Mallyx

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Looked around and thought this was the best place for this...if not could the mods please move it?

Couple things, first is about grouping in the DoA. Where have the citadel groups gone? Are people just not finishing the quests anymore? It has taken upwards of 2 hours to get together a citadel group in the last week.

Second is in regards to Mallyx himself. The groups I am always in never have problems getting to Mallyx. As soon as we set up on the gate something inevitably goes wrong with his teleport and we get wiped. In fact it seems like he is now able to hit through the gate in spite of being stuck. Tips and suggestions? Maybe something else you guys have found that works?

I have invested close to 12 hours just in trying to get the citadel done and am just plain frustrated at this point...

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

...you're concerned that an exploit no longer works?

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

You're saying its possible to directly tank something that:

-can summon the entire group to its location (thereby foiling the strategy that works in the rest of the ENTIRE DoA)

-you can't use enchantments during for risk of having disabled skills so the bonder is useless and so is the BiP

-conditions and hexes are useless because they heal him

-can knock around the tank for 200 a shot w/ a teleport


I am not bitching over an exploit that may or may not be fixed. I am asking for other strategies that will work. Before you reply with another smartass answer consider whether or not you can add to this or have even made it this far in the game.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

you can use succesfully:

* weapon spells and defensive spirits
* shouts/chants/echoes
* stuff like angelic bond.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Yeah I'd like to cap some of his skills. (This is a joke)

Thanks!
TabascoSauce

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

DoA has always been a Joke since it was released.

BEST solution is to boycott DoA.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by icymanipulator
You're saying its possible to directly tank something that:

-can summon the entire group to its location (thereby foiling the strategy that works in the rest of the ENTIRE DoA)

-you can't use enchantments during for risk of having disabled skills so the bonder is useless and so is the BiP

-conditions and hexes are useless because they heal him

-can knock around the tank for 200 a shot w/ a teleport For those reasons, I have to wonder if Mallyx was ever killed in the testing of DoA...

I haven't heard any Mallyx kills since the exploit fix.

But hey! New PvE only skills!

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Allegedly you can still rarely glitch him...seeing as how he now pulls INSIDE the room I don't see how this is possible. Even with a safety valve in the SB on the outside he still pulls in and annihilates the group before a full team rez can happen.

The hope was that with the SB way off in the distance near the City of Tor'qua even if the group got wiped we could rez/chant up and try again. Mallyx parks his ass right in the door and doesn't budge, doesn't break aggro for a second. Soon as the SB got close, it was an instantaneous Summoning Shadows and a Shadow Smash before the rez even got off.

There are only so many people in the group and only so many skill slots. I don't see how we could be expected to maintain the standard DoA setup during the 17 waves and then magically have the correct setup to deal with Mallyx. If they upped the party limit to 12 or even 10 it might be possible but its already a huge ordeal just to form a group for the citadel in the current quest setup. People just don't seem to be getting to this point of completion anymore.

We could use a change here Anet!

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Zinger314
For those reasons, I have to wonder if Mallyx was ever killed in the testing of DoA...

I haven't heard any Mallyx kills since the exploit fix. I fully agree with Zinger here, Ive beat Mallyx 4x only to use the "Exploit" to beat him. We did try and defeat him without using the exploit 8x only to give up and use the exploit in the end. Since the "Fix" Ive avoided DoA since. As for getting the right skills for the Job (weapon spells spirits etc) I can't see how its possible either since you only have 8 people who must have beaten all 4 area's. That means Warrior Elementalist, Necromancer and Monk are the only candidates for the job.

All other classes are considered unusable for DoA by the community at large.

A good solution would be to increase the party size to 12 for all DOA areas. BUT that has been requested by the community since DOA release. That is not going to happen.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

From all outward appearances, and in spite of being directly connected to the City of Tor'qua, the Ebony Citadel seems like its own instance. I don't see any reason why they couldn't up the party limit to 12 just for this one portion of the elite mission.

You could probably squeeze a ranger into the end mission or possibly a ritualist but I can't see anything else making it that far unless the group is overly generous. Rangers can run a half way decent SS build and the rit's can run a half way decent healing build with the added bonus of displacement/shelter. Neither one of these is better than taking a necro or a monk at their position.

I like to be challenged, thats part of the reason I did the DoA to begin with. There is a fine line between challenging and ridiculous...we need a change!

