Originally Posted by Oofus
Your entire premise is flawed. The way it used to be, the mods that came with them when you typed /bonus were UN-SALVAGABLE. If you spawned a Spiritbinder, it came with an insightful head but no wrap, the head was UN-salvagable, but you could still add your own fortitude wrap. Please do your homework before going into a whole "sarcastic" tirade. Thanks so much.
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Still waiting for your pre-order items to be fixed?
greenthumb
Quote:
Oofus
Quote:
Originally Posted by greenthumb
Just wondering if that insightful head is really unsalvageable. On my ritualist, I have one of those original ones where I could add a wrap, and the salvage kit seems to indicate that the head can be salvaged (unlike the new bonus items that are now created). I don't actually attempt to salvage it as I want to keep that old style bonus item that accepts a wrap.
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Bryant Again
Waiting? I'm not waiting because I've lost all hope in them being fixed.
*Sigh*...
*Sigh*...
Lonesamurai
Fix = add missing Mod and make them Green
odly
/signed.
Fix it pls.
Especially the Goty weapons, which are bought and paid for, it's ridicilous that they are sub-par.
(Pre-order was free for me since it was priced = inculded reduction on the game afterwards.)
I'd prefer having them mod-able and unsalvagable.
Don't fix a specific mod on them, you'd cannot update all the existing ones since some people have modded them when it was still possible.
Fix it pls.
Especially the Goty weapons, which are bought and paid for, it's ridicilous that they are sub-par.
(Pre-order was free for me since it was priced = inculded reduction on the game afterwards.)
I'd prefer having them mod-able and unsalvagable.
Don't fix a specific mod on them, you'd cannot update all the existing ones since some people have modded them when it was still possible.
arcanemacabre
Quote:
Originally Posted by Oofus
Your entire premise is flawed. The way it used to be, the mods that came with them when you typed /bonus were UN-SALVAGABLE. If you spawned a Spiritbinder, it came with an insightful head but no wrap, the head was UN-salvagable, but you could still add your own wrap. Please do your homework before going into a whole "sarcastic" tirade. What you have suggested was never possible. Thanks for following along.
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Oofus
Quote:
Originally Posted by arcanemacabre
Actually, it was quite possible. I did just that with the Icy Soulbreaker's enchantment mod. It was a bug for about a day or two before Anet caught it and stealthily fixed it - right when the /bonus items became unmoddable, actually. How about you do your homework next time, chief.
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Muspellsheimr
The best solution would be for them to restore the ability to mod and salvage these items, with one small twist - cannot salvage the ORIGINAL mod's on the items. They should also be made indescribable.
Pkest
Quote:
Originally Posted by Oofus
How about; I think your full of crap there "chief". And even if it was "a bug for about a day or two", a day or two does not mean the system was flawed.
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Please let's keep this thread on a constructive note so the devs who read it might actually decide to fix the issue.
Jongo River
I bought the GotY pack knowing about this issue, simply because it makes kitting out 10 lots of heroes so much easier. I'd love to see them fully modded, but I'm not personally concerned about being able to custom mod them, because I simply wouldn't bother.
countesscorpula
Quote:
Originally Posted by Oofus
Your entire premise is flawed. Please do your homework before going into a whole "sarcastic" tirade. What you have suggested was never possible. Thanks for following along.
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In the example i gave, someone could easily salvage 25 perfect mods at the cost of a 400g salvage kit, and sell them for half their regular asking price in the space of half an hour. They'd pull in a profit of 20-30k easily, while killing the economy for anyone who was coming by mods the honest way.
I understand your desire to have the items fixed. You'll notice that I share your desire to have them fixed. I also have a desire that they not be abused again, further devaluing the price of mods for the community as a whole.
PS I also have a desire that you check your blood pressure. It seems to be running a bit high.
Darko_UK
Don't get your hopes up anet hate fixing broken things unless people are having fun with them. Then they break it even more so its not fun
Oofus
Quote:
Originally Posted by countesscorpula
I would have hardly called my post a "Tirade". Just an illustration of what was happening, as confirmed by arcane and Pkest. Simply because you never saw it happen, doesn't mean that it didn't. (I didn't see the titanic sink, but i'll accept the accounts of others.)
