Brill bit of GW:EN concept art...
Goldenboy
Bryant Again
Oh my christ...
lyra_song
*adds another to her "Must Visit" spots*
Bowman Artemis
O... M... F... G... Need not so much moar dragonz.
*drools*
Seriously, GWEN is looking really nice.
*drools*
Seriously, GWEN is looking really nice.
B E A S T
meh, let's see it in game.
Ork Pride
Quote:
Originally Posted by B E A S T
meh, let's see it in game.
|
floppinghog
you know what concept art is right?
try reading again... con...cept.... art...
its just an idea to help create the bigger picture of what you want to make. although that would be awesome to see, i highly doubt its actually in gwen.
take a look at the factions concept art book for example... many luxon jade powered crab shaped drillers were drawn, and we only saw a few of those that were still just background objects. plus they were toned down in size and mystical feeling too. Or how about the huge statue of Abaddon and 2 dragons wrapped around him? or the abaddon/margonite face shaped temple, or the huge tin-can headed reaper statue x100000 the size of a human? (inside the nightfall art book) So you can see that alot of great ideas don't make it into the game just because they were made.
oh man, thinking back now at the different concepts they had for Shiro and probably like an end-form for him were so awesome... I wish those were in the game, hes so simply "blah" in the real game. I think Anet needs to get more into the over-the-top detailed magical places (especially in GW2) they work hard but I think this time around they need to step it up and make it look in a way that you forget your looking at a game and your really in the world. Thats my opinion though.
try reading again... con...cept.... art...
its just an idea to help create the bigger picture of what you want to make. although that would be awesome to see, i highly doubt its actually in gwen.
take a look at the factions concept art book for example... many luxon jade powered crab shaped drillers were drawn, and we only saw a few of those that were still just background objects. plus they were toned down in size and mystical feeling too. Or how about the huge statue of Abaddon and 2 dragons wrapped around him? or the abaddon/margonite face shaped temple, or the huge tin-can headed reaper statue x100000 the size of a human? (inside the nightfall art book) So you can see that alot of great ideas don't make it into the game just because they were made.
oh man, thinking back now at the different concepts they had for Shiro and probably like an end-form for him were so awesome... I wish those were in the game, hes so simply "blah" in the real game. I think Anet needs to get more into the over-the-top detailed magical places (especially in GW2) they work hard but I think this time around they need to step it up and make it look in a way that you forget your looking at a game and your really in the world. Thats my opinion though.
Avarre
At least the loading screen will be cool.
Kakumei
bril
–noun, plural brills, (especially collectively) brill.
a European flatfish, Scophthalmus rhombus, closely related to the turbot.
I don't think this is the word you were looking for.
–noun, plural brills, (especially collectively) brill.
a European flatfish, Scophthalmus rhombus, closely related to the turbot.
I don't think this is the word you were looking for.
Stealthc
Brill is slang for brilliant...
Ork Pride
Its slang for brilliant in british, but it is slang for cool in american
frojack
That is nothing short of amazing. I really think Anet pulled a heist and hijacked most of the best talent in the industry _-_.
Domino
It's just concept art... it looks like every other loading screen A-net has.
maybe I'm missing something here?
maybe I'm missing something here?
Anphobia
That will make a nice desktop wallpaper, thanks!
Voltaire
Quote:
Originally Posted by Domino
It's just concept art... it looks like every other loading screen A-net has.
maybe I'm missing something here? |
Onarik Amrak
Quote:
Originally Posted by Avarre
At least the loading screen will be cool.
|
undeadgun
pretty cool art:P
drago34
Looks good. I hope that at the very least they use it as a loading screen.
Darcy
@ frojack - For an artist, I don't think a better place exists in the gaming industry than ArenaNet and the GW games. Too bad they can't monitor the in-game reactions to their work.
frojack
Well not all of us are from the US ^_^. Seriously though, Anet are one of the few companies that seem to truly value art (40+ members of the friggin' art team!!!!!).
xBakox
No one in the US says "brill". I haven't seen it typed either until now... Anyways, cool art work. Hope it makes it in the game.
Mr. G
Lol i havnt heared anyone say "brill" for quite some time, i think its down there with "mint" and "Quality"
But If this place is even remotly like the CA its going to be my new Kodash
When I first got my mesmer to kodash I just stood there all day...so stunningly wonderfull...wow
But If this place is even remotly like the CA its going to be my new Kodash
When I first got my mesmer to kodash I just stood there all day...so stunningly wonderfull...wow
frojack
"Quality" is still in btw ^_^.
Diddy bow
looks pretty cool, would be amazing if it was in it but it will proberly just be a load screen like those huge boats and the one for arenas . I wonder why its called Defeated Dragon O_o
Lonesamurai
I think GW:EN is going to show us just what ANet can really do when they don't have to worry about starter areas and just concentrate on lvl 20 areas
lakatz
Quote:
Originally Posted by Domino
It's just concept art... it looks like every other loading screen A-net has.
maybe I'm missing something here? |
"It's just concept art..." might also indicate that you're not a fan of the award winning Daniel Dociu, and that's okay. Many of the people who are awed by this piece of work ARE fans of his, and that's okay too.
