[Raise the drop rate / make drops better] for a party of 8

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Sujoy
Sujoy
Lion's Arch Merchant
#1
Disclaimer : This isn't a incentive to better the task of farming, as I find farming a casual way to make money but not the most effective. Also this post is mainly to see what the community thinks, do they agree or do not agree... etc

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Ok, I play Guild Wars when I have the time. Most of the time, I do AB or Elite Zaishen to get me warmed up. When I become bored I turn to PvE and work my way up the nightfall storyline with my monk.

During my adventures through the land of Vabbi, I have fought many dark creatures and have been rewarded graciously by the people who gave me the contracts to kill. While going through the corpse of my victims, me and my 7 companions (the Mighty Koss of the Sunspear, the Malicious Olias of the White Mantle, the Hot Zhed Shadowhoof of the Centaurs, the Almighty Devona of Ascalon, the Wise Aidan of Kryta, the Shortempered Cynn of the Shiverpeaks and the Intelligent Mhenlo of Shing Jea) were suprised of seeing the petty items that were carrying such dangerous foes as the Roaring Ethers! For Balthazars sake, how are we to feed our families? We work hard, in horrible conditions, fighting our way through an unforgivable desert where there are no oasis in sight. We rely on our preys to feed us humbly, but that is not the case... oh thy god please giveth thou the loot we merit from above!

/end-RP

So yes... I'm a casual player, and I also dream of affording a nice 15k set for my monk. Playing my way through the game is rewarding enough to achieve such a feist, but I also want to keep some money on the side to be able to purchase some deadly weapons for my heroes or to be able to afford some ale for the cold winter nights. (darn RP is too fun) I demand that the loot from monsters should be more valuable, even to sell to a merchant. Or else, what is the use of having junk, unless you have a large quantity of junk from which you can either salvage materials or sell for a petty sum. There is a sense of accomplishment gained when you get a rare drop, that feeling won't have a meaning if we get golds and green every minute, that is not what I'm asking. I would rather get some valuable drops that sold to a merchant would provide me with some money and motivation to go on travelling through the desert and into the torment. Getting some nice items is a nice feeling, which makes the experience of playing the game even better. There is no love lost when rewarding a party of 8 humans or AI, they deserve every cent. I'm tired of getting white drops after making my way through an area and selling the drops and making 200g... that is not very encouraging

So can anyone relate?
Misty Cross
Misty Cross
Ascalonian Squire
#2
I can relate. I am so happy when I get a gold. I am not one to farm, I never have been. I play for hours everyday and hardly end up with any gold at the end of the day. For the time I spend playing I should be able to afford a pretty new set of armor or at least be able to buy that nice green scythe I have been eying on auctions.

I honestly feel that when I first starting playing GW it was easier to make money. Now I have a hard time keeping my gold above 10k:-( I don't want it to be too easy, but I also don't want to feel that I have to spend my time farming instead of actually playing.
v
vergerefosh
Wilds Pathfinder
#3
Would be nice to increase values of whites, even if only by 5-20G, as that can then stack up if you get lots.

Also, another alternative is not to have heroes take a percentage of the money and items, as, with henchies you could use the explanation that they've got to look after their weapons if you're into RP or whatever, but heroes and equipped etc by the character, yet they lose items and money to heroes still. Just don't let heroes get any drops anymore may help
ca_aok
ca_aok
Krytan Explorer
#4
I miss the days where you could make 20-60K an hour easily just of merching crap and the occasional decent drop. Sure rare items were more expensive, but things that actually mattered to the casual gamer: skills, armor, and keys were much easier to obtain.
L
Loviatar
Underworld Spelunker
#5
Quote:
Quote:
Originally Posted by ca_aok
I miss the days where you could make 20-60K an hour easily just of merching crap and the occasional decent drop. Sure rare items were more expensive, but things that actually mattered to the casual gamer: skills, armor, and keys were much easier to obtain.
and that is exactly why they did it.

should have done it when the first solo farmer crawled out from

if you have a full party loot scaling is not there so nothing has changed for you.
thumper
thumper
Ascalonian Squire
#6
Quote:
and that is exactly why they did it.

should have done it when the first solo farmer crawled out from

if you have a full party loot scaling is not there so nothing has changed for you.
...crawled out from...where exactly?

This looked like it was going to be yet another boring solo-farmer envy post but one can't be absolutely certain at this point. This post was cleverly crafted in such a way as to leave one guessing, dare I say, waiting for more? Sly, very sly...

I for one fervently hope that you will round out that statement, sort of polish it up a bit so that I and possibly others might benefit from what I just know will be some sweet enlightenment.

So many players from all levels of the game saying that they are indeed feeling some sort of loot-scale anti-farm, psuedo anti-bot pain, and you, well you say otherwise.

Nothing has changed indeed...
KANE OG
KANE OG
Banned
#7
Heh heh, I too am looking forward to Loviatar's explanation of his post. Please, enlighten us all with your wisdom (or lack there of). Your attitude towards farming is as pathetic as it is ignorant. You obviously don't have a clue to what this thread is about. It's not about farming, it's about the lack of worthwhile drops in a full party just as the OP stated.

