Vanquishing Cantha
Tahlia Tane
Ok, I think I got it now. Diversion really ROCKS. Me as a warrior with glad defense, deadly riposte, balance stance, drunken+desperation blow+necrosis, two monks as prot and healer, both with diversion, and a SF ele, also equipped with diversion. Works FANTASTIC. What a breeze. I just did the Kinya Province in one go and even though I died a few times it was all good.
There is one particular danger with hero monks using diversion, it has a cast time of 3 seconds. In those 3 seconds anyone could get spiked, so it's important in some situation the monks don't use the spell in order to heal/protect.
A good tip for Kinya Province is too avoid the beaches and water, you will only spawn enemies if you don't.
There is one particular danger with hero monks using diversion, it has a cast time of 3 seconds. In those 3 seconds anyone could get spiked, so it's important in some situation the monks don't use the spell in order to heal/protect.
A good tip for Kinya Province is too avoid the beaches and water, you will only spawn enemies if you don't.
bifter
Panjiang is genuinely tough - most of the 4 man areas are. I think I did Panjiang with BHA ranger, prot monk and 2 SF eles. All with mes secondary for mantra of lightning. It was one of the very first ones that I did, and I'm sure I'd do things pretty differently now...
Trx
Quote:
Originally Posted by Jeska
i had elonas vanquisher only with heros, but in chanta i have some problems the jade brotherhood is pretty hard...big aoe dmg ...
Jade Brotherhood has no enchant removal, so be sure to take advantage of it. 1 bonder hero (flagged back) and your entire party takes 50% less damage. I also like to take 1 Ward of Stability, sometimes when you fight 2 or more eles they can KD your healers at just the wrong times.
I had 33/33 on my necro and have just started over with my paragon (16/33 now), Jade was pretty easy both times.
I had 33/33 on my necro and have just started over with my paragon (16/33 now), Jade was pretty easy both times.
Master Kaii
Easiest Place to vanquish = Zen daijun
How?
Native canthans having completed 'An Unwelcomed Guest' will already have cleared the area of all aflicted, leaving the pets as the only monsters in the area.. Simply kill a pet and the vanquish is complete.
I'm having trouble with saoshang Trail, what side should i enter and what hero's shall i run?
How?
Native canthans having completed 'An Unwelcomed Guest' will already have cleared the area of all aflicted, leaving the pets as the only monsters in the area.. Simply kill a pet and the vanquish is complete.
I'm having trouble with saoshang Trail, what side should i enter and what hero's shall i run?
Evilsod
Quote:
Originally Posted by Tahlia Tane
Ok, I think I got it now. Diversion really ROCKS. Me as a warrior with glad defense, deadly riposte, balance stance, drunken+desperation blow+necrosis, two monks as prot and healer, both with diversion, and a SF ele, also equipped with diversion. Works FANTASTIC. What a breeze. I just did the Kinya Province in one go and even though I died a few times it was all good.
There is one particular danger with hero monks using diversion, it has a cast time of 3 seconds. In those 3 seconds anyone could get spiked, so it's important in some situation the monks don't use the spell in order to heal/protect.
A good tip for Kinya Province is too avoid the beaches and water, you will only spawn enemies if you don't. Isn't that a bit dodgy? Running Diversion on monks and wasting your elite on Gladiators Defence :S I mean wouldn't using an offensive elite be far more useful.
There is one particular danger with hero monks using diversion, it has a cast time of 3 seconds. In those 3 seconds anyone could get spiked, so it's important in some situation the monks don't use the spell in order to heal/protect.
A good tip for Kinya Province is too avoid the beaches and water, you will only spawn enemies if you don't. Isn't that a bit dodgy? Running Diversion on monks and wasting your elite on Gladiators Defence :S I mean wouldn't using an offensive elite be far more useful.
Cebe
Quote:
Originally Posted by Master Kaii
I'm having trouble with saoshang Trail, what side should i enter and what hero's shall i run?
