Everybody hates newbies...
Fyarel
Hi,
I'm really curious about Guildwars but have yet to buy it - I've only just got into MMORPGS and have been playing Legend of Mir 3 for a while. It has left me feeling very disappointed however for the following reasons:
1) The community sucks - if you're lower than a level 40 character then nobody talks to you. It's all very clicky.
2) There are never any events.
3) There isn't much to do apart from wade through enemies for half a day just to increase a level.
Somebody please tell me that GWs is better.
Thanks
I'm really curious about Guildwars but have yet to buy it - I've only just got into MMORPGS and have been playing Legend of Mir 3 for a while. It has left me feeling very disappointed however for the following reasons:
1) The community sucks - if you're lower than a level 40 character then nobody talks to you. It's all very clicky.
2) There are never any events.
3) There isn't much to do apart from wade through enemies for half a day just to increase a level.
Somebody please tell me that GWs is better.
Thanks
Random Dude
in gw the level cap is to lvl 20 and is very easy to get too
u won't be left out on noob island for being under 20 but on the main islands u might have some bad luck if u r not lvl 20
again it is extremly easy to get to lvl 20
gw has weekly events that try to encourage us to try diff aspects of the game unfortunatley most of them are crap
there r tons of quests to do and a nice storyline in all 3 campaigns
I like GW everyone has their own views
u won't be left out on noob island for being under 20 but on the main islands u might have some bad luck if u r not lvl 20
again it is extremly easy to get to lvl 20
gw has weekly events that try to encourage us to try diff aspects of the game unfortunatley most of them are crap
there r tons of quests to do and a nice storyline in all 3 campaigns
I like GW everyone has their own views
Xiooua
It is.
1. In my opinion, no MMO community is really all the great, Guild Wars is no exception.
2. Plenty of events, some like them, some don't. Not all events gear toward all players, but there's enough variety to please everyone usually. And I really love the holiday events the game has.
3. Level cap is at 20. Guild Wars isn't about grinding to level 52346236346236. It's more about player skill and builds. There's still some grind, but not in the leveling sense - mostly for titles, but those aren't necessary to advance in the game. You'll hit level 20 by doing quests (and most quests give you more than just experience) so there's no endless grind on mobs.
You'll find Guild Wars to be much different than most MMORPGs.
1. In my opinion, no MMO community is really all the great, Guild Wars is no exception.
2. Plenty of events, some like them, some don't. Not all events gear toward all players, but there's enough variety to please everyone usually. And I really love the holiday events the game has.
3. Level cap is at 20. Guild Wars isn't about grinding to level 52346236346236. It's more about player skill and builds. There's still some grind, but not in the leveling sense - mostly for titles, but those aren't necessary to advance in the game. You'll hit level 20 by doing quests (and most quests give you more than just experience) so there's no endless grind on mobs.
You'll find Guild Wars to be much different than most MMORPGs.
scrinner
- You'll get to the max level relatively fast.
- We have many double weekends and then about four yearly events including wintersday, halloween, Dragons festival and err..... Im sure there was something else But i could be wrong.... I could swear there was something...
- That wont be an issue.
- We have many double weekends and then about four yearly events including wintersday, halloween, Dragons festival and err..... Im sure there was something else But i could be wrong.... I could swear there was something...
- That wont be an issue.
Tarun
Here's a decent list of the many bad things:
There used to be a ton of good things in this game, but they got nerfed, removed, or royally screwed over. There may be some good things left, but I rarely play any more due to many of the reasons listed above.
- Max level (20) way too fast, leaving players feeling bored and leaving the game for extended periods of time.
- Support is not always the greatest, and often users are told to go to the third party forums. Frequently they will give you the runaround or pass the blame to other things, such as your ISP, etc.
- No Auction House/Player Merchant Shop. Selling is very difficult if you have a good item you want to sell. It can take hours to days to sell things because you can only sell in the Trade chat or to the merchants. If you try to sell in All/Local chat you will get banned for a span of time or even permanently.
- Events are usually midday Friday through Sunday night. One weekend will be purely PvP based and then the next will be slated towards PvE. Though lately that seems to be changing to be more PvP slated.
- It is a PvE game, though they highly cater to PvP. There are weekly nerfs that screw over things many PvE players enjoy (Look up Minion Masters, Soul Reaping, and more...) You'll find plenty of examples.
