Lenghthen Savannah Heat's Recharge to 30s
Realm of Fiery Doom
I think all other Fire Magic AoE spells at target foe's location have a 30s recharge time.
[skill]Breath Of Fire[/skill][skill]Fire Storm[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill]
Except for Savannah Heat
[skill]Savannah Heat[/skill]
So I suggest that Savannah Heat gets an extra 5s recharge time to increase its synergy with the other Fire Magic AoE spells at target foe's location, but to offset this, increase the damage done at each attribute rank by 1 or 2, resulting in 15 or 30 more damage assuming the mob stays in the AoE for the full duration.
Any other thoughts and opinions on this?
[skill]Breath Of Fire[/skill][skill]Fire Storm[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill]
Except for Savannah Heat
[skill]Savannah Heat[/skill]
So I suggest that Savannah Heat gets an extra 5s recharge time to increase its synergy with the other Fire Magic AoE spells at target foe's location, but to offset this, increase the damage done at each attribute rank by 1 or 2, resulting in 15 or 30 more damage assuming the mob stays in the AoE for the full duration.
Any other thoughts and opinions on this?
Series
See the gold border around savannah heat? Not just there for decoration.
Puebert
/notsigned
Savannah heat is also elite, which none of the others are.
And if I remember right, it used to have a 20 second recharge.
I like it the way it is/was, no nerf plz.
Savannah heat is also elite, which none of the others are.
And if I remember right, it used to have a 20 second recharge.
I like it the way it is/was, no nerf plz.
Aera
It's not imba. You can walk out of it. Leave it the way it is...
HawkofStorms
/notsigned
SH is an elite.
Oddly enough... this guy wants it the skill nerfed for... synergy. You realize that you can't cast those 5 fire skills at once right? Cast one of the other ones first, followed immidately by SH. The casting time will cause them to both be recharged around the same time.
SH is an elite.
Oddly enough... this guy wants it the skill nerfed for... synergy. You realize that you can't cast those 5 fire skills at once right? Cast one of the other ones first, followed immidately by SH. The casting time will cause them to both be recharged around the same time.
MithranArkanere
Just in case you haven't figered it yet...
Savannah Heat is an ELITE spell.
It could have 15 or 20 recharge and will not be imbalanced, since is awesomelly easy getting out of AoEs unless they cripple you.
Savannah Heat is an ELITE spell.
It could have 15 or 20 recharge and will not be imbalanced, since is awesomelly easy getting out of AoEs unless they cripple you.
the Puppeteer
30 sec.? no way
Stormlord Alex
What? And push people ever more towards SF? No ty.
If anything... all the ticking AoEs in the ele lines need their recharges slashed to be more viable.
Except for Eruption... that spell is haXx.
If anything... all the ticking AoEs in the ele lines need their recharges slashed to be more viable.
Except for Eruption... that spell is haXx.
Obey The Cat
20 seconds would be great (with 10 energy)
Gregslot
I consider it good as it is... 5 seconds wont change everyones life... considering this is an ELITE skill.
We could compare it to Searing Heat and make it more porwerful, like reducing the recharge to 20 secs
We could compare it to Searing Heat and make it more porwerful, like reducing the recharge to 20 secs
arcanemacabre
Quote:
Originally Posted by Obey The Cat
20 seconds would be great (with 10 energy)
|
Realm of Fiery Doom
Quote:
Originally Posted by HawkofStorms
/notsigned
SH is an elite. Oddly enough... this guy wants it the skill nerfed for... synergy. You realize that you can't cast those 5 fire skills at once right? Cast one of the other ones first, followed immidately by SH. The casting time will cause them to both be recharged around the same time. |
Or, if you cast the other skill again and then SH the second time round, SH would always recharge 5s earlier than needed. I'd rather have the extra damage, because you won't be able to cast SH as soon at it's 25s recharge time is up if you want to cast it second, as you're still waiting for the other skill to recharge because you want to cast that one first.
Let's have a diagram.
SH=Savannah Heat
OS= Other Spell
**s = ** seconds waiting time
What I want = SH-OS-28s-SH-OS-28s-SH-OS-28s-SH-OS-28s-SH-OS
(Nice, concentrated firepower every 30s)
What it currently is = SH-OS-23s-SH-5s-OS-18s-SH-10s-OS-13s-SH-15s-OS
(Random spells being blasted off ineffectively by themselves. No synergy between them at all.)
