snowball arena was genius (attn: anet)
eom
just in case anybody from anet reads here, just wanted to say that the snowball arena was a blast --- my first gw pvp, and I played it all day sunday.
even forgot to eat.
great way to hook people on pvp and have fun at the same time.
but if you do another, maybe you could implement dp during the match, so there's a little more incentive to fight.
as it is, it's sometimes better to just die than use the snocone, and combat is really pointless.
just erase the dp after each match.
ps
I'd hate to have to wait another year for one of these, so what are the chances of you guys doing a st patrick's day arena?
instead of presents, you have to grab up random ales.
or, maybe one side plays as leprechauns and you have to grab up the lucky charms.
instead of dp, you get the equivalent of a spiked eggnog on you for each death.
here are some possible skills:
bare knuckle brawl - base attack
luck o' the irish - next attack is crit, or maybe dazes the opponent, or sth
potato famine - foe and adjacent foes suffer degen
keep 'em coming! - shout, adjacent foes suffer spiked eggnog effect
projectile vomit - ranged disruption
where's the bathroom?! - shout, you move 10% faster for 10 seconds
endless parade - slows adjacent foes
ira delivery - death nova
feel free to use any of this -- no copyright involved.
even forgot to eat.
great way to hook people on pvp and have fun at the same time.
but if you do another, maybe you could implement dp during the match, so there's a little more incentive to fight.
as it is, it's sometimes better to just die than use the snocone, and combat is really pointless.
just erase the dp after each match.
ps
I'd hate to have to wait another year for one of these, so what are the chances of you guys doing a st patrick's day arena?
instead of presents, you have to grab up random ales.
or, maybe one side plays as leprechauns and you have to grab up the lucky charms.
instead of dp, you get the equivalent of a spiked eggnog on you for each death.
here are some possible skills:
bare knuckle brawl - base attack
luck o' the irish - next attack is crit, or maybe dazes the opponent, or sth
potato famine - foe and adjacent foes suffer degen
keep 'em coming! - shout, adjacent foes suffer spiked eggnog effect
projectile vomit - ranged disruption
where's the bathroom?! - shout, you move 10% faster for 10 seconds
endless parade - slows adjacent foes
ira delivery - death nova
feel free to use any of this -- no copyright involved.
Krugz
lol I think Anet plans out everything wayyy before hand, they probably already everything they want ready to go or at least in the process. Btw, I agree that the snowball fights are great, but sometimes seems kinda uneven.
Shukrut
It'd be stupid to implement DP in snowball fights IMO... It'd become pointless to play after you'd die twice or something...Leading to a lot of players just leaving the fight before the end of it.
AND as I use a Necro, one of the special they put for this class needed 100% health sacrifice... That'd mean I'd get DP everytime using it... I think it was cool just the way it was.
AND as I use a Necro, one of the special they put for this class needed 100% health sacrifice... That'd mean I'd get DP everytime using it... I think it was cool just the way it was.
eom
yeah, well they can be super uneven when a couple of your team quit.
maybe anet should implement a feature to make people keep playing once they're in the arena.
maybe anet should implement a feature to make people keep playing once they're in the arena.
eom
Quote:
Originally Posted by Shukrut
It'd be stupid to implement DP in snowball fights IMO... It'd become pointless to play after you'd die twice or something...Leading to a lot of players just leaving the fight before the end of it.
AND as I use a Necro, one of the special they put for this class needed 100% health sacrifice... That'd mean I'd get DP everytime using it... I think it was cool just the way it was. |
yeah, I already thought of that one.
instead of suicide nova, they could maybe make it death nova, or sth like that.
and it wouldn't be pointless to play because the other team would die, too.
the only problem would be when you're up against much better players and the deaths are completely lopsided --- but that's no different than the 5-0 matches you have now.
Ultimate_Gaara
Snowball arena was pretty fun... but the people I played with totaly ruined everything... i think they used a skill called "Ward against fun" or something because they were really bossy and took all the fun out of the snowball fight. Anet should do something to make people actualy care about having fun over winning
Fyre Brand
Snowball arena was a lot of fun. Having the health and energy all equal was a good idea. This was the coolest part of the Wintersday event. The fireworks after the avatars appeared and bestowed hats comes in second for me.
Morangen
The snowball fight was awesome. The thing that made it or ruined it was the people you were playing with.
Personally I thought the skill sets were pretty even between all the classes and the two sides. I also think that it was a good call to disable the dp for the snowball fight. It would have caused a lot of problems (thats just my thoughts).
Personally I thought the skill sets were pretty even between all the classes and the two sides. I also think that it was a good call to disable the dp for the snowball fight. It would have caused a lot of problems (thats just my thoughts).
