Originally Posted by Spazzer
To sum up this update:
DO NOT AB UNLESS YOU HAVE MAP ADVANTAGE That's arenanet's words, not mine. |
Update Friday, June 22nd
LuckyGiant
Quote:
Miral
Quote:
Originally Posted by Pwny Ride
Now that AB is completely ruined...who wants to do some more rewarding Jade Arena runs?
|
Diablo???
The update is great, I'll definitely be ABing this coming weekend, hopefully get to go into JQ again.
Although I never had a problem with the auto-targeting feature, a toggle is nice.
Although I never had a problem with the auto-targeting feature, a toggle is nice.
LoyalSoldier
Quote:
Originally Posted by Zedd Kun
So the leechers are still there?
|
They need to make it so leachers get nothing! Not so the losing team doesn't get crap for playing 15 minutes.
Pwny Ride
Quote:
Originally Posted by Diabloâ„¢
The update is great, I'll definitely be ABing this coming weekend, hopefully get to go into JQ again.
Although I never had a problem with the auto-targeting feature, a toggle is nice. |
Kool Pajamas
The change was good for FA and JQ. I actually got into over 5 matches in JQ today! It was fun.
I dont like the change for AB. No one is going to play unless they got map advantage now. Especially if it gets to the furthest areas.
I dont like the change for AB. No one is going to play unless they got map advantage now. Especially if it gets to the furthest areas.
bilateralrope
Quote:
Originally Posted by LoyalSoldier
Yes they are and in fact this change doesn't help anyone. The leachers are still getting their faction (Any faction they don't have to work for keeps them there, but now the honest people don't receive half the faction they used to.
They need to make it so leachers get nothing! Not so the losing team doesn't get crap for playing 15 minutes. |
Juicey Shake
sick of these idiots bitching about wasted faction- you chose to go for profit and not increase your title, your own fault .. zzzz
Thnx for toggle on auto-target, it was almost as pointless as the default word filter
Thnx for toggle on auto-target, it was almost as pointless as the default word filter
arcanemacabre
Quote:
Originally Posted by Juicey Shake
sick of these idiots bitching about wasted faction- you chose to go for profit and not increase your title, your own fault .. zzzz
|
Jetdoc
Quote:
Originally Posted by countesscorpula
Does this mean that healer/prot monks can't get "kill" faction?
|
noocoo
Quote:
Originally Posted by countesscorpula
Does this mean that healer/prot monks can't get "kill" faction? Or does my monk get an alliance point for each kill caused by my team? As a healer monk, or a protection Rit (shelter/recouperation etc), or even a motivational paragon, I'm not directly responsible for killing any enemies, BUT I perform a very useful role in the team. Will I be getting short changed on faction for playing that role?
|
Synles Chyld
Quote:
Originally Posted by GloryFox
I play AB and Aspenwood for fun, profit is minimal, and turning in faction for town ownership is stupid, always was and always will be.
|
countesscorpula
* During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
Though it is nice to see that some people believe that being in the area will garner faction for support class characters, it would be far more reassuring if a rep from A-Net (Gaile or someone else from CR) would better explain what counts as "Kill earned faction". Failing that, have any defensive characters tested this out yet? For purposes of testing, it would have to be a purely defensive build - not even wanding.
Quote:
Originally Posted by Jetdoc
I believe that you get the faction as long as you are in the area of the kill. That's nice since the leechers are always at the starting gate, far away from the action.
|
Quote:
Originally Posted by noocoo
I believe you can earn the faction and point when your teammates kill enemies.
|
Scarlett Romanov
*sigh* I applaud them for trying to get folks more interested in FA and JQ. However, the place won't be fun or worth playing in until they take care of leechers (let me continue dreaming of a day in which they ban them...) and when they fix the glitches/problems. *sigh*
Shuuda
The changes are ok, I can still do AB for FUN, a concept lost by many whiners, faction farming should be kept in them silly quests.
keli
guildwiki: Charr Salvage Kit was added to Presearing in Prophecies. Charr Salvage Kit is a rare drop and has five uses.
:
:
Div
Yay, leechers have to leech more to get the same title now! While honest players get screwed over more because the leechers are making them lose
Leonof
At first I thought this update would actually work, but I just tried it out and it failed miserably. These used to be a lot of fun but now they force you to win and you feel like crap when you lose since you get so little for trying as hard. It didn't even solve the leecher problem, I played aspenwood and AB, and basically when there are leechers, more people leave because they already know their rewards will be crap even if they tried. I think they could have done better with the leeching problem and I honestly think this update just screwed the people who actually play the games.
Shimon
Been getting 4 leechers constantly in Fort Aspenwood... going back to farm those repeatable quests again.
Spazzer
In practice, this update has been just as frustrating as it sounds.