- Farming (including solo farming) was nerfed because of "bots" and has only screwed the economy more.
- There are no items like health/mana potions as every MMORPG has.
- Soloing things is not really possible for people, as the rewards are not worth it (not much gold, item stats are horrible, etc, etc...)
- Storyline in every chapter is lacking and poorly written, no one really watches them, they just skip them. It's a "role playing game" that has no real role playing at all.
- Weapons/Offhands/armors have very few skins, so don't be surprised if you see a lot of people with the same thing you do.
- Weapons and offhands are one pixel wide, which is horrible for a game that wants to be a high quality three dimensional game.
- The list goes on and on...
There used to be a ton of good things in this game, but they got nerfed, removed, or royally screwed over. There may be some good things left, but I rarely play any more due to many of the reasons listed above.
ShadowsRequiem
many players arent harsh on newer players, its just the ones who think they are gods is the problem... I really cant stand ppl with ego problems :P
Like in game today
was lowballed for perfect aureate daggers and I politely told the guy : these offers are all really low, I dont think you could offered them.
right after this - response I get
I HAVE 20k NOOB! HAHA
then put on ignore.
I mean really.................
All I can say is it is a very enjoyable game, it was made for the pvp side, but most of the pve story lines are pretty good, cept the second game that one was argh.
You gain levels very fast, in the newer 2 games Factions and nightfall you gain levels at such a fast rate you might be lvl 20 in 3 hours.
There are events every weekend which is nice.
And the no auction house is EASILY solved by using this site
It's a great resource if you looking to sell/buy
Like in game today
was lowballed for perfect aureate daggers and I politely told the guy : these offers are all really low, I dont think you could offered them.
right after this - response I get
I HAVE 20k NOOB! HAHA
then put on ignore.
I mean really.................

All I can say is it is a very enjoyable game, it was made for the pvp side, but most of the pve story lines are pretty good, cept the second game that one was argh.
You gain levels very fast, in the newer 2 games Factions and nightfall you gain levels at such a fast rate you might be lvl 20 in 3 hours.
There are events every weekend which is nice.
And the no auction house is EASILY solved by using this site

Darcy
You can check out game play info, weapons, armor, skills, professions at one of the wiki websites
http://gw.gamewikis.org/wiki/Main_Page
http://wiki.guildwars.com/wiki/Main_Page
The first is the older one and is more complete. The second is the newer official one (still being worked on by community) that is available in-game by typing /wiki in the All Chat window.
The only time I've seen bias against lower levels is in the higher end missions. The only way a low-level could get to that area is by paying another player to "run" his character without learning skills or gaining experience.
We have weekend special events that usually benefit one type of player, then next weekend another.
You usually make level 20 just by following the quest/mission list (check that section on the wikis).
The differences in the three chapters is shown in the sticky "player on a budget" at the top of this Q&A forum.
http://gw.gamewikis.org/wiki/Main_Page
http://wiki.guildwars.com/wiki/Main_Page
The first is the older one and is more complete. The second is the newer official one (still being worked on by community) that is available in-game by typing /wiki in the All Chat window.
The only time I've seen bias against lower levels is in the higher end missions. The only way a low-level could get to that area is by paying another player to "run" his character without learning skills or gaining experience.
We have weekend special events that usually benefit one type of player, then next weekend another.
You usually make level 20 just by following the quest/mission list (check that section on the wikis).
The differences in the three chapters is shown in the sticky "player on a budget" at the top of this Q&A forum.
Replicant
Tarun's Reply pretty much summed up my opinion as well.
Several friends and I, used to play GW on a daily basis, i continued to play afterwards but they all quit within the couple weeks once they found out the level cap was 20, and all the characters looked the same.
People play games for an eliteness factor, look at all the other games out there, fancy glows for that uber weapon, armor thats incredibly rare, health potions so you can do stuff solo. Oh... and Weapons don't show up in town, so the only people that will ever see that uber weapon you bought of got is the 7 other people in your party at a time.
back when it was just Prophecies it was really a nice game, but over the past 2 years i've watched these forums, i've seen many good suggestions get ignored.. and people get split between 3 campaigns.
in my opinion it isn't worth the money anymore.
i'd suggest asking some friends if they have an account you can use to try it, or if you do buy it only buy 1 campaign at a time.