I pwnd U
i luv snowball fiting!! i dont do it much as im in tombs alot but the time i did do it it was soo much fun! great idea by ANet!! and ya a dp would be stupid cause the whole point of eveyrone having 500 health was so everyone could join.
Lynx Of Ithorian
Quote:
Originally Posted by eom
just in case anybody from anet reads here, just wanted to say that the snowball arena was a blast --- my first gw pvp, and I played it all day sunday.
even forgot to eat. great way to hook people on pvp and have fun at the same time. but if you do another, maybe you could implement dp during the match, so there's a little more incentive to fight. as it is, it's sometimes better to just die than use the snocone, and combat is really pointless. just erase the dp after each match. ps I'd hate to have to wait another year for one of these, so what are the chances of you guys doing a st patrick's day arena? instead of presents, you have to grab up random ales. or, maybe one side plays as leprechauns and you have to grab up the lucky charms. instead of dp, you get the equivalent of a spiked eggnog on you for each death. here are some possible skills: bare knuckle brawl - base attack luck o' the irish - next attack is crit, or maybe dazes the opponent, or sth potato famine - foe and adjacent foes suffer degen keep 'em coming! - shout, adjacent foes suffer spiked eggnog effect projectile vomit - ranged disruption where's the bathroom?! - shout, you move 10% faster for 10 seconds endless parade - slows adjacent foes ira delivery - death nova feel free to use any of this -- no copyright involved. |
eom
Quote:
Originally Posted by I pwnd U
the whole point of eveyrone having 500 health was so everyone could join.
|
that makes absolutely no sense.
anyway, dp would make it much better because it would add a whole 'nother layer to it, and make the close matches even more exciting.
as it is, fighting is pretty much discouraged because there is no incentive -- in fact, there is actually a disincentive.
w/dp, you'd have the option of pk'ing to soften the other side, and the targets would be forced into combat to defend themselves.
the close matches would be better because near the end of a 4-4 tie, both sides are weakened and it'd be that much easier to kill a carrier and change possession.
I don't think I'd want to see 15%, though --- maybe 8-10, and let the players work it off, or have it wear off like in pve, so you'd have a chance to dig out a little.
Arathorn5000
snowball arena was awesome, they should leave it there

Mo/R9
Quote:
Originally Posted by eom
what does starting everybody w/500 hps have to do w/dp?
and how does dp prevent anyone from joining? |
schutz
Of course the teams are uneven, the same applies to CA. You know its gonna happen when its random so dont complain about it
generik
Quote:
Originally Posted by eom
yeah, well they can be super uneven when a couple of your team quit.
maybe anet should implement a feature to make people keep playing once they're in the arena. |
Numa Pompilius
IMO they should replace the Ascalon arena with Snowball arena, and/or put a snowball arena in pre-searing, as an easy introduction to PvP. And of course disable XP/faction, to avoid it becoming another newbie-ganking-ground.
Flesh of Satan
nerf the botz that just follow u and mimic, then yes it is a great feature
greenlantern
Snowball fight was fun... the first time. It got old fast. I'm glad that it is here only for a short time.
Sorry it just my opinion.
Sorry it just my opinion.
Mustache Mayhem
the snowball fight was great.. it's first arena where low level players could compete with high level players- eom probably did'nt even play the arena.. he does'nt get it
what made it fun is the mix in levels (I lagged out the next match- was d/l torrents.. I bet we coulda went on forever was a pretty good team)
my favorite part of wintersday.. the grenths were dropping gifts and killing everyone.. that was something to see lol
what made it fun is the mix in levels (I lagged out the next match- was d/l torrents.. I bet we coulda went on forever was a pretty good team)
my favorite part of wintersday.. the grenths were dropping gifts and killing everyone.. that was something to see lol
MadOnion
Yes great job ArenaNet on putting together the snowball fight! I think it's awesome that you went to the trouble of creating a whole new arena with new rules, skills, and animations simply for "Wintersday."
Guardian of the Light
How Anet put the Snowball fight together was good but the whole snowball fight was Action Jack's idea from these threads. So if you want to credit on such a good idea credit him. However Anet came up with the skills, change to armor adn health and stuff, and what the heck we do in the arena and they programed the dang thing so we really need to give them credit too.
awesome sauce
Question: Does everyone get the same skills in sb fight? Because both my chars got a bunch of crappy signets
LifeInfusion
I agree. Snowball arena was probably the most fun I have had in an online game for a while.
eom
Quote:
Originally Posted by awesome sauce
Question: Does everyone get the same skills in sb fight? Because both my chars got a bunch of crappy signets
|
I believe it works like this:
6 standard skills
1 class specific skill
1 specific skill depending on which side you're on
there's some wintersday update thread around here w/a pic of all the class skills.
toramiko
The snowball arena is definitely one of my favourite places to play. It offers a balanced PVP arena where the players don’t have to worry about the opposing team having better gear than them. New players can compete with out having to face off with a level 5 who happens to have Forge armor and captured elite skills.