Nong Berry Pop
Quote:
Originally Posted by Leonof
At first I thought this update would actually work, but I just tried it out and it failed miserably. These used to be a lot of fun but now they force you to win and you feel like crap when you lose since you get so little for trying as hard. It didn't even solve the leecher problem, I played aspenwood and AB, and basically when there are leechers, more people leave because they already know their rewards will be crap even if they tried. I think they could have done better with the leeching problem and I honestly think this update just screwed the people who actually play the games.
|
This really did not help...if anything I see MORE leechers than before. Its absolutely rediculous. Change it back to the way it was for gods sake >.<
I used to love AB...now I don't even want to bother with it, way to go.
arcanemacabre
Quote:
Originally Posted by Corinthian
Why oh why oh why oh why
Do we give LOSERS faction gain (excluding if they actually kill someone) It's not like you get fame in HA for losing. |
Unless you are fine with leavers, but not leechers? They're both useless and 9 times out of 10 will cause a loss for the rest of the team. I honestly don't see a difference.
Egwene Tyr
Let me start out with:
I didn't read each and every post so therefor I am not sure if someone already posted something similar.
Here it goes:
To do away or somewhat stop the leechers, they should put a timer in ... I mean they have one for when you do nothing in game you get disconnected.
They should for AB put like a 2 minute window that, if you dont move, you go bye bye.
If you want to AB you should go AFK for anything.
That would be one way to stop people from leeching.
I didn't read each and every post so therefor I am not sure if someone already posted something similar.
Here it goes:
To do away or somewhat stop the leechers, they should put a timer in ... I mean they have one for when you do nothing in game you get disconnected.
They should for AB put like a 2 minute window that, if you dont move, you go bye bye.
If you want to AB you should go AFK for anything.
That would be one way to stop people from leeching.
Traveller
This is not going to help the situation on Ft Aspenwood one bit. As has been said, it does nothing but punish those who actually try to fight until the end even they would be outmatched by leechers and leavers, who leave in 2 minutes if they think they are gonna lose. Could we get a system that would actually reward active playing?
Did a few rounds and didn't notice much difference. Few people leeched, a lot of people left and in the end we had 3 people who tried hard to break the gates and in the end got their hard work rewarded with 160 faction. Yippi-ki-yae.
One solution could be that you'd get a personal faction reward instead of team reward, which would add up with the kills and damage you make. I admit I have no idea how it could work on healers, though.
Did a few rounds and didn't notice much difference. Few people leeched, a lot of people left and in the end we had 3 people who tried hard to break the gates and in the end got their hard work rewarded with 160 faction. Yippi-ki-yae.
One solution could be that you'd get a personal faction reward instead of team reward, which would add up with the kills and damage you make. I admit I have no idea how it could work on healers, though.
Corinthian
Well, I think it would be appropriate to make every player have something on stake. Like pay-to-play or a faction reduction if they leave. Anything but this.
And leaving is a lot better thing than leeching, it causes the winning side win faster if everyone on the opposing team leave.
And leaving is a lot better thing than leeching, it causes the winning side win faster if everyone on the opposing team leave.
arcanemacabre
Quote:
Originally Posted by Corinthian
And leaving is a lot better thing than leeching, it causes the winning side win faster if everyone on the opposing team leave.
|
What I'm talking about is the rage-quitter. The one who sees the score at 200 - 180 and yells "CAP you f---ing noobs!" over and over again then jets. Sometimes in AB, if that person was with guildies, that means his 3 other friends will jet, too. Especially if they all think "these noobs" will never get their act together and it's a waste of time. Lower or no rewards feeds this behavior and will turn AB and FA/JQ into just more RAs - and no thank you to that.
Woutsie
Yay Alliance Battles!
Diddy bow
Any changes to fa or jade quarrey are invalid untill they fix leeching...
Charr kit and the toggle for auto targeting are good XD
AB changes are nice, but i think we will see LOTS more leavers when one team gets the upper hand, i.e only play in your homeground.
Charr kit and the toggle for auto targeting are good XD
AB changes are nice, but i think we will see LOTS more leavers when one team gets the upper hand, i.e only play in your homeground.
Neo Nugget
I'm really excited about the charr expert salvage kits now! wonder why its not in the notes.
upier
i actually never cared about the auto-target - so thanks for the toggle!
still waiting for the end of the test week though so that we can revert taht dumb +25 armour cap.
also - do you think you could do anything about GUILDS whose members leech?
since there is a lovely guild whose members are ALWAYS leeching at Aspy. and this is no [BS]! (i am soo sneaky aren't i! ) Maybe we could make them lose all alliance faction (after you start dealing with reports though!)? i know it is harsh - but screw it.
that way ppl will THINK who they take into their guilds and think about earning faction instead of leeching it off poor souls!.
still waiting for the end of the test week though so that we can revert taht dumb +25 armour cap.
also - do you think you could do anything about GUILDS whose members leech?
since there is a lovely guild whose members are ALWAYS leeching at Aspy. and this is no [BS]! (i am soo sneaky aren't i! ) Maybe we could make them lose all alliance faction (after you start dealing with reports though!)? i know it is harsh - but screw it.
that way ppl will THINK who they take into their guilds and think about earning faction instead of leeching it off poor souls!.