Prophecies = Best story, Most stuff to do, takes a little longer to level.
Factions = dunno don't have it. (and anet isn't getting any more money from me)
NightFall = Kinda good story (goes along with prophecies), pretty fast to level up (not as fast as factions from what i've heard), Anet has claimed to make this a "non-grind game" yet you have to grind sunspear points for certain missions.
Thats just my opinion though.
Several friends and I, used to play GW on a daily basis, i continued to play afterwards but they all quit within the couple weeks once they found out the level cap was 20, and all the characters looked the same.
People play games for an eliteness factor, look at all the other games out there, fancy glows for that uber weapon, armor thats incredibly rare, health potions so you can do stuff solo. Oh... and Weapons don't show up in town, so the only people that will ever see that uber weapon you bought of got is the 7 other people in your party at a time.
back when it was just Prophecies it was really a nice game, but over the past 2 years i've watched these forums, i've seen many good suggestions get ignored.. and people get split between 3 campaigns.
in my opinion it isn't worth the money anymore.
i'd suggest asking some friends if they have an account you can use to try it, or if you do buy it only buy 1 campaign at a time.
Prophecies = Best story, Most stuff to do, takes a little longer to level.
Factions = dunno don't have it. (and anet isn't getting any more money from me)
NightFall = Kinda good story (goes along with prophecies), pretty fast to level up (not as fast as factions from what i've heard), Anet has claimed to make this a "non-grind game" yet you have to grind sunspear points for certain missions.
Thats just my opinion though.
Darkpower Alchemist
Quote:
Originally Posted by Tarun
Here's a decent list of the many bad things:
There used to be a ton of good things in this game, but they got nerfed, removed, or royally screwed over. There may be some good things left, but I rarely play any more due to many of the reasons listed above. |
True, skill balances are leaned more towards their effects in the PvP aspect of the game, and will at times make a great PvE skill into crap for all, thus the beginning of PvE Only skills. Those got nerfed recently, but once again that was due to abuse for Farming and such. Don't get me wrong, ANet hasn't done everything right, but this guy makes like everything done is wrong, and that's just not true.

Tarun
To the above member:
ANet has nerfed many of the fun farming spots, then they nerfed farming itself (mainly solo) and force people into groups, despite protests and how many people clearly state that they don't like grouping with random people.
Even grouping is elite in this game. Try to do any PvP (HA/GvG) and they literally will quiz you or ask you for your rank. Non-PvP areas, like some Nightfall elite areas ask for your Lightbringer title to be a certain level or higher.
Which leads to another negative thing, most everything is cookie cutter or you absolutely must have/bring some things to get past certain areas.
On a positive note however, Prophecies was truly the best chapter. Lots of quality content, tons of fun, very rewarding quests (actually learning new skills, etc) and great missions.
That's a really good idea. They could get the Trial Trilogy DVD or even get a trial/guest key from a friend.
ANet has nerfed many of the fun farming spots, then they nerfed farming itself (mainly solo) and force people into groups, despite protests and how many people clearly state that they don't like grouping with random people.
Even grouping is elite in this game. Try to do any PvP (HA/GvG) and they literally will quiz you or ask you for your rank. Non-PvP areas, like some Nightfall elite areas ask for your Lightbringer title to be a certain level or higher.
Which leads to another negative thing, most everything is cookie cutter or you absolutely must have/bring some things to get past certain areas.
On a positive note however, Prophecies was truly the best chapter. Lots of quality content, tons of fun, very rewarding quests (actually learning new skills, etc) and great missions.
Quote:
Originally Posted by Replicant
i'd suggest asking some friends if they have an account you can use to try it, or if you do buy it only buy 1 campaign at a time.
|
Darkpower Alchemist
The Lightbringer title is needed for further play in DoA and better for all in the Torment areas in general. DoA has a set team build for success in certain areas. Strategies that prove to be effective and constantly so can't be argued with emotional generalizations. My own Ranger can't get in a team in DoA due to the fact that no one wants a ranger.
I don't cry, I just got my monk there. Everyone wants a monk. Elite mission guilds are recruiting. If you want to really farm the elite missions and get the inner workings of how those teams work, join one and learn the ropes, so as to teach your friends. Expand on the dynamic if you feel it isn't the best means to achieve the main goal, which is the team's overall success. Soloing areas was never what GW was about, so I won't repeat that again. We both know that.
