We all know that Strength sucks. The armor penetration is so minor that it almost might as well be taken out. The skills are good, but if you're not using those skills you might as well take all your points of out Strength. I honestly think after Spawning Power got buffed, it became the worst primary attribute.
I had pve in mind when thinking of this. Warriors are already widely used in pvp and usually have plenty of points in Strength (for skill use) so I get the feeling Anet doesn't feel it needs a buff. In pve and low-end pve (AB, Aspenwood, etc), you usually have to travel long distances after a fight. I'm sure we've all experienced this....on your way to the next mob, your adrenaline just goes dead. It's set to go empty after 20 seconds which is very annoying in some situations. While Warriors are good in pve, other melee classes are able to jump into a fight and unleash what they got.
I think a harmless buff for Strength would be increasing the amount of time it takes for your adrenaline to go empty. For each rank, that time increases by 1.8 seconds. At 10 strength, you'd have an additional 18 seconds to go into the next fight without losing the adren you have. When I say harmless, I mean this buff wouldn't really affect pvp wars as much since they're usually always actively hitting something anyways where in pve and low-end pvp, you often travel large distances after a fight.
Does anyone else have any ideas for buffing strength?
What are your suggestions for buffing Strength?
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B E A S T
Banned
It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates
Joined Apr 2007

