a really good tip.
Sure the other heroes are good in medium areas and is verry fun to watch them, but repeat i speak about best heroes combo in hard areas -as always talkora, dunkuro and zhed/olias or any caster (i dont think rest of heroes are usefull here cuz no energy regeneration).
So i want more opinions about talkora, dunkuro and the third caster and still i think a damage skill on monks and a heal skill on the third caster is best combo.
Also i want some example of best skills in the game, like Rodgort's Invocation, Ballad of restauration... I think best skill in a verry hard area is http://gw.gamewikis.org/wiki/Maelstrom and i dont understand in first 2 answer why u guys speak about interrupt skills (i said all party atack a target usually in hard areas and to interrupt that target is useless) or about Spoil victor (again useless when all party atack a target). Or u guys dont call a target in a hard area and let each hero/hench to atack any foe? i think this is suicide

Thx for the tip about a subforum about heroes, where is it, i cant find it so easy, cuz pages load in like 1 min. in this forum for me. I remember i had a PM to a admin but still dont know why i have lag here, that is bad, i dont want to leave the best forum Because that i cant change my proffile and look how this guy blame my dream girl lol (i think he is just jealous) and how it show im lvl 15 D/R (i was so noob lol, Ranger as secondary... ranger is worst pve proffesion in my opinion)

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

I'm not sure how helpful this thread is, but I started it a few days back, and it debates what people use, and how it works for them, you might wanna have a look through

http://www.guildwarsguru.com/forum/s...o+COmbinations

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

http://www.guildwarsguru.com/forum/f...play.php?f=243

is the link to the hero/AI forum.

I have to disagree with you in portion. Bringing to monks hero's in a team if you are filling the rest out with henchman is a bad idea... IMO a monk hero setup as a prot monk just can't anticipate the oncoming train/spike or whatever so I almost never bring 2 monk heros. The henchman while so so at damage can not hold a stick to the hero's as far as damage goes...so if you want damage bring heros and support with henchman.

As far as interupts go. I always call my targets...in normal or in hard mode. Having interrupts is invaluable in certain areas...in the 3rd to last mission where you have to defeat the TortureWeb Dryders bosses or whatever they are...one of there spells [skill]Liquid Flame[/skill]can almost wipe a party out..if you can't interrupt it you are in trouble. especially since heros/henchman tend to bunch up...thus my suggestion about flagging heros properly.

As far as i know...the hardest part of the game would be the Domain of Anguish and i haven't played there with just a hero/hench team...not sure how viable that would be as it is a difficult area even with human players.

You are allowed to use whatever spell you think is best on your monks...although by missing out on the added benefits of Divine Favor you are really hurting yourself.

FROM Guildwiki
"For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor."

Good luck and like i said each area is pretty much different..so your builds will ultimately change for almost every area...

EDIT: Dont worry about the lag most people lag here.... and your Avatar is fine....don't worry what others say...I remember you by your avatar...so its doing its job...making you better known.

billypowergamer

billypowergamer

Frost Gate Guardian

Join Date: Aug 2006

Coridan is right, interrupts are almost essential to surviving in the later areas of the game. Especally against those dryders. Consider looking at some skills like [skill]Broad Head Arrow[/skill] and [skill]Beguiling Haze[/skill] for your heroes(assuming you have factions). You can keep some of those nasty casters disabled more then long enough to kill them. And the part about not attcking monks first, bad idea in PvE. It is especally effecitve with the skills mentioned above because you will disable them long enough to kill them and then the rest of their group has no major source of healing.

xromania???

xromania???

Frost Gate Guardian

Join Date: Jan 2007

Transylvania

lor

E/Mo

that i wanted, good links, anyway first link is with some fun builds from new players too probably..
Billypower sure a pro have factions and acces to ALL skills, i want a pro thread even if im not really a pro.
So all still blame my idea with monks having dmg skills and little point in divine favor. All my 3 heroes have healing or protection prayers maxed and only one healing skill - the best one, so u dont need the bonus from divine favor. And looking at heroes bar the healing skill is used with no problems and the damage skill too (rarelly cuz high recharge time).
Anyway i think u guys keep some secrets or not all experimented players want to post here their secrets
I said my own "pro" builds with Razah (but i left it cuz no damage) or about Maelstrom (his ingame description didnt really tell what this skill can do) and im waiting too great advices. But i think is better to test my self what i want cuz i dont accept this way with divine favor or interrupt skills lol.