In the example i gave, someone could easily salvage 25 perfect mods at the cost of a 400g salvage kit, and sell them for half their regular asking price in the space of half an hour. They'd pull in a profit of 20-30k easily, while killing the economy for anyone who was coming by mods the honest way. I understand your desire to have the items fixed. You'll notice that I share your desire to have them fixed. I also have a desire that they not be abused again, further devaluing the price of mods for the community as a whole. PS I also have a desire that you check your blood pressure. It seems to be running a bit high. |
As for my blood preasure, it is just fine, thank you for your concern.
Pkest
Quote:
Originally Posted by Oofus
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand.
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Vilaptca
Quote:
Originally Posted by Oofus
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand. If you insist on commenting on issues like bugs that took place AFTER the nerf, then please feel free to start your own thread and discus it till your hearts content. Either stick to the topic at hand, without trolling, or please don't bother returning to this thread. Anything other than relevant discussion will be flagged to a mod for deletion.
As for my blood preasure, it is just fine, thank you for your concern. |
Oofus
Quote:
Originally Posted by Pkest
Sorry but you are misinformed. Factions preorders could be modded right up to the time of the bug at which point they could also be salvaged. The bug got fixed and THAT is when modding of all preorder and goty items became impossible.
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Pkest
Quote:
Originally Posted by Oofus
If that is true, and I will take you at your word that it is, then it was a bug that lasted only a very short time (2 days as of your own statement earlier). And If that is the case it is still an irrelevant point and still holds no bearing to the fact that before the nerf a system DID exist in which mods could be added but the inherent mods could NOT be salvaged. A return to that system is all I, and apparently many other people, are asking for and have been asking for since the nerf. Nobody is asking for the ability to create mods out of thin air that we can then salvage and sell. To go in to a 20 line example of people doing that, in an attempt to make a case for not returning to a system that worked, for well over a year, is pointless.
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countesscorpula
Quote:
Originally Posted by Oofus
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand.
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Quote:
Originally Posted by Oofus
If you insist on commenting on issues like bugs that took place AFTER the nerf, then please feel free to start your own thread and discus it till your hearts content. Either stick to the topic at hand, without trolling, or please don't bother returning to this thread. Anything other than relevant discussion will be flagged to a mod for deletion.
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At one time it was possible to mod and salvage pre order items. This left room for rampant abuse of such a situation. My post was intended to illustrate that abuse. Still, I fully support your idea that pre-orders that are missing mods should be fixed. I just wanted to draw attention to the damaging potential of returning them to a modable/salvageable state. I feel that everyone would be best served if they were made to be like the games green items, unsalvageable yet completely modified (fully upgraded from plain).
Oh, and as the OP, you expanded the topic to include ALL bonus items (pre-order or otherwise):
Quote:
Originally Posted by Oofus
Aye, any useless GoTY items should also be fixed. Thanks for pointing that out pigdestroyer. Any and all incomplete bonus items should be fixed.
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So to review:
This was the suggestion...
Quote:
Originally Posted by Oofus
Either return them to the mod-able state they used to be. With the new salvage system in place there is no reason not to. The way it is now, if I salvage an item, I am guaranteed to get what I want anyway. And so what if my bonus item wont get destroyed? It’s not like I can turn around and sell what’s left to a player or even the merchant. No harm no foul.
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You are guaranteed to get the mod. And you are left with an unmodded /bonus item that you can dump in the garbage. If it gets destroyed while salvaging, you just have to type /bonus again... in fact it saves you the need to drop it in the garbage.
You know, i'm cool with them being modable, just so long as any mods that spawn with them when you type /bonus are permanently fixed. My post wasn't saying, "Never make them so they can take mods ever ever again!" It was more a flag of caution, due to the abuse that some of us (though appearantly not all of us) witnessed in the past.
On a more personal note...
So far you've called me a troll, accused me of not knowing what the thread is about (despite evidence suggesting quite the opposite), and threatened to call in the moderators to put me in my place. All this because i pointed out a potential flaw in one of your suggestions. Perhaps the playfulness of my sarcasm wasn't made obvious with a little smilie face... I'll work hard to remember that next time.
