Ritualist a neglected profession? (yes, more whining)

gmonster2

Academy Page

Join Date: Jul 2006

moo

E/Me

Wow this pain inverter skill is more impressive than i thought...

A burning spirit tried to searing flames my party he hit 6 of us for 80 each and took 6 * 80 damage back for his troubles and hes dead!

Works great on AoE monsters, earth and fire ele or melee types...

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

"I'm using Animate Thread!"

This thread was dead for 2 months..

Anyhow, for what it's worth, Rits have definitely been neglected in Eye of the North....The choice in new green weapons is...lacking...compared with other professions.

WHY SO MANY HAMMERS?

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

On the plus side, we do get wands and staves with a Restoration requirement.

neo the tyrant

neo the tyrant

Frost Gate Guardian

Join Date: Jun 2007

Balamb Garden

TIGG

Me/

well...RITS ARE AMAZING

neo the tyrant

neo the tyrant

Frost Gate Guardian

Join Date: Jun 2007

Balamb Garden

TIGG

Me/

*sigh*
My ritualist is a better healer than most monks xD

Vyran

Vyran

Pre-Searing Cadet

Join Date: Dec 2006

Err... Shing Jea Monastery?

R/

Hmm, well, when you put up a wall of spirits and use a couple of healing skills, you can take down half of the mobs and keep you and your team alive... AT THE SAME TIME!

Jack of all trades.. sort of, but IMO, nothing is as unique as a rit.

Tell me another prof that excels in that!

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Geishe
YOU wish ritualists were made more fun and more powerful??

Honey, I have the most fun playing my ritualist, and is easily my most useful character. Now that PuG's recognize ritualist healing (they all take resto users now) and HA and TA has Rit Spike... NO ONE can say they arent powerful enough.

It's all personal opinion, really. Like Frojack said, if you aren't having fun with ritualist, give another profession a try. Ritualists are fine the way they are. Thank you for saving me the time of saying that.

Also you could just try a healer spammer using life as your spirit for some odd reason without an elite that build has outhealed more monks than I can count. also I am curious on the note of your spirits dieing
A.Where are you standing
B. Do you have any points in communing.

Edit:Sorry if this was said already.

People want rits to be something they really aren't they make great healers but can't heal like a monk can. They can deal great amounts of dmg but not like eles. also they buff using weapons spells better than many protection monks i have found. It's all a personal preference. Personally I like healing as a rit more cause they have the ashes and that works out to be a great full self heal as well as a health boost and works wonders when having to rez a retard party.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Celestial Beaver
"I'm using Animate Thread!"

This thread was dead for 2 months..

Anyhow, for what it's worth, Rits have definitely been neglected in Eye of the North....The choice in new green weapons is...lacking...compared with other professions.

WHY SO MANY HAMMERS? Cause they felt bad for wammos?
Sorry for the double post.

akh

Academy Page

Join Date: Aug 2006

Europe

FTW

A/E

Rits are considered neglected because their primary attribute is broken. Unless you need to hit Splinter Weapon breakpoint at 14 channeling or use Spirit's Strength/Attuned Was Songkai there is no point in running Rit primary. In most cases it's better to run Necro primary with their overpowered Soul Reaping and Signet of Lost Souls. Another reason is Vampirism which is pretty much a joke. It's almost as useless as mending and I never use for anything else than Painful Bond.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

ritualists have some decent channeling spells, but one thing I highly dislike about them, is many of "actual damage" dealing spells take some time to actually activate, like Spirit Rift, 2 seconds to cast, 3 seconds for damage. It was better with 1 second to cast, 3 seconds for damage. Also I agree, spirits die too fast.

Other than that I like the ritualists

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

Good god!! Why is this thread even still alive?

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Because people like to whine and complain? In fact... Posting a complaint that this thread is still alive is just going to make more people look in this thread expecting to see more complaints. Now I'm posting about your post, which would never have been, except for your post about complaining. Ooooh... This circular logic is making my head spin. @_@;;;

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Sjeng oet Mestreech
-The Ritualist heals just as good as a healing Monk. What game are you playing? Because that's not the case in Guild Wars. Not in the least.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

^hmmm... well Ritualist do have some incredible nice spike heals, but yep I'll rather have a monk for the main healer, rit could be wonderful support though. Though Ritualists restoration have no bads in it, I feel it's the Channeling that caould change alittile. It just feels that the higher dmge all taek quite some time to activate.

