Idea for Elite spell: Freezing heart (water magic)

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PheNaxKian
Ascalonian Squire
#1
for some reason i came up with the idea that if you could freeze water vapor from the air-why can't you freeze the water inside the enemy? thus this skill came to mind:

Freezing heart: Eng:15 Cast:2 Recharge:45
Cast Freezing Heart on selected target foe. for (##.....##)seconds target foe has 0 health regeneration/degeneration constant. That foe also gains no health from healing while under the effects of this hex. When Freezing heart ends target foe is healed for (##.....##). (attr. water magic)

i reckon the first (##..##) will be something like 5-30 (going up to rank 15?)
and the second will be 200-80 (same rank)

so what would people think?-all criticism welcome
Thomas.knbk
Thomas.knbk
Forge Runner
#2
so if I read this correct, basically you make it impossible to heal this guy?
if so, that's a pretty bad idea.
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LukeV
Ascalonian Squire
#3
What kind of hex spell freezes a foe? Lose the healing party imo...I hate all these lame conditions with spells...

"Attack foe for 50 fire damage...btw you get -10 health degenaration for 60 minutes if use this spell...but I wouldn't worry about that!"

Anyways I like the idea if freezing the water in a foe...but you should leave the rest to the experts if this does get accepted or something.
HawkofStorms
HawkofStorms
Hall Hero
#4
^ So basically LukeV, you like the name

Eh the concept needs work. Way to powerful.
H
Hawkeye
Lion's Arch Merchant
#5
How about:

Freeze: Eng:15 Cast:2 Recharge:45
Elite Hex. For 3-10 seconds target foe cannot move and all effects pertaining to health regeneration/degeneration are nullified. Target foe gains +40 armor during this time.

It'd have to be elite, because it completely disables a player and still allows them to take damage (unlike other spells like pacifism which ends once they take damage). Even like this it's probably overpowered.
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NinjaKai
Forge Runner
#6
Love the name but the concept needs work. Why not something like health degen then damage when it ends.