LOOT SCALING NERF – Ruining the Fun

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
3)Guild Halls and the NPC's within cost a fortune.
......
Again I am speaking in a new players point of view and not of myself.
Why buy it yourself?
A guild is team efford, so why should the guild hall not be that way?
In my previous guild, I bought a few NPCs for the guild hall.
Just because they were my (RL) friends.
In my current guild I would do the same, though they are not my (RL) friends, but I like playing with them very much.

And I don't know what this has to do with the 'new player'.
The moment they should be thinking about making a guild is several months away. Getting a hall and equipping it even longer.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Agree with the OP, the nerf has ruined the game for me. Once you have finished the game, there isn't anything to do besides farming, and solo farming was the only way to make money. Getting more golds on hard mode is worthless, as we can't sell them as there is no trade system.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Would you like some cheese with that whine?

No trade system? Really? Heard of Kamadan, or KC, or LA, or Droks? You walk in, you spam what you want to sell in a fashionable way at a decent price, it sells. Solo farming is NOT the only way to make money. Do people even do quests anymore? Doesn't seem like it. They give money rewards along with what you earn from the act of DOING the quest. Anyway, guild halls don't cost that much. You say 'as a new player' but my monk earned more than 5k on the pre island in Factions without selling anything to players, and I wasn't farming. I'm not even level 20 yet. Who makes ALL their money from whites anyway? Tonight, I received several golds and atleast ten purples. And pure 100+ gold drops. I would say 'in a group of six' but that's not relevant, because of scaling, right? Gold is just as easy to get as it was before. End of story.

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

the prominent question is. is loot scaling better for most players than the old system?

the answer is no.

yes. gold item drops are exempt. we know....stop quoting them. but for the farmer they are few and far between, and nothing near the amount of money needed in the 100K+ regions for the high end vendor stuff....like the 15k armour vendors etc. so unless THEY go down by an 1/8 th......the climb towards 15k has been upped.

and for the inflation enthusiasts....here's a brain teaser...if everything now costs less....and bot farmers get less....people will NEED less....and bot farmers will simply SELL less.....we're back in square one except that everyone now has less money and are grovelling for things that haven't change....like fixed priced items/skills/high level armors etc.

with reduced inflation, people will ask little amounts of gold from bot farmers....which is just dandy because they're getting little at the moment.

NOTHINGS CHANGED!

everything in the merchant still costs the same, hell, im not gonna spend 1.5k i just spent groveling to get on a lockpick. the only things i HAVE noticed go down is the materials. which only means we're now getting even LESS money for drops we salvage. and of course base armour is now 1k....well thats because the insignias are now removed from them...the price of gold money hasnt gone up.

loss loss loss on every side. for me, the cost of everything has stayed the same, and money drops and mercheable white drops have decreased drastically. which makes it frustrating for me because i have 10 pve characters, and im also an armor collector....yeah, i know someones gonna say i should play for fun..but my idea of fun is armor collecting...

i've always defended GW to the bitter end, every farming skill that got nerfed, i looked for another way, every farming area that got nerfed, i went to new pastures. i've never bitched about or hated anything in GW untill this. with changes to such a BASIC element of the game, im doubting gw:en, and im doubting gw2 even more....i wont be buying it if it has loot scaling thats for sure. This one is a kick in the nutts. it;s a joykill, it really is. i dont want to lose faith in anet. but im just so hacked off.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Unless you are selling a perfect elemental sword or the like, selling is not effective, takes too much time, and is boring.

And quests are worthless once you reach max level, a 200 gold reward is a joke.

drago34

drago34

Krytan Explorer

Join Date: Feb 2005

California

Looking for good PvE guild ...

A/

Bitch about it some more... The fact is loot scaling is probably going to fix an already messed up economy. It's been in pretty bad condition from the beginning. If it wasn't so early I would go further into this but since it's 4am I think I'm going to try to get back to sleep... Maybe I'll finish this tomorrow.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

*sniffs thread*

Hey! This is just another "zomg stop the bots" thread in disguise.

I'm really not having a problem making money in this game. I started a monk from scratch using no existing funds or weapons and I've been able to afford Kurzick 1.5k armor and plenty of skills and elites for myself on what I've made whilst playing though the game. You don't *need* obscene wealth to play GW...and in the end...the money isn't going to do anything special, especially when GW:2 comes out.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Solo farming (including bots) was pwned that one day ANet made all loot scale depending on party size. You whined, ANet chickened out and reverted it. We could have increased drops and party farming right now, blame yourselves.

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

I must be the only one who's made more money SINCE loot scaling.

The proof is in the FOW armor my Dervish has.

But as Celestial said, you don't need hordes of money to play this game. I myself played most of it with the bare essentials.