I'm a fan of concept art, so I've looked at every piece of art on that page, and I have to say, as brilliant as I believe Defeated Dragon to be (I'm also a fan of Daniel Dociu's), Mr Dociu is up against some stiff competition. There's some great work there.
Some personal observations on some of the art I viewed:
Defeated Dragon by Daniel Dociu - There are opposing qualities in this dragon. In Chinese mythology, dragons represent the truest kind of power there is, the kind of power that comes from wisdom. I find it interesting that Mr. Dociu has used rams' horns for the dragon and that the head, albeit very dragonesque, is in the attitude of a ram on the attack. Rams represent physical power or brute force, and brute force is easily defeated by just a little wisdom. I suspect it was the presence and exertion of the brute force so visible in this illustration that caused this dragon's defeat.
View Over the Pixel Ocean by Chris Delay and Andrew Bainbridge - Interesting... it feels to me that these guys are defining the journey to the end more than the end. I got sucked in and, out of habit, started UV mapping the terrain "by hand" (there are ample opportunities there)... but I had the presence of mind to stop myself... PHEW
Liberations
Yeah MOST of the concept art is never implemented into the game, or is downsized. eg: Floating mega castles in Vabbi... endless beatiful plains in Pre sear, giant statues, ENOURMOUS clasms...
Anywho, that looks sick!!!
Anywho, that looks sick!!!
Ork Pride
Quote:
Originally Posted by lakatz
View Over the Pixel Ocean by Chris Delay and Andrew Bainbridge - Interesting... it feels to me that these guys are defining the journey to the end more than the end. I got sucked in and, out of habit, started UV mapping the terrain "by hand" (there are ample opportunities there)... but I had the presence of mind to stop myself... PHEW |
lakatz
Quote:
Originally Posted by Ork Pride
Software - Darwinia ...???
|
John Bloodstone
Quote:
Originally Posted by Anphobia
That will make a nice desktop wallpaper, thanks!
|
Quote:
Originally Posted by Domino
It's just concept art... it looks like every other loading screen A-net has.
maybe I'm missing something here? |
drago34
Quote:
Originally Posted by xBakox
No one in the US says "brill". I haven't seen it typed either until now...
|
Bai
It reminds me alot of Central/Native Americans.. Maybe the Asuras are Central America, and the people in this picture are more related to the Native Americans in North America?
Nevin
Quote:
Originally Posted by Bryant Again
Oh my christ...
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Jumping Is Uselss
Thats some sick stuff. I wonder if Anet will sell paintings or posters of their artwork.
I just noticed the little dock by the foot of the statue dragon and it seems to be an istani port, because of the colors. And isnt GW:EN suppose to be in dungeons? Whats with the wide open space.
I just noticed the little dock by the foot of the statue dragon and it seems to be an istani port, because of the colors. And isnt GW:EN suppose to be in dungeons? Whats with the wide open space.
zakaria
It's huge disappointment for us that these concepts art aren't being implemented. What makes me as an artist to squeeze my mind to come up with this brilliant work to find that developers aren't gonna implement this in game for x, y and z reasons and they will put it just as loading screen. , i wish Gaile can enlighten us of how these concept arts being approved to be in game or not ?!!
Longasc
I wonder why this is named a dragon. It looks more like a bison.
By all love for the art of Daniel Dociu, we already have seen more interesting concept art and ingame screenshots of GW:EN.
I am not sure if this artwork is part of GWEN at all, there are numerous pics floating around that never made it into any chapter.
By all love for the art of Daniel Dociu, we already have seen more interesting concept art and ingame screenshots of GW:EN.
I am not sure if this artwork is part of GWEN at all, there are numerous pics floating around that never made it into any chapter.
Yanman.be
<3 Kirsten Perry
Tarus From Taros
There are two more....
Clockwork:This one i'm not positive this is actually from Daniel Dociu but it definitely looks like his work. The 2006 kinda throws me for a loop but it follows suit with the numbering in the hyperlink (63,64,65).
Skybridge
This has already been around for a bit, but figured some may want this as a wallpaper.
Clockwork:This one i'm not positive this is actually from Daniel Dociu but it definitely looks like his work. The 2006 kinda throws me for a loop but it follows suit with the numbering in the hyperlink (63,64,65).
Skybridge
This has already been around for a bit, but figured some may want this as a wallpaper.
Diablo???
those are definitely dociu's. a fine inspiration that man is.
I have to agree that as inspiring as the concept art is for guild wars, the actual in-game counterpart does not do justice to reflect the scale and grandeur they're suppose to be. But then again, alot of these concepts were very much over-the-top on their scale, and completely disregards the limitations of our current gaming technology... you can't blame them. Concept artists are suppose to "think outside the box".
I have to agree that as inspiring as the concept art is for guild wars, the actual in-game counterpart does not do justice to reflect the scale and grandeur they're suppose to be. But then again, alot of these concepts were very much over-the-top on their scale, and completely disregards the limitations of our current gaming technology... you can't blame them. Concept artists are suppose to "think outside the box".
Mordakai
To me it has a Canthan look, especially the boats.
I don't think it's concept art for Gw:En, but who knows? It looks very cool nonetheless.
I don't think it's concept art for Gw:En, but who knows? It looks very cool nonetheless.