Enter from the Seitung end...since you can have 6 players. I'm sure my brother and I did this with heroes. He was monk and used Life Barrier on everyone and Life Bond as well on some of the key people...I think we had 2 or 3 Savannah Heat Eles with Deep Freeze, some Enchantment removal/interruption (I think we used Norgu) and a healing monk. Life Barrier is such a fantastic skill for 80% of Hard Mode - half the battle is bringing the damage down to heal-able levels.
It's boring if you're a human monk using Life Barrier, and annoying if you need to use a hero monk and keep flagging them well away, but in the end it's really worth it.
It's boring if you're a human monk using Life Barrier, and annoying if you need to use a hero monk and keep flagging them well away, but in the end it's really worth it.
Master Kaii
Oh thanks, i had the idea of AoA Eles with norgu, but didnt think about barrier.
payne
found that all the jade sea areas were dead easy to vanq...as none of the monsters have a very high damage output!
also equovald forest was quite easy to do!
also equovald forest was quite easy to do!
cosmic massacre
If you need a bha I'll join if i'm on..
<.... IGN
<.... IGN
cR4zY-n^
Anyone has tips or can provide help with Sunjiang District vanquish?
Evilsod
Jade Sea is just frustrating. But easy. The damage output of the Carp mobs is pathetic, but Binding Chains is INCREDIBLY ANNOYING! Rockhide/Saltsprays can be deadly though, as can Naga if you let them roam around without a minion wall, blinds, etc.
Forest is a pita though. Dredge are quite easy. Wardens are just lethal... mainly the Earth and Spirits anyway, Churning Earth/E-Surge spikes can easily wipe henchman if your not careful.
Sunjuing District... what profession are you? I'd generally say stick with the traditional Dual SF and MM heroes. But having a method of shutdown really helps. The basics of Sunjuing is, if you can kill 1 mob you can kill them all. The only complications really are the Afflicted/Shiroken Eles who love to spike your backline or annihilate minions and the Rits who just won't leave things dead. Aslong as you lure carefully and take it 1 mob at a time, its a very easy area.
If you can get a friend to come to bring additional heroes, i recommend a trapper. Easier if a human plays it since they can offensively trap better, but a smoke trap with a wave of minions easily turns the tide of battle if nothing can get a spell off.
Forest is a pita though. Dredge are quite easy. Wardens are just lethal... mainly the Earth and Spirits anyway, Churning Earth/E-Surge spikes can easily wipe henchman if your not careful.
Sunjuing District... what profession are you? I'd generally say stick with the traditional Dual SF and MM heroes. But having a method of shutdown really helps. The basics of Sunjuing is, if you can kill 1 mob you can kill them all. The only complications really are the Afflicted/Shiroken Eles who love to spike your backline or annihilate minions and the Rits who just won't leave things dead. Aslong as you lure carefully and take it 1 mob at a time, its a very easy area.
If you can get a friend to come to bring additional heroes, i recommend a trapper. Easier if a human plays it since they can offensively trap better, but a smoke trap with a wave of minions easily turns the tide of battle if nothing can get a spell off.
Tifas Revenge Z
If anyone is still having trouble with Tahnaki Temple, look in the other thread "Tahnaki Temple Explorable HM"... I found an exploit that will make vanquishing 100 times easier. Or just PM ME at Tifas Revenge Z and I will run it for you in 5 minutes for tips
payne
Quote:
Originally Posted by Tahlia Tane
I'm guessing a minion master is a bad idea?
no way...I use a mm for the majority of cantha vanq. used it fervently in the 4man areas for extra allies!
used 1 for most of jade sea (except for silent surf) and quite a bit of Equovald as well!
they are a good ally to have...as long as they have good bars and you pull properly their awesome...flag your MM back if you have to and pull single mobs back to your minions ^^
One thing I have found dunno if anyone else has, use [skill]jagged bones[/skill] instead of [skill]animate flesh golem[/skill]!
just a tip ^ if your MM is good you can keep up a near inpenetrable minion wall, makes life much simpler...MM work great in the extreme majority of areas I found except for those with tightly clumped mobs *cough* silent surf
used 1 for most of jade sea (except for silent surf) and quite a bit of Equovald as well!
they are a good ally to have...as long as they have good bars and you pull properly their awesome...flag your MM back if you have to and pull single mobs back to your minions ^^
One thing I have found dunno if anyone else has, use [skill]jagged bones[/skill] instead of [skill]animate flesh golem[/skill]!
just a tip ^ if your MM is good you can keep up a near inpenetrable minion wall, makes life much simpler...MM work great in the extreme majority of areas I found except for those with tightly clumped mobs *cough* silent surf
Fionn Falaich
Quote:
Originally Posted by payne
One thing I have found dunno if anyone else has, use [skill]jagged bones[/skill] instead of [skill]animate flesh golem[/skill]!
