A Way to stop leachers
Darkhell153
ok I know everyone who plays in aspenwood and ab battles know how it feels to have a buncha leachers ruin the game for you. Well here's a good plan to get rid of those leachers.
New Tech to add:
The area inside the base (in fort aspenwood and other pvp battles, the case is within earshot of the rez point unless enemies are inside the green gate, or if your luxon if your inside that beginning section rez point) runs a constant check on the number of players inside of it and how long each has been there. Also keeps tabs on characters who do not use any skills or attack anyone.
New Rule to add to the tech:
All players inside the base for more then 3 minutes are sent a recorded warning from arenanet that they have been branded as a possible leacher and that they must go join the fight. If they do not move out of the base after the warning within 1 minute they are kicked from the arena and teleported to the isle of balthazaar (pvp character) or kaineng Center (playing factions) and lose all their faction. If a player does not use a skill, move on their own (not following another player), attack, speak on chat (will be checked for pattern), or talk to an npc for 5 minutes, that player will be sent a prerecorded message from arenanet. If that player does nothing for 1 minute after the message that player loses all faction, loses 500 exp, loses 50 gold, and is teleported to isle of balthazaar, kaineng center, or the first town that player entered.(extra punishment their because it proves that the character was using a bot in gw which is strictly prohibited.)
Tell me if there's anything I missed because I'll do just about anything to rip out those leachers.
New Tech to add:
The area inside the base (in fort aspenwood and other pvp battles, the case is within earshot of the rez point unless enemies are inside the green gate, or if your luxon if your inside that beginning section rez point) runs a constant check on the number of players inside of it and how long each has been there. Also keeps tabs on characters who do not use any skills or attack anyone.
New Rule to add to the tech:
All players inside the base for more then 3 minutes are sent a recorded warning from arenanet that they have been branded as a possible leacher and that they must go join the fight. If they do not move out of the base after the warning within 1 minute they are kicked from the arena and teleported to the isle of balthazaar (pvp character) or kaineng Center (playing factions) and lose all their faction. If a player does not use a skill, move on their own (not following another player), attack, speak on chat (will be checked for pattern), or talk to an npc for 5 minutes, that player will be sent a prerecorded message from arenanet. If that player does nothing for 1 minute after the message that player loses all faction, loses 500 exp, loses 50 gold, and is teleported to isle of balthazaar, kaineng center, or the first town that player entered.(extra punishment their because it proves that the character was using a bot in gw which is strictly prohibited.)
Tell me if there's anything I missed because I'll do just about anything to rip out those leachers.
lyra_song
bots will simply auto-follow some random person and spam skills randomly so it looks like they are fighting.
Those bots already exist in random arena.
Your idea wouldnt work.
Those bots already exist in random arena.
Your idea wouldnt work.
Darkhell153
True it wouldn't stop those but I've seen far too many leachers just sit their, at the very least, those bots die as fodder to preserve everyone else and can be used as a distraction, those aren't technically leachers, leachers are people who sit back, relax, and do absolutely nothing to help the team but sit there and enjoy gaining faction. Notice the title this isn't a Way To Stop Bots, it's a Way to Stop Leachers, though I do see your point there is a way to fix that.
TreeDude
I like it. But in addition to the teleport there should be some sort of a temp ban ( no PvP for a week). Also, since I hate leechers, I think after so many instances of this happening (maybe 10 or so) they should ban them from PvP altogether. Not the whole game, just PvP.
Bots are harder. The bot problem exists in every online RPG. But not every leecher is going to go out and get a bot. So this would significantly help the issue.
Bots are harder. The bot problem exists in every online RPG. But not every leecher is going to go out and get a bot. So this would significantly help the issue.
Stupid Shizno
you cant ban someone for going afk, its not in the rules you signed when playing guild wars. sorry.
if this was the case, i want people banned for trying to rebirth during battle, if it causes me greif, ban them.
if this was the case, i want people banned for trying to rebirth during battle, if it causes me greif, ban them.
TreeDude
Quote:
Originally Posted by Stupid Shizno
you cant ban someone for going afk, its not in the rules you signed when playing guild wars. sorry.
if this was the case, i want people banned for trying to rebirth during battle, if it causes me greif, ban them. |
Free Runner
Quote:
Originally Posted by Stupid Shizno
you cant ban someone for going afk, its not in the rules you signed when playing guild wars. sorry.
if this was the case, i want people banned for trying to rebirth during battle, if it causes me greif, ban them. |
Quote:
Originally Posted by Darkhell153
ok I know everyone who plays in aspenwood and ab battles know how it feels to have a buncha leachers ruin the game for you. Well here's a good plan to get rid of those leachers.
