GWEN Interview at IGN.com
jzupko
The Great Al
looking forward to reading, thanks
Mister_Smiley
i clicked on the link and its not there.
LifeInfusion
Some interesting things:
And IGN made a few typos like:
and ">" instead of "?", among other things.
Quote:
You'll actually get to have an Asura that will become a hero, a Norn that will become a hero. ... if you own Prophecies or Factions but have not bought Nightfall, you can use heroes without having to use Nightfall. ... We have some pretty awesome ooze monsters that you end up fighting that split apart and come together and do cool, ooze-like things ... And then as far as the mechanics go, for the first time ever they're dual professioned. ... |
Quote:
IGN: Would you be able to go online and buy gameplay altering items - things that would give paying customers an advantage over non-paying customers? Chris Lye: We've had a lot of internal discussion about that and there's some really strong design reasons why we don't think that'd be a good idea. |
floppinghog
Was a good read, now i'm just waiting for dates, price (not that it matters anyway), and anet bound news....
I'm tired of waiting lol, i want it now...
I'm tired of waiting lol, i want it now...
Vermilion
Meh. A lot of general questions and general answers..not surprising.
The Legg
awesome article, cant wait.
Nevin
Pretty cool... I'd prefer videos and screenshots though.
Zinger314
Quote:
Ben Miller: With PvP one of the important things is it's something that's so big, and something that's so worldwide that we're actively continuing to support PvP. Whatever new PvP features that we come out with for Guild Wars 1, we're just going to do them outside of the expansion and outside of Eye of the North. We still are actively going to support our PvP community, we're just not going to do it under the pretense of you have to buy and expansion. |
Quote:
Ben Miller: Yeah. We're not going to abandon PvP or anything. |
Yichi
lol @ zingers post
X Cytherea X
lol, it's funny how the guy keeps saying "kick ass"
Longasc
Notice the shift from the level 20 paradigm.
IGN: So in Guild Wars 2 everyone's going to have to do the level thing again. Is it going to be more or less the game starts at twenty, where it's a quick run from one to twenty, or is it going to be more of a focus on the leveling process?
Ben Miller: Guild Wars 2 right now, so what we've talked about publicly, as far as the whole leveling thing in Guild Wars 2, is it's going to be significantly different than our current paradigm of the whole plateau at level twenty.
IGN: It's going to be a different level cap then or a different rate of progression?
Chris Lye: It's going to be a different level cap. At this point we have not confirmed what that level cap will be.
Ben Miller: It's all around going to be significantly different in terms of progression and level cap. Fundamentally there are some things about Guild Wars that we are going to carry forward, so even though we are going to change some things, at its heart it's still going to be Guild Wars.
I am not happy about that. Get it, the level 20 cap and that equipment does not make or break your char WAS what appealed to me. The progression of your char in GW was more tied to the skills you acquired.
Now, what are they trying to do? To stretch the progression to make people play longer??? Does not make so much sense for a non-subscription MMO as for a proper MMO.
They mentioned a flat power curve before, but I liked that I soon got level 20 and then it was about ME, not the stats of my char, what I made out of it.
I do not see the point of this higher level cap and more char progression and blabla.
If people would have wanted the mechanics of EverQuest, World of Warcraft or any other pure levelling and quest-based MMO, they would not have played Guild Wars for sure!
Seems as if the "OMG I AM LEVEL 20 I AM DONE WHAT TO DO NOW" section was too vocal or too many people belong to it.
We have already seen the introduction of PvE skill grind introduction, it is not much, but it seems to be the direction GW2 is going.
P.S.: "It is going to be significantly different than our current paradigm, but even I, a lead designer, have no clue how it will be. Or I just do not want to tell you yet."
Fear that people would run away after the new core mechanics of GW2 are explained to the public? :>
IGN: So in Guild Wars 2 everyone's going to have to do the level thing again. Is it going to be more or less the game starts at twenty, where it's a quick run from one to twenty, or is it going to be more of a focus on the leveling process?
Ben Miller: Guild Wars 2 right now, so what we've talked about publicly, as far as the whole leveling thing in Guild Wars 2, is it's going to be significantly different than our current paradigm of the whole plateau at level twenty.
IGN: It's going to be a different level cap then or a different rate of progression?
Chris Lye: It's going to be a different level cap. At this point we have not confirmed what that level cap will be.
Ben Miller: It's all around going to be significantly different in terms of progression and level cap. Fundamentally there are some things about Guild Wars that we are going to carry forward, so even though we are going to change some things, at its heart it's still going to be Guild Wars.