So adding DP to this arena is not a good idea in my opinion. What good will that do to the game play? How will it improve?
The snowball arena is essentially a Capture the Flag game. The object is to flag. How teamwork is utilized here, is much different from the normal PVP arenas. The survival of the flagger is most important. And if that involves a teammate who kamikazes the enemies to allow the flagger some time to get away, why punish him/her with DP?
The players I dislike the most are ones who run off and attack the other team with no intent. How does that benefit the team if you’re out there by yourself throwing snowballs at the closest enemy? By adding DP the game, it would just encourage people to kill more than flag.
I would definitely like to see a permanent arena get added to Guild Wars with this type of game style. The snowball arena is the MOST balanced thing of the game I’ve seen yet!
So adding DP to this arena is not a good idea in my opinion. What good will that do to the game play? How will it improve?
The snowball arena is essentially a Capture the Flag game. The object is to flag. How teamwork is utilized here, is much different from the normal PVP arenas. The survival of the flagger is most important. And if that involves a teammate who kamikazes the enemies to allow the flagger some time to get away, why punish him/her with DP?
The players I dislike the most are ones who run off and attack the other team with no intent. How does that benefit the team if you’re out there by yourself throwing snowballs at the closest enemy? By adding DP the game, it would just encourage people to kill more than flag.
I would definitely like to see a permanent arena get added to Guild Wars with this type of game style. The snowball arena is the MOST balanced thing of the game I’ve seen yet!
eom
and in case you haven't tumbled to it yet, there's a reason it's called a snowball fight:
because you use snowballs
and it's a FIGHT!
because you use snowballs
and it's a FIGHT!
toramiko
The title becomes irrelevant given the objective of the game. You can fight all you want, but what’s the point if the other team is just going to get the presents? The fighting still occurs, just in a more defensive style.
Making it easier to kill the flagger with DP just to get the present is no different than just knocking him/her down with a hidden rock and stealing the present. Having your teammates support you by fighting them off as you make your get away. Is that not snowball fighting right there?
So some players die on purpose just to get respawned with full health. No one said you had to kill them. Why not take advantage of that and leave them alive with that amount of health? They will be forced to use a snowcone or just run around useless till they die.
If anything, rather than putting DP in this game. Put a longer delay before you respawn. Like 5-10 seconds. So if you die, it gives the other team a time advantage until you respawn.
Making it easier to kill the flagger with DP just to get the present is no different than just knocking him/her down with a hidden rock and stealing the present. Having your teammates support you by fighting them off as you make your get away. Is that not snowball fighting right there?
So some players die on purpose just to get respawned with full health. No one said you had to kill them. Why not take advantage of that and leave them alive with that amount of health? They will be forced to use a snowcone or just run around useless till they die.
If anything, rather than putting DP in this game. Put a longer delay before you respawn. Like 5-10 seconds. So if you die, it gives the other team a time advantage until you respawn.
eom
that might also be cool, but it might actually be too big an advantage which might start to snowball in one direction.
once you start playing 3 on 5 or 4 on 5 the game might be over.
some minor dp would have much less impact.
ps
"You can fight all you want, but what’s the point if the other team is just going to get the presents? "
which is what I already said.
if you want answers to your questions, you'll have to read my previous posts because I'm not retyping them.
once you start playing 3 on 5 or 4 on 5 the game might be over.
some minor dp would have much less impact.
ps
"You can fight all you want, but what’s the point if the other team is just going to get the presents? "
which is what I already said.
if you want answers to your questions, you'll have to read my previous posts because I'm not retyping them.
toramiko
I'm not asking my questions expecting an answer. I've read the thread and understand your view. I'm asking the questions to make my points. Which is basically, snowball arena is practically a flagging game. Killing should not emphasized and the game is fine the way it is.
Viruzzz
DP would simply not work with the enchantment that gives you 500 hp and 40 energy. it would just rease the DP
generik
I really hope they will keep the snowball fights after this update.
