Thrill of Victory: Possibly the worst attack ingame
LifeInfusion
Thrill of Victory
If this blow hits, and you have more health than target foe you strike for +15...39 damage.
5 energy, 8 recharge
Compare this to the other "victory" skills:
Victorious Sweep
If this attack hits, you deal +1...25 damage. If the target foe has less Health than you, you gain 30...70 Health.
5 energy, 4 recharge
Chilling Victory
If it hits, this attack strikes for +5...17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15...51 cold damage.
10 energy, 10 recharge
or even warrior skills:
Power attack
If this attack hits, you strike for +10...34 damage.
5 energy, 3 recharge
Soldier's Strike
If this attack hits, you deal +10...34 damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked".
5 energy, 4 recharge
Counterattack
If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy.
5 energy, 6 recharge
Griffon's Sweep/Leviathan's Sweep
If this attack hits, you strike for +5...17 damage. If this attack is "blocked," your target is knocked down and suffers 10...29 damage.
5 energy, 8 recharge
Desperation Blow
If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
5 energy, 7 recharge
Clearly, there is nothing victorious about Thrill of Victory...
================================================== ========
Proposed change:
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
OR
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
OR
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
Any ideas? Because right now any weapon's skills are better.
If this blow hits, and you have more health than target foe you strike for +15...39 damage.
5 energy, 8 recharge
Compare this to the other "victory" skills:
Victorious Sweep
If this attack hits, you deal +1...25 damage. If the target foe has less Health than you, you gain 30...70 Health.
5 energy, 4 recharge
Chilling Victory
If it hits, this attack strikes for +5...17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15...51 cold damage.
10 energy, 10 recharge
or even warrior skills:
Power attack
If this attack hits, you strike for +10...34 damage.
5 energy, 3 recharge
Soldier's Strike
If this attack hits, you deal +10...34 damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked".
5 energy, 4 recharge
Counterattack
If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy.
5 energy, 6 recharge
Griffon's Sweep/Leviathan's Sweep
If this attack hits, you strike for +5...17 damage. If this attack is "blocked," your target is knocked down and suffers 10...29 damage.
5 energy, 8 recharge
Desperation Blow
If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
5 energy, 7 recharge
Clearly, there is nothing victorious about Thrill of Victory...
================================================== ========
Proposed change:
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
OR
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
OR
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
Any ideas? Because right now any weapon's skills are better.
Stormlord Alex
Yeah, I'd agree it needs a bit of a buff - but it certainly ain't the worst attack.
There's Hundred Blades, for one thing.
Then there's the poor Ranger... take a gander at Power Shot, Presicion Shot et al.
On top of that... there's ~90% of assassin attack skills which are pretty terrible.
Oh... Did I mention Hundred Blades?
There's Hundred Blades, for one thing.
Then there's the poor Ranger... take a gander at Power Shot, Presicion Shot et al.
On top of that... there's ~90% of assassin attack skills which are pretty terrible.
Oh... Did I mention Hundred Blades?
LifeInfusion
Hundred Blades could be used to build adrenaline since it energy based.
Before Whirlwind attack, it was also the only sword attack to hit multiple foes.
Of course, compared to cyclone axe it isn't much.
Before Whirlwind attack, it was also the only sword attack to hit multiple foes.
Of course, compared to cyclone axe it isn't much.
phool
It's bad, not the worst with skills like splinter shot around, but definitely very bad. The only build I've seen it in is the pretty terrible shove spike (something like shove, crushing, thrill) which is basically obsolete, if it has ever had a serious use (say, before assassins were invented and in an adrenaline denial heavy meta...). The damage improvement on soldier's strike is really minimal, considering you're replacing a conditional bonus in addition to the damage with a conditional requirement for the damage itself and getting double recharge thrown in.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
^overpowered, very
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
^I probably wouldn't take it.
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
^this is the best one imo but not really there. It's not a great heal, victorious sweep's self heal is potentially pretty strong in that it can hit multiple targets which you presumably wouldn't be doing with this. I guess steady stance w/ds would lap it up.