About necro skills "welll of..." wich regen energy or health for all allies, i think is a waste, big energy cost for the poor Olias lol and rarelly a party member is in Well area. Same about the necro skill wich make u to gain +3 energy regen but the caster lose 17% health (that is suicide lol)

Thx all and especially u Coridan.

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

me-E/Mo SF
zhed-E/Mo SF
sousuke-E/Mo SF
and -sometimes-
olias-N/E SF

GL HF

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by xromania™
ranger is worst pve proffesion in my opinion)
I refuse to help now. See my avatar to understand why. You have no clue on how to Monk, as proved by your decisions on skills and attributes. You have no clue on what makes an effective party.

Learn how to play the game before making statements that things are not needed or are useless.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Quote:
Originally Posted by ajmorgan25
Your dream girl is pretty ugly.
She also looks like she's 12...

And ouch to the ranger statement. You've just opened the door to world of flaming x _ x

zling

zling

Desert Nomad

Join Date: Apr 2006

it really depends on what you're playing and how good are you at pulling, flagging heroes/henchmen, etc...
and also of course at the area you're playing in...

say if you're an Ele bringing 2 Ele heroes with you as either [skill]Searing Flames[/skill] or [skill]Savannah Heat[/skill] works wonders, likewise if you're a ranger bringing 2 Ranger heroes as a B/P team with or without the pets, etc
basically doubling your role into your heroes in "power builds" is a good way to roll PvE. if you dislike this method and preffer balanced builds than bring a Warrior/Dervish hero with a Necro as MM and whatver else...

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

You are absolutely right that I am not a pro...i just pass one what works for me. And you are probably right that no one will post "thier pro builds" and I really think you hit the nail on the head with
[quote]But i think is better to test my self [/quote}

That is the best way to figure out what works for you. As everyone has different play styles....some go for quick kills...and other go for minimum deaths in a group....some more balanced .... a couple of things you might try is teaming up with a few people and sharing Hero builds etc. I always save every build that I see get pinged in chat. Even if they blow...there is some reason that the person is playing it...and if i get stuck...then i look at those unorthodoxed builds and sometimes they work.

xromania???

xromania???

Frost Gate Guardian

Join Date: Jan 2007

Transylvania

lor

E/Mo

I didnt said u are not good, anyway i edited my post but my page was stuck and i gave up. I said thx to your because your verry nice words about... u know why..
Sry i said ranger is worst pve char but i forgot to say that im speaking about heroes, as always in this thread, look at title. Aparently he have not deadly skills like all other proffesions and no energy regeneration bonus from armor and a bow have the lowest damage from all martial weapons i think.

Mr Emu what is SF? oh ya i forgot the setup zhed/susouke and usually i forgot many things in this thread cuz i was oriented to my setup being a runner of a hard mission in the game where im winning only with 3 heroes and 1 hench (the others are humans afk usually). And in this mission all heroes must have necro/mesmer hexes. But generally i think Mr Emu is right, zhed/sousuke and one more caster should be the best setup.
Is a problem with threads like this cuz is hard to post a skill bar in a forum, for example, and anyway are to many things, skills, areas...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Rangers are the worst PvE profession?



Show me another profession that can easily vanquish Dreadnought's Drift with Hero/Hench without resorting to a gimmick tank build.

I just use whatevers fun... (for Normal Mode these are). For my Assassin, Dervish and Warrior i use Olias/MoW as MM, Zhed as Water hexer w/ Maelstrom, Dunkoro as a SoH/JI Smiter, he does nothing but keep me buffed and clean.
Ele. 2 SF Heros and Morgahn w/ They're on Fire.
Necro. I run Discord/MM (tried out OoU/MM recently), 2 Necros with Discord/Shambling Horrors and 3rd slot open for whatever.
Ranger i just used 2xRanger Heros set to RtW/Punishing, so much fun spiking everything in PvE, 3rd slot was MM or OoP.
Monk/Mes i just use whatever... don't remember.

Never give a hero Savannah Heat... they can use SF, its just about spam. But Savannah Heat actually requires targetting. You've seen how often the idiots use Meteor Shower on spirits i'm sure.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

I don't believe there is a "best" setup, as even a solid build can be tweaked with respect to the area being played. Having played through all 3 chapters on normal mode with H&H (multiple times), and Tyria and Elona in HM entirely with H&H, I've found that it's best to constantly tweak builds for difficult areas.