Quote:
Originally Posted by HawkofStorms
/notsigned
SH is an elite. Oddly enough... this guy wants it the skill nerfed for... synergy. You realize that you can't cast those 5 fire skills at once right? Cast one of the other ones first, followed immidately by SH. The casting time will cause them to both be recharged around the same time. |
And as for the people saying that it's Elite as if that explains everything, that still doesn't mean it synergises with the other spells. If this is the only AoE at target foe's location you are using on your skillbar that's fine then, but it would be pretty stupid wasting your elite on a nuker spell if you're not even a nuker. In my humble opinion, even if it was used by itself 5s is too little to make a real difference, yet it's enough to disrupt what would otherwise be a nice clean nuking chain.
Quote:
See the gold border around savannah heat? Not just there for decoration. |
Quote:
Savannah heat is also elite, which none of the others are. |
Quote:
SH is an elite. |
Quote:
Just in case you haven't figered it yet... Savannah Heat is an ELITE spell. |
Also, MithranArkanere, SH, SH and TH all only last 5s and affect all nearby foes, which already is pretty good. Coupled with a Frozen Burst or even Ice Spikes if you get a good hit would easily keep them there for the whole duration of the SH/SH/TH.
[skill]Frozen Burst[/skill][skill]Ice Spikes[/skill]
Also, for everyone shouting that I'm trying to nerf it, I'm actually trying to buff it or keep the dps the same. In every 150 seconds, assuming you cast it whenever possible and assuming they only take the first damage packet, at 0 Fire Magic (for simplicity):
My way = 5 castings times x 6/7 damage = 30/35 damage every 150s.
Current way = 6 casting times x 5 damage = 30 damage every 150s.
If they take all packets:
My way = 5 castings times x (15 x 6/7 damage) = 450/525 damage every 150s.
Current way = 6 casting times x (15 x 5 damage) = 450 damage every 150s.
But, even if you keep it equal it's not a waste of time because you can rack up some pretty impressive skill chains, like SH+SF+TH. And the difference here is that, when you've waited 26s, they recharge exactly when you finish casting the spell before it, so it's synergised.
Nothing fiddly about it. It's simple but still deadly.
Artdeux
Here's the solution.
Wait an extra 5 seconds after it recharges.
Wait an extra 5 seconds after it recharges.
Realm of Fiery Doom
Quote:
Originally Posted by Artdeux
Here's the solution.
Wait an extra 5 seconds after it recharges. |
Div
Quote:
Originally Posted by MithranArkanere
Just in case you haven't figered it yet...
Savannah Heat is an ELITE spell. It could have 15 or 20 recharge and will not be imbalanced, since is awesomelly easy getting out of AoEs unless they cripple you. |
But I agree that it should just stay as 25 recharge...making it 30 just to line up with other skills is pretty stupid. Having it at 25 just means for every 5 times you cast Searing Heat, you can cast Savannah Heat 6 times.
glountz
Ask for the other way around. Ask Teinai heat (any spell in this kind) to recharge in 15, 20 or 25, even at the cost of an increased casting cost/speed.
DoTAoE are too easily avoidable anyway.
Anyway realm, the way you replied to all the comments people made to your proposal was trollish.
DoTAoE are too easily avoidable anyway.
Anyway realm, the way you replied to all the comments people made to your proposal was trollish.
Eskape Artist
Quote:
Originally Posted by Realm of Fiery Doom
But then the extra 5 seconds wouldn't be useful, and so I'd rather just have the extra damage.
|
I always thought SH's recharge should be lower.
ShadowsRequiem
ahhh awesome stupid pointless threads.... gotta love them.
If you want to cast them all at the same time, why not wait? and save these stupid threads.
I like the I WANT IT LIKE THIS ME ME ME ME ME ME ME point of view its really working for you.
If you want to cast them all at the same time, why not wait? and save these stupid threads.
I like the I WANT IT LIKE THIS ME ME ME ME ME ME ME point of view its really working for you.
Thomas.knbk
Quote:
Originally Posted by Realm of Fiery Doom
Let's have a diagram.