And if you want more money I found people reach one of two conclusions. Either do something about it, or make the new loot scaling thread of the week.

Kinn

Kinn

Frost Gate Guardian

Join Date: Apr 2007

Englandshire, England.

The International Association of Mending Wammos

R/

With the current system, trading is NOT a viable option for making money.

It is not an exaggeration to say that the in-game player-to-player "trade system" is a failure, and utterly hostile to new players that are unaware of the market value of items.

All my 8 character slots are filled, 6 of which act only as mules to store all the good weapon upgrades, inscriptions, and other valuables that I find from day-to-day questing. I only store those that I know should fetch over 500g.

Can I sell any of this stuff? Not when I have to stand for a good hour or more in one of the crowded trade districts SPAMMING endlessly to make my wares slightly visible above the sea of scrolling pink MIGRAINE INDUCING text that comprises the Trade channel. In the end I give up. That's why I currently have 6 characters doing nothing but hoarding all my loot.

My ambition in this game now (I've finished all 3 campaigns) is to aquire one complete set of Ascended Kurzick armour for my ranger. That is all. This requires raising a lot of money. This sort of money can not be acquired simply by playing through the game normally, as Anet would like us to believe. Now that farming has been nerfed it can no longer be acquired unless you get that perfect gold drop and also have the time to stand in a city spamming for hours until you get a customer. I don't enjoy this one tiny bit, and neither I'm sure do 99% of us here.

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

Ok... Here is a simple test I did last night -

Party:
Myself, Koss (Hero), Margrid (Hero), Drunk (Hero), Illusionist (Hench), FireMage (Hench), Healer (Hench), Motivator (Hench)

Campaign: Nightfall

Location: Honour Hill to South Eastern corner and all around, skipped 2 of 3 bosses, killed the 3rd one.

Killed over 100 monsters consisting of skree, djinni, deathbane lizards, alien looking lizards, and hecate mobs.

Gain: 750g, 2 skree vambraces (white), 1 purple wand (had inscription of salvage on it), 1 light blue shat bow of junk

That's it...

Almost 2 hours of fighting.... a HELL of a lot of 10 monster mobs. I couldn't even break 1k after 2 hours. Before the nerf you would get at least around double that in gold value from runes or salvage or items.

It is funny... I have 47 skill points but not even 5k to get me a few new skills...

Unlucky? I am not sure... but since the loot scale... I know for a fact that my drops and gold income per say per hour is well under half what it used to be... Why am I concerned with this? I can't afford new skills... I can't afford just about anything now

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

I think they didn't intend to affect large party booty, but somehow implemented the change wrong... they really intended to just cut back on solo farming profit margin.

(FYI - I HAVE to use heroes and hench... I can't even find PUG and my guild is very small... so what choice do I have? )

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Prowlinger, I'm sad to say you'll get little support here.

Those players who have lots of cash, items, armor, etc - have it because it was a goal for them, a status symbol they can point to and say "I'm better than you". Consider it the GW equivalent of the teenager who has the sports car. Whoop-dee-friggin-doo, right?

What they do not realize is that really, the people who notice armor and weapons are in fact, themselves and only themselves.

But never ever tell them that, they get really mad that everyone is not noticing them. Whoops, did I say that out loud?

So yeah, look at this as an arms race between a select few who beyond reason and sanity care about in-game booty, and are willing to invest unreasonable amounts of time. (or $$$ in shady chinese gold buying)

ANet is choosing to cater to them by restricting gold access in the game world. The tradeoff comes down to - either you or I could spend the next 200 days playing GW virtually nonstop and make mad cash and get the things that the zealot fanatics already have, right? We have the option. I am just not choosing that option, obviously. I live on collector or 1.5K armor, and drops. I made one exception, the Ancient Monk armor was cool - so I spent the 40K that I could have used to buy more skills. Meh.

But this is only a game to me, and whatever - it will all go poof in a few years.

But if you and I are not willing to put in that time, then ANet has simply shown that they are siding with the fanatics and zealots in limiting access to the better looking gear to them - so they have something to crow about. Otherwise, they might realize that their investment of hundreds or thousands of hours in GW was actually a huge waste of time..........? Maybe better spent actually meeting people of the opposite gender in this magical adventurous place called "outside".

All this is food for thought, and intended to get you and anyone else reading this thread thinking.

And as to where I am going with this? Look at this game as a horse - ride it while you can, and stop when it is no longer fun. It sounds to me like you are not having fun at farming with reduced rewards.

Don't listen to all the fanbois who claim they make more money per unit of time now - that's obviously wrong as ANet has only lowered rewards.

So what, you want to make all the GW fanatic nerds cry when you have the same in-game armor that they do? Without the trippy amount of time it takes to get it?

How dare you.

