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Originally Posted by lyra_song
EoE and Disease need to be rethought then
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For GW2, all Skills will be rethought.
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Originally Posted by Mordakai
The difference would be unique skills.
Why should all Asurans be better at Magic? That seems like a racial stereotype... (we don't even know if Dwarves will be playable in GW2...) And if all the different races are better at something, where does that leave Humans? |
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Originally Posted by The Great Al
have you never played a real RPG before? Most races are normally strong at one area, and weak at another. For example, dwarfs have extra attack bonuses and melee defense bonuses, but are weak to elemental damage. Humans aren't particulary strong in one area, but aren't weak in another area.
You people are acting like this is some sort of racism or a completely new concept...GW is a VERY, VERY simple rpg... |
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Originally Posted by Mordakai
Have I....
OMG. Dude. Yes, I've played D&D, Shadowrun, GURPS, and a bunch of other games you've probably never heard of. Just because other games do it doesn't make it right. For the record, I loved going against the grain and playing Elf Fighters and Dwarf thieves. But you know what? That role-playing stuff works with your friend, but in a MMORPG with PvP, it's stupid to put yourself at a disadvantage. So, if Anet implements this idea, we will see nothing but Asura Eles, Norn Warriors, and Sylvari Monks. Great. I'm bored already. Think outside the box for once and at least try to understand why this would be a very bad idea. |
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Originally Posted by assassin_of_ni
well.....personally i think it should work this way
each race gets their own respective advantage or buff that is non related to any class say asura get buff A and B while norn get buff C and D but sylvari get buffs B and D. so whether be it somethin like increased defense increased health increased energy increased loot...who friggin knows. now it gets fun...on top of each races innate racial buffs each class may get their own respective buffs that reflect the race. example: Asuran Warrior receives additional protection vs spells and higher agility rate where as a Norn Warrior receives addition defense rating and higher strength or attack power rating. so its doesnt exactly identify all asuran as casters and all norn as crashy smashies since each can be good in their own respective way. |
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Originally Posted by The Great Al
Also, how are asura eles, norn warriors, and sylvari monks more 'boring' than human eles, warriors, and monks?
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Originally Posted by The Great Al
It'd be 'the worst idea of all time' that's only present in basically every RPG that HAS different classes. You don't make dwarven mages. You don't make melee elves. It just doesn't fit in with their roles. Hopefully there will be enough classes (i'm pretty sure they said that there will be more) such that you don't have to just make an asuran ele...maybe asurans and sylvari will be the casters, and dwarfs and charrs will be for the melee characters.
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Originally Posted by lyra_song
EoE and Disease need to be rethought then
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Originally Posted by prism2525
I wanted a Sylvari hero :'( They're my fav!
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Originally Posted by PC Gamer
Sylvari
A young race of nature spirits who have awakened with the rise of the new age in Tyria. Sylvari are beings of light, as yet uncorrupted by knowledge of sorrow, suspicion, or hatred. Sylvari are proficient in things related to magic and dexterity, with a supernatural connection to plants and an innate empathic bond to each other. |