On the otherhand, you could have simply clarified that you would like the already attached mods be unsalvageable, while having the remaining space open for player discretion. The "way they used to be" was not clear on this, and seemingly open to interpretation because at one point "they used to be" salvageable. Instead we were treated to the blind insistance that this "was never possible," and to hell with anyone who says otherwise. I guess we are all morons who don't know anything about anything and should not sully your precious thread with trivial things like history and past mistakes that could come back to haunt us. I'll do my best to remember that in the future, but it's hard for clueless morons like myself to commit stuff like that to memory.
Etta
Yeah I don't get it, why won't they fix this by now. I still have the dragon dagger from pre order factions. I got it before the nerf and never make a new one so it still moddable even today. And some of the GOTY weapons are just rubbish without a certain mod on them, the hammer and nevermore bow come to mind.
Oofus
Quote:
Originally Posted by countesscorpula
So I take it that NF pre-order items don't count as pre-order items like the pre-order items in the thread subject title? Ok then...
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Quote:
Originally Posted by countesscorpula
The "way they used to be" was not clear on this, and seemingly open to interpretation because at one point "they used to be" salvageable.
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countesscorpula
Quote:
Originally Posted by Oofus
Personally I think you're just looking for an argument (hence the term “trolling”), nobody else thinks "they way they used to be" refers to a 2 day glitch rather then the 16 month stability that used to exist like you seem to.
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Oofus
Quote:
Originally Posted by countesscorpula
OK, so I point out a potential flaw in ONE of your suggestions.
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Imaginos
/signed.
I'd like to see the preorder/goty items brought up to spec with other items. I also think that some of them really need to be redone anyway
GotY
Rhino's Charge: Add some sort of grip, like health or armor.
Wolf's Favor: Replace halves casting time with reduces recharge. Monk spells are almost all very short casting time as it is.
Soul Shrieker: Change it's requisite to either Death or Blood, or Soul Reaping.
Preorder
Some of the requirements for these items are....unkind. They should all be max weapons as well with the requirements on these things. (note I have none of these, so it's not like some personal deal here ).
As it stands these items are sub par compared to later chapters and the requirements are way too high for lowbies as it is. This was mentioned by someone at ArenaNet some time ago in a chat but for the life of me I can't remember who but it was some time ago, it was when they were talking about the new preorder items with factions I think.
Ithas Bow: Needs a string added of some sort.
War Pick: Needs a haft of some sort, like Furious. Damage should be max.
Censor's Icon Needs max energy.
Canthan Targe Lower prime req to 8 and max the AL. Interesting combo here I must say.
Bone Idol Needs max energy, armor could be raised to 6 to be on par with the monk item and health to 40.
Chimeric Prism This is an odd one. Probably boost energy by +3 for the caster parts. That way it would actually have something over a normal focus for casters who are not monk primaries and wouldn't give wars/rangers more then +5 en.
and for the caster weapons I still prefer HSR over HCT but that's just me.
I'd like to see the preorder/goty items brought up to spec with other items. I also think that some of them really need to be redone anyway
GotY
Rhino's Charge: Add some sort of grip, like health or armor.
Wolf's Favor: Replace halves casting time with reduces recharge. Monk spells are almost all very short casting time as it is.
Soul Shrieker: Change it's requisite to either Death or Blood, or Soul Reaping.
Preorder
Some of the requirements for these items are....unkind. They should all be max weapons as well with the requirements on these things. (note I have none of these, so it's not like some personal deal here ).
As it stands these items are sub par compared to later chapters and the requirements are way too high for lowbies as it is. This was mentioned by someone at ArenaNet some time ago in a chat but for the life of me I can't remember who but it was some time ago, it was when they were talking about the new preorder items with factions I think.
Ithas Bow: Needs a string added of some sort.
War Pick: Needs a haft of some sort, like Furious. Damage should be max.
Censor's Icon Needs max energy.
Canthan Targe Lower prime req to 8 and max the AL. Interesting combo here I must say.
