Thrill of Victory
If this blow hits, and you have more health than target foe you strike for +15...39 damage.
5 energy, 8 recharge
Compare this to the other "victory" skills:
Victorious Sweep
If this attack hits, you deal +1...25 damage. If the target foe has less Health than you, you gain 30...70 Health.
5 energy, 4 recharge
Chilling Victory
If it hits, this attack strikes for +5...17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15...51 cold damage.
10 energy, 10 recharge
or even warrior skills:
Power attack
If this attack hits, you strike for +10...34 damage.
5 energy, 3 recharge
Soldier's Strike
If this attack hits, you deal +10...34 damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked".
5 energy, 4 recharge
Counterattack
If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy.
5 energy, 6 recharge
Griffon's Sweep/Leviathan's Sweep
If this attack hits, you strike for +5...17 damage. If this attack is "blocked," your target is knocked down and suffers 10...29 damage.
5 energy, 8 recharge
Desperation Blow
If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
5 energy, 7 recharge
Clearly, there is nothing victorious about Thrill of Victory...
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Proposed change:
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
OR
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
OR
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
Any ideas? Because right now any weapon's skills are better.
Thrill of Victory: Possibly the worst attack ingame
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Yeah, I'd agree it needs a bit of a buff - but it certainly ain't the worst attack.
There's Hundred Blades, for one thing.
Then there's the poor Ranger... take a gander at Power Shot, Presicion Shot et al.
On top of that... there's ~90% of assassin attack skills which are pretty terrible.
Oh... Did I mention Hundred Blades?
There's Hundred Blades, for one thing.
Then there's the poor Ranger... take a gander at Power Shot, Presicion Shot et al.
On top of that... there's ~90% of assassin attack skills which are pretty terrible.
Oh... Did I mention Hundred Blades?

It's bad, not the worst with skills like splinter shot around, but definitely very bad. The only build I've seen it in is the pretty terrible shove spike (something like shove, crushing, thrill) which is basically obsolete, if it has ever had a serious use (say, before assassins were invented and in an adrenaline denial heavy meta...). The damage improvement on soldier's strike is really minimal, considering you're replacing a conditional bonus in addition to the damage with a conditional requirement for the damage itself and getting double recharge thrown in.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
^overpowered, very
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
^I probably wouldn't take it.
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
^this is the best one imo but not really there. It's not a great heal, victorious sweep's self heal is potentially pretty strong in that it can hit multiple targets which you presumably wouldn't be doing with this. I guess steady stance w/ds would lap it up.
Thrill of Victory
If this attack hits, you deal +5...29 damage. If the target foe has less health than you gain 2...5...6 energy.
5 energy, 6 recharge
This is what I'd do I think. Counterattack, but in tactics with a different condition.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe dies from this attack, all your skills are recharged.
5 energy, 15 recharge
Just a bit of fun for pve. Pretty hard to ensure you get the kill yourself even then though so maybe would be worthless outside of solo farming in reality.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 2...5 strikes of adrenaline.
5 energy, 8 recharge
^overpowered, very
If this blow hits, and you have more health than target foe you strike for +15...39 damage. Otherwise, this skill recharges instantly.
5 energy, 8 recharge
^I probably wouldn't take it.
If this attack hits, you deal +15...39 damage. If the target foe has less Health than you, you gain 5 Health for each rank in Tactics.
5 energy, 8 recharge
^this is the best one imo but not really there. It's not a great heal, victorious sweep's self heal is potentially pretty strong in that it can hit multiple targets which you presumably wouldn't be doing with this. I guess steady stance w/ds would lap it up.
Thrill of Victory
If this attack hits, you deal +5...29 damage. If the target foe has less health than you gain 2...5...6 energy.
5 energy, 6 recharge
This is what I'd do I think. Counterattack, but in tactics with a different condition.
Thrill of Victory
If this attack hits, you deal +15...39 damage. If the target foe dies from this attack, all your skills are recharged.
5 energy, 15 recharge
Just a bit of fun for pve. Pretty hard to ensure you get the kill yourself even then though so maybe would be worthless outside of solo farming in reality.
Quote:
Originally Posted by Dutch Masterr
And if attacking a moving target, theres a 100% chance of a critical hit making Thrill outdamage it....and whats the point in the 1/2 activation on a moving target? None, thats what.
A fleeing foe and moving foe are different. All your attacks land critical hits on a fleeing target....a smart person could kite a warrior while avoiding the "fleeing" state. This skill triggers on a moving foe, which is a very easy condition to meet.
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them.
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them.
Quote:
Originally Posted by Cathode_Reborn
A fleeing foe and moving foe are different. All your attacks land critical hits on a fleeing target....a smart person could kite a warrior while avoiding the "fleeing" state. This skill triggers on a moving foe, which is a very easy condition to meet.
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them. This is what I was thinking, removing the ½ cast makes you the full motion swing (Ouch for hammers warriors really if Anet remove the ½ cast)
Obviously you don't do high-end pvp if you think a 1/2 cast is nothin. First off if this skill wasn't 1/2 cast, when you activate it your target may stop moving right before the hit lands meaning they won't take the bonus damage. I'm also assuming you're one of those warriors that's never touched a hammer....the 1/2 overrides the natural attack speed of a hammer so you can boost your damage even if you don't meet the condition. 1/2 attack skills are great for spikes which is the reason you don't see very many warrior skills with them. This is what I was thinking, removing the ½ cast makes you the full motion swing (Ouch for hammers warriors really if Anet remove the ½ cast)
Well it looks very good beside old power shot but that seems old and forgotten
.
As far as melle attacks go its quite nice imo, the damage is quite a bit higer than most of the others. And the conditon is quite easy to meet.
However when compared to power attack it looks like a longer recharging conditonal version and the larger damage deosnt stand for much. I think an added effect wouldnt hurt it.
.As far as melle attacks go its quite nice imo, the damage is quite a bit higer than most of the others. And the conditon is quite easy to meet.
However when compared to power attack it looks like a longer recharging conditonal version and the larger damage deosnt stand for much. I think an added effect wouldnt hurt it.
k
B E A S T
Banned
It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
Joined Apr 2007

