What to do against Burst Sins?

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Hi everyone,

I wanted to ask you monks out there, how you <effectively> counter attacks by these most deadly attackers. I'm running a Zealous Benediction Build with standard RoF, GoH, SoA, Dismiss Condition, PS, Holy Veil and Hex Breaker for self protection.

I can almost always save my teammates but I loose very much energy during that emergency heal. I try to put up SoA and spam Dismiss Condition and RoF.

So my question: Is there a better way?

lucky k

lucky k

Ascalonian Squire

Join Date: May 2006

Warriors Isle

Excentrix [PuNK]

Me/E

RC.



Not "the" best elite to have EVERY time but for the most part I use it and love it for RA. No sin can kill any of my teammates. RC = Uber Heal

Vagrant

Vagrant

Academy Page

Join Date: May 2007

Belarusian Standard Time

A/Rt

Divine intervention, aegis, or guardian. You just need a little leg room, tis all.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

If you want a RA build that can counter SP sins, I would suggest the following:

[skill]Shield of Regeneration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blessed Signet[/skill][skill]Shielding Hands[/skill][skill]Mending Touch[/skill][skill]Balthazar's Spirit[/skill][skill]Holy Veil[/skill][skill]Life Bond[/skill]

Shield of Regeneration is usually all you need against a SP sin, but you can use Shielding Hands as well for additional protection. Mending Touch is optional and Dismiss Conditions also fills the slot well, but they both work as both a condition removal and small heal. Dismiss gives more flexibility on healing the party, but I like Mending Touch since most hate is directed to the monk anyways. The build is still pretty weak against "Fear Me!" assassins, but you won't encounter them much unless you go in TA.

StellarAshes

Ascalonian Squire

Join Date: Mar 2006

Mo/

Shield Bash is often the cruelest way to punish single melee attacker, but it requires good timing and a shield. Other good choices IMO are Deadly Riposte, Wary Stance and Discplined Stance. What exactly do you mean Burst Sins? They used to be assassins with Burst of Aggression and Shadow Prison, and Hex Breaker works decent against Shadow Prison anyways; but since BoA got nerfed, I doubt you're referring to that. Also, since many sins carry Expose Defenses now, Holy Veil should be utilized to make sure your stance(s) block their attack(s).

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

all u need is 1 skill, Holy Veil. You see an assassin? Pre veil. If you fail to dos, Spirit bond. If u don't use SB, then PS and ZB quickly. There are so many ways to counter it but unlike what some of the people said above. Blocking does work assuming smart assassins will use expunge defenses or other sorts of counter blocking.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

As an R/mo with burning arrow, ive countered Sp before by striding after the hex is on me, and then using mend touch. Mend touch tends to stop it dead, since alot of the damage is from deepwound and poison is supposed to finish you.

So mend touch.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

- Pre-veil and pre-prot yourself
- Run away before they can reach you
- Equip defensive weaponset: Crippling Axe/Spear/Sword of Defense + Shield of Fortitude with 10 vs Piercing
- Use Return or Grasping Earth
- Draw Conditions + Mending Touch is fun :P

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

countering a sin spike??? use any skill on your bar and target yourself and you will counter the spike...get a +10 piercing shield with +30 hp

heres the bar i run when im bored and deicde to RA:

rof , divert hex, mend cond, mend touch, heal touch, goh, return, dark escape


i highly suggest using all energy armor, nothing else is really useful enough in terms of +armor in RA , with high energy you can stick to your sword/shield combo and swap shields as needed vs damage types, negating a ton of damage without using enegy

also

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Now that i think about it, its kind of surprising how people think SP is overpowered. So many counters...

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

[skill]restore condition[/skill]

[skill]shield of absorption[/skill]


Those two skills alone pretty much counter shadow prison...If using a different elite, SoA and being able to remove the deep wound is all you really need to do.

ctbear

Frost Gate Guardian

Join Date: Aug 2006

Mo/

i agree with the pre veil thing
if he is the only one attacking you let him finishes his combo (or maybe throw a rof in between) he cant kill you
when he is done-->mending touch
well if you're in RA where monk stomp is so common, try to get rid of SP as soon as possible and kite
rof yourself to earn some buffer time

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

RC does not counter if you are the target.

DvM

DvM

Jungle Guide

Join Date: Aug 2005

Vlaardingen, The Netherlands

Survivor Squad[SS]

Not the best build around, but what I use is
[skill]Dismiss Condition[/skill][skill]Shield of Regeneration[/skill][skill]Mending Touch[/skill][skill]Reverse Hex[/skill][skill]Blessed Signet[/skill][skill]Glyph of Lesser Energy[/skill][skill]Balthazar's Spirit[/skill][skill]Life Bond[/skill]

12+1+1 prot
12+1 divine
I use enchanter's armor, spear with +5 energy and +5 armor/20%enchant/+30 health. Shield with +10 vs piercing. I switch around with weapons as needed.