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Quote:
Originally Posted by unmatchedfury
also things that rits can do that aren't neccesary in PvE After laughing at your post, I decided to quote one part of it rather than sharing my views on the rest. I don't claim to be an expert at ritualists, but IMHO, I'd prefer getting one communing rit with union and shelter for UW over one prot spirit monk. Why? The whole tank does tanking, eles nuke and monks prot spirit and heal thing is extremely overrated.

Ritualists break the conventions of PuG's, hence why *some* people neglect them because they prefer to stay with the "holy trinity". So far, a ritualist has been the ONE thing that has helped my warrior get through Sebelkeh HM, Eternal Grove HM and Thunderhead Keep HM - not just spirit spam builds, but channeling, restoration and mixes of two. You can't just say "they're useless" because they're not.

Ritualists don't have to wait for 5 seconds to deal insane AoE dmg like an ele does, a Rit can use Ancestor's rage and spirit rift (just using an example) along with Destructive was Glaive and all enemies are already down to about a quarter health.

Rits may not be "conventional" but you can't say they're completely incompetent... damage dealing or defensive, the bottom line is that Ritualists are a great addition to any party, anywhere, anytime. If you want, give any pro ritualist (I've got a long way to go yet) any place that you think a ritualist would be utterly ineffective and I say that person would be able to add a ritualist build that would significantly increase the damage output or the defensive capability of the team.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Kanyatta
What game are you playing? Because that's not the case in Guild Wars. Not in the least. yeah they can actually, lol. But y'know, monks have divine favor, which makes all of their stuff heal in some way.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Beyond the fact that rits can heal for about 1000 in a go. I can't remember the combo or if it works still it was life and something else. Their heal spammablility I have had more luck with than many PUG monks, but then of course it's pug. Yes I do sometimes go full human pug jsut for kicks but this comes from past exp

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

Quote:
Originally Posted by ibex333
Good god!! Why is this thread even still alive? because anet nerf this class again and again,

Restoration:
rit can be a healer, but she cannot heal as good as a monk in most of the time; the spirits life now is fewer and rit healer is even weaker........

Channeling Magic
rit can use channel spike but anet have destroyed the whole rit spike build last month

Communing
rit can summon spirits but the health of spirits are nerfed recently..............

Spawning Power
the most useless primary attribution..........and anet nerf Weapon of Warding due to this rubbish attribution

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Hong Kong Evil
Restoration:
rit can be a healer, but she cannot heal as good as a monk in most of the time; the spirits life now is fewer and rit healer is even weaker........
This isn't entirely true, it could even be said that Ritualists are better at healing than monks, however they are worse at protecting. BUT, they can do both with only investing into one attribute.

Quote: Channeling Magic
rit can use channel spike but anet have destroyed the whole rit spike build last month Channeling rits own PvE. Look at [skill]Ancestors' Rage[/skill] [skill]Splinter Weapon[/skill] and [skill]Offering of Spirit[/skill].

Quote:
Communing
rit can summon spirits but the health of spirits are nerfed recently.............. This is pretty much true.

Quote:
Spawning Power
the most useless primary attribution..........and anet nerf Weapon of Warding due to this rubbish attribution [/quote]
This is pretty much true too.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I use die thread.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Hong Kong Evil
because anet nerf this class again and again,

Restoration:
rit can be a healer, but she cannot heal as good as a monk in most of the time; the spirits life now is fewer and rit healer is even weaker........

Channeling Magic
rit can use channel spike but anet have destroyed the whole rit spike build last month

Communing
rit can summon spirits but the health of spirits are nerfed recently..............

Spawning Power
the most useless primary attribution..........and anet nerf Weapon of Warding due to this rubbish attribution According to Izzy's wiki page he is going to nerf Rits again, and looks like spirits are going to take another hit, Splinter Weapon and Ancestor Rage as are getting hit as well.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

if a class has been hit with the nerf bat repeatedly, it's because it was too good.

rits are still very powerful midline characters, capable of contributing significantly in both offense and defense without having to spec into secondary skills.

jaeharys targaryen

Wilds Pathfinder

Join Date: Oct 2006

USA

Picnic Pioneers[asian characters]

E/Mo

Quote:
Ritualist a neglected profession? (yes, more whining) dude... this wins for for thread title

they farm, pvp like sons of bitches, can dogeneral pve and pvp, and specialized as well

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

actually assassin pvp like sons of bitches, just like to clarify that up

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

BIG HATE SHOUT TO DISPLACEMENT

TsukiHito

TsukiHito

Lion's Arch Merchant

Join Date: Aug 2007

Robin Hood land

Rt/P

Could I just make the point, I am a Ritualist player. In my mind they heal far better than a monk could ever do, but they can't protect. It's not just the amount they heal for it's the extras too.