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

/Signed in agreement

I would comment further, but I have never beaten, or even come perilously close to beating, Mallyx.

Thanks!
TabascoSauce

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by icymanipulator
I like to be challenged, thats part of the reason I did the DoA to begin with. There is a fine line between challenging and ridiculous...we need a change! I wonder if Anet is aware that when a game is impossible to beat without the use of extremely specific cookie cutter builds and exploits, it is not challenging but stupid. When removing a glitch makes an area impossible, something is wrong with the game.

Wings of Fury

Ascalonian Squire

Join Date: Jun 2007

well basicly just before you go in to mallyx gate you let the air ele make a golum and let it die in the corner then you go in.when inside (you may watch the cutscene) you let the hb nt outside and every1 dies at the gate except the tank. rebirth every1 except the bonder (for sos) now if you understand how mallyx ss works you know he wont ever use it when your close in his aggro so simply take 1-2max steps from the gate and form a line from west to east then let the tank catch his aggro and let him run back to the gate.so dont move cos you can get out of mallyx aggro and he uses ss, no hexes, conditions or enchant.so you simply kill the big ape with sos and lightning.the tank doesnt need sb when pulling and you dont have to put away your staffs or weapons.so its simply why ss is being used in the first place and how you avoid him from using it.(basicly 1 hb,1bonder,1sb,1tank,1sf ele,1ss,1bip,1flesh air ele will finish citadel fast)

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Hi Series! It is exactly as you say. Every time they make the game harder, then it is just another step towards cookie-cutter. As I had it laboriously explained to me in a post long long ago and far far away:

Some skills are better than others.
--> (thus) you can conclude that as difficulty rises, a smaller and smaller pool of viable skills remains to choose from.

However, with level 30 and skills that we cannot have, then to me at least it is a no-brainer - of course it will take a trick or an exploit to win. It takes an exploity trick to beat an exploity trick. No balanced group can or will win, since Mallyx is nothing but an exploity trick.

Just do not go down my personal path to defeat by trying to PuG him. I have bad luck with PuGs, but that was a particularly memorable hammering.

I wonder, was he balanced with the current PvE-only skills in mind @ rank 10? Is that why he could not be beaten in a straight up fight before without those skills?

Thanks!
TabascoSauce

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

The guy who was ranting and raving over pre-sear barons obviously made a positive impact in that Anet introduced Charr kits.

I am hoping someone from Anet will read this thread and realize that Mallyx has become completely ridiculous to beat. I agree with Series the fact that it takes a very slightly modified cookie cutter team build to clear the zones and a glitch to beat the end boss speaks volumes of the area design.

Throw us a bone here Anet, this should be a beatable mission not a wasted 45 minutes to an hour fighting off swarms of DoA monsters only to have your ass handed to you by a giant purple ape in 30 seconds.

Edit: Tobasco, Intensity and Seed see fairly regular usage in the DoA. The rest of the skills thus far are relatively useless vs. standard DoA monsters nevermind Mallyx. I could see the P/W "theres nothing to fear!" + Focused Anger + "Save Yourselves!" beating Mallyx down but consider what that would entail....A paragon who has completed a significant portion of Factions and farmed enough Kurzick/Luxon to have a decent rank for SY!. He would also have to have completed Nightfall to the point of getting into the DoA as well as a sufficiently high SS rank and LB rank AND need to have completed the other 4 zones. In short...I don't see this happening...and if this is what it takes thats nuts.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by TabascoSauce
Hi Series! It is exactly as you say. Every time they make the game harder, then it is just another step towards cookie-cutter. As I had it laboriously explained to me in a post long long ago and far far away:

Some skills are better than others.
--> (thus) you can conclude that as difficulty rises, a smaller and smaller pool of viable skills remains to choose from.

However, with level 30 and skills that we cannot have, then to me at least it is a no-brainer - of course it will take a trick or an exploit to win. It takes an exploity trick to beat an exploity trick. No balanced group can or will win, since Mallyx is nothing but an exploity trick.

Just do not go down my personal path to defeat by trying to PuG him. I have bad luck with PuGs, but that was a particularly memorable hammering.

I wonder, was he balanced with the current PvE-only skills in mind @ rank 10? Is that why he could not be beaten in a straight up fight before without those skills?

