The first little bug I see is the AI bug, yes yes, I know AI is a complex beast. However, some AI is and should be fairly simple to contain. Case in point. Spirits.
Factions has been out since April of 2006, yet I see a major game flaw with the AI for this.
When I use my Rituatlist or any character class with spirits and set them out, something odd happens. Occasionally the spirits will just sit there taking damage until they are dead, as if they are targeting something outside of radar entirely. Also if I step to the left or right after binding a spirit to bind another the newly created one will not attack and often the other spirits already out stop attacking all together. Often even if I attack myself!
Then on top of this, any heroes and henchmen that are with me when I step left or right, will stop any actions/spells/combat that they are doing and move to stand next to me before going back to combat.
Very pathetic! However, A-nets general directions are instead to nerf players. The last few actual changes to the game are not corrections to this type of AI issues, (some of which have been in the forums for a while), but instead to lower the duration or effectiveness of skills. This I find rather insulting, (and explains in part why I won’t buy anything from A-net in the future).
Yes I’ve seen some changes for the better to a certain extent, such as the armor/insignia changes, however on a closer look, those changes actually make it easier for A-net, less code to keep track of or adjust, I believe the benefits to the players, to be more of a side effect.
And I know I will get flamed for this, but my point is a simple one. GW has been out for a while in game terms, years for a game make it an antique, and yet the products main points/problems for players don’t get fixed.
For instances, a simple fix to cause your heroes/henches to would be a single button on the radar that says retreat.
But still more on my view of A-Net/GW. The simple fact that we as a community of players must support websites such as this to deal with bug issues, complaints and general problems indicates to me even more that A-net has less interest in supporting the players then themselves. I know servers are not cheap, and I know there is time involved in maintaining such things. But that’s part of customer service, and what I see isn’t customer service.
Another thing that irks me, to the point of I find insulting is the Survivor title, if you actually make it to level 20 without dying, why only the first level of the title and not the top ??? The millions of xp required to make it to the top level of survivor is rather insulting, that means that character isn’t really playing the game, or moving through the world, that character is baby sat, paying for leveling, and many other things that A-net seems to be against. Yet its still there. Even worse is the fact if you dye because of game bugs or glitch’s what customer support is so sorry take a hike, we can’t or won’t do anything for you. Now I understand as a player if I do something that gets me killed, well fine, kiss the title goodbye, but if there game mess’s up, they should take care of it on there end instead. Doesn’t happen. Yet if I buy a computer and it has a glitch, back it goes for repair or replacement, technically there is no EULA that any player can agree to that will negate a federal law, and that’s what they are pretending here. This has been like this for a while, rather then removing that title or basing it on reaching level 20 without dying, and a set range of deaths before level 20, such as the bottom ranking being based on 3 deaths, the second rank at 1 death, and the top rank being at 0 deaths. We see an impossible to reach xp level and play the game at the same time. Odd from what Gayle has stated.