SH=Savannah Heat OS= Other Spell **s = ** seconds waiting time What I want = SH-OS-28s-SH-OS-28s-SH-OS-28s-SH-OS-28s-SH-OS (Nice, concentrated firepower every 30s) What it currently is = SH-OS-23s-SH-5s-OS-18s-SH-10s-OS-13s-SH-15s-OS (Random spells being blasted off ineffectively by themselves. No synergy between them at all.) |
Quote:
Originally Posted by Realm of Fiery Doom
But then the extra 5 seconds wouldn't be useful, and so I'd rather just have the extra damage.
|
Long recharge skills are not the best concept there is anyway. It's better to have skills on a low recharge with some other means to prevent people from spamming them, like exhaustion or a high coast, as long as balance allows it. I think SH was a better skill when it had a 5 second recharge and a higher coast. God knows why no one used it back then.
Realm of Fiery Doom
Ok, I get all these people saying that I should just wait after the recharge. I'm just saying, if I'm not going to use the recharge, why can't I just get the extra damage? If it was +1 damage, then the dps would be the same, and I save 2 seconds casting time and 5 energy every 2 and a half minutes. Is this going to affect anything massively?
Also, I'm not saying the extra recharge will make it useful, I'm saying that the extra damage will keep the dps the same whilst making the recharge time synchronise with the others, which makes it useful. So, for example, I can cast SavannahH and BoF every 30s at around the same time for as long as I want, without having to either cast SH earlier, then wait 3s, then cast BoF, then have a 8s lag between the two spells the nice time, then 13s, and so on, or casting it every 30s, wasting the extra recharge time which could have been converted into more damage.
But holymasamune, everytime you cast SH 6 times, I can get the same damage with only 5 castings. Or do you like casting it for fun?
Glountz, your idea is good as well - changing the recharge time of all DoTAoE at target foe's location to 25s would work as well, although I don't really want to affect so many spells in one go. And sorry if you think I'm trollish - it's just my style, I guess
Eskape Artist, yes, I want to up the damage as well to balance the skill out. I'm actually buffing this skill ever so slightly, saving you 2s of casting time and 5 energy every 2 and a half minutes.
ShadowsRequiem, thank you for showing how much you care about other people by taking the "IT'S NOT ABOUT ME SO I DON'T CARE" approach. It's working reeaaally well with me. Not. But then I suppose you don't care about me anyway, only about things that affect YOU.
Thomas.knbk, yes I know I don't have to cast on recharge but them I'm just wasting the earlier recharge time, which might have well been turned into more damage. It's not the extra recharge time that's useful, it's the fact that it synchronises the recharge times and allows one to cast those spells in a spike without having to waste any of the recharge time that's useful. The dps is still the same; it's the synchronisation that matters. Thanks for saying that my bar is bad if it's packed with DoTAoE spells, but that's your opinion and not mine. Also, in MY opinion which you don't really have to bother reading anyway, I prefer skills with a moderately long recharge time; they're usually fairly powerful and can be used when you encounter enemies, and you can pick up drops and walk to the next group of enemies during the recharge time, so you get lots of damage when you need it, and none at all when you don't need it.
Also, I'm not saying the extra recharge will make it useful, I'm saying that the extra damage will keep the dps the same whilst making the recharge time synchronise with the others, which makes it useful. So, for example, I can cast SavannahH and BoF every 30s at around the same time for as long as I want, without having to either cast SH earlier, then wait 3s, then cast BoF, then have a 8s lag between the two spells the nice time, then 13s, and so on, or casting it every 30s, wasting the extra recharge time which could have been converted into more damage.
But holymasamune, everytime you cast SH 6 times, I can get the same damage with only 5 castings. Or do you like casting it for fun?
Glountz, your idea is good as well - changing the recharge time of all DoTAoE at target foe's location to 25s would work as well, although I don't really want to affect so many spells in one go. And sorry if you think I'm trollish - it's just my style, I guess
Eskape Artist, yes, I want to up the damage as well to balance the skill out. I'm actually buffing this skill ever so slightly, saving you 2s of casting time and 5 energy every 2 and a half minutes.
ShadowsRequiem, thank you for showing how much you care about other people by taking the "IT'S NOT ABOUT ME SO I DON'T CARE" approach. It's working reeaaally well with me. Not. But then I suppose you don't care about me anyway, only about things that affect YOU.