Bone Idol Needs max energy, armor could be raised to 6 to be on par with the monk item and health to 40.
Chimeric Prism This is an odd one. Probably boost energy by +3 for the caster parts. That way it would actually have something over a normal focus for casters who are not monk primaries and wouldn't give wars/rangers more then +5 en.
and for the caster weapons I still prefer HSR over HCT but that's just me.
deluxe
Lets keep this thread alive, hope to hear some news soon!
odly
So when will we be able to add a mod to those weapens again ?
Come on make them modable and unsalvageble.
You can do it !
I believe in you !
Come on make them modable and unsalvageble.
You can do it !
I believe in you !
Scary Raebbit
Don't care if the mods change or not, just want to be able to add and/or change them.
Pkest
According to a thread about the prerelease pack for GW:en, EBgames shows the stats of the weapons that come in that pack. It specifically notes that the two weapons that are missing one mod can be upgraded while the staff that has all of it's mods can't be. So maybe they will make that system universal over all the bonus items. Not quite as good as they used to be when you could change the basic mods but better than nothing.
Here's hoping...
Here's hoping...
Neo Nugget
From that thread
Purcase Guild Wars: Eye of the North and receive:
# Beta Participation in the Head Start Beta event in August
# THREE in game items
- Glacial Blade Cold damage: 15-22 (Requires 9 Swordsmanship)Damage +15% (While Enchanted) Special Note: This item can be upgraded with a Sword Pommel
- Darksteel Longbow - Piercing damage: 15-28 (Requires 9 Marksmanship) Armor penetration +20% (Chance: 20%) Damage +15% Energy -5 Special Note: This item can be upgraded with a Bow Grip
- Hourglass Staff Energy +15 Fire damage: 11-22 (Requires 9 Divine Favor)Fire damage: 11-22 (Requires 9 Fast Casting)Fire damage: 11-22 (Requires 9 Soul Reaping) Fire damage: 11-22 (Requires 9 Energy Storage) Fire damage: 11-22 (Requires 9 Spawning Power) Halves skill recharge of spells (Chance: 20%) Halves casting time of spells (Chance: 10%) Health +45 (While Enchanted) Special Note: This item cannot be upgraded
# Guild Wars Early entry into specific game area - 3 days ahead of release
# Tabula Rasa "Preferred Friend" access to the Tabula Rasa beta sign up
# Guild Wars 10 day - 14 hour (which ever comes first) game trial of ALL 3 Guild Wars games
Purcase Guild Wars: Eye of the North and receive:
# Beta Participation in the Head Start Beta event in August
# THREE in game items
- Glacial Blade Cold damage: 15-22 (Requires 9 Swordsmanship)Damage +15% (While Enchanted) Special Note: This item can be upgraded with a Sword Pommel
- Darksteel Longbow - Piercing damage: 15-28 (Requires 9 Marksmanship) Armor penetration +20% (Chance: 20%) Damage +15% Energy -5 Special Note: This item can be upgraded with a Bow Grip
- Hourglass Staff Energy +15 Fire damage: 11-22 (Requires 9 Divine Favor)Fire damage: 11-22 (Requires 9 Fast Casting)Fire damage: 11-22 (Requires 9 Soul Reaping) Fire damage: 11-22 (Requires 9 Energy Storage) Fire damage: 11-22 (Requires 9 Spawning Power) Halves skill recharge of spells (Chance: 20%) Halves casting time of spells (Chance: 10%) Health +45 (While Enchanted) Special Note: This item cannot be upgraded
# Guild Wars Early entry into specific game area - 3 days ahead of release
# Tabula Rasa "Preferred Friend" access to the Tabula Rasa beta sign up
# Guild Wars 10 day - 14 hour (which ever comes first) game trial of ALL 3 Guild Wars games
Cymmina
You're crying over items that at least has perfect mods, when those of us who preordered the original GW box got the most craptacular items ever? Yeah, my Iratha's Bow is only suitable as a pulling weapon I can conveniently throw away once I'm overloaded.
