O
How long does it usually take for A.Net to fix confirmed bugs? I mean, they programmed the game... They have the "blueprints", they know it inside out, so why isn't fixing bugs a simple matter of shutting down the server for a bit, going in, fixing the problem, and bringing things back online? Are they waiting for a bunch of them to pile up so they can knock a bunch out all at once? I was under the impression that A.Net was able to constantly patch GW as needed, on the fly (just requires a log-out/log-in by the player). What takes them so long? What is involved in the process of amending a bug? I might have a better appreciation for their job if they'd tell me exactly what it is they're doing that makes it so complex, and thus time-consuming. I don't understand. Help me understand, A.Net.