Thanks!
TabascoSauce

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

Why are there people always pussy footing around the subject when we're talking about loot-scaling.

they always make it a personal affair about vanity or teenage-mind frames and etc.

im just trying to get a simple message across.

The current loot scaling does not validate the way the game expects you to fork over huge sums of cash for 1) expensive titles and 2) ascended armors.

OK ok. so you guys think that loot scaling is all great and dandy.

do this then. go take a regular farming build. i dunno. VwK
Kill more than two thirds of the grawl there and smile at the 3 grawl necklaces, the single grawl gear and blue staff that you recieved. do you know how frustrating that is.

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

sry. to be clear. i was talking about killing grawl at witmanns folly.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Allow me to add my own example from last night.

Vanquished Gyala Hatchery (explorable) with a full party of heroes/henches. (Watch your aggro when you do this! Roaming mobs... but I digress...) When all was said and done, I had three golds, a handful of purps (one had a major vigor) and my inventory was full with whites. I didn't bother to count the gold.

Back in town, ID'd and merched everything, including the whites. (It's important to ID all your whites! You can double the value of the gold the merch gives you at the cost of 5gp for the ID.)

I replaced my lockpicks (always start with 10) and gave Dunkoro the major vigor (he wouldn't shut up about it...) Net result, I had more gold than I started with by a couple plat.

Loot scaling does not affect the full party! Now stop whining and go make money the fun way.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Alright, im gonna post this again.

Quote:
Originally Posted by lyra_song
I like what Anet has actually been doing. Lets take a look at the evolution of loot shall we? Im going to exclude changes to treasure chests since thats not part of the topic.

Originally rare items of perfect caliber were very rare. Even rarer were rare items of perfect caliber and rare skins. Getting rare items with low requirements was hard too. Salvaging weapon mods was also VERY risky, since perfect mods were hard to get off of weapons.

This creates an environment where prices for useable weapons is very high. Yes collector items are perfect, but theres mod NPCs so buying weapon mods is costly. Theres a sense of elation when you get a good item since those are so rare to begin with. Theres also a sense of anger when you try to salvage that perfect mod, only to get wood. Armor prices are fixed. Skill prices are semi-fixed. Getting a gold item meant a lot of money really quick. This is also the time when runes were VERY expensive, remember when superior absorption was 100k? And monk runes meant lots of cash?

This was the time when a req 11 rare item with imperfect mods could be sold for some money, since there was so few good stuff.

Since white items dropped plenty, farming could easily generate money for armors/skills. However the truly COOL (but not required) stuff required lots more grinding since they are so expensive.


Fast forward..... What has Anet added?

Improved Drop rates - Believe it or not, drop rates are much better now.

Improved Rare item stats - Believe it or not, rare items have higher chance of being perfect in stats now. Especially with the inherent mods added to staves.

Improved Salvage - This is obvious. Remember when you wanted that 10/10 sundering, and salvaged iron? Doesnt happen anymore.

Introduction of Green items - Good weapons for everyone. Need a decent healing staff? Get a wenlauss.

These things have increased the number of rare items with perfect mods. Prices for some items dropped. Rare skinned weapons still commanded good prices, but things are generally cheaper. But now...selling your crappy gold was impossible. Only perfect items will sell. Rune prices have dropped heavily. Green items provided an alternate way to gain weapons as well as make money.

White items still drop decently, so farming them can get you your armor/skills. But getting a rare drop no longer meant instant cash. Its easier to gain items, but harder to make money.

Fast Forward some more.

Introduction of Inscribable Weapons and Armor
The whammy of all whammys. Prices plummet. Inscribable weapons are great to use, but harder to sell for money. Only the truly rare items are worth much. Non-inscribable weapons drop in value. Now you need even more perfect inscribable weapons to make money. Insignias and inscriptions provide a new market to make money, but only few standouts are really expensive.

Introduction of Loot Scaling and Hard Mode
Now white items are harder to farm for cash. Hardmode has added a new place to get rares but their worth has dropped drastically that its still hard to make money with perfect rare items, if you can even sell them.. Meanwhile...armor costs and skill costs are still there.

So overall. Usable items are easier to gain. Cold hard cash is harder to get. Armor and Skill costs more or less stay the same.

So what else needs to be changed?
Skills need to be able to be gained without intensive farming - See my skill token idea.

Non-elite armor prices are ok to me....but increasing white loot for full parties is a good reward and incentive to casual non-farming players so they can afford their armors. Insignias need to increase in drops as well.

I think rare items are at a good place right now, we just need a better way to sell it.

Listen guys.

15k Vanity armor, Vanity weapons, and all that junk are all designed to be Gold sinks and Time sinks. You must never forget this.