I am not happy about that. Get it, the level 20 cap and that equipment does not make or break your char WAS what appealed to me. The progression of your char in GW was more tied to the skills you acquired.
Now, what are they trying to do? To stretch the progression to make people play longer??? Does not make so much sense for a non-subscription MMO as for a proper MMO.
They mentioned a flat power curve before, but I liked that I soon got level 20 and then it was about ME, not the stats of my char, what I made out of it.
I do not see the point of this higher level cap and more char progression and blabla.
If people would have wanted the mechanics of EverQuest, World of Warcraft or any other pure levelling and quest-based MMO, they would not have played Guild Wars for sure!
Seems as if the "OMG I AM LEVEL 20 I AM DONE WHAT TO DO NOW" section was too vocal or too many people belong to it.
We have already seen the introduction of PvE skill grind introduction, it is not much, but it seems to be the direction GW2 is going.
P.S.: "It is going to be significantly different than our current paradigm, but even I, a lead designer, have no clue how it will be. Or I just do not want to tell you yet."
Fear that people would run away after the new core mechanics of GW2 are explained to the public? :>
Guardian of the Light
^ your a bit late the Lvl cap outrage was a while ago with the info in PC gamer.
Anyways GW:EN sounds cool because I'll fight smart ememies as well as."Uhh? human! ATTACK! USE FRENZY! ARRRGGGGGG....*DEAD*"
After farming SF a bit I'm definitely ready to navigate through areas killing monsters, solving puzzles, and finding secrets.
Anyways GW:EN sounds cool because I'll fight smart ememies as well as."Uhh? human! ATTACK! USE FRENZY! ARRRGGGGGG....*DEAD*"
After farming SF a bit I'm definitely ready to navigate through areas killing monsters, solving puzzles, and finding secrets.
Havoc of PhoeniX
So we wont be able to use the heroes we've spent time on from Nightfall in GWEN? We have to start with new Heroes all over again.
Wiziu
We won't? They've said only that we will be able to have gwen heros without nightfall, not something like nightfall heros being disabled.
TideSwayer
Doesn't matter anyway. Storyline areas will most certainly make parties take along GW:EN heroes like the NF storyline made you take along NF ones.
According to that interview, they haven't fully decided if eight skill slots is going to be kept for GW2. IMO, I hope they expand the bar a bit beyond the eight slots. GW (GW1) is seen as a more "shallow" type of game than some of the other more in-depth MMOs out there, and I think that miniscule skill bar really exemplifies that. I see WoW and all these other games with their large skillbars, places for item/potion drop slots, etc. and get kind of jealous. The bottom line is that only being able to carry eight skills with you at a time is pretty limiting, especially in a PvE sense. In GW1 you mainly set up builds for specific purposes/mobs or go general with the skills. There isn't room for both. Gameplay really feels less 'skill-based' and more 'paper-rock-scissors'. If GW2 is going to be on a much larger scale than GW1 was (seems to be the general vibe I'm getting), then it's time to get larger scale with the skillbars too.
According to that interview, they haven't fully decided if eight skill slots is going to be kept for GW2. IMO, I hope they expand the bar a bit beyond the eight slots. GW (GW1) is seen as a more "shallow" type of game than some of the other more in-depth MMOs out there, and I think that miniscule skill bar really exemplifies that. I see WoW and all these other games with their large skillbars, places for item/potion drop slots, etc. and get kind of jealous. The bottom line is that only being able to carry eight skills with you at a time is pretty limiting, especially in a PvE sense. In GW1 you mainly set up builds for specific purposes/mobs or go general with the skills. There isn't room for both. Gameplay really feels less 'skill-based' and more 'paper-rock-scissors'. If GW2 is going to be on a much larger scale than GW1 was (seems to be the general vibe I'm getting), then it's time to get larger scale with the skillbars too.
Dougal Kronik
No, you'll be able to acquire 10 new heros with GWEN.
sindex
It’s going to be funny; one month before they release EotN, they will finally release the price and date for the game. We are getting close to the beginning of the end of third quarter; other prices have been already set fourth for some major AAA titles. I mean seriously the value of the thing is not so hard to define. I know they will just knock off $10 U.S. and have it at $39.99 U.S. I would be shocked otherwise.
TideSwayer
My only concern with adding 10 more heroes is how messy the drop-down box list of heroes (in your party list) is already. It's not in alphabetical order. Add 10 more heroes to that and you have a mess Mess MESS of a much higher magnitude.
ANet really needs to sort that list before or at the GW:EN release.
ANet really needs to sort that list before or at the GW:EN release.
