For the people who own Factions and actually do Alliance Battles...
You know you always get faction I think it was 1 faction for each kill.
But that's for every human player that's killed though, regardless on how well they did.
I was thinking that the value of the opponent will rise in faction as that person kills more people, excluding minions/spirits.
Ok, since my English is terrible because I have no freakin' idea. EXAMPLE!
Since I like Luxons, I'll be the Luxon dude.
Ok...
Kurzick man... He kills nothing and I kill him - 1 faction
Kurzick man... He kills 5 of my allies, that bastard! I kill him - 10 faction
Kurzick man... He never died and killed lots until... say the last 10 second of the game. I kill him - 30 faction!
Basically you can call it a "bounty" on the player's head.
It's just another way to basically earn more faction in Alliance Battles.
Just a thing that could be fun in AB
gameshoes3003
Dean Harper
Seems kool, but theyd have to work out the kinks, and i dont know how well computer chars would work in ABs.
Div
Um no. You don't get more bounties because you're good at kill count. That would discourage people from playing monks, restoration rits, degen mesmer/necro, condition rangers/paras and make AB even full of stupid wammos and a/w prison sins.
MithranArkanere
Monks are people too.
The battle should be taken as two sides, teams, equally sharing exp and faction.
The battle should be taken as two sides, teams, equally sharing exp and faction.
gameshoes3003
Quote:
Originally Posted by holymasamune
Um no. You don't get more bounties because you're good at kill count. That would discourage people from playing monks, restoration rits, degen mesmer/necro, condition rangers/paras and make AB even full of stupid wammos and a/w prison sins.
|
So I don't see any "discouraging".