Increase Participation in Alliance Battles When in 'Enemy Territory'

Melkorium

Frost Gate Guardian

Join Date: Jul 2006

Ok, my thinking is that part of the extended waiting times in Grenz, Etnaran, Ancient and Fort is that less people will participate when they are on the side with the map disadvantage. In my mind this has been made worse by halving the amount of faction the losing side gains in the recent update, although I understand why this was down to combat leechers.

However, the old system of faction did encourage people to play maps where they were at a natural disadvantage as you could still get 600-900 faction when you lost. Rather than 100-400 as it is now.

So I suggest that in maps where your side it at a disadvantage Anet reinstated the 2*Score reward if you lose and get 1500 faction for winning. The team with the map advantage would remain at 1*Score for losing, 1500 for winning. For example:

I just think that it'll help with waiting times, while not encouraging leechers too much (they leech anyway regardless of what the reward is, scum).

From a lore perspective, think of it as the Kurz/Luxons paying their mercenaries (us) more for fighting in more difficult battles.

The Lurch

The Lurch

Frost Gate Guardian

Join Date: Mar 2007

In the darkest depths of your mind.

Guilds are for yuppies.

A/

/signed and /signedagain

Sounds great to me, I always though Alliance Battles SHOULD give more Faction then what they did. I however, think the deeper you are in enemy territory, the more faction you gain for winning. That makes sense to me...idk. Anet will prolly choose your version over mine. Then they'll nerf it

~Kyle