I've never struggled with PvE on mine and I got Legendary Guardian very quickly. Only trouble I ever got was finding teams.

I'm not claming to be an expert, I mean, I've only played my Ritualist for 4 months but I can tell they have a lot of "Over seen" skills that really are extremely useful.

I have to disagree with anyone who says Rits are just good for Support. I find Support work on a ritualist less effective as having an extra healer.

I find rits so very interesting to play. So maybe if you find them boring you're doing it wrong :P

Note: If a build gets nerfed you just find another way to make it good, not moan about it.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Rits are fun for solo and H&H play but you really should never expect to get in to groups unless it is with your guild.

Rits are not needed as other classes can do what they do but do it much better. I mean why take a Rit for damage when you can take an Ele that does it much better, why take a Rit to heal when a Monk can Heal and protect etc...?

The only times I have had no problems getting in to groups is in NF doing SS/LB rep farming with wurms because class does not matter and in EotN doing Vanguard rep Siege runs before they nerft it because again class did not matter.

Otherwise unless the groups is desperate for a 8th member you are probably not getting in period.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Cobalt
Rits are not needed as other classes can do what they do but do it much better. I mean why take a Rit for damage when you can take an Ele that does it much better, why take a Rit to heal when a Monk can Heal and protect etc...? Because a Rt can do both damage and support at the same time without loosing effectiveness in either, same as the paragon.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
Rits are fun for solo and H&H play but you really should never expect to get in to groups unless it is with your guild. Yes and no. When I was playing my Rit, I could get into groups fairly easily. If they needed a MM, I went MM. If they needed a Monk, I went Monk. It is not that hard to find a group. The only way I can see it being hard is when you have Elite missions.

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

when ritualist and assassin are introduced in this game , they must different from the original classes, right?

for assassin, comparing with warrior, they have lower armor, higher damage( at least compare to axe and sword) and high mobility. the difference is clear and this class is fine

but for rit, there is a monk here, so restoration magic must different from healing prayer and protection prayer,
so restoration magic cannot remove hexes, cannot remove conditions directly. and the skills require some conditions( eg. spirits within earshot ) to achieve their full power.........


for channeling magic, there is a elementalist here, so channeling magic skills are conditional again.
unlike elementalist, channeling magic skills are conditional, so they were slightly better than air magic when the conditions are meet......
however, player abused channeling magic and a lot of channeling spells finally got nerfed.....

the main characteristic of ritualist is summoning spirits, however, there is difficult to balance the skills, so anet keep on nerf them

finally Rt are still good because they can do both damage and support at the same time,but there is some limitations:
1, ritualist cannot heal as good as monk;
2, channeling magic cannot as good as elementalist skills;
3,ritualist can summon spirits but the spirits can be killed easily,

its the fate of this class( so dont expect anet to buff this class )

it just my opinion, sry for my poor english

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
but for rit, there is a monk here, so restoration magic must different from healing prayer and protection prayer,
so restoration magic cannot remove hexes, cannot remove conditions directly. and the skills require some conditions( eg. spirits within earshot ) to achieve their full power.........


for channeling magic, there is a elementalist here, so channeling magic skills are conditional again.
unlike elementalist, channeling magic skills are conditional, so they were slightly better than air magic when the conditions are meet......
however, player abused channeling magic and a lot of channeling spells finally got nerfed.....

the main characteristic of ritualist is summoning spirits, however, there is difficult to balance the skills, so anet keep on nerf them

finally Rt are still good because they can do both damage and support at the same time,but there is some limitations:
1, ritualist cannot heal as good as monk;
2, channeling magic cannot as good as elementalist skills;
3,ritualist can summon spirits but the spirits can be killed easily,
I understand what you are saying, but there are some advantages of being what the Ritualist is.

