My proposal to help it out.
5 E 1/4 C 1 R
Elite Enchantment Spell. For 5...30 seconds the next time target ally would be knocked down by a foe, that foe is knocked down instead and takes 50...250 holy damage.
So whatcha think?

Kool Pajamas
Quicksilver4000
Kool Pajamas
Winterclaw
tenshi_strife
arcanemacabre
Hawkeye
Aera
Thomas.knbk
Mr. G
Sli Ander
Aera
kurtas
MithranArkanere
tenshi_strife
Tab
glountz
Originally Posted by ibreaktoilets
Party-wide KD immunity would be way overpowered.
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Xenex Xclame
Winterclaw
tenshi_strife
=DNC=Trucker
arcanemacabre
Originally Posted by tenshi_strife
and balanced stance :P but yea how bout this
15 E, 1 sec cast, 30 second recharge for 2...20 second whenever a party member would be knocked down that foe is knocked down instead. its the aegis version :P |
Hawkeye
Sli Ander
Originally Posted by Xenex Xclame
I was gonna say that Sli Ander's idea was good but ,Tenshi's is even better.
How the skill is now its completely stupid,you gotta remember this is an elite skill, so you are taking away an elite from someone else. But yes ,this skill remade to something where it has: A 30 second recharge but last ~20 seconds or a 20 second recharge but last ~10-12 seconds. A 1 second cast time ( it has to be able to be interruptible by any decent ranger or mesmer) It being a enchantment. It being an elite AND it being in smite line would make it not broken. And indeed as glountz said very interesting build |
Xenex Xclame
glountz
Originally Posted by Sli Ander
As both Glountz and you said, the fact that its an enchantment helps balance out the skills power, as its removable. But what about other spells which would affect this one, such as Echo, Air of Enchantment, etc, which would offset some of the energy costs and penalties? I'd check myself (as I presume most of them are already used for aegis) but I cannot access wiki from my internet source because of restrictions. Just a thought...
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glountz
Originally Posted by Xenex Xclame
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Lets take this as example : It last 20 seconds and the recharge is 30 and it cost 15 energy. You use Arcane Echo (15 energy) You use Balthazars Pendelum (15 Energy) Your team has 20 seconds anti knock down ( if not removed) You cast the echoed one before the first one expires. (15 Energy) Your team has another 20 seconds of anti knock down ( making it now 40) You cast Balthazars Pendelum (15 energy) Your team has another 20 seconds of anti knock down ( making it now 60) Now when this ends you have 10 seconds of downtime. So your infinite chain has ended at 1 minute. ------------------------------------------------------------------------- This isnt even counting in the energy cost, cause i highly doubt you will be able to keep up with the energy to keep this up all the time and have energy to casts normal mesmer skills. |
HawkofStorms
Lexxor
Xenex Xclame
tenshi_strife
Sli Ander
Plague
Plague
tenshi_strife