I agree wholeheartedly about the effectiveness of a MM for vanquishing, but I'll throw out a minor caveat...
I used a MM in 99% of vanquishing the three continents (H/H only) and agree that it is definitely a major plus. I couldn't have done it without one. I'm just not sure, to this day, whether Jagged Bones or Flesh Golem is the right elite to have. I used Jagged Bones for all of Elona and more than 50% of Cantha, but then switched to Golem for the most difficult parts of Cantha and then kept it for all of Tyria, and I really believe (without hard proof) that Flesh Golem is more effective. I had the same problem with Jagged Bones that I had with Death Nova - Olias just spent too much time spamming both skills before entering battle, that his minions ended up being bystanders for most battles rather than being the first to enter as the meat shield. In theory, Jagged Bones makes most sense, along with Death Nova. In practice on a hero, though, for me anyway, I started thinking - and I think my current thought is - that Flesh Golem and something like Dark Bond and/or (especially) Aegis was a much more effective skill combination for Olias. At 16 Death, Flesh Golems are remarkably durable, even in hard more.
So anyway, I know that credible arguments can be made on both sides of the Jagged Bones/Flesh Golem issue, so I'll just throw this out for consideration. People may find either elite useful in different situations. I'd be interested to hear other thoughts, but anyway...MM heroes ftw in hard mode!
I used a MM in 99% of vanquishing the three continents (H/H only) and agree that it is definitely a major plus. I couldn't have done it without one. I'm just not sure, to this day, whether Jagged Bones or Flesh Golem is the right elite to have. I used Jagged Bones for all of Elona and more than 50% of Cantha, but then switched to Golem for the most difficult parts of Cantha and then kept it for all of Tyria, and I really believe (without hard proof) that Flesh Golem is more effective. I had the same problem with Jagged Bones that I had with Death Nova - Olias just spent too much time spamming both skills before entering battle, that his minions ended up being bystanders for most battles rather than being the first to enter as the meat shield. In theory, Jagged Bones makes most sense, along with Death Nova. In practice on a hero, though, for me anyway, I started thinking - and I think my current thought is - that Flesh Golem and something like Dark Bond and/or (especially) Aegis was a much more effective skill combination for Olias. At 16 Death, Flesh Golems are remarkably durable, even in hard more.
So anyway, I know that credible arguments can be made on both sides of the Jagged Bones/Flesh Golem issue, so I'll just throw this out for consideration. People may find either elite useful in different situations. I'd be interested to hear other thoughts, but anyway...MM heroes ftw in hard mode!
ValaOfTheFens
I discovered a funny blub today. I had Chasing Zenmai active and so I only had to kill 6 foes to vanquish Bukdek Byway. I was trying to kill Jin, the Purifier but forgot Jin doesn't spawn during Chasing Zenmai and so decided to just get it over with. At first it said I had no HM tasks b/c there where 0 foes in the area but when the Am Fah appeared it turned into the red helm. After killing the 3 Am Fah I saw some Jade Brotherhood nearby, 2 mages and a knight, and killed them easily. Et voila! Bukdek Byway was vanquished.
Vulkanyaz
I just can't vanquish bloody Haiju Lagoon
That Tin Dao rit boss just keeps ownerating me and h/h...
Got his bodyguards down so he was by himself and still couldn't get him..
Damn spirit rift >_<
Any suggestions on Haiju Lagoon?
That Tin Dao rit boss just keeps ownerating me and h/h...
Got his bodyguards down so he was by himself and still couldn't get him..