Thomas.knbk, yes I know I don't have to cast on recharge but them I'm just wasting the earlier recharge time, which might have well been turned into more damage. It's not the extra recharge time that's useful, it's the fact that it synchronises the recharge times and allows one to cast those spells in a spike without having to waste any of the recharge time that's useful. The dps is still the same; it's the synchronisation that matters. Thanks for saying that my bar is bad if it's packed with DoTAoE spells, but that's your opinion and not mine. Also, in MY opinion which you don't really have to bother reading anyway, I prefer skills with a moderately long recharge time; they're usually fairly powerful and can be used when you encounter enemies, and you can pick up drops and walk to the next group of enemies during the recharge time, so you get lots of damage when you need it, and none at all when you don't need it.
tenshi_strife
ok realm....... i get your point...... it works great fro that build if its at 30s and has more damage but did you stop to think about one lil problem, what about other builds....... i have a build that uses sh that i NEED the extra 5 seconds....... so no do not change it to 30 seconds please
Realm of Fiery Doom
Ok, problem now. Gotta choose between making GW simple and keeping the recharge times of ALL DoTAoE spells at 30s, or keeping it at 25 for the sake of this particular build that Tenshi has.
Gimme Money Plzkthx
Or you could just leave one of the few near-perfectly balanced skills in guildwars as it is... how about that?
Realm of Fiery Doom
Well...what's wrong with my idea? Can you think of any potential advantages / disadvantages that could radically make the skill unbalanced?
Does anybody have something useful to say other than "I don't care, leave it alone, I can't be bothered, it's got nothing to do with me" etc.?
Does anybody have something useful to say other than "I don't care, leave it alone, I can't be bothered, it's got nothing to do with me" etc.?
My Green Storage
You're nerfing it for PVP, aren't you?
I use SH, I always use SH (Unless SF is needed. ie: Urgoz) - in PVE
Meteor Shower, Rodgorts, SH, Liquid Flame and/or Fireball on a mob.
But, I will ask again, you want it nerfed because of PVP.
You can't move out of it?
If you see the casting, don't stand in one spot and let it finish ... move WHILE it's casting?
"But teh Frozen Burst and teh Ice Spikes!!!1"
Well ... if it's you and just you, then tough cookies ... if it's you AND your team, then all of you need to go un-hero like, and don't bunch together??
Might work.
"Mob As One"
MoA -- The PVP-only skill .. lol
I use SH, I always use SH (Unless SF is needed. ie: Urgoz) - in PVE
Meteor Shower, Rodgorts, SH, Liquid Flame and/or Fireball on a mob.
But, I will ask again, you want it nerfed because of PVP.
You can't move out of it?
If you see the casting, don't stand in one spot and let it finish ... move WHILE it's casting?
"But teh Frozen Burst and teh Ice Spikes!!!1"
Well ... if it's you and just you, then tough cookies ... if it's you AND your team, then all of you need to go un-hero like, and don't bunch together??
Might work.
"Mob As One"
MoA -- The PVP-only skill .. lol
Thomas.knbk
Quote:
Originally Posted by Realm of Fiery Doom
Ok, problem now. Gotta choose between making GW simple and keeping the recharge times of ALL DoTAoE spells at 30s, or keeping it at 25 for the sake of this particular build that Tenshi has.
|
I don't know what's wrong with you. You've got a build, and tbh it's really, really bad, in which SH would be better if it did more damage and had a 30 second recharge. Guess what: nobody cares. Expose Defenses would have a better synergy with Shadow Prison if the recharge was lengthened to 20 seconds, and the duration lengthened as well, but on a 10 or 15 second recharge, you can actually use it in between spikes. Nobody cares about your concentrated firepower every 30 seconds, because if a good player, or anyone with half a brain, is caught in a stack of multiple DoTAoE's he'll move out of it. DoTAoE's are more effective anyway if you can spread them around to multiple locations. I'm sure in PvE you'll pwn monsters harder with your concentrated firepower, but we're not balancing skills around PvE.