Prowlinger, your only legitimate complaint i would agree with is skills, and ive pointed out a solution many times in various threads with use of skill tokens as quest rewards.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Problem is the improved drop rates on golds, and greens, combined with less actual gold when farming has oversaturated the market with things to sell and drained the game of cash reserves. That's what's killed the economy.

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

Good points TabascoSauce...

My argument isn't about getting something for nothing (and your checks for free)...

You hit the nail on the head... if the drops are reduced in hero/hench large parties.... the expensive of skills and high end items has not changed.

Granted I am not an economics master, it is pretty logical to say that the drop rates of everything is volatile now. I have yet to play in HARD mode... therefor I am seeing reduced drops in NORMAL mode. I do have some characters I **could** go farm with just for hard mode but this isn't WHY I am playing the game right now.

I am just in the middle of Nightfall... in Vabbi... using Heroes and Hench and an occasional Guildee or two... (mobs are forcing me to fill out the party to max of 8 teammates to survive). I am even using greens for most of them and good sets of runes... I was able to make a "living" before the changes... and now I am losing money. The income ratio per hour is at least cut in half for normal mode. We know we are not going to get rich here... unless someone wants to donate 100k to me and I will just shut up...

It is like getting a cut in your paycheck by 50%. Now to make the same amount of gold per hour ratio you will have to work the night shift and it will be x10 harder at that (hence HARD mode). Don't get me wrong, I think hard mode is a great thing... but I am not there yet. I feel like I am being forced to switch to playing hard mode with old characters just so I can upgrade my current campaign NF characters who are still not even out of Vabbi yet.

I do think solo farming runs should be looked at and toned down... not everyone does it but when they do... chances are the bots are doing it the most. What does not make sense is that with a party of 8 (heroes and hench) the drops rates have greatly decreased (on top of them taking their share already)... So honestly... unless you play in all human groups... it is a lose lose situation for people still not into hard mode or PUGs yet.

Maybe some day I can reach the end of NF and Factions... being able to afford to is to be determined.

I do love GW... and plan to get GWEN... it just is very hard to play the way you want to play and still end up broke as a skunk doing so. I had to sell my Mini Bone Dragon just to make some gold a while back... hated to do it but there was no other way to make some money without tooning a new solo farmer w/m or something like that... Kinda feels like we are being forced to grind farm now just to survive... :/

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Quote:
What MSecorsky said
The important question is, how much did this take you?

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Honestly move on it is ok, find a new place to farm, or try something new, evolve like a monkey and use a new stick ………………. (No offence)

Old farm I would fill my inventory with stuff worth 30-50 gold each

New farm I fill it with stuff worth 50-100 gold worth of junk the extra time to fill my bags is worth it for me.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Prowlinger
You hit the nail on the head... if the drops are reduced in hero/hench large parties.... the expensive of skills and high end items has not changed.
But the drops have NOT changed for in full parties of hero/hench/people.


Loot scaling does not affect full parties AT ALL.


Get it? I've been playing with full parties of hero/hench and Im making money fine.


Quote:
Granted I am not an economics master, it is pretty logical to say that the drop rates of everything is volatile now. I have yet to play in HARD mode... therefor I am seeing reduced drops in NORMAL mode. I do have some characters I **could** go farm with just for hard mode but this isn't WHY I am playing the game right now.
You obviously know nothing about statistics either.

Quote:
I am just in the middle of Nightfall... in Vabbi... using Heroes and Hench and an occasional Guildee or two... (mobs are forcing me to fill out the party to max of 8 teammates to survive). I am even using greens for most of them and good sets of runes... I was able to make a "living" before the changes... and now I am losing money. The income ratio per hour is at least cut in half for normal mode. We know we are not going to get rich here... unless someone wants to donate 100k to me and I will just shut up...

It is like getting a cut in your paycheck by 50%. Now to make the same amount of gold per hour ratio you will have to work the night shift and it will be x10 harder at that (hence HARD mode). Don't get me wrong, I think hard mode is a great thing... but I am not there yet. I feel like I am being forced to switch to playing hard mode with old characters just so I can upgrade my current campaign NF characters who are still not even out of Vabbi yet.
Im confused. What do you keep spending your money on?????


Quote:
I do think solo farming runs should be looked at and toned down... not everyone does it but when they do... chances are the bots are doing it the most. What does not make sense is that with a party of 8 (heroes and hench) the drops rates have greatly decreased (on top of them taking their share already)... So honestly... unless you play in all human groups... it is a lose lose situation for people still not into hard mode or PUGs yet.
Youre right. That doesnt make sense. Because its NOT HAPPENING.


Quote:
Maybe some day I can reach the end of NF and Factions... being able to afford to is to be determined.