PvP has always been more elitist than not. However, success is gauged on experience and experience is more desired than the desire to join a team in PvP. I'm still rank 0 and have beaten rank 6+ players, but that is because of my overall experience with the game. And the game is based on team interaction, so if people don't want to make groups and be friendly to some degree, they need to gas up their PS2/PS3s and Xbox 360s and make a go of it.
It's a Massive Multiplayer Online Role Playing Game, for goodness sake! You're supposed to get on to interact with People. I'm not making this into a war, so don't take it that way, but to gauge a game on the things it's not supposed to do isn't logical or fair.
I don't cry, I just got my monk there. Everyone wants a monk. Elite mission guilds are recruiting. If you want to really farm the elite missions and get the inner workings of how those teams work, join one and learn the ropes, so as to teach your friends. Expand on the dynamic if you feel it isn't the best means to achieve the main goal, which is the team's overall success. Soloing areas was never what GW was about, so I won't repeat that again. We both know that.
PvP has always been more elitist than not. However, success is gauged on experience and experience is more desired than the desire to join a team in PvP. I'm still rank 0 and have beaten rank 6+ players, but that is because of my overall experience with the game. And the game is based on team interaction, so if people don't want to make groups and be friendly to some degree, they need to gas up their PS2/PS3s and Xbox 360s and make a go of it.
It's a Massive Multiplayer Online Role Playing Game, for goodness sake! You're supposed to get on to interact with People. I'm not making this into a war, so don't take it that way, but to gauge a game on the things it's not supposed to do isn't logical or fair.

Kook~NBK~
Quote:
Originally Posted by Tarun
Max level (20) way too fast, leaving players feeling bored and leaving the game for extended periods of time.
|
Quote:
Support is not always the greatest, and often users are told to go to the third party forums. Frequently they will give you the runaround or pass the blame to other things, such as your ISP, etc. |
Quote:
No Auction House/Player Merchant Shop. Selling is very difficult if you have a good item you want to sell. It can take hours to days to sell things because you can only sell in the Trade chat or to the merchants. If you try to sell in All/Local chat you will get banned for a span of time or even permanently. |
Quote:
Events are usually midday Friday through Sunday night. One weekend will be purely PvP based and then the next will be slated towards PvE. Though lately that seems to be changing to be more PvP slated. |
Quote:
It is a PvE game, though they highly cater to PvP. There are weekly nerfs that screw over things many PvE players enjoy (Look up Minion Masters, Soul Reaping, and more...) You'll find plenty of examples. |
Quote:
Farming (including solo farming) was nerfed because of "bots" and has only screwed the economy more. |
Quote:
There are no items like health/mana potions as every MMORPG has. |

Quote:
Soloing things is not really possible for people, as the rewards are not worth it (not much gold, item stats are horrible, etc, etc...) |
Quote:
Storyline in every chapter is lacking and poorly written, no one really watches them, they just skip them. It's a "role playing game" that has no real role playing at all. |
Quote:
Weapons/Offhands/armors have very few skins, so don't be surprised if you see a lot of people with the same thing you do. |
Quote:
Weapons and offhands are one pixel wide, which is horrible for a game that wants to be a high quality three dimensional game. |
Quote:
The list goes on and on... |
Malice Black
I'll share my view.
It's a good game, that there is no doubt, but, it's also a very limited game. As you're new to online gaming you won't have any preconceptions as to what an MMO should be.
GW was my first online experience, I loved the game and played daily for 8+ hours. However, when I ventured out into the MMO market and tried various other games I realized that while GW was good it lacked the substance the play to pay games offered.
In short, it's worth buying, but, it's worth bearing in mind it's designed for casual play and not 8+ hours every day.
My take/opinion on GW, take it or leave it.
PS. It's worth bearing in mind that you shouldn't read/believe everything you read on this forum. There is a lot of unhappy people and they all seem to moan here.
It's a good game, that there is no doubt, but, it's also a very limited game. As you're new to online gaming you won't have any preconceptions as to what an MMO should be.
GW was my first online experience, I loved the game and played daily for 8+ hours. However, when I ventured out into the MMO market and tried various other games I realized that while GW was good it lacked the substance the play to pay games offered.