So far you've dismissed any argument in this thread by saying it's stupid (1: it's elite, it deserves a shorter recharge, 2: it's fine as it is, 3: this change would actually make it worse for a lot of builds other than yours). If you want to continue this discussion in a serious manner, I'd like to hear some counters to those arguments other than ridiculing them, because pretending someone said "ZOMFG ELITE!!1!1" (post #12) doesn't do anything for your point. SH being elite is a totally valid argument why it should have a shorter recharge, concentrated firepower is not, because that's not a good way to use DoTAoE's anyway.
Darkobra
I can just imagine his shock when he gets a half recharge on his spells. You say you can do more damage in 5 spells with the 5 second recharge than you can do in 6? I wonder what that says about your current build then. "I won't change my build! I'll just petition to ANet to change it to suit me!"
Gotta choose between keeping GW balanced or catering to this one person's build...
Gotta choose between keeping GW balanced or catering to this one person's build...
Realm of Fiery Doom
I thought DoTAoE's were made to deal a lot of damage. Or are they a simply fanciful way to scatter mobs?
1. Ok, it's Elite. If you ask me, it either has to have lots of damage or a fast recharge to make it extremely useful; something in the middle would not be better than a skill that concentrates on damage or recharge, and the thing it's not good at (recharge or damage) would be offset by the other skills in your bar.
2. "It's fine as it is" is an opinion expressed by a lot of people who fear change. I don't disagree with that, and in real life I probably fear change well, but Guild Wars is ever changing and needs to change for it to stay fresh and alive. Otherwise, it would turn into a stagnant game with people using select builds only.
3. I'm not aware of any builds, and I personally don't have a build in mind, but I thought that it would actually help people to make builds. Off the top of my head, I came up with Glyph of Elemental Power + Savannah Heat + Breath of Fire, and Glyph of Elemental Power + Glyph of Lesser Energy + Searing Heat + Teinai's Heat. I'm not an expert at making builds, and those skill combinations are probably very basic, but each combo can still do upwards of 300 damage at 12 Fire Magic. And if it's combined with a Frozen Burst or Ice Spikes in PvP, that particular person or even those people if you're lucky , they won't get out of the nearby range in 5 seconds. If you had a teammate using Mind Freeze and/or Mind Shock, I see a potentially easy kill coming every 15s with these skills alone. It's not even particularly taxing on your energy either, so you can start using your other skills to kill other people straight away. I don't PvP or even pretend that I know anything about PvP, so correct me if I'm wrong.
However, you still haven't answered my question. Do you have any problems with my proposal other than it's fine as it is? Things can be fine, but they can still be improved. Doubtless your old phone/TV/computer/anything worked, so was there a need to buy a new one?
Also, let me ask a new question. If when it was created, Savannah Heat had a recharge time of 30s and had the extra damage, and then I came along and requested for the recharge time to be shortened because it's elite and the damage reduced, would you have agreed instantly?
If you would have agreed instantly, then why is the shortened recharge/reduced damage version more appropriate for Guild Wars than the increased recharge/increased damage version?
If not, then you are you rejecting my proposal on the basis that it's fine already. I can sympathise with that, but can you give my version a go if you don't have anything against my proposal other than it changes something that works already?
1. Ok, it's Elite. If you ask me, it either has to have lots of damage or a fast recharge to make it extremely useful; something in the middle would not be better than a skill that concentrates on damage or recharge, and the thing it's not good at (recharge or damage) would be offset by the other skills in your bar.
2. "It's fine as it is" is an opinion expressed by a lot of people who fear change. I don't disagree with that, and in real life I probably fear change well, but Guild Wars is ever changing and needs to change for it to stay fresh and alive. Otherwise, it would turn into a stagnant game with people using select builds only.
3. I'm not aware of any builds, and I personally don't have a build in mind, but I thought that it would actually help people to make builds. Off the top of my head, I came up with Glyph of Elemental Power + Savannah Heat + Breath of Fire, and Glyph of Elemental Power + Glyph of Lesser Energy + Searing Heat + Teinai's Heat. I'm not an expert at making builds, and those skill combinations are probably very basic, but each combo can still do upwards of 300 damage at 12 Fire Magic. And if it's combined with a Frozen Burst or Ice Spikes in PvP, that particular person or even those people if you're lucky , they won't get out of the nearby range in 5 seconds. If you had a teammate using Mind Freeze and/or Mind Shock, I see a potentially easy kill coming every 15s with these skills alone. It's not even particularly taxing on your energy either, so you can start using your other skills to kill other people straight away. I don't PvP or even pretend that I know anything about PvP, so correct me if I'm wrong.