RSGashapon
Hmm. Female chara holding a fire wand and a shield... wearing very interesting attire. New Elementalist armor or just an EOTN NPC?
P.S. I agree with Tide 100% on the Hero list in the Party window, it need sorting or some kind of new interface.
P.S. I agree with Tide 100% on the Hero list in the Party window, it need sorting or some kind of new interface.
Stealthc
Quote:
Originally Posted by TideSwayer
Doesn't matter anyway. Storyline areas will most certainly make parties take along GW:EN heroes like the NF storyline made you take along NF ones.
According to that interview, they haven't fully decided if eight skill slots is going to be kept for GW2. IMO, I hope they expand the bar a bit beyond the eight slots. GW (GW1) is seen as a more "shallow" type of game than some of the other more in-depth MMOs out there, and I think that miniscule skill bar really exemplifies that. I see WoW and all these other games with their large skillbars, places for item/potion drop slots, etc. and get kind of jealous. The bottom line is that only being able to carry eight skills with you at a time is pretty limiting, especially in a PvE sense. In GW1 you mainly set up builds for specific purposes/mobs or go general with the skills. There isn't room for both. Gameplay really feels less 'skill-based' and more 'paper-rock-scissors'. If GW2 is going to be on a much larger scale than GW1 was (seems to be the general vibe I'm getting), then it's time to get larger scale with the skillbars too. |
TideSwayer
Quote:
Originally Posted by Stealthc
No, this is why Guildwars feels much deeper than WoW. You actually have to think about what skills you might bring instead of just bringing every single skill. I for one hope they stay with the 8 skills, it sets Guildwars apart from the other games.
|
Fact is, I'd love to bring along lots of these GW skills into PvE instances but there's just no damn room on my bar for the lot of them. Make room, you say? Between my res, my actual class-dependent skills (ie. the general skills that are the main reason I'm using that primary in the first place), a self-heal or condition/hex remover, etc., there simply is no room to BE made. The "skill" is knowing what to do, not being the "rock" build to the AI's "scissors" build one time out of a hundred and all but useless the other ninety-nine. There are obvious exceptions to this, for example Gate of Madness where someone in my party always takes a build to counter Shiro specifically, or bringing along a Mesmer/broadhead arrow Ranger to counter Willa The Unpleasant in Abaddon's Mouth. Those are far and beyond the exceptions, not the norm for all of GW PvE.
It won't be the end of the world if the eight-slot skillbar is kept for GW2, but in no way does it make PvE deeper than a larger skillbar would. If anything, the larger skillbar would since there would be more build possibilities. I'm not saying make a gigantic skillbar that would allow you to take your full list along, but (at least) a few more skill slots wouldn't be such a bad thing to consider. One could argue that even now, with all the PvE items that can be used in instances now (holiday items, scrolls, etc.), not having a space on the main window to have these items to click on, and always having to open that huge inventory window to double-click on them, is a bit tedious.
bilateralrope
Quote:
Originally Posted by TideSwayer
Doesn't matter anyway. Storyline areas will most certainly make parties take along GW:EN heroes like the NF storyline made you take along NF ones.
|
If the mission/quest requires the hero come along, put it as a non-party ally and use the alt name if we take the hero along anyway.
Quote:
. The other thing is that we understand how people like to play the game and people don't like builds dictated to them, so at no point during Eye of the North that you will have to equip some PvE skills to get past a certain encounter. The PvE skills are there just to deepen your experience and to give you more options in how you play the game. |
Also isn't forcing the use of a hero we don't want to use dictating the build to the players ?
Quote:
And then as far as the mechanics go, for the first time ever they're dual professioned. |
Because of them, I say that guild wars has had dual profession enemies from the prophesies release.
jrk247
Quote:
The cohesive theme of Eye of the North is kick ass. |
Well I guess it's going to be like Prophecies (the lore), Faction's (the fork in the road aka Kurzick/Luxon split/different paths), and NF (the heroes, smarter AI, better puzzles, etc). Sounds interesting and it sounds like the only reason they'll support PvP is because of all the people that play GW for PvP, if they get rid of/stop supporting it bye bye money. I just hope they don't try to rob us with a (US) $50 price or a $40 one, highest it should be is ~$30.
I just hope we get some, and I quote, "kick ass" armors, weapons, heroes, and skillz.
TideSwayer
I was actually shocked that dual-professioned enemies weren't part of Hard Mode. I would love to see dual-profession enemies used more, certainly.