Thrill of Victory
If this attack hits, you deal +5...29 damage. If the target foe has less health than you gain 2...5...6 energy.
5 energy, 6 recharge
This is what I'd do I think. Counterattack, but in tactics with a different condition.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe dies from this attack, all your skills are recharged.
5 energy, 15 recharge
Just a bit of fun for pve. Pretty hard to ensure you get the kill yourself even then though so maybe would be worthless outside of solo farming in reality.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
^overpowered, very
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
^I probably wouldn't take it.
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
^this is the best one imo but not really there. It's not a great heal, victorious sweep's self heal is potentially pretty strong in that it can hit multiple targets which you presumably wouldn't be doing with this. I guess steady stance w/ds would lap it up.
Thrill of Victory
If this attack hits, you deal +5...29 damage. If the target foe has less health than you gain 2...5...6 energy.
5 energy, 6 recharge
This is what I'd do I think. Counterattack, but in tactics with a different condition.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe dies from this attack, all your skills are recharged.
5 energy, 15 recharge
Just a bit of fun for pve. Pretty hard to ensure you get the kill yourself even then though so maybe would be worthless outside of solo farming in reality.
Dutch Masterr
[skill]protector's strike[/skill] and [skill]leviathan's sweep[/skill] are both much worse than Thrill of Victory.
And Hundred Blades is not a bad skill...try going W/E and use one of the Conjure spells.
And Hundred Blades is not a bad skill...try going W/E and use one of the Conjure spells.
Stormlord Alex
Even with Conjures... Hundred Blades is a bad skill.
Dragon Slash and Sun and Moon Slash says it is.
And Protector's Strike is fifty million times better than Thrill... Try PvPing sometime.
Dragon Slash and Sun and Moon Slash says it is.
And Protector's Strike is fifty million times better than Thrill... Try PvPing sometime.
Dutch Masterr
Thrill of Victory=more damage than Protector's Strike and you dont need to hit a moving target. And if attacking a moving target, theres a 100% chance of a critical hit making Thrill outdamage it....and whats the point in the 1/2 activation on a moving target? None, thats what.
Cathode_Reborn
Quote:
Originally Posted by Dutch Masterr
And if attacking a moving target, theres a 100% chance of a critical hit making Thrill outdamage it....and whats the point in the 1/2 activation on a moving target? None, thats what.
A fleeing foe and moving foe are different. All your attacks land critical hits on a fleeing target....a smart person could kite a warrior while avoiding the "fleeing" state. This skill triggers on a moving foe, which is a very easy condition to meet.
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them.
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them.
Francis Demeules
Quote:
Originally Posted by Cathode_Reborn
A fleeing foe and moving foe are different. All your attacks land critical hits on a fleeing target....a smart person could kite a warrior while avoiding the "fleeing" state. This skill triggers on a moving foe, which is a very easy condition to meet.
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them. This is what I was thinking, removing the ½ cast makes you the full motion swing (Ouch for hammers warriors really if Anet remove the ½ cast)
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them. This is what I was thinking, removing the ½ cast makes you the full motion swing (Ouch for hammers warriors really if Anet remove the ½ cast)
Seef II
Protstrike has nothing to do with moving foes and everything to do with the 0.5 s activation.
farmpig
Hundred blades should buffed to a 6 seconds recharge instead of 8.
Bryant Again
I'd take Thrill over Skull Crack anyday.
Diddy bow
Well it looks very good beside old power shot but that seems old and forgotten .
As far as melle attacks go its quite nice imo, the damage is quite a bit higer than most of the others. And the conditon is quite easy to meet.
However when compared to power attack it looks like a longer recharging conditonal version and the larger damage deosnt stand for much. I think an added effect wouldnt hurt it.
As far as melle attacks go its quite nice imo, the damage is quite a bit higer than most of the others. And the conditon is quite easy to meet.