Pretty straightforward, you have life bond + balthzaras is some prot and energy management, glyph and sig also energy. Dismiss is condition removal and a standard heal. Shield of regeneration for some prot and regen is also nice, mending touch is for yourself and sometimes allies if they're closeby.
I think reverse hex is the neatest skill, with the very short cast it is great against most hexes in RA. When facing a team, watch and try to analyze which opponents carry the most nasty hexes. the moment they start castiung some hex with a nice gold trim around it, and you know it's going to hurt, watch your team, and as soon as a purple arrow pops up, reverse the hex. Nine out of ten times you will be able to remove it before they can cover it.
This also works well against SP/Burst sins. If you see them at the edge of your aggro circle, and you see them popping up besides you, press reverse hex and they are often useless for another 20 seconds.(I know, some bring expose defences, but not alot of them.)
Works pretty well for me, but I'm sure there are better builds around.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Smite Hex and Hex Breaker should do the job and theres another nice skill
[skill]Shield of Deflection[/skill] 10 sec duration 55% longer enchant

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Holy veil+hex breaker can take care of both the sin hexes. SoA owns them by preventing a huge amount of their spike. Mending touch is like a 200+ heal given that you remove deep wound.

imkey

Frost Gate Guardian

Join Date: Dec 2006

Green and Pink

Mo/

as mentioned before, you want to throw off his attack chain, either take the hex off before he get his hex required offhand attack on you or..
use shield bash to mess up the chain at the worst time .

a flexible general purpose build that works most of the time is:

ZB Rof SoA GoH Dismiss Condition [Smite Hex or Holy Veil] Shield Bash Sprint

you can replace sprint with mending touch for faster condition removal

When you get the hexed or sin starting pounding you, smite(if hexed) and shield bash, Sprint -> Rof/ZB spam.

You need to weapon set swap and know when to do it. You do not need high energy most of the time, seek to maximize armor level for your regular low energy/high armor weapon set.

But if a mesmer comes with the sin....adding 3-4 more painful hexes on you... lol... gg.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Divert Hexes if you get hex raped, I mean its obviously not fool proof, but depending on the hexes you could remove up to 3 of them. Then remove the most harmful conditions while kiting. Your team should help to put some pressure on those stomping you.

carbajac

carbajac

Krytan Explorer

Join Date: Mar 2006

The Medicine Cabinet [PILL]

E/

I like Dark Escape or Return when they pop up in my face. When those are recharging, for me, I try to feel out when that deep wound is gonna show up to dismiss it. Pre-protting works too I suppose.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Master Ketsu
Now that i think about it, its kind of surprising how people think SP is overpowered. So many counters... The issue is that you have about 2-3 seconds to use one of a set number of counters, or else you die. Just got knocked down, shatter enchanted, etc.? Tough luck.

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

pre-prot yourself with balanced stance. They can't get critical hits so their damage drops considerably and their energy starts to get messed up too. They can't KD you to get their combos off most of the time either. This works well for me for most sin builds out there.

In RA I like to run Disciplined stance as well and...rank 8-rank 9 in tactics. Keep a +armor versus piercing shield handy and swap that onto your main set when you see a sin.

If they are spiking your teammates, RC is great. I like to run ZB in RA most times which seems to work better with prot spirit. And I like prot spirit more than SB because I can pre-prot another team member early and it will stay up for a long time. Once you have the damage reduced on two or three targets, it becomes easier to fend them off with a straight heal (GoH or ZB). Sometimes, SoA is good too.

Mo/A with dark escape and return is a great combo too. I just like Mo/W a little better because balanced stance can help avoid some types of shutdown.

GGs

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Age
As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration. U can use holy veil and then use dark escape or something like that or return

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

For kicks I ran the old Boon Prot in RA

[skill]Contemplation Of Purity[/skill] This skill was used by Boon Prots, and proved very useful against Shadow Prison sins. A few of them would try to kill me then when I hit CoP, some would leave the game lol

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

Disciplined Stance or Protector's Defense

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Burst sins do suck [skill]Healing Hands[/skill] or [skill]Blessed Light[/skill] ftw

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Quote:
Originally Posted by Lourens
Burst sins do suck [skill]Healing Hands[/skill] or [skill]Blessed Light[/skill] ftw
HH? You've got to be kidding. Try Shielding Hands maybe. And BL is decent, but theres alot of none elite options that can counter a sin just as well. Dismiss, Pre-veiling, Hex Breaker, Shield Bash, Balanced Stance, Dark Escape are all perfectly good counters.