For easy stuff (8 man normal mode tyria), I like to use a warrior heavy build with a Necro using barbs/ss/order of pain/mark of pain. Monk (myself), 2 warrior heroes, necro hero, 2 warrior hench, monk hench, fire hench. None of that tank bullcrap either. Tanking in an easy area is unneccessary and only adds on time. It's amazing how fast things will go down if you call targets aggressively, even mursaat bosses. I remember back in the hench only days where it could take an unprepared hench user like 10 mins to take down the mursaat monk boss. It goes down in about 15 seconds with this build.

In Cantha and Elona (Normal mode) there tend to be more corpses, so a MM can be practical. I usually use some combo of a MM (or SS) a couple fire eles (1 with mark of rodgort) and a warrior with deep wound.

For hard mode, I change my build constantly to counter the most dangerous foes of that particular area/mission. Build efficiency is key, as you want to do the most damage you can, while having adequate survivability. Damage mitigation is crucial, whether it be an aegis chain, ward against melee, blinding, interrupts, etc. One thing I always include is a hero warrior for deep wound. Hench warriors aren't useless, but their damage will always be inferior to a properly setup hero warrior, and their deep wound application is weak. Other than that I'm always swapping in/out fire eles, mm, curses necro, spirit spammer, dazed ranger/migraine mesmer as needed.

If the mission requires camping (waiting for incoming waves of enemies), I tend to favor a spirit spammer and ward against melee. That takes 2 of my hero slots (the other being a warrior). Typically my remaining spot in this scenario will be taken by a curses necro or a fire ele of some type.

The most annoying build to setup imo would have to be for an area where a particular boss just wrecks your party instantly. It means devoting a slot to an interrupter or dazed spammer which can be a handicap for other aspects of that area. Gate of Pain for example was a difficult challenge to build for as the fire eles and fire bosses can destroy H&H groups easily. So you take a direct counter, which ends up handicapping you vs torment groups. In Thunderhead Keep I'd heard the mesmers and necros accompanying Dorian were brutal on monks, so I brought a motivation paragon instead of a 3rd monk. It's little tweaks like that which can make the difference in completing or failing a difficult area.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by xromania™
...Sure the other heroes are good in medium areas and is verry fun to watch them, but repeat i speak about best heroes combo in hard areas -as always talkora, dunkuro and zhed/olias or any caster (i dont think rest of heroes are usefull here cuz no energy regeneration).
So i want more opinions about talkora, dunkuro and the third caster and still i think a damage skill on monks and a heal skill on the third caster is best combo.
Also i want some example of best skills in the game, like Rodgort's Invocation, Ballad of restauration... I think best skill in a verry hard area is http://gw.gamewikis.org/wiki/Maelstrom and i dont understand in first 2 answer why u guys speak about interrupt skills (i said all party atack a target usually in hard areas and to interrupt that target is useless) or about Spoil victor (again useless when all party atack a target). Or u guys dont call a target in a hard area and let each hero/hench to atack any foe? i think this is suicide...
As coridan said, divine favor heals for an extra 3.2 life per rank, so to take away from that you are really hurting your monks effectiveness.

Also, there are no best skills, at least not for very long because ANET will nerf them.

With my Norgu setup you don't just run into battle and hope that he will interrupt all the bad spells being cast on your group. Before you engage the enemy you lock his target on the spell caster that will cause you the most trouble and let him shut him down. Same with spoil victor, have Master of Whispers cast it on a warrior or an ele an let them kill themselves on SV.

xromania???

xromania???

Frost Gate Guardian

Join Date: Jan 2007

Transylvania

lor

E/Mo

Thx guys, i think i got some, anyway no so much lol.
Did Evilsod (2 replies ago) was banned?

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

he was [robablt banned for something else,,,,, not his post here

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Ok, I will start by saying there is no 'worst' class for PvP or PvE... Guild Wars is balanced, which allows any class to be good. There is no 'best' either, as all classes offer something good, it just depends on what you want to do, and what you enjoy doing.

Now, that said, I will offer some advice.

Before you discount my advice (supposing you would), know that I have 12 PvE characters, all classes but Paragon (yet to make one of those), and roughly 6000 hours in the game. I use Heroes and Hench, unless helping a friend. I have completed Master reward on Hard Mode missions, Vanquished, and mapped with Heroes and Hench. I know how to use them, as that is all I use, and I do very well in the game.