In short, it's worth buying, but, it's worth bearing in mind it's designed for casual play and not 8+ hours every day.
My take/opinion on GW, take it or leave it.
PS. It's worth bearing in mind that you shouldn't read/believe everything you read on this forum. There is a lot of unhappy people and they all seem to moan here.
StarrTheInsane
The way I see it, you're best to start playing with a friend. The community here is generally alot more pleasant than the others and there are alot of people who are willing to help. (Really, I promise)
I say roll with the changes. Half my guild goes on vacation every time there's a new change to the game...the other half actually enjoys playing and knows the others will be back soon enough. They always come back...most of the time after playing another game and saying how horrible it was.
It's the game you make it. I wouldn't know about elitist zones, because I'm a loner most of the time. Heroes are really good for that. You don't have to group with actual people. (Hey, alot of the time you're better off with henchies, because they'll at least attack the same thing you are)
Oh, and there's plenty to do. Now with the expansion coming out, there's even new stuff ahead for the people who have done nothing but max their titles for months.
But as I say, start with a friend. If you don't have any friends who want to play, drop me a line and I'll show ya around. My guild is friendly to new players seeking refuge from other games.
I say roll with the changes. Half my guild goes on vacation every time there's a new change to the game...the other half actually enjoys playing and knows the others will be back soon enough. They always come back...most of the time after playing another game and saying how horrible it was.
It's the game you make it. I wouldn't know about elitist zones, because I'm a loner most of the time. Heroes are really good for that. You don't have to group with actual people. (Hey, alot of the time you're better off with henchies, because they'll at least attack the same thing you are)
Oh, and there's plenty to do. Now with the expansion coming out, there's even new stuff ahead for the people who have done nothing but max their titles for months.
But as I say, start with a friend. If you don't have any friends who want to play, drop me a line and I'll show ya around. My guild is friendly to new players seeking refuge from other games.
Yanman.be
CBA to read the thread, but I don't hate newbies, I hate noobs.
Stormlord Alex
Quote:
Originally Posted by Kook~NBK~
there's no need to stop in the middle of a fight to take a drink. (Unless you're a Ranger who uses Troll Unguent
![]() |

Perkunas
My recommendation;
Start with Prophesies, it is cheapest and it will introduce you to the GW world in an area where people tend to be more helpful. It will take you more than a weekend to complete. Do all quests and missions, and explore each entire area as you go. You should max your levels as you near 1/3 completion. You will continue to gain experience and new skills as you progress, so don't quit just because you have maxed out your levels. You still have Ascension and Infusion further along. Completely clearing each area and completing all missions/bonuses as you go, will give you 2 'Titles'. You will also have some exposure to PvP as you go, in the form of 2 arenas. One is in post-searing Ascalon City, and one is in Yak's Bend. I have been told that these are actually a waste of time, if you are serious about PvP.
If you are into PvP, to be competative, be ready to 'grind' to unlock all the skills and items, or to purchase the unlocks. By grind I mean, capping skills, opening chests, IDing items, while PvEing, or by PvPing in 'lower' leveled areas for faction points. Until you reach a good level of experience, skill, and rank, be ready for the Elitests.
If you find you like what you have encountered, then welcome to GW.
Start with Prophesies, it is cheapest and it will introduce you to the GW world in an area where people tend to be more helpful. It will take you more than a weekend to complete. Do all quests and missions, and explore each entire area as you go. You should max your levels as you near 1/3 completion. You will continue to gain experience and new skills as you progress, so don't quit just because you have maxed out your levels. You still have Ascension and Infusion further along. Completely clearing each area and completing all missions/bonuses as you go, will give you 2 'Titles'. You will also have some exposure to PvP as you go, in the form of 2 arenas. One is in post-searing Ascalon City, and one is in Yak's Bend. I have been told that these are actually a waste of time, if you are serious about PvP.
If you are into PvP, to be competative, be ready to 'grind' to unlock all the skills and items, or to purchase the unlocks. By grind I mean, capping skills, opening chests, IDing items, while PvEing, or by PvPing in 'lower' leveled areas for faction points. Until you reach a good level of experience, skill, and rank, be ready for the Elitests.