Thanks!
TabascoSauce See, I think Anet goes wrong because Mallyx and similar bosses have no real weakness. Instead of, say, making Mallyx have an incredible spike attack that requires careful planning to avoid and high defensive measures while chipping away his health, he has... well... EVERYTHING. They just made him stronger and stronger until conventional means can not destroy him. Where is the fun in that?

But making it while Mallyx absolutely destroys in some areas yet is weak in others would be fun. Of course, not so that "Mallyx can own everything except an elementalist with lightning orb at exactly 14 air magic with dual attunement and a secondary assassin with 3 shadowstep skills"... that is cookie cutter. But if it was so that a typical rather-balanced party can take him down if they all play their roles efficiently, that would be fun.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Let Mallyx have all his super defense skills, but reduce his level to 3 (THREE), so that ONLY Koss can pretend to kick his ass (like he does in a quest in the storyline).

ANET, Mallyx is way overpowered! Make Koss level 300 please.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

@icy and series, I wrote a long diatribe and then deleted it about how the power creep in GW (see Mallyx -vs- any prophecies boss) = no fun, and the resulting PvE only skills that you have to grind and grind and grind to make effective = no fun, but I realized that it doesn't matter. I still like prophecies. People can grind and grind and grind, and see it all go up in a poof of smoke in a few years when they turn off the servers.

I wish I could comment more, but I do not play there anymore - no fun. I can support the heck out of you, because making it less stupid might bring some of the fun back.

Thanks!
TabascoSauce

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by TabascoSauce
@icy and series, I wrote a long diatribe and then deleted it about how the power creep in GW (see Mallyx -vs- any prophecies boss) = no fun, and the resulting PvE only skills that you have to grind and grind and grind to make effective = no fun, but I realized that it doesn't matter. I still like prophecies. People can grind and grind and grind, and see it all go up in a poof of smoke in a few years when they turn off the servers.

I wish I could comment more, but I do not play there anymore - no fun. I can support the heck out of you, because making it less stupid might bring some of the fun back.

Thanks!
TabascoSauce Heh heh yes, play games for fun not grind IMO

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

The fact that they have created something that is in a word "impossible" to overcome without exploits/glitches is just sad.

Boycot DoA.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

They should make fighting Mallyx like a puzzle.
Like those Soul Reaver game bosses.
The difficulty is in getting to him and part of the reward is fighting him, because it would be very fun.

(another man's voice)
Hey that's fun sounding!

scottyboysn

scottyboysn

Ascalonian Squire

Join Date: Apr 2006

USA

Kingdom Of Deities [KOD]

R/

A long time ago when DoA was released, I thought it was great that DoA was insanely hard and that most people couldn't do it. We didn't have many areas in the game like that.

Now we have hard mode.

I really think that asking this elite mission to be like the others and have a party limit of 12 isn't asking too much. If someone wants to get their butt handed to them, let them make that choice and put it in hard mode.

*insert picture of a cute puppy begging

nytestalker

Academy Page

Join Date: Dec 2005

Ministry of Love

W/Mo

Quote:
Originally Posted by Redfeather1975
What if 8 groups have finished it all using the same 3 professions and builds? Then its doable. No changes needed.


The way PvE is designed creates situations like this all the time. Look at the standard farming builds for the high end areas. They are all very concise and to the point.

Fix the AI. Make it adaptable and HARD not just faster, higher armor, and better skills.

THEN maybe PvE will be a challenge.


(alternatively, allow pve players to control random mobs in instances. Same skill set, just put a human behind the wheels....)

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by nytestalker
Then its doable. No changes needed.
When stuff like that happens in HA or GvG, they beg for a nerf of skills that result into entire game mechanics being ruined. Since it's PvE though, don't change anything.

Has any group ever been able to beat an IWAY team, or maybe a team full of Paragons using Armor buffing skills? If so, then why was it changed?


Quote:
Originally Posted by nytestalker
(alternatively, allow pve players to control random mobs in instances. Same skill set, just put a human behind the wheels....) Wait, so you mean, make it...PVP?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Zinger314
For those reasons, I have to wonder if Mallyx was ever killed in the testing of DoA...

I haven't heard any Mallyx kills since the exploit fix.

But hey! New PvE only skills! You think there's such thing as internal testing in Anet?