However when compared to power attack it looks like a longer recharging conditonal version and the larger damage deosnt stand for much. I think an added effect wouldnt hurt it.
kazjun
This is from waaay back, but I think it used to give you health if you had more HP than your target. Was never mentioned in the skill write up and the health giving was considered a bug and got removed in some patch ages ago.
beltran13579
w/ 13 hammer mastery and 14 tactics do shove,crushing blow, thrill of victory for a good amount of dmg in a small amount of time
XvArchonvX
Since the buff of Power Attack, this skill is definately outclassed, but it's far from one of the worst attack skills, especially when compared to skills on other classes. As mentioned by Diddy Bow, Power Shot and Point Blank Shot make this skill look like gold.
LifeInfusion
Power shot needs a buff. That I can acknowledge. Point Blank shot is spammable and if you have 16 expertise it has as much bonus damage as 16 Marksmanship bow attacks. The half range is kind of iffy though.
Thrill of Victory used to give 100 health if you land the killing blow on the target.
Thrill of Victory used to give 100 health if you land the killing blow on the target.
B E A S T
Quote:
Originally Posted by Bryant Again
I'd take Thrill over Skull Crack anyday.
Lol agreed.
I would also take Thrill over Decapitate, the crapiest peice of crap ever.
I would also take Thrill over Decapitate, the crapiest peice of crap ever.
RoadKill97
Quote:
Originally Posted by Bryant Again
I'd take Thrill over Skull Crack anyday.
I'd take Skull Crack over Thrill of Victory any day - if the choice is between those two.
Div
See, the only problem when comparing it with hundred blades, skull crack, decapitate is that the latter three are all elites. And if there's any debate on which to take (thrill or one of those three), then clearly those skills are underpowered as elite skills.
glountz
Here's my buff:
Thrill of Victory
5 energy 0.5 sec cast 8 sec recharge.
You strike target foe for +5...17 damage. If you have more health than this foe, he starts to bleed for 1...12 seconds.
Thrill of Victory
5 energy 0.5 sec cast 8 sec recharge.
You strike target foe for +5...17 damage. If you have more health than this foe, he starts to bleed for 1...12 seconds.
XvArchonvX
Quote:
Originally Posted by LifeInfusion
Power shot needs a buff. That I can acknowledge. Point Blank shot is spammable and if you have 16 expertise it has as much bonus damage as 16 Marksmanship bow attacks. The half range is kind of iffy though.
Thrill of Victory used to give 100 health if you land the killing blow on the target. If you have 16 expertise you shouldn't be wielding a bow. You may get more bonus damage from Point Blank Shot with higher expertise, but you lose out on investing in Marksmanship, which increases your overall dps. If you are running with more marks than expertise (as most ranger bow builds do), then you will do more damage with Power Shot and get twice the range. Point Blank is by far worse than power shot.
As for Thrill of Victory, I think a buff that gives it an additional adrenaline gain would be fair and give the skill some more use in people's skillbars once again. *edit* just saw the post above me by Glountz and that change looks fair too.
Thrill of Victory used to give 100 health if you land the killing blow on the target. If you have 16 expertise you shouldn't be wielding a bow. You may get more bonus damage from Point Blank Shot with higher expertise, but you lose out on investing in Marksmanship, which increases your overall dps. If you are running with more marks than expertise (as most ranger bow builds do), then you will do more damage with Power Shot and get twice the range. Point Blank is by far worse than power shot.
As for Thrill of Victory, I think a buff that gives it an additional adrenaline gain would be fair and give the skill some more use in people's skillbars once again. *edit* just saw the post above me by Glountz and that change looks fair too.
RoadKill97
Quote:
Originally Posted by holymasamune
See, the only problem when comparing it with hundred blades, skull crack, decapitate is that the latter three are all elites. And if there's any debate on which to take (thrill or one of those three), then clearly those skills are underpowered as elite skills.
(I'm not sure whether you were replying to me or to everyone, but anyway...)
You are wrong. See, we could have a serious debate on which of the following skills is better to take: Sever Artery or Crippling Slash. But does that make Crippling Slash underpowered?
