What are your suggestions for buffing Strength?

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

We all know that Strength sucks. The armor penetration is so minor that it almost might as well be taken out. The skills are good, but if you're not using those skills you might as well take all your points of out Strength. I honestly think after Spawning Power got buffed, it became the worst primary attribute.

I had pve in mind when thinking of this. Warriors are already widely used in pvp and usually have plenty of points in Strength (for skill use) so I get the feeling Anet doesn't feel it needs a buff. In pve and low-end pve (AB, Aspenwood, etc), you usually have to travel long distances after a fight. I'm sure we've all experienced this....on your way to the next mob, your adrenaline just goes dead. It's set to go empty after 20 seconds which is very annoying in some situations. While Warriors are good in pve, other melee classes are able to jump into a fight and unleash what they got.

I think a harmless buff for Strength would be increasing the amount of time it takes for your adrenaline to go empty. For each rank, that time increases by 1.8 seconds. At 10 strength, you'd have an additional 18 seconds to go into the next fight without losing the adren you have. When I say harmless, I mean this buff wouldn't really affect pvp wars as much since they're usually always actively hitting something anyways where in pve and low-end pvp, you often travel large distances after a fight.

Does anyone else have any ideas for buffing strength?

meatw

Ascalonian Squire

Join Date: Dec 2006

BEER

D/Mo

might be a good idea for it to also ad 1 armor for each lvl?

beltran13579

beltran13579

Lion's Arch Merchant

Join Date: Jan 2006

Mo/E

Quote:
Originally Posted by meatw
might be a good idea for it to also ad 1 armor for each lvl? sounds like a good idea so if you have 16 you get like 2 shields

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

I proposed a +2 AL increase on the armor cap per point in strength over at GWO, but it doesn't really seem necessary. I'd honestly rather just have it do +1 damage per rank on attack skill use, so it doesn't suck so bad on swords and axes.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

1% on all attacks, just a minor damage boost. Or maybe +3 health per rank in addition to the 1% on attack skills that is super amazing.

farmpig

farmpig

Jungle Guide

Join Date: Oct 2006

I would go with +1 armour per point in strength.

Lets not forget how they made our shields reduce only physical damage ..Its about time we got even lol

-.-

-.-

Banned

Join Date: Oct 2006

-1 Damage for every 2 points of Strength?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

warriors don't need buffs.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

for each point in strength, you have an aditional 2% chance to gain double adrenaline on a hit.

B E A S T

B E A S T

Banned

Join Date: Apr 2007

Anywhere but Guild Wars now, sadly.

It's a shame, this game had so much potential, but is ruined due to stale gameplay and lame updates

Quote:
Originally Posted by -.-
-1 Damage for every 2 points of Strength? Way to imbalanced.