Major failure on your part, Zingeri. XD

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Hes dead.



Door trick still works we got lucky, SoS'ed him into oblivion. It still took a glitch to kill him...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Cacheelma
You think there's such thing as internal testing in Anet?

Major failure on your part, Zingeri. XD Well, sure there is one, but it can be massivelly flawed.

If anet testing is like any other, testers are given cheats (like god mode but not necesarily exactly that; there are confirmed to be commands for spawning gold; sure there is more.)

Thus, testers would ge throught are on god mode, and testing only if triggers work (does kiling x group correctly open gate? and stuff like that), You know, they dont have X hours to test if fix of some scripting glitch is working as intended.

Besides even if they didnt get god mode to kill him, there is the fact that they would know exact tembuild that he was supposed to defeat him. It one was supposed to use trick to kill him, they would know.

(Besides, all bosses seem to be designed to have trick that makes killing them easy - for malyx, its bridge, for kanaxai its kd recall, for urgoz its EoE).

People asked again and again what exact teambuild was used to "test" DoA, but no answers were given.

imo, teambuild was not there, it was just god mode test to ensure that triggers work.

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by icymanipulator
Door trick still works we got lucky, SoS'ed him into oblivion. It still took a glitch to kill him... Door Trick should work every time.

When you failed with the door trick before, somebody was a noob and moved. You were in a PUG, that happens. Basically any movement whatsoever will trigger summoning shadows which means instant death.

As for Mallyx himself: The fact that a team of eight to my knowledge cannot beat a boss using the skills in Guild wars and has to glitch the boss into the door seems really dumb. Its also an extremely unsatisfying conclusion to an 10+ hour trip to DOA. Increased party size might help, but I'm not sure. Mallyx would probably just as easily own a party of 12 in a "no glitches" fight.

Still, glitching Mallyx doesnt seem too much more stupid than running around in circles while Urgoz dies, or abusing the "Max ## of enemies on the Map" limit so that Kanaxi no longer spawns enemies on being knocked down...But at least Urgoz and Kanaxi can and have been beaten without those tactics. Mallyx hasnt.

phallanxian

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by zwei2stein
Well, sure there is one, but it can be massivelly flawed.

If anet testing is like any other, testers are given cheats (like god mode but not necesarily exactly that; there are confirmed to be commands for spawning gold; sure there is more.)

Thus, testers would ge throught are on god mode, and testing only if triggers work (does kiling x group correctly open gate? and stuff like that), You know, they dont have X hours to test if fix of some scripting glitch is working as intended.

Besides even if they didnt get god mode to kill him, there is the fact that they would know exact tembuild that he was supposed to defeat him. It one was supposed to use trick to kill him, they would know.

(Besides, all bosses seem to be designed to have trick that makes killing them easy - for malyx, its bridge, for kanaxai its kd recall, for urgoz its EoE).

People asked again and again what exact teambuild was used to "test" DoA, but no answers were given.

imo, teambuild was not there, it was just god mode test to ensure that triggers work. I assume that the devs must at least play the game sometimes i mean if you spend all your time making somthing your going to want to use the end product right.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

If they had a team build in mind I would love to see it. I don't believe its possible to go head to head with Mallyx considering his skills. If you even get near him as a caster its almost instant death. 30 seconds tops and its a complete party wipe in the absence of being able to use hexes or enchants to mitigate his insane damage potential.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

Quote:
Originally Posted by Nekretaal
Still, glitching Mallyx doesnt seem too much more stupid than running around in circles while Urgoz dies, or abusing the "Max ## of enemies on the Map" limit so that Kanaxi no longer spawns enemies on being knocked down...But at least Urgoz and Kanaxi can and have been beaten without those tactics. Mallyx hasnt. Kanaxai was defeated without the KD trick? I doubt it very much since he spawns 24 nightmares and they can whipe out whole team before you even get Kana's health to 50%.

As for Citadel reading this makes me wonder if I'll even see Mallyx since I'm going first time in citadel and there are only pug groups available for me since I'm i no DoA guild. Also what is the ele air with golem build?