No.
You are wrong. See, we could have a serious debate on which of the following skills is better to take: Sever Artery or Crippling Slash. But does that make Crippling Slash underpowered?
No.
cellardweller
I think you people are missing what the main strength of thrill of victory is - It is a direct attack in the tactics line with no drawbacks. When you have 0 or 9 in your weapon attibute and 16 in tactics (for glad defense/riposte farming for example) it suddenly becomes a great attack relative to other options.
I don't think it needs a buff at all.
I don't think it needs a buff at all.
glountz
Quote:
Originally Posted by cellardweller
I think you people are missing what the main strength of thrill of victory is - It is a direct attack in the tactics line with no drawbacks. When you have 0 or 9 in your weapon attibute and 16 in tactics (for glad defense/riposte farming for example) it suddenly becomes a great attack relative to other options.
I don't think it needs a buff at all. Yeah? And what about PvP? Buffing this skill to reasonnable levels for PvP will just enhance your tactics farming build.
I don't think it needs a buff at all. Yeah? And what about PvP? Buffing this skill to reasonnable levels for PvP will just enhance your tactics farming build.
LifeInfusion
Quote:
Originally Posted by XvArchonvX
If you have 16 expertise you shouldn't be wielding a bow. You may get more bonus damage from Point Blank Shot with higher expertise, but you lose out on investing in Marksmanship, which increases your overall dps. If you are running with more marks than expertise (as most ranger bow builds do), then you will do more damage with Power Shot and get twice the range. Point Blank is by far worse than power shot.
That's pretty true. I'm just saying it is not as bad as people make it out to be, given that narrow set of circumstances, like when running high Wilderness+Expertise with no or low marks (trapper/ toucher/beast master?). Power shot has 6 recharge which double that of Point blank shot. I'm not saying that Point blank shot is awesome...just that it has its (narrow) uses. Of course it is worse than most bow attacks in the Marksmanship line.
As for thrill of victory, farming is not a legitimate reason not to buff it...
As for thrill of victory, farming is not a legitimate reason not to buff it...
cellardweller
Quote:
Originally Posted by glountz
Yeah? And what about PvP? Buffing this skill to reasonnable levels for PvP will just enhance your tactics farming build.
If your weapon attirbute is much higher than your tactics skill, then you should never bring a tactics attack, and if it isn't then you need to to back to pvp warrior school. The only way this skill will be worthwhile in pvp is to buff it to the level where it will be overpowered on a non-warrior.
Div
Quote:
Originally Posted by RoadKill97
(I'm not sure whether you were replying to me or to everyone, but anyway...)
You are wrong. See, we could have a serious debate on which of the following skills is better to take: Sever Artery or Crippling Slash. But does that make Crippling Slash underpowered?
No. Apparently you didn't understand the argument. My point is that if you have to decide which skill (thrill vs elite) is the better one, then the elite is not that good to begin with. There is no question which skill is better in Sever vs Cripslash, and any debate between those two skills is most likely a Dragon Slash or YAA vs Cripslash debate, and not really between Sever and Cripslash. The fact that thrill of victory is good enough that you can seriously consider it over one of those elites without any other considerations is what makes the difference. No one would take Sever over Cripslash when just choosing between the two skills, so your point doesn't make any sense.
Especially in PvE, Skull crack is not going to be very effective. 9 adrenaline buildup just to daze a target that might already be dead soon? No thanks.
You are wrong. See, we could have a serious debate on which of the following skills is better to take: Sever Artery or Crippling Slash. But does that make Crippling Slash underpowered?
No. Apparently you didn't understand the argument. My point is that if you have to decide which skill (thrill vs elite) is the better one, then the elite is not that good to begin with. There is no question which skill is better in Sever vs Cripslash, and any debate between those two skills is most likely a Dragon Slash or YAA vs Cripslash debate, and not really between Sever and Cripslash. The fact that thrill of victory is good enough that you can seriously consider it over one of those elites without any other considerations is what makes the difference. No one would take Sever over Cripslash when just choosing between the two skills, so your point doesn't make any sense.