Perhaps they can change it so it charges an entrace fee for each fight, and if you win X times in a row you get to win a random prize
Perhaps they can change it so it charges an entrace fee for each fight, and if you win X times in a row you get to win a random prize
eom
that'd be cool --- but, I'm sure they'll discontinue it until next xmas.
anybody know if it's still up?
hey --- maybe if you're lucky they'll go w/my st patty's day idea.
thought of another skill:
"pope is the antichrist!" -- [stance] while in this stance you gain one strike of adrenaline for every party shout.
hey, limited time only is what makes the holidays so special, right?
anybody know if it's still up?
hey --- maybe if you're lucky they'll go w/my st patty's day idea.
thought of another skill:
"pope is the antichrist!" -- [stance] while in this stance you gain one strike of adrenaline for every party shout.
hey, limited time only is what makes the holidays so special, right?
generik
Well, they can certainly tweak it a little to make it dodge ball or something.
I think currently there is such a disparity between the PvE and PvP population is because the actual PvP arenas are too competitive. You go to the arenas, you must have a build, you must have rank, and fame.. it is very much like... work.
Totally put off if you ask me, as a casual player I really don't care about all these. Snowball arenas is a break from it, it is fun, it is funny, and it is relaxing.
Especially the last point, relaxing.
If you can win rewards from playing "dodgeball" or whatever, that'd be even better too!
I think currently there is such a disparity between the PvE and PvP population is because the actual PvP arenas are too competitive. You go to the arenas, you must have a build, you must have rank, and fame.. it is very much like... work.
Totally put off if you ask me, as a casual player I really don't care about all these. Snowball arenas is a break from it, it is fun, it is funny, and it is relaxing.
Especially the last point, relaxing.
If you can win rewards from playing "dodgeball" or whatever, that'd be even better too!
Guardian of the Light
Quote:
Originally Posted by eom
I believe it works like this:
6 standard skills 1 class specific skill 1 specific skill depending on which side you're on there's some wintersday update thread around here w/a pic of all the class skills. |
Me: Ummm we all have almost the same build
Guy: DANG why do I have to use skill to play this I want to depend on overpowered builds
Roza
This was a really fun winter's day addition to the game. And yes, a permanent mini-game a bit similar to this one would be a nice feature (and a better Iiea than the low level arena's, which aren't really serving a purpose besides letting some unpleasant people boost their ego's by getting Droknar's armour and max weapons and then spending hours humiliating new players).
Alex Weekes
Glad you all enjoyed the Snowball Fights. I spent some time participating myself over the holiday period
.
I'm especially glad that many players who would not normally participate in PvP found it enjoyable. I hope some will continue to PvP at least occasionally in other venues in Guild Wars once the Wintersday material is removed. And if not, I expect the future will see the return of something similar and just as fun in a future event.

I'm especially glad that many players who would not normally participate in PvP found it enjoyable. I hope some will continue to PvP at least occasionally in other venues in Guild Wars once the Wintersday material is removed. And if not, I expect the future will see the return of something similar and just as fun in a future event.

bobrath
The Snowball Fights showed me what I want in an intro to pvp experience. A place where the participants are all roughly equal with no chance of outright domination based on skills or equipment brought in. This is what Ascalon Arena should strive to duplicate. (but enough on harping for eliminating the drok armor and skills from low level arenas)
The severly limited skill bars meant that the team with the best teamwork won (most of the time). I had a couple runs with 9-10 consecutive losses as my teammates were interested in just trying to kill the other team. I had one run with a great group and we got 35 consecutive wins (and quit cause we were all tired). Plus everything in between. The winter gift rewards (for winning or losing) were secondary to the fun I had taking part in a true CTF - style game. It reminded me of my days pubbing on Tribes2. Damn fun stuff.
The severly limited skill bars meant that the team with the best teamwork won (most of the time). I had a couple runs with 9-10 consecutive losses as my teammates were interested in just trying to kill the other team. I had one run with a great group and we got 35 consecutive wins (and quit cause we were all tired). Plus everything in between. The winter gift rewards (for winning or losing) were secondary to the fun I had taking part in a true CTF - style game. It reminded me of my days pubbing on Tribes2. Damn fun stuff.
eom
update!
caught gaile in LA and she said that dp was most likely going to be in the next special arena event.
woohoo!
caught gaile in LA and she said that dp was most likely going to be in the next special arena event.
woohoo!
Guardian of the Light
/sigh
I'll miss the Snowball arena is gone
.
I'll miss the Snowball arena is gone

Red Sonya
I wish they would keep the snowball arena indefinitely. Don't care if I don't get any presents. I like it because "everyone is equal", there's no special weapons, no favorite FOTM builds, just pure skill and intelligence. Why, this could be even a new form of Guild Wars and Hall of Heroes play. I doubt it would/will happen, but, I'd give my support and vote for it.