Vyral

Vyral

Academy Page

Join Date: Dec 2005

W/

Quote:
Originally Posted by I Will Heal You Ally
Kanaxai was defeated without the KD trick? I doubt it very much since he spawns 24 nightmares and they can whipe out whole team before you even get Kana's health to 50%. Of course Kana can be beaten without the KD trick. Consider that a 6 man team can run the entire Deep and kill Kanaxai using the KD trick, then it is certainly possible to design a 12 man team for Easy Mode that can kill Kanaxai as well as taking out his spawns (and they only spawn 12 at a time, unless somebody is recklessly using KD against Kanaxai). Nobody does it that way because it would be so much slower and unpredictable.

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

The Air Ele w/Golem Build is something like:

Air Attunment: Not against Mallyx
Chain Lightning
Enervating Charge: Not against Mallyx
Lightning Hammer
Lightning Strike
Arc Lightning
Flesh Golem[Elite]
Rez Signet/Sunspear Rebirth Signet Whichever...

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

Quote:
Originally Posted by icymanipulator
If they had a team build in mind I would love to see it. I don't believe its possible to go head to head with Mallyx considering his skills. If you even get near him as a caster its almost instant death. 30 seconds tops and its a complete party wipe in the absence of being able to use hexes or enchants to mitigate his insane damage potential. Don't use Hexes or Enchants. I'll preface this by saying I've never fought Mallyx, I haven't been to him, but just looking at what he does and his skills makes me wonder if the Paragon isn't the answer nowadays. I'm not saying it is, because I honestly don't know, just wondering aloud.

"There's Nothing to Fear!" "Save Yourselves!" and possibly "They're on Fire!" is a lot of damage reduction that can be kept up nearly indefinately during battle when used with the Paragon's various other Shouts and Chants.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Shadis
"There's Nothing to Fear!" "Save Yourselves!" and possibly "They're on Fire!" is a lot of damage reduction that can be kept up nearly indefinately during battle when used with the Paragon's various other Shouts and Chants. Only, setting him on fire is a bad idea.

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

Quote:
Originally Posted by Curse You
Only, setting him on fire is a bad idea. True, I was wondering if I should put that in there at all. Or a Ritualist with Protection Spirits and a Paragon?

I'm sure there are uncommon builds that could kill Mallyx, the only problem I see is having one that can survive the initial assault in the first part of the "mission" and have the ability to kill Mallyx, those two goals just don't seem to mesh well together...

Clearly they should re-examine Mallyx himself while they're changing the rest of the Domain of Anguish.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

They should let us use Junundu

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Hey, I said that on day one! There's nothing wrong with DoA, except that Anet forgot to add 5 wurm spoors to it...

As for Mallyx, I must admit I gave up on DoA on the first day, so I have no experience with it. Still, strictly from reading Mallyx' skill descriptions, I'd say Paragons and Ritualists should be very attractive there.

"There's nothing to fear" and "Save yourselves" should cut down Mallyx' damage to healable levels. Two paragons, and those two should be up practically all the time.

Also, just an idea: Perhaps several mesmers could keep Mistrust or Guilt on Mallyx all the time, making it impossible for him to banish enchantments. He can only remove the hex once per 7 seconds, and if you keep only one hex on him, that's just 300 health gain once every 7 seconds. That's about 40 DPS to beat, but shouldn't free use of enchantments be worth it?

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

Quote:
Originally Posted by Sergeant of Marines
The Air Ele w/Golem Build is something like:

Air Attunment: Not against Mallyx
Chain Lightning
Enervating Charge: Not against Mallyx
Lightning Hammer
Lightning Strike
Arc Lightning
Flesh Golem[Elite]
Rez Signet/Sunspear Rebirth Signet Whichever... OK thanks... I wonder if they made Mallyx easier after this update (17th July)?

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by I Will Heal You Ally
Kanaxai was defeated without the KD trick? I doubt it very much since he spawns 24 nightmares and they can whipe out whole team before you even get Kana's health to 50%.
Twice in a group with my old alliance. Just bring a trapper or two to trap round him and don't do the knockdown until the trappers say it's ok.

Quote: Originally Posted by I Will Heal You Ally OK thanks... I wonder if they made Mallyx easier after this update (17th July)? More difficult. The PuG groups setting out for Mallyx use builds designed to exploits tricks to kill mallyx. Aparently one of those tricks has been fixed so it no longer works. Haven't tried it yet though.

Quote:
Originally Posted by Shadis
Clearly they should re-examine Mallyx himself while they're changing the rest of the Domain of Anguish. They should.