I do love GW... and plan to get GWEN... it just is very hard to play the way you want to play and still end up broke as a skunk doing so. I had to sell my Mini Bone Dragon just to make some gold a while back... hated to do it but there was no other way to make some money without tooning a new solo farmer w/m or something like that... Kinda feels like we are being forced to grind farm now just to survive... :/
Afford what? What do you keep spending your money on?????

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Loot scaling does not affect full parties AT ALL.
Loot in full parties sucked to begin with.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I played through consulate docks mission normal mode in an 8 person group and got 2 gold items. Sucks for you. Quit whining. Sorry, but solo farming and making 20% less money is not going to kill you.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Prowlinger, your only legitimate complaint i would agree with is skills, and ive pointed out a solution many times in various threads with use of skill tokens as quest rewards.
Skill tokens as quest rewards sounds good.

A-net did implement these 'Tomes', which allow you to unlock skills.
Only problem I have with them is that they are very rare drops.
Since lootscaling one elite tome dropped for me and one or two regular ones.
In all the teams I've been with in HM, both vanquishing and HM missions, I've seen them drop only a few times.

I would agree with an increase on tome drops and perhaps the implementation of a 'primary tome', usable on all professions, but only the primary profession.
And perhaps regular tomes as drops from normal mode bosses and as rare drop from normal mobs in normal mode (much like scrolls).
Make them farmable, since there is no trader for them and you can't sell them to the merchant.
Tomes don't add new gold to the game and can therefore be excluded from loot scaling or can be dropped more often.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Quote:
I played through consulate docks mission normal mode in an 8 person group and got 2 gold items.
Selling golds is a pain and takes too much time, and in addition noone is willing to pay what the stuff is worth anymore.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Lyra 1 - 0 This Thread imo. The only coherent argument supporting lootscale in this entire thread, thats saying something.

Party drops are identical in quantity to what they've always been. They do not suck, it's quite easy to turn a handsome profit - tip, dont waste your money on keys or lockpicks, theyre whats known as a goldsink and you'll NEVER break even on them. Loot in full parties is pretty decent if you don't waste your money on things like this. Solo drops are better in hard mode, so complete Nightfall, stop moaning and work for what you want. Thats how I made the 60k in my storage at the moment and the hundreds of plat that must have been through my storage by now, a lot of which has been post loot scaling.

And I remember 'way back when.' You know, in the old days, it was likely when you got a gold that it wouldn't even have a damage mod on it at all, and it was possible that to get completely clean golds with no mods at all. Tell me things aren't better today when considering that...

Basically, this can be summed up as: "No matter how much people whine about it, ArenaNet will not be adding the much vaunted instant win button to Guild Wars."

Rock Crush

Ascalonian Squire

Join Date: Mar 2007

Ontario, Canada

Silver Omen [Omen]

W/

The common answer I see is quest do quest and missions to make money back.

In party's of 8 I don't find I get money stuff then again I used to get more items. Then again maybe its just bad luck.

Now back to your answer to do quests and missions. My problem is I've done them all I have no quests or missions left in the game. I help people lots of them and hope for better drops but nothing hardly anything. But like I said this might just be bad luck so whats left farming... it takes hours to make money that way.

I find I get bored after one hour and in the past one hour was all I needed to make 1-3 k just enough to buy a skill or two that I had my eye on.

For me having to spend hour after hour farming is pointless and boring. As for helping friend although fun and I love doing it. I find I broke even after. No money left over for other things.

My money is ether slowly going down or at a stand still.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Prowlinger

I have yet to play in HARD mode... therefor I am seeing reduced drops in NORMAL mode. I do have some characters I **could** go farm with just for hard mode but this isn't WHY I am playing the game right now.
you say you could play HM for more money but you are not playing for money but your only huge bitchwhine fest is.......I DONT GET ENOUGH MONEY.........RIGHT

Quote:
I am just in the middle of Nightfall... in Vabbi... using Heroes and Hench and an occasional Guildee or two... (mobs are forcing me to fill out the party to max of 8 teammates to survive). I am even using greens for most of them and good sets of runes...
RIGHT AGAIN GREENS AND GOOD RUNES BUT NO MONEY

Quote:
Don't get me wrong, I think hard mode is a great thing... but I am not there yet. I feel like I am being forced to switch to playing hard mode with old characters just so I can upgrade my current campaign NF characters who are still not even out of Vabbi yet.
did you know that vanity armor was meant to be worked for over an extended play period not as a basic starter show off item?

Quote:
What does not make sense is that with a party of 8 (heroes and hench) the drops rates have greatly decreased (on top of them taking their share already)...
WRONG AGAIN full party is exempt

Quote:
Maybe some day I can reach the end of NF and Factions... being able to afford to is to be determined.
what you mean is can i finish in the style i think i deserve

Quote:
Kinda feels like we are being forced to grind farm now just to survive...
no not survive but have the super high standard of living you want

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'll say the same thing I said to the last guy: Stop playing Guild Wars.