Damn spirit rift >_<
Any suggestions on Haiju Lagoon?
Belicosos Finos
Went in with olias as minion master. and pain inverter. He killed us off with spirit rift, and promptly died in the process
bladeturner
When are you typically on? I'm at 31/33 vanquishing Canth and the Temple is one that I need. I'd love to be able to get in there to get that area.
Quote:
Originally Posted by Tifas Revenge Z
Quote:
If anyone is still having trouble with Tahnaki Temple, look in the other thread "Tahnaki Temple Explorable HM"... I found an exploit that will make vanquishing 100 times easier. Or just PM ME at Tifas Revenge Z and I will run it for you in 5 minutes for tips
Paul Dawg
I just finished vanquishing Cantha with hero-hench entirely. I'm a D-Slash/Godmode warrior; I use the three Sabway heroes; and I take whichever henchmen seem appropriate for the zone. The hardest zones are clearly:
Tahnnakai Temple (A+), assuming that you don't hire someone to run the exploit for you. All the groups in here are hard because of their potent hex removal (so Pain Inverter doesn't help as much as you'd think), and the temple guardian boss named Quansong Spiritspeak is tough because he has strong offensive and defensive skills, but what really gets you is the last group of baddies, with TWO ritualists and THREE mages, which is nearly impossible if you're hero-henching.
Sunjiang District (A), which requires absolutely minute control of pulling--and still gets you dead sometimes. Other zones with the dreaded ritualist/mage combination groups can be annoying too (e.g., Nahpui Quarter), but this one takes the cake because the map is so hard to navigate. They pelt you and pelt you while you're just trying to avoid obstacles. And meanwhile you end up aggroing three groups...
Morostav Trail (A-), because Sunreach Warmaker is surrounded by an absolute mob (including some monsters that spawn right when you get there) and therefore can be very hard to kill. And there are other groups with multiple ritualist wardens that can be hard to overcome.
Arborstone (A-), because of its insane map and all those nasty warden groups with ritualists spamming Splinter Weapon while warriors hit you with Devastating Hammer. I think one time I got hit with TWELVE splinter weapons. OK, that seems a little ridiculous.
Unwaking Waters (B+), because Kunvie Firewing is surrounded by other fire-breathing dragons, and all that fire can be a lot to handle.
But those are the ONLY zones I had any trouble with, and honestly Unwaking Waters wasn't even that bad. In the entire campaign, I used one Powerstone (in Sunjiang District). I also used an Armor of Salvation against Sunreach's group in the Morostav Trail. That's it, no other cons.
Edited to add: I see some people complaining about the four-man zones. I didn't have any trouble in the four-man zones, and I used the plain ordinary unmodded Sabway heroes. Just take it slow, give your zombies a chance to body-block for you, and make sure you target rits and eles first. Pain Inverter and interrupt skills (I use Brawling Headbutt) work wonders.
Tahnnakai Temple (A+), assuming that you don't hire someone to run the exploit for you. All the groups in here are hard because of their potent hex removal (so Pain Inverter doesn't help as much as you'd think), and the temple guardian boss named Quansong Spiritspeak is tough because he has strong offensive and defensive skills, but what really gets you is the last group of baddies, with TWO ritualists and THREE mages, which is nearly impossible if you're hero-henching.
Sunjiang District (A), which requires absolutely minute control of pulling--and still gets you dead sometimes. Other zones with the dreaded ritualist/mage combination groups can be annoying too (e.g., Nahpui Quarter), but this one takes the cake because the map is so hard to navigate. They pelt you and pelt you while you're just trying to avoid obstacles. And meanwhile you end up aggroing three groups...
Morostav Trail (A-), because Sunreach Warmaker is surrounded by an absolute mob (including some monsters that spawn right when you get there) and therefore can be very hard to kill. And there are other groups with multiple ritualist wardens that can be hard to overcome.
Arborstone (A-), because of its insane map and all those nasty warden groups with ritualists spamming Splinter Weapon while warriors hit you with Devastating Hammer. I think one time I got hit with TWELVE splinter weapons. OK, that seems a little ridiculous.
