High Resolution Textures on Characters ?

burnzy51

Ascalonian Squire

Join Date: Mar 2007

Lost

E/Mo

Hi there

As many of you know, your own character in Guild Wars is in a nice shiny high resolution texture. Anyone else you look at, the textures look very low res and pixelly, and its hard to notice the loveliness of a friends new obsidian armor for example, due to this. The details are blurry and so on and so forth.

Now i dont really care if other people see my armor in low res. But I and im sure many others, tend to show off our new armor to guildees and alliance members.

Would it be possible at some stage to say, add an option to say, have high res textures shown on guildees and alliance members. Its these people i like to show my armor off to.

Ive seen a few people mention it in various outposts and ive had many discussions about it.

Just think it would be nice to see some of ya friends armour in high res instead of the low res that you see now.

Any else been thinkin the same?

Cheers

Steve
aka Burnzy Angelus

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I vote for hi-res textures on all armours. At least an option to enable them.

Last years graphics cards come with plenty of RAM so there should be enough memory to hold highly detailed textures. Imo texture detail is generally THE achilles heel of many 3D games out there.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed, i want to be able to use the new shiny vid card i got to its fullest

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Quote:
I vote for hi-res textures on all armours. At least an option to enable them.
/signed

Good idea.

Cass

Krytan Explorer

Join Date: Nov 2006

/Signed

LOLed at your avatar Tenshi. ^^

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

/Signed

I always find it annoying that I can't look at all the other nice armors on people because their all fuzzy.

Gimme Money Plzkthx

Jungle Guide

Join Date: Jul 2006

An option to enable this could be a waste of time on Anets part, because in a town or other populated area, unless you're running a current (really) high-end DX10/newer card, it's going to kill your FPS...

burnzy51

Ascalonian Squire

Join Date: Mar 2007

Lost

E/Mo

so how about an option to only show high res textures on people within your guild. its mainly my guild buds who i like to show my armour off too

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

/signed for an all high resolution textures option, cos i still dont have a great gfx card, but i plan on getting one

johan the destroyer

johan the destroyer

Frost Gate Guardian

Join Date: Nov 2005

The Spirits of Vengeance [TSoV]

W/Mo

Yes! But I hope it doesn't lower FPS too much. At 2560x1600, 16xAA, 16xAF, on my 8800Ultra, it runs at only like 30-ish FPS, which is barely playable. If they added another option that lowered FPS even more, it would become unplayable, and thats like...the best hardware out there right now (more or less).

wheel-of-doom

wheel-of-doom

Ascalonian Squire

Join Date: Jul 2007

Well this is a pretty old thread, but I still think they should implement a high res character textures option. Mainly because this wouldnt be a server issue, doesn't use anything thats not already in the game, and is completely optional.

I would like to look at other people's high res armor.

/signed

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

mm, yea. That and add an option to get rid of the sprites pop-up thingee when rendering distant objects. Maybe it was needed two years ago, but I'm pretty sure my video card (gf8800GTS640mb) can handle most of that activity.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I believe that you see hi-res armors when you're not in towns, no? I thought it was lo-res in towns to keep peoples computers from totally dying.

I would like, though, for places like the Guild Hall not to have low-res imaging on others, since there is rarely enough people in there to notice. And plus, I usually like showing off my armor and cool things to people in my guild =D

Kaworu

Kaworu

Lion's Arch Merchant

Join Date: Nov 2005

At my keyboard

The Noldors

W/

/signed /signed /signed

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

You can see high res details on another player's armor if you go into an explorable area as a team.

I don't have a problem with people displaying full res in towns as long as it's optional ... so I can turn it off.

A really good first step would be an option of seeing everyone in full res in the guild halls, yep.

But I strongly disagree if any of this becomes fixed rather than an option.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There is already a 'user better texture filtering'.
There could be a 'use best texture filtering also in outposts'.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Except this is not about texture filtering, it's about texture resolution... Texture filtering levels could be forced from outside the game program anyway, but the different-resolution tex sets must be enabled by the game itself.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Then a 'Highest' in the dropdown box in the graphics option, that bypasses the limit in towns.

It should be anable manually, sliding the graphic control to the max would increase graphics up to 'Higer resulution' then you can manually set 'Highest resolution', that would allow then even in towns.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/signed computers are able to process more and more every day... GW has been around for a bit more than 2 years.... we can handle high res for everyone.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

Guild Wars was designed to work with most computers, graphics-wise. I think that was the idea, in fact.

I don't have a problem with it so long as it is an option in the graphics menu (so you can have it as it is now if shiny armor is not worth 4 frames per second for you).

julien

Lion's Arch Merchant

Join Date: Jul 2006

At Guild wars

Mo/

/signed - They should add a option

FenrirOfSleipnir

FenrirOfSleipnir

Ascalonian Squire

Join Date: Aug 2005

The Netherlands

Exclusive Club

W/

/signed, for obvious reasons that have already been stated

Masterr

Frost Gate Guardian

Join Date: Apr 2006

Chile

[LOD]

E/Me

i agree, there is better hardware available

cmdratz

cmdratz

Ascalonian Squire

Join Date: Mar 2007

Fruor Amicitia Conamen Effectus [FACE]

R/Mo

/signed My 128MB card from 2002 might be able to do it.