New Tech to add: The area inside the base (in fort aspenwood and other pvp battles, the case is within earshot of the rez point unless enemies are inside the green gate, or if your luxon if your inside that beginning section rez point) runs a constant check on the number of players inside of it and how long each has been there. New Rule to add to the tech: All players inside the base for more then 3 minutes are sent a recorded warning from arenanet that they have been branded as a possible leacher and that they must go join the fight. If they do not move out of the base after the warning within 1 minute they are kicked from the arena and teleported to the isle of balthazaar (pvp character) or kaineng Center (playing factions). Tell me if there's anything I missed because I'll do just about anything to rip out those leachers. |
Also you seem to have missed out the fact that the Kurzick players in Fort Aspenwood sometimes have bonders who remain behind the green gate. When the Luxon players get to the green gate and cannot break it down you sometimes get offensive spellcasters,trappers,bonders and spirit spammers stood inside the gate trying to offer whatver support they can to keep the gate closed. These defensive fights can last well over 3 mins without any enemies getting inside the gate.
Darkhell153
Note that I also blocked out the bonders by adding in the whole if they haven't cast a spell or signet or something for a certain period of time. That means that bonders would be unaffected, also note I said that if you don't move on your own without following someone then you are pmed the prerecorded message stating your offense, it'll only kick you out and punish you after you've been sent the pm. Sure it may be a bit bugged at first but that's nothing that a few tweaks won't fix.
bamm bamm bamm
Quote:
Originally Posted by Darkhell153
Note that I also blocked out the bonders by adding in the whole if they haven't cast a spell or signet or something for a certain period of time. That means that bonders would be unaffected, also note I said that if you don't move on your own without following someone then you are pmed the prerecorded message stating your offense, it'll only kick you out and punish you after you've been sent the pm. Sure it may be a bit bugged at first but that's nothing that a few tweaks won't fix.
|
On the other hand, the majority of leechers are casual, and a ban on rewards if the player has spent a long time in the base might work. I'm inclined to say that they would just go outside at the start, but we're not talking about hardcore botters here and the risk of being killed and resurrected back into the base while afk might be too much to make leeching worth it. On the other hand, half the time the player will end up at the middle shrine, although the more people leech, the less likely that is to happen.
I've always said that it's an arms race and the developer always loses, maybe a reason why they're reluctant to take action. The real question is, how many casual leechers are going to go down the bot path if such a restriction was put in place? I don't know if there are botting scripts for abs, but all it takes is one person to put it on the internet and the game's over. There are lessons to be learned from the restrictions and hassle put on DVDs that made technically minded pirates out of normal people, and the eventual DRM cracking arms race that the studios will never win. Blizzard learned that you can't win the arms race and ended up relying on court action via the DMCA, something I imagine is difficult to do with a global audience.
LeadShurtugal
Even if the leechers turn down the bot path, that path will just lead to them getting banned if reported. So I don't think most leechers would want to risk their accounts for that, unless they have many accounts. So we don't really need to worry about them using bots, unless they don't care about their account.
I'm not sure if there is really a way, other than them putting something in the rules against it.
Dark, I like your plan but there problems with it. They could just move out of the shrine, then just repeatedly cast enchantments on themselves. And they would move every few minutes.
I'm not sure if there is really a way, other than them putting something in the rules against it.
Dark, I like your plan but there problems with it. They could just move out of the shrine, then just repeatedly cast enchantments on themselves. And they would move every few minutes.
Darkhell153
yea but of course they'd have to make themselves targets and the reason leachers are so annoying is because the person isn't normally there at all. They'd have to come in every few minutes and it gets annoying (to them at least we all want to kill them) so of course this will make less people decide to become leachers.
Hong Kong Evil
my suggestion is that every groups are needed to win a 4v4-team_arena-like battle before entering the 12v12 battle map(avoid leachers)
and leavers are banned from entering the battle for 30min
and leavers are banned from entering the battle for 30min
Darkhell153
lol a better idea would be a report system where leachers are reported and then arenanet automatically records their action for 10 minutes after that point. After all it's a simple matter of looking at the recording and then punishing depending on what they see or don't see. I'm sure technical people in the arenanet could easily determine leachers and bots from regular players.
Kool Pajamas
If they use a bot to avoid it then report them for botting.