If you find you like what you have encountered, then welcome to GW.
jiggerjay
prophecies aint the cheapest.
on play.com they are all 9.99
on play.com they are all 9.99
Thomas.knbk
The level cap may be easy to reach, that doesn't mean there is no hate towards newbies. Guild Wars has titles, and you'd better get a pretty good one if you want to get some respect. Titles are the substitute for the higher level cap in other games. People who try to play HA complain all the time they can't get into groups without being rank 9 (which is a stupid claim, but that aside), can't get into farming groups with whatever titles PvE-ers want, etc. etc.
The low level cap of guild wars sure doesn't mean there's no hate for noobs. Don't get me wrong. If you want to get somewhere, you will. It's pretty easy to tell a talented player from one that isn't talented, and you can build up a friends list pretty easily. Just don't expect to go to HA and be invited to every group with your rank 0.
The low level cap of guild wars sure doesn't mean there's no hate for noobs. Don't get me wrong. If you want to get somewhere, you will. It's pretty easy to tell a talented player from one that isn't talented, and you can build up a friends list pretty easily. Just don't expect to go to HA and be invited to every group with your rank 0.
Darko_UK
Your basing what you say because they are the same on 1 site?
Twinsoul
GW has held the interest of me and my group of friends better than any other MMO currently on the market, all of us having dropped WoW, and never going beyond playing the beta for LotRO. GW is probably the most newbie friendly game out there, due to extensive (but not necessarily boring) tutorials and starting areas for the game. The low level cap and cap on the strength of armor and weapons are there to allow newbies a chance to compete with veteran players if they have comparable skills. It also helps out the casual player, because you don't need to play for hours on end to match up to players who do. Some don't like that, because they want to get something more for their time, but I have to say I prefer this to a completely gear-based game like WoW, where it's impossible to compete with those who spend all their time playing.
Sjeng oet Mestreech
GW is great because you can stop playing for several months, and come back while it feels like you've never been away.
Ofcourse, some of you characters won't be as efficient as before due the nurfs. But there are also enough buffs that make other classes more interresting.
Another great thing about GW is probably that you can solo the game (with NPC that you can at to your party), but also play with friends, your guild or random players.
The PvE section is actually becoming more and more a single-player game (on normal difficulty).
Ofcourse, some of you characters won't be as efficient as before due the nurfs. But there are also enough buffs that make other classes more interresting.
Another great thing about GW is probably that you can solo the game (with NPC that you can at to your party), but also play with friends, your guild or random players.
The PvE section is actually becoming more and more a single-player game (on normal difficulty).
KANE OG
Quote:
Originally Posted by Fyarel
Hi,
I'm really curious about Guildwars but have yet to buy it - I've only just got into MMORPGS and have been playing Legend of Mir 3 for a while. It has left me feeling very disappointed however for the following reasons: 1) The community sucks - if you're lower than a level 40 character then nobody talks to you. It's all very clicky. 2) There are never any events. 3) There isn't much to do apart from wade through enemies for half a day just to increase a level. Somebody please tell me that GWs is better. Thanks |
KANE
Linksys
Well I'd rather be more inviting and say go ahead and try the game. But be aware that the word "noob" is still tossed around. It's the ingame derrogatory N-word for people that are perceived as being new or not experienced at something. When people interact in total anonymity, you can catch certain choices of words that appear much like racism in how they use the ingame N word. Unfortunately some people still have this attitude conditioned in their minds.
Better yet, try the European server. They may be better and more tolerant. I've always been in the American server and, well surprise surprise, enough said.
Better yet, try the European server. They may be better and more tolerant. I've always been in the American server and, well surprise surprise, enough said.
Yanman.be
Meh Linksys, there are rotten apples on every server.
Patrick Smit
Quote:
Originally Posted by Tarun
Here's a decent list of the many bad things:
Max level (20) way too fast, leaving players feeling bored and leaving the game for extended periods of time. |
Quote:
Originally Posted by tarun
Support is not always the greatest, and often users are told to go to the third party forums. Frequently they will give you the runaround or pass the blame to other things, such as your ISP, etc.
|
Quote:
Originally Posted by tarun
No Auction House/Player Merchant Shop. Selling is very difficult if you have a good item you want to sell. It can take hours to days to sell things because you can only sell in the Trade chat or to the merchants. If you try to sell in All/Local chat you will get banned for a span of time or even permanently.