Unwaking Waters (B+), because Kunvie Firewing is surrounded by other fire-breathing dragons, and all that fire can be a lot to handle.
But those are the ONLY zones I had any trouble with, and honestly Unwaking Waters wasn't even that bad. In the entire campaign, I used one Powerstone (in Sunjiang District). I also used an Armor of Salvation against Sunreach's group in the Morostav Trail. That's it, no other cons.
Edited to add: I see some people complaining about the four-man zones. I didn't have any trouble in the four-man zones, and I used the plain ordinary unmodded Sabway heroes. Just take it slow, give your zombies a chance to body-block for you, and make sure you target rits and eles first. Pain Inverter and interrupt skills (I use Brawling Headbutt) work wonders.
Paul Dawg
Absolutely know what you mean! Yes, that can be frustrating. I've never seriously tried Flesh Golem because logically the Jagged Bones and Death Nova combination seems to make so much more sense, but I've certainly faced the same problem you're talking about here.
Quote:
Originally Posted by Fionn Falaich
Quote:
I had the same problem with Jagged Bones that I had with Death Nova - Olias just spent too much time spamming both skills before entering battle, that his minions ended up being bystanders for most battles rather than being the first to enter as the meat shield.
SNIEVES
Hi
i have vanquished all areas in all 3 campains plus eton, for the 6 or 8 man areas i always bring a a good mesmer hero, i use norgu,got him setup purley as a interupt mesmer, has 6 interupts on his skillbar, plus i play as a Broadhead arrow ranger with apply poison,and epidemic, also as payne mentioned earler a mm is a big help, a modified sab jagged bones build comes in handy, if you need a a good ranger for a area or 2 give me a holler on line, got a legendary guardian and vanquisher titles.
Gwendolyn Star
i have vanquished all areas in all 3 campains plus eton, for the 6 or 8 man areas i always bring a a good mesmer hero, i use norgu,got him setup purley as a interupt mesmer, has 6 interupts on his skillbar, plus i play as a Broadhead arrow ranger with apply poison,and epidemic, also as payne mentioned earler a mm is a big help, a modified sab jagged bones build comes in handy, if you need a a good ranger for a area or 2 give me a holler on line, got a legendary guardian and vanquisher titles.
Gwendolyn Star
killerbot3009
for all my Vanquishing i take
Vek = SF spammer with Mystic regen
Dunkoro = SoR with the Glyph of lesser energy
Master of Whispers = Death Nova bomber with Jagged bones, which means that he always has a min of 8 minnions.
i go shock evicerate warrior just to finish them all off, it works in all 4 man areas, and in 6 man i add 1 monk, and another ele. 8 man : 2 extra monks, mesmer, extra fire ele with Mark of Rog.
these builds all own across all continents but mainly in Cantha thanks to the Forests and jade sea
with all 6 and 8 man runs i take a full con set, but generaly only use the Armour, unless the monks are struggling, also Candy canes are good
Vek = SF spammer with Mystic regen
Dunkoro = SoR with the Glyph of lesser energy
Master of Whispers = Death Nova bomber with Jagged bones, which means that he always has a min of 8 minnions.
i go shock evicerate warrior just to finish them all off, it works in all 4 man areas, and in 6 man i add 1 monk, and another ele. 8 man : 2 extra monks, mesmer, extra fire ele with Mark of Rog.
these builds all own across all continents but mainly in Cantha thanks to the Forests and jade sea
with all 6 and 8 man runs i take a full con set, but generaly only use the Armour, unless the monks are struggling, also Candy canes are good
CoopaTroopa
If you're looking for easiest, stay away from most of the city. I got Legendary Vanquisher (with all h/h) earlier this summer, and I still don't hate any mobs like I hate the Jade Brotherhood. Most of the forest and sea aren't too bad, although Arborstone's size makes it a pain. In general, I used an SS necro with splinter weapon and ancestor's rage, a jagged MM, and then a LoD hybrid heal/prot monk (because the Sabway healer just never seems to make proper use of its ridiculous energy pool for me).
jackerduud
Just tried Unwaking Waters (Explorable area).
