Alliance Battles - It will all end in tears

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Now, I'm not saying that the new Alliance Battle change to faction rewards are bad. I'm just saying that, in my experience, the people playing them will.

Now that you can ONLY get a good amount of faction if you actually win, any team that looks as if it is going to lose near the beginning will have leavers. We have leavers today, of course. However, I believe that the amount of them will greatly increase. It will probably also lead to the wait for a good team in Etnaran Keys, Grentz Frontier and especially the deep areas to become extended tenfold. As it is less likely for the opposing team to win in these areas, I believe that all the active and experienced players - which this update claims to help - will boycot the opposing sides areas, and maybe even saltspray beach!

As I said, I'm not opposed to the changed. However, I am opposed to what I believe peoples reactions to it will be.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

What if there was a scale? Say the further into a territory the better/worse the rewards get depending on which side you're on. Yes, the enemy has an edge, so they're more likely to win, but if you manage to win, you get even more faction.

About the specific update of kills, I think the extra 4 Balt faction isn't enough. If they upped it to 2 alliance faction per kill that'd be better.

JeniM

Desert Nomad

Join Date: May 2007

W/E

100kills = a skill unlock
I'm happy with that

This has killed AB though
I was in Grenz before and took 40mins before i gave up tring to enter battle

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

Should be 2 or 3 alliance faction per kill instead of or as well as 10 Balth

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I think the awards should be increased for the loser, it just doesn't seem like it is necessary to continue with the game if you are going to get a meager reward for losing.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

The whole point of reducing loser rewards is to hinder leechers.

Xioden

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Sarevok Thordin
The whole point of reducing loser rewards is to hinder leechers.
Which, this does nothing to do, and if nothing else will INCREASE the number of people leeching.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

You can get 400 Kurzick faction/~3 minutes in other places, so these changes only reduce the number of people who will bother with FA and AB. They should be working to INCREASE faction gains across the board, not reduce them.

Leechers don't care if faction is reduced; they'll just leech more often to make up for it. >.>

Unconventional Man

Unconventional Man

Ascalonian Squire

Join Date: Apr 2007

Way of The Knifade

E/W

Agreed. I say just kick afkers if ya want to kill leechers. All I see that this will do is encourage a losing team to leech.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I think if you are deep in kurz territory and the luxons win then they should get bonus points (and vice versa) but the closer to the middle you get the less the bonus for either side (win or lose) This way the more you fight and win the close into better territory you get.

~the rat~