Icey

Academy Page

Join Date: Sep 2007

same here, as stated above.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

why should A-Net waste money on time as something un important as this?

honestly i couldnt give to hoots about a freinds armor i just say "Nice" to compliment them, i dont acctually look, and in a town or outpost i dont look at other people unless there A)being funny or B)arguing senseleslly, for less of a money cost and less of a head f**k Arena Net should have this option available to be shown for all members in your TEAM panel, appossed to fixing it for guilds only, thus making the expense cheaper by making the upgrade undoubtabely smaller, as for an option for the whole game, it seems a pointless waste of resource, money and time to do such as only a handful of members are going to reep the full benefits, where as millions of others are not gonna care, so weight out measures self ego no matter how much u have, and that whole "SHOWING" off ur amror scenario is just for ur own ego boost, so arena net is deffianately better off with the Team Panel texture option!!!!

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

/signed for the option to choose

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Umm...

First of all, the reason for low-res graphics in high traffic common areas is not because they fear our computers can not handle it, it's to reduce lag for their servers... well of course it reduces lag for individuals that don't have a great computer but thats what the graphic-settings are there for; so that people with slower computers can adjust accordingly.

I myself wouldn't mind high-res armor textures in towns and outposts either but I also don't really care. If it's really too much hassle for you people to party up and go into an explorable area to look at their armor then what they COULD do is make it so that Guild Halls offer such high-textured armors.

Day and Night

Ascalonian Squire

Join Date: Aug 2007

Quote:
First of all, the reason for low-res graphics in high traffic common areas is not because they fear our computers can not handle it, it's to reduce lag for their servers... well of course it reduces lag for individuals that don't have a great computer but thats what the graphic-settings are there for; so that people with slower computers can adjust accordingly.
No, this is wrong. Graphics complexity (texture resolution, polygon count, effects count) in games doesn't affect servers at all.

So,
/signed

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed

Of course, it should be high res textures on players within a certain range. I don't need to waste memory processing someone whom all I can see is 20 pixels' worth of his leg.

GW was designed so old computers could play it quite well. But it has also been designed so good computers can play it well too - maximum reflections and whatnot.

Did you notice NPCs have high resolution textures? We're more important than they are. We deserve high resolution textures too!

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by gloria vander belt
why should A-Net waste money on time as something un important as this?

honestly i couldnt give to hoots about a freinds armor i just say "Nice" to compliment them, i dont acctually look, and in a town or outpost i dont look at other people unless there A)being funny or B)arguing senseleslly, for less of a money cost and less of a head f**k Arena Net should have this option available to be shown for all members in your TEAM panel, appossed to fixing it for guilds only, thus making the expense cheaper by making the upgrade undoubtabely smaller, as for an option for the whole game, it seems a pointless waste of resource, money and time to do such as only a handful of members are going to reep the full benefits, where as millions of others are not gonna care, so weight out measures self ego no matter how much u have, and that whole "SHOWING" off ur amror scenario is just for ur own ego boost, so arena net is deffianately better off with the Team Panel texture option!!!!
- Because this was working for some time ago, but they added it global back then, which wasn't such a good idea for players with older cards.

- It is not about "showing of your armor" but to get the full graphics displayed on your 8800Ultra or whatever fast new card you own.

- If it is added as a selection under graphical options, it is up to you if you want it or not.

So stop flaming people for a suggestion, just because jealousy burns your brain out, and you don't know what already is in the games code.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah. I can't play normally with Post-processing tuned on anywhere but in Prophecies landscapes, but I'm not asking Anet to remove it from the game.

New toggleable options do not affect others.

They alrady added better filtering, pixel shaders... how is that so 'unimportant' that they add such things?

liner

Academy Page

Join Date: Mar 2006

R/Mo

/signed

orangejuice.

Choraster

Ascalonian Squire

Join Date: Dec 2006

another thing, when you zoom out on your character the texture detail changes to the same whatever other people view you as in town, which you don't have to be zoomed out too much for it to happen -_-

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

I definitely think that the person you have selected should be shown in maximum texture detail. It doesn't have to be everyone in the district.

Noel Hope

Noel Hope

Frost Gate Guardian

Join Date: Aug 2007

America

[SBP]

Mo/

/signed

Let's show off our flashy armor.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

/sign

if you can't handle it, don't use it

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

You can do this right now thanks to the creator of this tool:
http://www.guildwarsguru.com/forum/s...php?t=10232718
There's instructions in that thread to turn the sound effects off, too.

You have to run the -image switch on your client first. Details here:
http://www.guildwarsguru.com/forum/s...ad.php?t=94814

An in-game option would be nice, I guess.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Pretty worthless +1 bump. But as Mister said (for those to lazy to click through links) there is a texmod for this now (its on the official wiki too).

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Yup agreed

/signed for option