I was absolutely flabergasted to read that they might/would be dropping the campaign format in Guild Wars 2. It definitly makes the game alot funner and more interesting, especially since you can do the missions over and over again whether it be for fun or helping people.
The odd thing though is that at the same time they are saying they're not going to do an epic campaign (Prophecies, Factions, and Nightfall) that:
"but rather than telling one big monolithic story our goal is to pursue story arcs and story bubbles - that players can choose to take their characters into a story arc and maybe there a several missions and persistent areas that'll tie that together. And there's going to be numerous of these story arcs throughout the world. What we want to do is adopt more of a sandbox mentality, that players can direct their own play and pace to a much greater degree than they could in Guild Wars 1."
-Jeff Strain, GW Dev
(http://www.computerandvideogames.com....php?id=161479)
So it sounds like instead, of having one campaign in GW2 they might have more than one. But if they ARE getting rid of the campaigns or epic villians (Shiro,etc), then in my opinion, then its pretty disappointing because the campaigns were one of the main things that separated them from other MMORPGs.
E
