D-Mo Draw: support based PVE Dervish
Dervish/Monk
Level: 20
Mysticism: 13 (12+1)
Scythe Mastery: 16 (12+4)
Protection Prayers: 3
- Faithful Intervention (Mysticism) <-- help prevent HP dips
- Avatar of Melandru [Elite] (Mysticism) <-- +100HP and no conditions
- Wearying Strike (Scythe Mastery) <-- no weakness!
- Victorious Sweep (Scythe Mastery) <-- your +HP helps with the HP gain
- Eremite's Attack (Scythe Mastery) <-- 0.75 activation
- Draw Conditions (Protection Prayers) <-- draw >blind on a Melandru's Avatar
- Eternal Aura (Sunspear) <-- recharge Melandru's Avatar
- Resurrection Chant (Healing Prayers) <-- res
Sideboard:
- Watchful Intervention (Mysticism) instead of Faithful Intervention to be able to support team healers
Idea:
Melandru's Avatar soaks up any and all conditions from Draw Conditions. Eternal Aura keeps up Melandru's Avatar at all times.
Viola. A crazy deep wound and condition soaking Dervish.
Resurrection chant is particularly useful since it resurrects with your currenth Health, which should be amazingly high compared to anyone but a full vigor+vitae player.
Now if only I could fit an armor buff in there...maybe I can?
D-Mo Melandru draw
Dervish/Monk
Level: 20
Mysticism: 12 (11+1)
Scythe Mastery: 16 (12+4)
Earth Prayers: 7 (6+1)
Protection Prayers: 2
- Faithful Intervention (Mysticism)
- Avatar of Melandru [Elite] (Mysticism)
- Draw Conditions (Protection Prayers)
- Wearying Strike (Scythe Mastery)
- Victorious Sweep (Scythe Mastery)
- Eternal Aura (Sunspear skill)
- Conviction (Earth Prayers) <-- +24 armor
- Resurrection Chant (Healing Prayers)
Sideboard:
- Vital Boon (Earth Prayers) instead of Faithful Intervention (it's less recharge so there's less risk from getting stripped)
D/Mo Draw Conditions Dervish
LifeInfusion
The Defiled Knight
Like both of them the first one could work pretty well in PvP but both would work wonders in PvE.
LifeInfusion
can't use Eternal Aura in PvP...
The Defiled Knight
True that, I completely forgot.
StarrTheInsane
Dervish primary can be a VERY effective monk for emergency cleanup. Imbue health with avatar of melandru can take someone from the brink of death to 3/4 their health bar. And running the avatar constantly you can use draw conditions immediately now without packing a backup self cure for when the avatar is refreshing. Eternal Aura was a great addition to the game.
Series
Good work! From a glance though, it looks like e-management could be an issue. Other then that, great way to take advantage of Melandru!