Everything went fine, aggroed one group at a time, died a couple of times because triple-Oni spikes and overaggro. I was about 3/4ds done, when i came to Kunvie Firewing's group... and BANG! Wiped in 2-3 seconds because of his clever Ride the Lightning + Inferno combo. Guess i should've used BHA+Poison+Epidemic instead of Splinter Barrage. Apart from that, I haven't really had alot of trouble Vanquishing.
Me (Mass Daze or Splinter Barrage)
Livia (Tri-Necro healer with Pure Was Li Ming [MUST HAVE!])
MoW (Jagged MM)
Olias (SS and Splinter)
then Henchies, 2 War's for tanking and physical damage, Cynn and an additional healer.
Everything went fine, aggroed one group at a time, died a couple of times because triple-Oni spikes and overaggro. I was about 3/4ds done, when i came to Kunvie Firewing's group... and BANG! Wiped in 2-3 seconds because of his clever Ride the Lightning + Inferno combo. Guess i should've used BHA+Poison+Epidemic instead of Splinter Barrage. Apart from that, I haven't really had alot of trouble Vanquishing.
Me (Mass Daze or Splinter Barrage)
Livia (Tri-Necro healer with Pure Was Li Ming [MUST HAVE!])
MoW (Jagged MM)
Olias (SS and Splinter)
then Henchies, 2 War's for tanking and physical damage, Cynn and an additional healer.
Azza
I have Vanquished every area, and i cn honestly say my best set up works well with
Warrior(guildie)
Ranger(me)
Nuker's (2)-Heroes
Healer's (2)-Heroes
MM-Hero
Mesmer-Hero
when my guildie does it alone he uses the setup-
Warrior(himself)
Monk hero
Ele hero
MM or mesmer hero(depending on area)
Monk henchie
Ele henchie
Mesmer henchie
Ranger or paragon Henchie(depending if in NF or not)
and he had every Area vanquished before me, and is only mission away from legendary guardian(im unfortunately 3 away, thanx to him im atleast that close, lol)
Warrior(guildie)
Ranger(me)
Nuker's (2)-Heroes
Healer's (2)-Heroes
MM-Hero
Mesmer-Hero
when my guildie does it alone he uses the setup-
Warrior(himself)
Monk hero
Ele hero
MM or mesmer hero(depending on area)
Monk henchie
Ele henchie
Mesmer henchie
Ranger or paragon Henchie(depending if in NF or not)
and he had every Area vanquished before me, and is only mission away from legendary guardian(im unfortunately 3 away, thanx to him im atleast that close, lol)
Sisyphus
Quote:
Originally Posted by Fionn Falaich
I had the same problem with Jagged Bones that I had with Death Nova - Olias just spent too much time spamming both skills before entering battle, that his minions ended up being bystanders for most battles rather than being the first to enter as the meat shield.
I hated the fact that he always hung out until everyone was almost dead so now I flag him ontop of me before I engage. This way, his meat shields move in and take the brunt of the dmg.
accelerate
Can someone suggest an H/H setup for Jade Brotherhood, especially in Waijun Bazaar? My H/H's seem to get wiped out rather quickly by the 6-man groups. I'm an Ele if that makes a difference.
Rothan Celt
the key to jade brother hood imo is to use enchantments as they have no skills to strip them.
Also using hexes can be iffy in jade brother hood as they do have powerful hex removal.
Sabway still seems to work fine.
Also using hexes can be iffy in jade brother hood as they do have powerful hex removal.
Sabway still seems to work fine.
accelerate
Thanks guys for the responses
I had never heard of the Sabway build (I'd been away from the game for awhile and only recently restarted), so I looked it up. Looks promising! I'll let you know how it works out.
I had never heard of the Sabway build (I'd been away from the game for awhile and only recently restarted), so I looked it up. Looks promising! I'll let you know how it works out.
accelerate
Well, I just finished vanquishing Waijun, Bukdek, and Xaquang today thanks to your tips. The key definitely was to spread out my guys. I had an unfortunate encounter with one group of Jade (3 mages among them) in a narrow corridor, and my whole team got wiped out in literally 3 seconds. And I usually have a bit of problem with the first encounter, before I have any minions. But once I get even 1 or 2 minions, it's pretty much smooth sailing from there. Just have to be patient.
viper11025
Someone make me a team to clear the kurzick, city, and sea side of factions. One of each, H/H with instructions....wait I need a guide.