Seissor
Quote:
Originally Posted by TideSwayer
My only concern with adding 10 more heroes is how messy the drop-down box list of heroes (in your party list) is already. It's not in alphabetical order. Add 10 more heroes to that and you have a mess Mess MESS of a much higher magnitude.
ANet really needs to sort that list before or at the GW:EN release. |
Alderin
Quote:
Originally Posted by jrk247
I just hope they don't try to rob us with a (US) $50 price or a $40 one, highest it should be is ~$30.
|
Emik
Lol all that moaning about prices.
Here in Belgium I've bought my games at an average of € 45 which makes that about $ 60.
So far i've seen GW:EN being set at a rate of € 35 which comes down to $ 47 and you're whining about prices.
Here in Belgium I've bought my games at an average of € 45 which makes that about $ 60.
So far i've seen GW:EN being set at a rate of € 35 which comes down to $ 47 and you're whining about prices.
Mister_Smiley
I beleive somewhere it was said that GW:EN would be cheaper then the previews campains since its a expansion. I was hopeing for a CE but since there isn't one oh well, hopefull we will find out what the Pre-order will contan soon and also get a offical date, but alot of things point to Aug or Sept for it.
MSecorsky
I nearly poop.
Finally! Hard mode in normal mode! I hope it's skills that work well together... not a Mo/R with no pet and Otyugh's Cry.
I don't care what the damn thing costs. I'm in.
Quote:
Ben Miller: There's some white tiger striped looking Charr. And then as far as the mechanics go, for the first time ever they're dual professioned. We want to make the Charr feel more like you're fighting intelligent creatures, so they'll use skill builds that draw from two professions. |
I don't care what the damn thing costs. I'm in.
havok019
I think there's some confusion about the 10 heroes and being able to carry over your NF heroes into GWEN. I believe that comment in the article concerned someone who didn't have NF and had only Prophecies or Factions and then bought GWEN. They would be able to get heroes w/o getting NF via GWEN, but they wouldn't have access to the heroes from NF. They would have access to the 10 new heroes from GWEN.
I think we'll still have access to the heroes we got now, plus the 10 new ones. This is provided you own NF.
Sounds like GWEN owners that do not have NF will not be able to unlock NF heroes though. Makes sense to me.
I think we'll still have access to the heroes we got now, plus the 10 new ones. This is provided you own NF.
Sounds like GWEN owners that do not have NF will not be able to unlock NF heroes though. Makes sense to me.
countesscorpula
Ben Miller sure says "actually" and "basically" an awful lot. I'm getting a headache from reading his responses.
sindex
Quote:
Originally Posted by Emik
Lol all that moaning about prices.
Here in Belgium I've bought my games at an average of € 45 which makes that about $ 60. So far i've seen GW:EN being set at a rate of € 35 which comes down to $ 47 and you're whining about prices. |
My problem stems that they have yet to release the official price and date for the game yet. As I have stated before the question is: “why have they not released this information a couple of months back, instead of procrastinating till the beginning of the third quarter of 2007?”
Domino
Quote:
Originally Posted by countesscorpula
Ben Miller sure says "actually" and "basically" an awful lot. I'm getting a headache from reading his responses.
|
Vinraith
I'm excited about EotN and, honestly, a bit concerned about GW2. Higher level cap? Larger skill bar? No heroes or henchmen? If the thing can't be played solo or with small groups of friends it's of no use to me, and if it requires the kind of time and investment a high skill cap implies I'll probably pass as well. It's too early to conclude anything, of course, I'm just... concerned.
Mordakai
Quote:
Originally Posted by Vinraith
I'm excited about EotN and, honestly, a bit concerned about GW2. Higher level cap? Larger skill bar? No heroes or henchmen? If the thing can't be played solo or with small groups of friends it's of no use to me, and if it requires the kind of time and investment a high skill cap implies I'll probably pass as well. It's too early to conclude anything, of course, I'm just... concerned.
|
Second, I'm concerned as well. I think most fans are. But, they've stated over and over that GW2 will be solo friendly (not sure how), and that there will be something for all playstyles.
Not much to do but take them at their word for now.
MSecorsky
When they talk about the higher level cap they still mention that even with it the heart of Guild Wars will be the same... that does seem to imply that beyond a certain point the effects are limited.
Otherwise, they don't realize what the heart of their own game is...
Otherwise, they don't realize what the heart of their own game is...
Vinraith
Quote:
Not much to do but take them at their word for now. |
NeHoMaR
Not again! NOOOOO!
http://media.pc.ign.com/media/896/89...g_4561367.html
http://media.pc.ign.com/media/896/89...g_4561367.html