Oofus
Well, it's been 10 days since Gail posted in here, but no follow up about this yet. It would be nice to know if ANet will resolove this issue, or if they simply plan to keep ignoring it.
Yet going back to this system for bonus items that already exist is a problem why? This should have been fixed within a week of it being bugged, there really is no excuse for this.
Quote:
Originally Posted by Neo Nugget
# THREE in game items
- Glacial Blade Cold damage: 15-22 (Requires 9 Swordsmanship)Damage +15% (While Enchanted) Special Note: This item can be upgraded with a Sword Pommel - Darksteel Longbow - Piercing damage: 15-28 (Requires 9 Marksmanship) Armor penetration +20% (Chance: 20%) Damage +15% Energy -5 Special Note: This item can be upgraded with a Bow Grip |
Blackest Rose
Given the happenings of the last week maybe we should expect a Gaile response such as the following :
The GOTY items will be fixed, they will be fixed between Oct 1st and Dec 1st sometime. They will be fixed for FREE!!!
All you have to do to be entitled to this FREE upgrade is to spend 7 billion dollars in the in-game store on stuff you already own.
Sorry I couldnt resist.....
On a completely serious note - /signed
We know this is technically possible.
I would vote for making them 100% modable but not salvageable - salvageable is like getting free income which I don't think is fair
The GOTY items will be fixed, they will be fixed between Oct 1st and Dec 1st sometime. They will be fixed for FREE!!!
All you have to do to be entitled to this FREE upgrade is to spend 7 billion dollars in the in-game store on stuff you already own.
Sorry I couldnt resist.....
On a completely serious note - /signed
We know this is technically possible.
I would vote for making them 100% modable but not salvageable - salvageable is like getting free income which I don't think is fair
VitisVinifera
I have a feeling this will be another Gaile promise unfulfilled. Would love to get some use out of my Captain American Canthan Targe.
Where's the update on new acquisition methods for regional pets? I recall Gaile stating there would be news on that.......a month or two ago.........
what a mess
Where's the update on new acquisition methods for regional pets? I recall Gaile stating there would be news on that.......a month or two ago.........
what a mess
Lluvia
/signed
I think it's a shame that most of these really good looking items are nearly useless. My boyfriend bought the GotY weapons in the ingame shop without knowing their stats. He created them once and never again. If they fix this, I'll definitely buy them too, but at the moment it's just a waste of money.
The GWEN preorder weapons seem to be modable again, so there must be a way to upgrade and salvage only a specific modifier without being able to salvage the inherent ones. Then it shouldn't be much effort to fix the existing bonus items.
Fixing the missing mods is a must, but fixing the inherent mods should also be done. All the items with really senseless mod combinations are already listed here, so I won't list them again. I have the prophecies preorder and never ever used this silly "censor's icon". It's so useless I can't even put it in words...
I think it's a shame that most of these really good looking items are nearly useless. My boyfriend bought the GotY weapons in the ingame shop without knowing their stats. He created them once and never again. If they fix this, I'll definitely buy them too, but at the moment it's just a waste of money.
The GWEN preorder weapons seem to be modable again, so there must be a way to upgrade and salvage only a specific modifier without being able to salvage the inherent ones. Then it shouldn't be much effort to fix the existing bonus items.
Fixing the missing mods is a must, but fixing the inherent mods should also be done. All the items with really senseless mod combinations are already listed here, so I won't list them again. I have the prophecies preorder and never ever used this silly "censor's icon". It's so useless I can't even put it in words...
jhu
It's silly that I bought Prophecies without knowing that I got the GOTY edition, so I didn't even know about the bonus items until about 2 months after I started playing! Then I find out thinking how great it is to have max weapons in pre-searing. And now I find out these things were better before? Wow, how much longer do we have to wait before they fix this?
Gaile Gray
Sorry, I have not been updating when I had nothing to add. I mean, there are enough posts in which I need to be active that I cannot daily give updates on those for which there is no change.
As it turns out, the developer most involved with this matter was not aware of changes made by someone not as directly involved in the matter, when we had to make changes to close an exploit (mentioned in this thread).