>.>
-Google Searches-
No suprise, no guide.
Me, personally, I just ursan tanked and let the rest nuke spam with 2 prot monks.
Worked like a charm until they nerffed the bear.
>.>
-Google Searches-
No suprise, no guide.
Me, personally, I just ursan tanked and let the rest nuke spam with 2 prot monks.
Worked like a charm until they nerffed the bear.
sixelaguns
OK...on 4 man areas, I've found everything in Faction, so far, to be really easy with:
My char - Moebius Strike Assassin (w/ Ebon Battle Standard of Honor, Ebon Vanguard Assassin Support, and Ebon Vanguard Sniper Support)
Char 2 - Dunkoro w/ Healing build
Char 3 - Talkhora w/ Protection build
Char 4 - Master of Whispers w/ Minion Master build
It worked great for everything on the starter island, except Panjiang Peninsula. I got to the point just outside of the western opening of the cave and simply could not beat the Crimson Skull mob with 3 healers and 2 ritualists in the mix. They weren't beating me, but I couldn't seem to take any of them out.
Frustrated, I tried playing with other players (did 100 times worse) and mixed my heroes up in combinations trying to figure out how I could pass that spot with the foes having massive healing. Well, I figured it out.
I kept the first 3 slot the same as mentioned about, but for my 4th slot I brought in Ogden as a RoJ Smiting monk.
The trick is to
1. Target one of the healers and have Ogden cast Smiter's Boon
2. First skill to use is the Ebon Vanguard Assassin Support
3. Next skill to use is the Ebon Battle Standard of Honor
4. While you and Vanguard Assassin are inflicting damage, have Ogden cast Ray of Judgement on the same healer you're attacking. At first it looks like the healer might survive, but if you make it through your five cycles of strikes - Twisting Fangs will finish him off for sure.
Repeat for the other two Srimson Skull healers. After this area, nothing else is difficult, provided you keep the groups you fight down to 4 to 5 foes. 8 foes is pretty hard, but can be done if you know what you're doing.
It should be noted though, depending on how long you take to get to this area two of the healers may have moved on to another location - in which case, you shouldn't have a problem clearing this area.
GOOD LUCK!!!
My char - Moebius Strike Assassin (w/ Ebon Battle Standard of Honor, Ebon Vanguard Assassin Support, and Ebon Vanguard Sniper Support)
Char 2 - Dunkoro w/ Healing build
Char 3 - Talkhora w/ Protection build
Char 4 - Master of Whispers w/ Minion Master build
It worked great for everything on the starter island, except Panjiang Peninsula. I got to the point just outside of the western opening of the cave and simply could not beat the Crimson Skull mob with 3 healers and 2 ritualists in the mix. They weren't beating me, but I couldn't seem to take any of them out.
Frustrated, I tried playing with other players (did 100 times worse) and mixed my heroes up in combinations trying to figure out how I could pass that spot with the foes having massive healing. Well, I figured it out.
I kept the first 3 slot the same as mentioned about, but for my 4th slot I brought in Ogden as a RoJ Smiting monk.
The trick is to
1. Target one of the healers and have Ogden cast Smiter's Boon
2. First skill to use is the Ebon Vanguard Assassin Support
3. Next skill to use is the Ebon Battle Standard of Honor
4. While you and Vanguard Assassin are inflicting damage, have Ogden cast Ray of Judgement on the same healer you're attacking. At first it looks like the healer might survive, but if you make it through your five cycles of strikes - Twisting Fangs will finish him off for sure.
Repeat for the other two Srimson Skull healers. After this area, nothing else is difficult, provided you keep the groups you fight down to 4 to 5 foes. 8 foes is pretty hard, but can be done if you know what you're doing.
It should be noted though, depending on how long you take to get to this area two of the healers may have moved on to another location - in which case, you shouldn't have a problem clearing this area.
GOOD LUCK!!!