However, you still haven't answered my question. Do you have any problems with my proposal other than it's fine as it is? Things can be fine, but they can still be improved. Doubtless your old phone/TV/computer/anything worked, so was there a need to buy a new one?
Also, let me ask a new question. If when it was created, Savannah Heat had a recharge time of 30s and had the extra damage, and then I came along and requested for the recharge time to be shortened because it's elite and the damage reduced, would you have agreed instantly?
If you would have agreed instantly, then why is the shortened recharge/reduced damage version more appropriate for Guild Wars than the increased recharge/increased damage version?
If not, then you are you rejecting my proposal on the basis that it's fine already. I can sympathise with that, but can you give my version a go if you don't have anything against my proposal other than it changes something that works already?
Kale Ironfist
Having increased damage and recharge would have made the spell more deadly, as a utility snare would increase damage by quite a bit.
Not with those skills alone (Spirit Bond would break it, and it's pretty much on at least one monks bar in every high PvP). Combined with dedicated offense? Pretty good chances.
One glyph active at a time only.
Quote:
If you had a teammate using Mind Freeze and/or Mind Shock, I see a potentially easy kill coming every 15s with these skills alone. |
Quote:
Glyph of Elemental Power + Glyph of Lesser Energy + Searing Heat + Teinai's Heat |
Rurik Jangeer
Nice clean skill chain? Synergy? It is an elite skill for a reason. Elite skills have advantages over non-elites, and the recharge is one of SH's. Your argument is baseless. Making an elite skill more akin to regulars diminishes the individuality of the spell.
Arduin
Quote:
Originally Posted by Realm of Fiery Doom
Ok, problem now. Gotta choose between making GW simple and keeping the recharge times of ALL DoTAoE spells at 30s, or keeping it at 25 for the sake of this particular build that Tenshi has.
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I really don't get it, just throw a Fireball or something while you are waiting for the extra 5 secs to elapse. You are asking to change a skill because you, and only you, are annoyed by the recharge time. What about all those other players who are thinking the 25 secs recharge time is perfectly fine? ANet is already nerfing/buffing skills way too much in my opinion, why ask for another change?
Moa Bird Cultist
I personally couldn't care less what they do to SH, because I'm not overly fond of dotAoE skills. Actually, the 5 seconds less recharge makes it even better for combining with other aoe attacks, because it gives you a bit of flexibility over exactly when to cast it. But it's rare for there to be a need to recast all your aoes every 30 seconds anyway.
I wont pretend that I understand your reasoning. As I said already, the 25 seconds is to make it more flexible than all the non elites. Take that away and the skill becomes 'force on 30s' like you've suggested, but thats actually worse than being able to precast it early if one of your other, (and honestly, any more than two aoes at the same time is just damned inefficient,) aoe skills recharges.
I wont pretend that I understand your reasoning. As I said already, the 25 seconds is to make it more flexible than all the non elites. Take that away and the skill becomes 'force on 30s' like you've suggested, but thats actually worse than being able to precast it early if one of your other, (and honestly, any more than two aoes at the same time is just damned inefficient,) aoe skills recharges.
Realm of Fiery Doom
Quote:
Originally Posted by Kale Ironfist
Having increased damage and recharge would have made the spell more deadly, as a utility snare would increase damage by quite a bit.
Not with those skills alone (Spirit Bond would break it, and it's pretty much on at least one monks bar in every high PvP). Combined with dedicated offense? Pretty good chances. One glyph active at a time only. |
And I overlooked the Glyph thing as well.
Well, since everyone thinks that Elites have to have a better damage output AND recharge than other skills, I declare this thread closed.
around
Quote:
You're nerfing it for PVP, aren't you? |
mr_groovy
The faster SH recharges the better. I would even go for E10 R20 or E15 R15
I'm using archane echo so spamming SH is great, and even better in HM.
/not signed at all
I'm using archane echo so spamming SH is great, and even better in HM.
/not signed at all
Realm of Fiery Doom
Again, I declare this thread closed.