So an update that was put in place did more than was intended, and I heard tonight that this should be corrected quite soon. Yes, I did ask about this a bit ago, as promised, and the specific cause of problem has now been identified, after some research time, by an item expert. I don't know a timeframe, but the designer involved is very diligent, and I would expect this to be fixed pretty soon, perhaps within a couple of weeks.
Note: I do not think that we will be changing the early preorder items. I asked specifically about that, and Mike O'Brien said that it would not be wise for us to make changes to items that people have been using for some time. For surely if we do, people who are accustomed to using them in a specific way, as mentioned even in this thread, will be upset with the changes. So I thought maybe we could give them a "boost," but that wasn't seen as a wise decision after all.
As it turns out, the developer most involved with this matter was not aware of changes made by someone not as directly involved in the matter, when we had to make changes to close an exploit (mentioned in this thread).
So an update that was put in place did more than was intended, and I heard tonight that this should be corrected quite soon. Yes, I did ask about this a bit ago, as promised, and the specific cause of problem has now been identified, after some research time, by an item expert. I don't know a timeframe, but the designer involved is very diligent, and I would expect this to be fixed pretty soon, perhaps within a couple of weeks.
Note: I do not think that we will be changing the early preorder items. I asked specifically about that, and Mike O'Brien said that it would not be wise for us to make changes to items that people have been using for some time. For surely if we do, people who are accustomed to using them in a specific way, as mentioned even in this thread, will be upset with the changes. So I thought maybe we could give them a "boost," but that wasn't seen as a wise decision after all.
pork soldier
Quote:
Originally Posted by Oofus
nobody else thinks "they way they used to be" refers to a 2 day glitch rather then the 16 month stability that used to exist like you seem to.
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for some time the spiritbinder has 1 of 2 mods set, the other can be added.
for 2-3 days the spiritbinder can be modded and salvaged, this includes the perfect insightful head - other preorder items can be salvaged for any mods they include.
patch arrives to fix salvaging perfect mods for free, pre-order items are no longer salvageable OR moddable.
Here's the problem: the items were never made moddable again, they've been crippled for months. I used to /bonus and grab a spiritbinder then throw a wrap on it when I needed a random staff for someone - now I don't bother, I just go grab a collector staff because I have 5 or so insightful heads in storage at any time.
Here's the problem, we've all paid for things that were very useful for a while and then totally ceased to be useful at the same level.
Oofus
Quote:
Originally Posted by Gaile Gray
I heard tonight that this should be corrected quite soon .....perhaps within a couple of weeks.
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deluxe
Quote:
Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied. |
Oofus
Nice!!!
Thank you Gail for bringing this to the attention of the powers that be and seeing to it that this was finally resolved.
Thank you Gail for bringing this to the attention of the powers that be and seeing to it that this was finally resolved.
VitisVinifera
Quote:
Originally Posted by Gaile Gray
Note: I do not think that we will be changing the early preorder items. I asked specifically about that, and Mike O'Brien said that it would not be wise for us to make changes to items that people have been using for some time. For surely if we do, people who are accustomed to using them in a specific way, as mentioned even in this thread, will be upset with the changes. So I thought maybe we could give them a "boost," but that wasn't seen as a wise decision after all. |
How would it not be wise to bump them up to normal max damage and armor? My old Canthan Targe is a distant memory........how can it hurt to make them normal in this way?
For example:
Old Canthan Targe
Armor: 14 (Req. 10 Tactics)
Health +30 (Req. 8 Strength)
Energy +2 (Req. 8 Swordsmanship)
Energy +2 (Req. 8 Axe Mastery)
New Canthan Targe
Armor: 16 (Req. 9 Tactics)
rest: the same
Old Itha's Bow
13-25 Piercing Damage (Req. 10 Marksmanship)
Damage + 20% (automatically comes customized, so this isn't really a mod)
Armor +5 (Req. 10 Marksmanship)
New Itha's Bow
15-28 Piercing Damage (Req. 9 Marksmanship)
Armor +5
and open slot for bowstring upgrade
So, Gaile, who could *possibly* be upset with updating the old Prophecies pre-order items? How would *not* giving them a "boost* be a wise decision?