If you're one of the many people complaining about the loot scaling, you're most likely one of the people who sees Guild Wars as a game where you have to get rich and get all of the best stuff, or you aren't worth anything. And, if you aren't getting rich, you aren't having fun.

If you aren't enjoying Guild Wars just because you can't get that req. 9 Elemental Sword that you wanted, or the greens aren't coming so easily, then quit playing. There are better things you can do, but then again, you're probably not motivated to do anything else, so you just whine about it.

I personally like the loot scaling. Greens and golds mean very little to me when my ultimate goal is to get titles. Those things are just nice little gifts I can get on the side for my great efforts.

The oddest thing about this whole fiasco is that it seems like only the people who were really paying attention to their loot beforehand are whining. It seems like everyone else is fine with what they're getting. Stop being greedy.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Seriously prowlinger, let me try another example.

There is a cliff up to a mesa. Some people have climbed it - dedicated a significant portion of their lives (say hundreds or thousands of hours) to learning to climb it, studying how to climb it, climbing it, wiki-ing their experiences, and looking at themselves standing on the top with extra large vanity mirrors and imagining that this was a meaningful accomplishment in the grand scheme of the universe.

It did not get them any dates with people of the opposite gender, it did not feed any poor, or cure any diseases, or really do anything meaningful in the world other than suck up their time in a vanity-filled purposeless time sink. A fun time sink, but really without even a trace of utility relevant to the real world.

So, here you come along and ask for a set of stairs set into the cliff? Or even worse, a chair lift? Something to make it easier? Cheeky.

Those who are callow and shallow only see the stairs, and ignore the fact that they can still climb the cliff the old way and feel true accomplishment. To them, the betraying fact showing their true intentions is that they do not seem to care that climbing the cliff was the true accomplishment, they only see the bling - standing on the mesa, or in the game case having lots of armors and gold/rare weaps and gold. It is not about the journey, it is all the destination. And you should have to do the same meaningless time-consuming crawl up the cliff that they did. Right? Wrong? Who knows. But they'll be damned before they agree to give you a set of stairs.

Me, it is about the journey. I think since it is all virtual stuff and everybody can have a set of primeval armor and nothing will be harmed, well heck let everyone have one then. Won't harm me, and I do not care about that anyway - you have to zoom in to the game to see it, and in the small amounts of time I have to play excepting work, family, etc I am doing something purposeful, or trying to.

How dare you ask for that shortcut and make those callow shallow destination focused people lose their achievement engine? That's like asking for stairs in the cliff - and democratizing the mesa. Uncool - just uncool.

Thanks!
TabascoSauce

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

THATS IT. You guys are giving me a headache. And im here homesick..nauseated....*rubs head*

I did a quick quest. And here the result.

Character: Callisto Bites You
Quest: Stolen Eggs
From Cavalon Through Archipelagos Through Maishang Hills To Gyala Hatchery.
Quest Total Time: about 19 minutes.
NORMAL MODE
3 Heroes + 4 Henchmen

I took my time since i was a minion master, and minions are SOO slow, and i wanted to kill stuff along the way. I could have ran it, but that defeats the purpose of showing you how much money i can make in a short quest.

i started at 12:42

No money. No items.



Time is 13:01

We reach Gyala.



Talking to the merchant.

Total Drops
316 in gold
1x Jade Staff (blue)
1x Bone Charm
1x Jadeite Shard (WOOOT!! Loot scaling!!)
1x Jade Longbow
1x Hand Axe
2x Naga Skin
1x Archaic Kappa Shell



Total Money Made in about 19 minutes
626 gold + 1 jadeite shard



=======================

So I made about 700 gold (if i sold the jade) in 19 minutes, in a FULL PARTY in normal mode. And there werent many mobs in the way, this quest is so short.

What is so hard?

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

I hope you get feeling better, Lyra.

Thanks!
TabascoSauce

drago34

drago34

Krytan Explorer

Join Date: Feb 2005

California

Looking for good PvE guild ...

A/

This thread is pointless, it's just another rant about how bad it is to make money with loot scaling. Oh wait that's right I forgot loot scaling is fixing the economy. You don't need to have as much gold to buy the same thing you used to since gold has more value to it... How many damn times will people have to say it before it gets across.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

The problem is that I used to as much as 5k in roughly the same time. I don't have the time to farm all day, so it took me 2 months to get my first set of 15k armor. With loot scaling in place, GW2 will be out before I can afford another one.
You might say I don't need 15k armor, which is true, but I still want it. I shouldn't have to dedicate my life to a game to be able to afford some neat stuff, especially as GW was supposed to be casual friendly. And not only that, now I have to farm for hours just to buy some freaking skills as well.