Darkhell153
(srry to those who want this thread to die but I've gotta keep it alive to try and fix the problem)
digimonizm
GUYS! Hasn't any one of you played Socom online? In order to effectively deal with the problem, there must be a voting system in place. For example if there is a suspected leecher on the kurzick side, all the kurzicks can submit a vote for that player to be replaced with someone different waiting for a game in the lobby. This method could also benefit in case someone leaves, so the game doesn't become a 1 v 12.
reddswitch
The only effective way to punish leechers is a to zero out all their factions, balthazar, kurzick, luxon. Don't allow them to earn any factions at all, could be temporary or permanent. Leechers are there to earn factions. Confirmed leechers do not deserve any factions. Let's take out their purpose entirely instead of temp banning for a few hours.
Confirming leechers are leechers will be a problem. Player monitoring or anet monitoring to build a record of the offender is best imo.
I'm for the idea of a voting to kick, but it's not a preferrable way the way it is atm. The time it takes to vote will be a waste. Replacing a voted leecher will be easy for Fort Aspenwood or Jade Quarry as it's all single entry, but AB is entered in groups of four.
Confirming leechers are leechers will be a problem. Player monitoring or anet monitoring to build a record of the offender is best imo.
I'm for the idea of a voting to kick, but it's not a preferrable way the way it is atm. The time it takes to vote will be a waste. Replacing a voted leecher will be easy for Fort Aspenwood or Jade Quarry as it's all single entry, but AB is entered in groups of four.
Bowstring Badass
Quote:
Originally Posted by Darkhell153
Tell me if there's anything I missed because I'll do just about anything to rip out those leachers. |
the person playing said so character is clicking enter battle and just going to forums. And for you stupid morons who think you can report leachers yeah just read what Gaile said I believe at one point in time she said that A-Net can't do anything about leachers. In fact after I'm done typing this I will go leach a battle in Aspenwood even though FFF is faster.
darkknightkain
/notsigned
Frankly, I have more problems with the LEAVERS right now than leachers.
Leachers, aside from the ones who are macro-ing to enter missions... for those of course should let anet detect and ban them as bots, no contest.
For the rest, whether they are slow to start or go afk halfway, I can at least give them the benefit of the doubt that they may have real-world issues. Be it water boiling, baby crying, phone calls, door bells, whatever popped up that they need to take care of.
But for LEAVERS, those who ditch the group right at the beginning or halfway during the fight whenever anything goes wrong... completely non-sportsmen like. AND, you know full well they are leaving on purpose as well as on their own accord. LEAVERS are the ones who are causing grief to other players on purpose. LEAVERS are the ones who deserve having temp-banned or have their factions removed.
Frankly, I have more problems with the LEAVERS right now than leachers.
Leachers, aside from the ones who are macro-ing to enter missions... for those of course should let anet detect and ban them as bots, no contest.
For the rest, whether they are slow to start or go afk halfway, I can at least give them the benefit of the doubt that they may have real-world issues. Be it water boiling, baby crying, phone calls, door bells, whatever popped up that they need to take care of.
But for LEAVERS, those who ditch the group right at the beginning or halfway during the fight whenever anything goes wrong... completely non-sportsmen like. AND, you know full well they are leaving on purpose as well as on their own accord. LEAVERS are the ones who are causing grief to other players on purpose. LEAVERS are the ones who deserve having temp-banned or have their factions removed.
Curse You
Quote:
Originally Posted by darkknightkain
/notsigned
Frankly, I have more problems with the LEAVERS right now than leachers. Leachers, aside from the ones who are macro-ing to enter missions... for those of course should let anet detect and ban them as bots, no contest. For the rest, whether they are slow to start or go afk halfway, I can at least give them the benefit of the doubt that they may have real-world issues. Be it water boiling, baby crying, phone calls, door bells, whatever popped up that they need to take care of. But for LEAVERS, those who ditch the group right at the beginning or halfway during the fight whenever anything goes wrong... completely non-sportsmen like. AND, you know full well they are leaving on purpose as well as on their own accord. LEAVERS are the ones who are causing grief to other players on purpose. LEAVERS are the ones who deserve having temp-banned or have their factions removed. |
Willow O Whisper
/signed i compare leechers 2 the bot comunity, i see no problem in them being treated the same way that bots do.
Kratos Angel
I agree on certain points, as the fact that people afk for 5 minute receive a message and if they don't move they are kicked, same for 3 minutes if they stay at the beggining point.
This part is good, but removing money, faction etc .... is absolutly undoable, just kick them from the game, or make that they won't receive reward anymore for the reste of the battle, it's even better lol.
However, leavers shouldn't and can't be punished, as there is no system at all able to make a difference between a leaver and a network problem or anything else.
This part is good, but removing money, faction etc .... is absolutly undoable, just kick them from the game, or make that they won't receive reward anymore for the reste of the battle, it's even better lol.
However, leavers shouldn't and can't be punished, as there is no system at all able to make a difference between a leaver and a network problem or anything else.
Faer
http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.
Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.