- They can be a Monk and an Ele at the same time
- They can have very strong skills if you get past the restrictions, thus making them almost equal or better than their counterparts
- Spirits aren't that bad. They are static defence, and they activate Soul Reaping

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

Rits are probably the most fun and yet challenging class to play... Like your typical Hybrid in all RPG's... They are meant to be jack of all trades.. yet master of none, but what makes the class unique is the synergy between Damage and Support all merged into one effective cycle. You cant say they are either good or bad, cus even with the nerfs as of late they are still usefull to have in parties. You shouldnt bother with DoA It took me around 1 hour and 45 minutes with r6 LB on my obsidion flesh derv to get a team.. either way DoA is just a waste of time anyway . I tend to h/h evrything anyway.. with the occasional friend or guildie.

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by Qdq Swi
Rits are probably the most fun and yet challenging class to play... Like your typical Hybrid in all RPG's... They are meant to be jack of all trades.. yet master of none, but what makes the class unique is the synergy between Damage and Support all merged into one effective cycle. You cant say they are either good or bad, cus even with the nerfs as of late they are still usefull to have in parties. You shouldnt bother with DoA It took me around 1 hour and 45 minutes with r6 LB on my obsidion flesh derv to get a team.. either way DoA is just a waste of time anyway . I tend to h/h evrything anyway.. with the occasional friend or guildie. Whats so hard about splinter weapon and rage on recharge? Making a red bar go up from time to time? lulz

Mimi_chan

Pre-Searing Cadet

Join Date: Oct 2007

Quote:
Originally Posted by Full Metal X
Whats so hard about splinter weapon and rage on recharge? Making a red bar go up from time to time? lulz Well you basically just said that playing a monk is easy? XD

roger pedrosa

Academy Page

Join Date: Dec 2005

W/Mo

i play my rit and love it to death i switch off every now and then to a minion bomber or the splinter barrage rit i connect it with my order necro hero with my vampiric +20 damage bow man it does damage.......

Quicksilver Switch-Blade

Quicksilver Switch-Blade

Ascalonian Squire

Join Date: Jan 2007

Columbia, Missouri

Looking for one

Rt/

Quote:
Originally Posted by Mimi_chan
Well you basically just said that playing a monk is easy? XD No, being a monk involves more than making those red bars go up, half of their job is to make sure those red bars dont go down, using prot skills.

TsukiHito

TsukiHito

Lion's Arch Merchant

Join Date: Aug 2007

Robin Hood land

Rt/P

Quote:
Originally Posted by Hong Kong Evil
the main characteristic of ritualist is summoning spirits, however, there is difficult to balance the skills, so anet keep on nerf them

finally Rt are still good because they can do both damage and support at the same time,but there is some limitations:
1, ritualist cannot heal as good as monk; Oh my, it's so annoying when people say that! Only people that have experianced playing them properly know that spirit spamming is not all what Ritualists are for.

Like I've said before, in my experiance I can healer far better than a monk healing.

I never relied on Guild teams to get my guardian, I used to go with PuGs! And whenever anyone was sceptical of me I certianly proved them wrong.

First time I ever played with a good Ritualist I was blown away but how powerful they were (Doing Restoration).

I've never gone into Channeling a great deal but it's not "mass" nuking. Rather quick nuking in my mind.

The whole point of spirits is to place them OUT of the combat zone, so they can attack/do what they need to do and still be away from the fight.

For the argument about they heal worse than monks: Rits don't prot AND heal, neither should monk. For a build to be successful it needs to focus on only one type, not both. Plus, ever heard of taking a Rit with Prot Spirit :P Thats what I did for 4 man missions xD

Then again, I prefer Rits being a rare class Makes me feel so very unique.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by TsukiHito
For the argument about they heal worse than monks: Rits don't prot AND heal, neither should monk. For a build to be successful it needs to focus on only one type, not both. Just so you know, The most effective monk bars are hybrid bars. and as for Ritualists they play more effectivly by combining offence with defence.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by isamu kurosawa
Just so you know, The most effective monk bars are hybrid bars. and as for Ritualists they play more effectivly by combining offence with defence. Quite honestly, this is probably true. If you're being a Resto Rit, speccing into Channeling for OoS, you may as well take Ancestor's Rage and/or Splinter while you're at it....

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
Well you basically just said that playing a monk is easy? XD
No, playing a monk is hard. But playing a support-healer is 10x easier. Ritualists are not meant to be the ones doing the majority of the defensive work, Monks are. Ritualists are expected to hurt the oponent, while assisting the backline with minor heals and prot.

The only times they are the only healers is in Spiritway, and thats a gimmik

Quote:
Just so you know, The most effective monk bars are hybrid bars. and as for Ritualists they play more effectivly by combining offence with defence. /agree