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by lyra_song
But the drops have NOT changed for in full parties of hero/hench/people.


Loot scaling does not affect full parties AT ALL.


Get it? I've been playing with full parties of hero/hench and Im making money fine.
While drops have not changed for full parties, the economy has changed for everybody. The new economy affects some people positively and some people negatively. I'm not going to take sides on whether the current loot scaling is good or bad, but I'll just point out some of the effects on the economy.

Because it is harder to get gold now, the value of gold obviously goes up (ex: Ecto used to cost 10k, now it costs 5k. The same is true for most good such as dyes, superior runes, etc). This seems to be a "buff" for the so called "casual" player who only plays in groups. Before, if he didn't solo farm or trade with other players, it was near impossible for him to afford a 35k superior vigor, now he can buy it for about 13k. The cost of the rarer skinned weapon drops have also gone down. The cost of armors and skills seems to be the same for this "casual" player (set at 1k per skill, 1k per armor piece, 15k per ascended armor piece, etc). However, this is not exactly the case, because the casual player does trade with hardcore players, directly or indirectly through the NPC traders.

ANet's goals seems to be to slow down bots and to decrease the margin of "income" between casual players and farmers. While the second goal of making the margin smaller has succeeded (loot scaling slowed down solo farmers a lot), there are other negative effects to the casual player. Before a casual player can still participate in the high end market. For example, if a casual player happens to run into a superior Fire, Swordsmanship, Monk, or Death rune, he makes several thousand gold. If he happens to get a black/white dye, he makes several thousand gold. Or an expensive armor inscription that he does not need. Also, materials in general were more expensive (fueled buy rich people buying materials for high end armor or multiple armor sets). Or if a casual player happened to get a good upgrade component for a weapon. Most of the time, when you come across a "good" item, it is an item that you cannot use. In the past it was possible to trade it to the trader or other players to make a few thousand gold, which is enough for a few armor pieces or several skills. This links the casual player economy with the hardcore economy. Unless you are very lucky, I'm pretty sure that all casual players have come across desirable runes that they can't use, dyes, desirable upgrades, materials, etc which they can trade.

As a simple example to demonstrate my point: I can still sell a Healing rune and use the money to buy a Fire rune for my elementalist (assuming they have always cost about the same at the trader), however, I cannot sell the healing rune to buy 3 skills any more, I can only buy 1 now. The same effect is true for armor pieces and all the items that have their prices set in stone: armor, skills, merchant goods, etc. The hardcore economy has changed a lot due to loot scaling, and now hardcore players are less willing to pay high prices for items like runes, dyes, etc, items that casual players can. Since less gold is generated, gold is worth a lot more now. However, skills and armor cost the exact same number of gold, despite the fact that gold is worth more now (so skills and armor in effect, cost more). So casual players actually get skills and armor at a slower rate now (however, they can buy greens, rare skins, and runes easier now).

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

So essentially the hardcore market is more accessible to the casual player but it wasn't something they cared about in the first place. Meanwhile, the casual market has remained constant but casual players have less gold. So at the end of the day, the rich stay rich and the poor stay poor? This is a good thing?

Loot scaling was just wrong....mainly because it wasn't necessary. A good secondary argument would be that it doesn't fit within the realm of logic or the lore of the game. 1 person doing the work of 8 people only gets 1/8 of the drops? Someone explain that in the realm of logic. How about monsters only drop their item 1/8 of the time if just one person killed them? Explain that in the realm of this game's story. But that's not even the main reason why it's wrong....

There was no good reason to scale loot down. Bots!? That's crazy. Bots have existed since the release date and will never be eliminated. Should the masses be punished because of the few? Should your taxes be increased because someone else robbed a bank? Bots are a convenient excuse for any problem (real or imaginary) in Guild Wars and allows ANet free reign to institute just awful "updates". Would any of us know if what Gaile says is true about all the accounts being banned? NO! However any of us can go to Bergen Hot Springs and see the endless parade of bots. That leads me to believe we've all been punished for nothing!!!

Who does loot scaling help? How is anyone benefited because either they or someone else is getting less? Could the Hard Mode update have been done without loot scaling? Of course! Would everyone be happy? Yeah, pretty much. So why make people mad in the name of eliminating bots (which can't be done) when you don't have to? It was just wrong.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Granamyr

Loot scaling was just wrong....mainly because it wasn't necessary.