Yet you choose to start flaming farmers. ENLIGHT US! State your case, or stay the hell out of the conversation. Or, better yet..... EN FREAKIN LIGHTERN US! WTF is your problem?
To the OP, you are correct. Loot scaling is the new anti farm code. Get used to it (I'm sorry to say). It will never change.

And since anet is building gw2 off of the same engine, it will be just as bad there. I feel very sorry for the new and casual players. Trust me, this used to be a very fun game where a casual player could actually work for their armor/weaps and actually feel a sense of accomplishment for it.

Good luck to you tho.

KANE
Burning Blade
Burning Blade
Frost Gate Guardian
#8
Quote:
Originally Posted by Loviatar
and that is exactly why they did it.

should have done it when the first solo farmer crawled out from

if you have a full party loot scaling is not there so nothing has changed for you.
I dont see how going in full party will benefit more as you still have 1/8 chance of getting white items. whole party get more than if you solo but you byself still only receives 1/8 drop as if you are soloing.
L
Loviatar
Underworld Spelunker
#9
Quote:
Quote:
Originally Posted by Burning Blade
I dont see how going in full party will benefit more as you still have 1/8 chance of getting white items. whole party get more than if you solo but you byself still only receives 1/8 drop as if you are soloing.
i said it would not HURT him as he has ben going out with a full party both before and after.

he should get exactly what he got before with random drops and no loot scaling penalty.

NOTE THIS AS WELL

it has oficially stated that the scaling is not a straight 1/1

a solo run will only get the loot of 2/3 instead of the full 8

THOSE FIGURES WERE OUT LONG AGO

less ...........yes..........but not 1/8 as everybody is yelling
manitoba1073
manitoba1073
Desert Nomad
#10
actually as a solo farmer you will get approximately 24%-28% of the drops. Which is still a load of Horse Dung. Loot scaling wasnt put in to hurt farmers it was put in to stop casual players from getting lots of gold to drive prices up. And when Anerf realized Loot Scaling was driving prices through the roof the implemented the exemptions list.
arcanemacabre
arcanemacabre
Grotto Attendant
#11
I say, double the current amount of drops for a full party while in a full party; half the current amount of drops for a full party while soloing - scale from there depending on the number in the party. At 4 players, you'd get what 8 players are currently getting. I think that would make everyone happy, personally.
Sujoy
Sujoy
Lion's Arch Merchant
#12
Yes, it is true that theorytically loot-scaling hasn't hurt the casual 8 party player, yet the other point I wanted to discuss was the quality of the items...
They are almost invaluable, unwanted, useless at a certain point. I guess what I'm saying is that they can use a bit of spit-shine and spazz. It'll make us (people that hardly spend 1-2hour straight on guild wars) appreciate the time spent, enrich the experience what not.
Div
Div
I like yumy food!
#13
Only problem is, 15k armor is supposed to be "elite" armor, which means that it's not just spoon-fed to you. By reducing drops, it also drops the cost of all green/gold weapons, so weapon purchases aren't much of a problem. It just makes these elite armors a bit harder to get. And their drop rate nerf has nothing to do with 8-member parties.
Bryant Again
Bryant Again
Hall Hero
#14
Can't have your cake and eat it too, bro.
Son Of The Axe
Son Of The Axe
Frost Gate Guardian
#15
first off i would like tp say i feel for the casual gamer......its stupid that a game can only really be enjoyed by ppl who play an average of 2-3 hours a day with maybe an hour or two of hard farming....it sucks...also 15k armor isn't the elite armor......FoW takes that cake. But uuhh not to dash your dreams bro 15k looks pretty cool too.
Bryant Again
Bryant Again
Hall Hero
#16
Quote:
Originally Posted by Son Of The Axe
its stupid that a game can only really be enjoyed by ppl who play an average of 2-3 hours a day with maybe an hour or two of hard farming....
No, it can still be enjoyable regardless of what skin your armor is - unless it isn't enjoyable without high-end armor, in which case, look into that.
arcanemacabre
arcanemacabre
Grotto Attendant
#17
Skills...cost...money.
Bryant Again
Bryant Again
Hall Hero
#18
Quote:
Originally Posted by arcanemacabre
Skills...cost...money.
...Okay, and??
arcanemacabre
arcanemacabre
Grotto Attendant
#19
Quote:
Originally Posted by Bryant Again
...Okay, and??
What's wrong, is it hard to understand?


People have a hard time having fun in a game based mostly on skills (rather than equipment), if they can't afford the skills. Thus, not enough money = not enough enjoyment. Doesn't have to have anything to do with the gear.
lyra_song
lyra_song
Hell's Protector
#20
Skills can be acquired without money.

Unlock with balthazar faction + tome = No gold cost.

Given you have enough balth faction and lucky enough to get tomes.

Maybe instead of complaing for better drops, we should complain for easier acquisition of skills through playing the game instead of farming.

like i keep wanting quest rewards to give you skill tokens to trade in for skills.....