I always take 1 Monk Hero. The Hench Monks are not very good for the most part, but some of them are worth using. Depending on where I am, I take a different option for my Hero. I always have 1 heal, and 1 protect. The heal Hench are the ones I like the least, so Dunkoro (always set as heal) is the one I use the most. Hench Monks I use are Khim, Lina, Redemptor Karl, and Seaguard Gita. Areas that don't have any of those Hench I use Tahlkora for Protect and take Alesia or Mhenlo. Build I use most (although gets tweeked based on what we face) for my 2 Monks are:

[skill]Healer's Boon[/skill][skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Orison of Healing[/skill][skill]Healing Seed[/skill][skill]Healing Breeze[/skill][skill]Dismiss Condition[/skill][skill]Resurrection Chant[/skill]

16 Healing Prayers
13 Divine Favor
4 Protection Prayers

[skill]Blessed Light[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Shield of Absorption[/skill][skill]Blessed Aura[/skill][skill]Rebirth[/skill]

15 Protection Prayers
14 Divine Favor

I make more changes to this build than my Heal build, based on where I am. The elite is what gets changed the most. Other elites I use are:

[skill]Divert Hexes[/skill][skill]Zealous Benediction[/skill][skill]Life Sheath[/skill][skill]Restore Condition[/skill][skill]Signet of Removal[/skill]

If the elite I am using does not offer condition removal, I change Shield of Absorption for Dismiss Condition.

Ok, that should cover Monk.... the other class I take 95% of the time is Necro. Olias is my Minion Master, and having minions is a big aid. They absorb damage the team would get, and help kill things as well. Although I run MM well myself, I find Hero MMs can do better than real people due to their ability to target minions fast and easy. Here is my standard MM build for Olias.

[skill]Animate Flesh Golem[/skill][skill]Animate Shambling Horror[/skill][skill]Animate Vampiric Horror[/skill][skill]Animate Bone Horror[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Heal Area[/skill][skill]Dark Bond[/skill]

16 Death Magic
10 Soul Reaping
9 Healing Prayers
3 Blood Magic

Dark Bond is the only skill I change. I will put in Resurrection Chant, Infuse Condition, or Blood Ritual depending on what we face, and what hench I take. Only problem I have with Olias is he keeps Death Nova on the minions at all times. This is good, because it causes damage and poison to enemies, but it makes him stop to cast it. If you are wanting to move fast, disable Death Nova until you are in a fight, or take a different skill.

Now, the other Heroes I take vary, but I like Norgu the best. I found a build for him I like a lot, and even use it on my Mesmer at times. This build has a decent mix of anti melee and anti caster. It doesn't excel against either, but it allows for good support during any confrontation.

[skill]Ineptitude[/skill][skill]Clumsiness[/skill][skill]Conjure Phantasm[/skill][skill]Phantom Pain[/skill][skill]Epidemic[/skill][skill]Inspired Hex[/skill][skill]Power Drain[/skill][skill]Resurrection Chant[/skill]

16 Illusion Magic
10 Inspiration Magic
10 Fast Casting
2 Healing Prayers

Since I play Ranger most of the time, I am always amazed to see a monster be bleeding when I didn't use Screaming Shot on it. I will hit one with it, and after it dies, switch to a new target to see it bleeding already. And since none of my Heroes or Hench can cause bleeding, and there are no minions yet for Jagged Horrors, I know it was Norgu and Epidemic. Works really well to spread the Blind from Ineptitude on bunched up melee foes. In areas with significant caster shutdown needed, I give Norgu:

[skill]Migraine[/skill][skill]Frustration[/skill][skill]Leech Signet[/skill]

Ok, I'll only share one more Hero build with you. I don't use melee Heroes or Hench much at all. In fact, I'd say I use them less than 10% of the time. However, here is my favorite build for Koss.

[skill]Headbutt[/skill][skill]Plague Touch[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Wild Blow[/skill][skill]Tiger Stance[/skill][skill]Lion's Comfort[/skill][skill]Resurrection Signet[/skill]

15 Strength
12 Swordsmanship
9 Tactics

Quite nice to see a Monk enemy become easily interrupted from Koss Dazing it. If you want to run Axe instead of Sword, switch the 2 attack skills to:

[skill]Dismember[/skill][skill]Penetrating Blow[/skill]

Hench I like the most are:

Elem = Herta and Cynn - Cynn isn't bad, but Herta is amazing
Necro = Eve and Claude - I always take one of them
Mesmer = Erys Vasburg, Seaguard Hala, and Odurra - Erys is very good
Warrior = Devona and Little Thom - none are great, but these 2 have fewer faults for me
Ranger = Daemon - he is godly, the others need major work to be useful

Assassin, Ritualist, Dervish, and Paragon have fewer options, and none are outstanding. If you want to use one, you have little to choose from.