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Originally Posted by spellsword
You might say I don't need 15k armor, which is true, but I still want it. I shouldn't have to dedicate my life to a game to be able to afford some neat stuff, especially as GW was supposed to be casual friendly. And not only that, now I have to farm for hours just to buy some freaking skills as well.
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spellsword 15k armor and casual dont really fit together.
Hell the moment you start posting on a fan forum, you crossed the line of a casual player.
Gw is more casual friendly than ever. Prices are low, Questing with full parties makes more money than farming. Its nice.
If you farmed heavily before, everything seems more expensive now. But casual players wouldnt notice a change except for the positive.
Quote:
Originally Posted by noblepaladin
Since less gold is generated, gold is worth a lot more now. However, skills and armor cost the exact same number of gold, despite the fact that gold is worth more now (so skills and armor in effect, cost more). So casual players actually get skills and armor at a slower rate now (however, they can buy greens, rare skins, and runes easier now).
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But this is less gold through
trading. Money rate is the same for full parties of 8.
Armor and skill costs stay the same. But the rate of getting money for casual players is also the same.
Its
farmers who have to work harder now. I used to be able to make 100k in a day's worth of farming. I cant do that anymore. If i farm ecto, i dont make enough money to cover the entrance fee, especially if no ectos drop.
Nowadays when i farm, im farming for
items since loot scaling kills your money drops. I dont sell those items. I farm them for my use.
Quote:
Originally Posted by Granamyr
So essentially the hardcore market is more accessible to the casual player but it wasn't something they cared about in the first place. Meanwhile, the casual market has remained constant but casual players have less gold. So at the end of the day, the rich stay rich and the poor stay poor? This is a good thing?
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The rich have to work harder to make money. The casual player just has to keep doing what they doing. But now, things are cheaper.
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Loot scaling was just wrong....mainly because it wasn't necessary. A good secondary argument would be that it doesn't fit within the realm of logic or the lore of the game. 1 person doing the work of 8 people only gets 1/8 of the drops? Someone explain that in the realm of logic. How about monsters only drop their item 1/8 of the time if just one person killed them? Explain that in the realm of this game's story. But that's not even the main reason why it's wrong....
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Judging from the effects of loot scaling, it looks like it was completely neccessary. Its significantly lowered prices of items that should be affordable to players in the first place.
Logic of the game? Where do all your arrows come from? Why is the Stone summit boss an ele when you fight him, but a warrior when he kills Rurik? Why dont insignias stack? How do NPCs stay alive in combat areas? Why does everyone hate the Salving Cactus?
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There was no good reason to scale loot down. Bots!? That's crazy. Bots have existed since the release date and will never be eliminated. Should the masses be punished because of the few? Should your taxes be increased because someone else robbed a bank? Bots are a convenient excuse for any problem (real or imaginary) in Guild Wars and allows ANet free reign to institute just awful "updates". Would any of us know if what Gaile says is true about all the accounts being banned? NO! However any of us can go to Bergen Hot Springs and see the endless parade of bots. That leads me to believe we've all been punished for nothing!!!
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Anet has free reign over EVERYTHING in the game to begin with. They could turn all characters into chickens tommorow and thats their right to.
While i do agree that bots can never be eliminated, loot scaling forces them to work more for the same amount of gold. This drive the REAL WORLD cost of gold up. It cuts their profits.
Meanwhile, human players can make money through partying. GG.
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Who does loot scaling help? How is anyone benefited because either they or someone else is getting less? Could the Hard Mode update have been done without loot scaling? Of course! Would everyone be happy? Yeah, pretty much. So why make people mad in the name of eliminating bots (which can't be done) when you don't have to? It was just wrong.
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Lootscaling sure helps me. I can buy stuff for way less. The costs of ecto has plummeted, so that makes me happy too.
I can no longer make money through farming heavily. But i can still get money through partying.
It was annoying at first, but now that i see the benefits. ^_^