Especially in PvE, Skull crack is not going to be very effective. 9 adrenaline buildup just to daze a target that might already be dead soon? No thanks.
glountz
Quote:
Originally Posted by cellardweller
If your weapon attirbute is much higher than your tactics skill, then you should never bring a tactics attack, and if it isn't then you need to to back to pvp warrior school. The only way this skill will be worthwhile in pvp is to buff it to the level where it will be overpowered on a non-warrior.
PvP warrior school uh?
1) A glad farming build does not have thrill of victory on its bar. Monsters have high HP, and you need to kill fast and in AoE, so you'll prefer Cyclone axe and its pals.
2) Steady Stance builds actually have more tactics than weapon mastery and were (and still are) used to death in PvP. Do they have to go to warrior PvP school?
3) Most people have lower strenght than weapon mastery, still they bring strenght attacks like Bull's strike or Protector's strike. Guess why is it not the case for tactics attacks? I'll give you a hint: because tactics attacks suck hard.
1) A glad farming build does not have thrill of victory on its bar. Monsters have high HP, and you need to kill fast and in AoE, so you'll prefer Cyclone axe and its pals.
2) Steady Stance builds actually have more tactics than weapon mastery and were (and still are) used to death in PvP. Do they have to go to warrior PvP school?
3) Most people have lower strenght than weapon mastery, still they bring strenght attacks like Bull's strike or Protector's strike. Guess why is it not the case for tactics attacks? I'll give you a hint: because tactics attacks suck hard.
RoadKill97
Quote:
Originally Posted by holymasamune
Quote: My point is that if you have to decide which skill (thrill vs elite) is the better one, then the elite is not that good to begin with. Yes, I understood that one. My point is that such a comparison is stupid to begin with. The another point was that seriously comparing a non-elite to an elite, which has a different use, does not mean that the elite is clearly underpowered. (I should have picked better skills for the example than Sever and Criplash, because those skills can actually be used for the same thing; to fuel Gash.) How about Thrill vs. YAA? That comparison would be as stupid as the one with Skull Crack.
Quote:
Using an axe kind of makes glad/riposte farming kind of difficult. The particular example I'm refering to is for killing the grawl necromancers on the way up to the icebreaker farm.
There is no question which skill is better in Sever vs Cripslash, and any debate between those two skills is most likely a Dragon Slash or YAA vs Cripslash debate, and not really between Sever and Cripslash. The fact that thrill of victory is good enough that you can seriously consider it over one of those elites without any other considerations is what makes the difference. No one would take Sever over Cripslash when just choosing between the two skills, so your point doesn't make any sense.
Really? Did you know that Sever is actually a better choice if the cripple doesn't matter? It's not as black and white as you say. Now, Hundred Blades is clearly weak for an elite, but if I would have to pick that or Thrill of Victory without any other considerations, I would choose HB without flinching. Thrill of Victory is a weak non-elite because its recharge is too long, the damage is conditional, and there is no secondary effect. (Compare the skill to Soldier's Strike.) Quote:
Appologies, I didn't mean offense by that. It didn't sound anywhere near as patronising in my head when I was typing it.
Quote: |
Quote:
Quote: Originally Posted by glountz
3) Most people have lower strenght than weapon mastery, still they bring strenght attacks like Bull's strike or Protector's strike. Guess why is it not the case for tactics attacks?
Bulls stike and protectors strike both perfectly viable skills with 0 strength. The effect that puts them on a skillbar does not scale with attribute level.
Quote:
Originally Posted by glountz
I'll give you a hint: because tactics attacks suck hard.
Exactly!! When you have strong defence in a line, by necessity, the attacks in it need to be scaled down!
So you would rather have a useless elite over a crap skill?Looking at your earlier example: Quote:
Not always. Go kill something in normal mode PvE, and then tell me how much they kite.
Quote: I know you say skill v skills Skull Crack is better[which I disagree still] Please do read my previous post, too. Quote:
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