Chronic spells are a type of spell which places all the emphasis on casting, not on the aftereffects like most spells. At best, however, perhaps there would be some sort of bonus for completing the entire duration of the cast (though not usually).
That is to say, these spells would take like 15 seconds to cast and during the cast time, they'd have some sort of effect. These spells can of course be interrupted like any other, but the difference is that it could never be a total loss. If only 1 second passes before it is interrupted, it is 1 second that the spell has taken effect on a player unlike a normal skill in which you'd have spent the energy and have no effect.
I'm thinking these spells could have slightly more powerful effects since they consume the ability for the player casting to do anything else.
For example,
(It'd have to be elite for the trouble it could give a monk)
Psychological Attack - (10 energy, 15 cast time, 45 recharge) - Elite chronic spell. While casting Psychological Attack, target foe gains -6 health degeneration and gains condition Dazed.
(Serves as a sort of life bond for you)
Chakra Bond - (15 energy, 20 cast time, 45 recharge) - Chronic hex spell. While casting Chakra Bond, all damage you receive is divided between you and target foe.
(Designed to be anti-interrupt)
Sacred Concentration - (10 energy, 20 cast time, 45 recharge) - Chronic spell. While casting Sacred Concentration, gain 2 energy regeneration. If interrupted during Sacred Concentration, the foe and all adjacent foes who interrupted Sacred Concentration are knocked down and struck for 75 lightning damage.
(Like Recuperation, but I figure it deserves a bit more because of the fact that it renders the player unable to do anything else and due to its risk to be interrupted.
Communial Blessing - (10 energy, 15 cast time, 45 recharge) - Chronic spell. While casting Communial Blessing, all other allies in the area gain 6 health regeneration. At the end of Communial Blessing if you are not interrupted, you gain 100 life.
Dark Void - (10 energy, 30 cast time, 45 recharge) Elite chronic spell. Target foe gains -4 health degeneration. If target foe dies while Void is being cast, that foe cannot be ressurected until Void ends.
I'm open to criticism. It's obviously not a perfect idea.
H