Skycluster
Charr expert salvage kits?
Anyways I played Jade Quarrey once today...for the first time in foreva and I quite enjoyed it, Only one leecher on luxon side (my side) me thinks, and although I lost and only got...200faction? I still have alot of fun with my mesmer. And thats all that matters ^_-. (I might play again >.>)
Anyways I played Jade Quarrey once today...for the first time in foreva and I quite enjoyed it, Only one leecher on luxon side (my side) me thinks, and although I lost and only got...200faction? I still have alot of fun with my mesmer. And thats all that matters ^_-. (I might play again >.>)
Neo Nugget
Quote:
Originally Posted by Skycluster
Charr expert salvage kits?
|
rick1027
yay about the char expert kits that drop in pre something good for me to cheer
Shadows Soul Reaper
glory fox all i can say is if u are willing to hard over all the money you made out of the faction u made and i guess u made alot when jade or amber was over 1k and over but i guess u are not willing to do that no one made u FACTION FARM IT WAS UP TO YOU TO SWAP IT GET OVER IT
HawkofStorms
The problem is, a.net assumes that the side with leechers will lose (and therefore this would cause leechers to frequently lose and not earn as much faction, and therefore gradually discourage leeching). There are 2 flaws in their theory.
1) Leechers don't really care if it takes longer, since it still require no work on their part.
2) There are often leechers on both sides of a battle. If there are 2 leechers on the Luxon side and 2 on the Kurzick side, its a fair fight. However, 2 of the leechers are going to win. THAT is the major flaw. This does nothing to stop leechers since they can exist on both sides of a fight.
1) Leechers don't really care if it takes longer, since it still require no work on their part.
2) There are often leechers on both sides of a battle. If there are 2 leechers on the Luxon side and 2 on the Kurzick side, its a fair fight. However, 2 of the leechers are going to win. THAT is the major flaw. This does nothing to stop leechers since they can exist on both sides of a fight.
Mercury Angel
Initially, at least in the competitive missions, faction gain was tied almost completely to victory. The result of this was massive quitting when it looked like a team would lose, and a change to the system of better faction gains for the team as long as you stick it out, win or lose.
Considering that leechers show up even in the arena, where there's absolutely no guarantee of faction gain on losses, and a higher probability of loss per leecher due to the smaller team sizes, as long as any benefit exists that can be accrued, big or small, by leeching, I don't believe you can get rid of leechers.
Why? Because even the tiniest gains are infinitely larger than what they'd get by not playing.
Whether you don't want to play at all, or you want to do it to supplement your playing, any amount gives you both faction towards your title, skills, armour, etc, and towards PvP unlocks.
Aside from that, as was stated, leechers are on both sides, and they don't quit. Whichever side is going to win or lose, there are going to be leechers that win.
I don't believe this solution is going to adequately address the issue, and instead, will probably alienate more actual players than it ever deters from leeching.
Considering that leechers show up even in the arena, where there's absolutely no guarantee of faction gain on losses, and a higher probability of loss per leecher due to the smaller team sizes, as long as any benefit exists that can be accrued, big or small, by leeching, I don't believe you can get rid of leechers.
Why? Because even the tiniest gains are infinitely larger than what they'd get by not playing.
Whether you don't want to play at all, or you want to do it to supplement your playing, any amount gives you both faction towards your title, skills, armour, etc, and towards PvP unlocks.
Aside from that, as was stated, leechers are on both sides, and they don't quit. Whichever side is going to win or lose, there are going to be leechers that win.
I don't believe this solution is going to adequately address the issue, and instead, will probably alienate more actual players than it ever deters from leeching.
pork soldier
I thought this change would help with the leechers, after playing it since the update went live I've changed my mind. This update punishes people who are on the losing team, it doesn't change leech behavior at all.
Here's how I'd fix it:
1. Restore Faction gain as before the update
2. Anyone who was not outside the base for at least 50% of the match gains no faction at the end of the match.
3. Actually investigate people who have extremely large numbers of leeching reports filed against them with support
Leeches should be easy enough for you guys to spot, they aren't moving, aren't using skills, aren't talking, etc.. I understand that players may fall into this category at times, but honestly, if someone is exhibiting this sort of behavior over a very long period of time it's likely that they're leeching or botting.
Here's how I'd fix it:
1. Restore Faction gain as before the update
2. Anyone who was not outside the base for at least 50% of the match gains no faction at the end of the match.
3. Actually investigate people who have extremely large numbers of leeching reports filed against them with support
Leeches should be easy enough for you guys to spot, they aren't moving, aren't using skills, aren't talking, etc.. I understand that players may fall into this category at times, but honestly, if someone is exhibiting this sort of behavior over a very long period of time it's likely that they're leeching or botting.