As for your suggestion earlier on...
Quote:
Originally Posted by Lourens
Smite Hex and Hex Breaker should do the job and theres another nice skill [skill]shield of deflection[/skill] 10 sec duration 55% longer enchant Why exactly would you run Blessed Aura with a SoD build? SoD is for stopping weapon based spikes, which will last a few seconds at the most. It lasts 7 seconds at 14 prot, which is more than enough.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by ibreaktoilets
Why exactly would you run Blessed Aura with a SoD build? SoD is for stopping weapon based spikes, which will last a few seconds at the most. It lasts 7 seconds at 14 prot, which is more than enough. Because it's good in PvE tanking, and everyone knows AB and FA are just extensions of PvE. /lol

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Quote:
Originally Posted by holymasamune
Because it's good in PvE tanking, and everyone knows AB and FA are just extensions of PvE. /lol You're being over generous there I think. Personally I find charr much more fearsome than your average AB wammo.

eureka

eureka

Pre-Searing Cadet

Join Date: Jun 2007

Montreal, QC

Untimely Demise [Err了]

Upkeep pre-veil when you see A/W, cancel when he SPs you. If double-clicking is not your type of thing...

Hit Spirit Bond to prevent the final damage burst coming from Blades of Steel. Then, use Mending Touch on yourself to remove poison and Deep Wound.

Total casting time - 1 second

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by Age
As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration. Yes, with a 66% snare and the very high probability of a KD coming very quickly, that's really going to work...

Do you even think before you post Age?

Darko_UK

Darko_UK

Lion's Arch Merchant

Join Date: Feb 2007

England

R/

Hex Breaker !

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

I absolutely LOVE shiled bash, agaisnt everything really, but since those hex sins came out I've been using hex breaker, it has been proving itself effective agaisnt sins and everything else in RA. if you have a pre veil and a hex b on you in the start of a match, you have 4 hex removals for 10 energy. Agaisnt other kind of sins and melee I just use guardian.

To heal others victims of burst sins combos in your team, I keep my fingers on reversal of fortune and zealous benediction ( or any other major heal you have ), when somebody is getting hit and caught you off guard hit RoF and follow up with your major heal spell. Been working for me, I dont fear any sins, the only ones capable of getting enough damage off are hammer warriors and RaO thumpers.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Dr Strangelove
The issue is that you have about 2-3 seconds to use one of a set number of counters, or else you die. Just got knocked down, shatter enchanted, etc.? Tough luck. But if you do counter it, they are basically useless for 20 seconds. That more then balances out their burst of power. The recharge and fact it takes their entire bar is what makes it not OP. Now if it was JUST SP itself that read "Shadow step to target foe, that foe moves 66% slower for 10 seconds and your next attack against them does + 200....500 damage" Then we would have a rediculous problem. But SP itself is fine compared to other elite shadow step skills.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

To stop these "Promise" sins in their tracks I use Divert Hexes as most require a hex to to attack. Also Guardian and Aegis do no good with Exposed Defenses as most of them take it (I do as a sin), so removing conditions and hexes just stops them from continuing the chained attack.

pink

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Thanks to everyone, don't know what I did wrong... it's actually not that difficult to conter them

SoA + Dismiss is lovely at the point of the deep wound.

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

As already posted,

SoR Bonder ftw.

Or Frenzied Def + Prot Spirit

I NEVER died of SP sins.

~Prof.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Prof Of Black
As already posted,

SoR Bonder ftw.

Or Frenzied Def + Prot Spirit

I NEVER died of SP sins.

~Prof. 2 horrible suggestions, it's like noob island for monk, lol.

why use frenzied when you can use disciplined at 8 tactics? and they have expose anyways, so you waste a full 15 energy every time and then a shatter or wildblow owns you, gg.

removing deepwound and a simple soa/hands does wonders.

if you run draw it's;

rof -> draw -> zb (devotion, gift)

orrr, -> divert hexes D;

i wouldn't run hexbreaker anymore, too many good (yes, the non noobs that don't even use SP because there's so much better) run siphon so you get hex spammed anyways.

defensive stances such as disciplined work really good if you can take care off expose.

generally don't preveil too many teammembers against sins, i only do it if there's hexes (melees and stuff against necros).

and of course, a rof -> mending touch on yourself is good also, large heal if you hit the deepwound and the bleeding.

don't know why you want to need a special counter just against SP sins, they're so fragile and bad, i'd worry a lot more about moebius or shattering assault.