Needs a good name xP, someone want to suggest one?. I am still working out the kinks and such and it cannot run everywhere (but it can run lots of places!), but I would still like you all to see it and maybe give suggestions.
Ok, this is kind of your basic running dervish build but with some differences. and i dont think everyone knows about it yet.
Abbreviations: MS: Mystic Sweep MA: Mend Ailment SH: Smite Hex EA: Eternal Aura MG: Mystic Regeneration WI: Watchful Intervention FI Faithful Intervention AoB: Avatar of Balthazar
Skills:
1:Mystic Sweep
2:Mend Ailment
3:Smite Hex
4:Eternal Aura (ESSESNTIAL!!!) (p/s sunspear skill)
5:Mystic Regeneration
6:Watchful Intervention
7:Faithful Intervention
8:Avatar of Balthazar
Attributes:
Syther Mastery: 10 + 0
Wind Prayers: 0 + 0
Earth Prayers: 8 + 0
Mysticism: 12 + 1
Suggested Weapon: Dwaynas Grace, or Night Fall Bonus Sythe, or any weapon with 20% longer enchants and 15% more damage.
Basic use of the build: Ok so basically you start out and cast FI followed by AoB then EA followed again by WI then start your run. When WI begins to run out recast AoB followed by EA then WI again. of course when you come to a group and get a slowdown hex ie: imagine burden cast SH and get out of there and same thing goes when you find yourself crippled, cast MA and run. Always remember the basicsw of healing. When you go into a group make sure you have MR cast on you. If you find some monster shattering youur enchantments keep casting MR as much as possible and get a safe distance away, once you are cast your enchants again. Almost forgot hehe when you get surrounded due to lag or being clumsy use mystic sweep to kill them all
Give me suggestions feelings comments flames or w/e all criticism welcomed. Thanks and now its time for bed. wewt have fun running
D/Mo Runner
ShadowofWar
X Blood Thirst X
Very nice. This was just the build I was looking for. Thank you!
Coloneh
meh, vow of silence is still better if you know how to not get hit to much.
Cathode_Reborn
Replace Smite hex with Holy Veil and Mend Ailment with Mending Touch.
I don't get the point of having Mystic Sweep and points in scythe mastery...its a huge waste. If you're gonna get trapped due to rubberbanding, chances are you'll usually be able to escape from it or you'll just die when the mob overwhelmes you. If you have enough time to kill them with 10 points in scythe and survive, you must be running low level areas
I don't get the point of having Mystic Sweep and points in scythe mastery...its a huge waste. If you're gonna get trapped due to rubberbanding, chances are you'll usually be able to escape from it or you'll just die when the mob overwhelmes you. If you have enough time to kill them with 10 points in scythe and survive, you must be running low level areas
ShadowofWar
Quote:
Originally Posted by Cathode_Reborn
Replace Smite hex with Holy Veil and Mend Ailment with Mending Touch.
I don't get the point of having Mystic Sweep and points in scythe mastery...its a huge waste. If you're gonna get trapped due to rubberbanding, chances are you'll usually be able to escape from it or you'll just die when the mob overwhelmes you. If you have enough time to kill them with 10 points in scythe and survive, you must be running low level areas there is no real point for the scythe mastery, except if you get like a lag spike, you will have a fighting chance to get out.
P.S. if you get caught in a group, you only need to kill one of them usually to get a hole open to run, so either way its still nice to have a backup fighting chance.
I don't get the point of having Mystic Sweep and points in scythe mastery...its a huge waste. If you're gonna get trapped due to rubberbanding, chances are you'll usually be able to escape from it or you'll just die when the mob overwhelmes you. If you have enough time to kill them with 10 points in scythe and survive, you must be running low level areas there is no real point for the scythe mastery, except if you get like a lag spike, you will have a fighting chance to get out.
P.S. if you get caught in a group, you only need to kill one of them usually to get a hole open to run, so either way its still nice to have a backup fighting chance.
Evilsod
If your gonna waste skill slots on killing things just incase you get surrounded... at least stick with something that doesn't screw up your attributes. Why not just use the large number of enchantments the derv has available? Eternal Aura has a nice amount of damage. Aura of Thorns causes degen. No need to spec in Scythe (wtf is Syther :S) and mess up your attributes.
ShadowofWar
Quote:
Originally Posted by Evilsod
If your gonna waste skill slots on killing things just incase you get surrounded... at least stick with something that doesn't screw up your attributes. Why not just use the large number of enchantments the derv has available? Eternal Aura has a nice amount of damage. Aura of Thorns causes degen. No need to spec in Scythe (wtf is Syther :S) and mess up your attributes.
well it's what i use, and it works great for me. I just wanted give people my running build.
P.S i thought a little and it would work pretty good with the aoe enchants and tossing the scythe mastery, by using the EA followed suit by the aoe enchants and then as soon as they regen from EA use em again it would work.
P.S i thought a little and it would work pretty good with the aoe enchants and tossing the scythe mastery, by using the EA followed suit by the aoe enchants and then as soon as they regen from EA use em again it would work.