Who does loot scaling help? How is anyone benefited because either they or someone else is getting less? Could the Hard Mode update have been done without loot scaling? Of course! Would everyone be happy? Yeah, pretty much.
here is your answer and it should have been done a year and a half ago as this interview is more than a year and a half old.

note who is quoted and it is not Gaile

Quote:
Mike O'Brien, head of the Design Team
Quote:
There are three ways that certain players earn more gold than the average. The first and most obvious way is that, because everyone plays the game differently, some players are able to find unusually profitable areas to hunt in, or tricky strategies for killing a lot of monsters quickly. The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme. Although a very knowledgeable or tricky player may be able to earn gold twice as fast as the average, this tends not to create a significant problem, because prices for items in the player-driven economy will still stay at levels where normal players can afford them. But sometimes differences in the distribution of wealth can be extreme; a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem, and we need to adjust the game to bring wealth distribution back into normal ranges. We constantly monitor the game, so we know when a certain place or technique is being heavily exploited. When an issue like this becomes too severe, we make tweaks as necessary to bring things back in line.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

...Prowlinger, it took you an hour to do all that in post #51? That's sad. Post #56 mirrors my earnings.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by spellsword
You might say I don't need 15k armor, which is true, but I still want it. I shouldn't have to dedicate my life to a game to be able to afford some neat stuff, especially as GW was supposed to be casual friendly. And not only that, now I have to farm for hours just to buy some freaking skills as well.
spellsword 15k armor and casual dont really fit together.

Hell the moment you start posting on a fan forum, you crossed the line of a casual player.

Gw is more casual friendly than ever. Prices are low, Questing with full parties makes more money than farming. Its nice.

If you farmed heavily before, everything seems more expensive now. But casual players wouldnt notice a change except for the positive.

Quote:
Originally Posted by noblepaladin
Since less gold is generated, gold is worth a lot more now. However, skills and armor cost the exact same number of gold, despite the fact that gold is worth more now (so skills and armor in effect, cost more). So casual players actually get skills and armor at a slower rate now (however, they can buy greens, rare skins, and runes easier now).
But this is less gold through trading. Money rate is the same for full parties of 8.

Armor and skill costs stay the same. But the rate of getting money for casual players is also the same.

Its farmers who have to work harder now. I used to be able to make 100k in a day's worth of farming. I cant do that anymore. If i farm ecto, i dont make enough money to cover the entrance fee, especially if no ectos drop.

Nowadays when i farm, im farming for items since loot scaling kills your money drops. I dont sell those items. I farm them for my use.

Quote:
Originally Posted by Granamyr
So essentially the hardcore market is more accessible to the casual player but it wasn't something they cared about in the first place. Meanwhile, the casual market has remained constant but casual players have less gold. So at the end of the day, the rich stay rich and the poor stay poor? This is a good thing?
The rich have to work harder to make money. The casual player just has to keep doing what they doing. But now, things are cheaper.

Quote:
Loot scaling was just wrong....mainly because it wasn't necessary. A good secondary argument would be that it doesn't fit within the realm of logic or the lore of the game. 1 person doing the work of 8 people only gets 1/8 of the drops? Someone explain that in the realm of logic. How about monsters only drop their item 1/8 of the time if just one person killed them? Explain that in the realm of this game's story. But that's not even the main reason why it's wrong....
Judging from the effects of loot scaling, it looks like it was completely neccessary. Its significantly lowered prices of items that should be affordable to players in the first place.

Logic of the game? Where do all your arrows come from? Why is the Stone summit boss an ele when you fight him, but a warrior when he kills Rurik? Why dont insignias stack? How do NPCs stay alive in combat areas? Why does everyone hate the Salving Cactus?


Quote:
There was no good reason to scale loot down. Bots!? That's crazy. Bots have existed since the release date and will never be eliminated. Should the masses be punished because of the few? Should your taxes be increased because someone else robbed a bank? Bots are a convenient excuse for any problem (real or imaginary) in Guild Wars and allows ANet free reign to institute just awful "updates". Would any of us know if what Gaile says is true about all the accounts being banned? NO! However any of us can go to Bergen Hot Springs and see the endless parade of bots. That leads me to believe we've all been punished for nothing!!!
Anet has free reign over EVERYTHING in the game to begin with. They could turn all characters into chickens tommorow and thats their right to.

While i do agree that bots can never be eliminated, loot scaling forces them to work more for the same amount of gold. This drive the REAL WORLD cost of gold up. It cuts their profits.

Meanwhile, human players can make money through partying. GG.


Quote:
Who does loot scaling help? How is anyone benefited because either they or someone else is getting less? Could the Hard Mode update have been done without loot scaling? Of course! Would everyone be happy? Yeah, pretty much. So why make people mad in the name of eliminating bots (which can't be done) when you don't have to? It was just wrong.
Lootscaling sure helps me. I can buy stuff for way less. The costs of ecto has plummeted, so that makes me happy too.

I can no longer make money through farming heavily. But i can still get money through partying.

It was annoying at first, but now that i see the benefits. ^_^