|
Quote:
Originally Posted by tarun
Events are usually midday Friday through Sunday night. One weekend will be purely PvP based and then the next will be slated towards PvE. Though lately that seems to be changing to be more PvP slated.
|
Quote:
Originally Posted by tarun
It is a PvE game, though they highly cater to PvP. There are weekly nerfs that screw over things many PvE players enjoy (Look up Minion Masters, Soul Reaping, and more...) You'll find plenty of examples.
|
Quote:
Originally Posted by tarun
Farming (including solo farming) was nerfed because of "bots" and has only screwed the economy more.
|
Quote:
Originally Posted by Tarun
There are no items like health/mana potions as every MMORPG has.
|
Quote:
Originally Posted by Tarun
Soloing things is not really possible for people, as the rewards are not worth it (not much gold, item stats are horrible, etc, etc...)
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Quote:
Originally Posted by tarun
Storyline in every chapter is lacking and poorly written, no one really watches them, they just skip them. It's a "role playing game" that has no real role playing at all.
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Quote:
Originally Posted by Tarun
Weapons/Offhands/armors have very few skins, so don't be surprised if you see a lot of people with the same thing you do.
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Originally Posted by Tarun
Weapons and offhands are one pixel wide, which is horrible for a game that wants to be a high quality three dimensional game.
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Originally Posted by Tarun
The list goes on and on...[/list]
There used to be a ton of good things in this game, but they got nerfed, removed, or royally screwed over. There may be some good things left, but I rarely play any more due to many of the reasons listed above. |
Lorinda
Quote:
Originally Posted by KANE OG
Since you haven't bought the game... I'll say don't. You already have a tainted notion of the game, so go away. Play something else. Cya.
KANE |
But in this case LEARN TO READ. He sas he left Legend of Mir 3.
Because of those reasons. And he asked people what it is like in guildwars.
Ontopic:
- Community can be harsh on you, but a friendly guild can help a lot.
- Every Weekend there is one. Or they try hard to get one every weekend.
Even Chrismas and Chinees and Normal New Year are a big event in Guildwars
- For a new charater level increases on average 2 a hour. Max is lvl 20
Some down sides: Its rather hard to mix the PvE and PvP, it are 2 compleetly different world. And if you can see above it can get quite harsh.
Guildwars was and is a PVP Game with a storyline in it for those that dont want to fight other people all the day.
Its a game where Guilds fight out to be the best.
Pericles
I've played Guild Wars for quite a long time and the campaign which i play most of all is Factions. I strongly advise u to buy it because:
1. There are amazing missions such as Vizunah Square, Tahnakai Temple, Raisu Palace and Unwaking Waters where you can sometimes have parties of 16 people.
2. You get to choose between Kurzick and Luxon sides.
3. You can play an assassin or ritualist, two amazing classes.
4. Start guilds, make alliances and form parties to go to Alliance Battles for 12 vs 12 fun.
5. I find the storyline is the best of all three campaigns.
So go for it, Guild Wars has a lot to offer and i hope you'll enjoy it.
1. There are amazing missions such as Vizunah Square, Tahnakai Temple, Raisu Palace and Unwaking Waters where you can sometimes have parties of 16 people.
2. You get to choose between Kurzick and Luxon sides.
3. You can play an assassin or ritualist, two amazing classes.
4. Start guilds, make alliances and form parties to go to Alliance Battles for 12 vs 12 fun.
5. I find the storyline is the best of all three campaigns.
So go for it, Guild Wars has a lot to offer and i hope you'll enjoy it.
wilderness
I'm going to reply to one of the posts made here with my own opinions on GWs. These are by no means absolute and merely represent another view regarding this game and our community.
Also I'm typing on a horrid mac keyboard, so expect lots of typos and errors
Level 20 is where the game is designed to really begin with events every weekend, hundreds of missions/quests, dozens of pvp options and challenging elite dungeons/hard mode areas. There's also a huge list of titles to achieve over three huge campaigns plus much more. Anyone that's bored merely by a couple of statc digits really hasn't explored all the game has to offer.
I'll admit, at first Guild Wars support can seem frustrating. You can be left feeling a little passed over by automated resonses and seemingly uninterested advice, but you have to remember that GWs is a free game and as such doesn't have the IG support that WoW enjoys. However, I had some trouble with my account being banned under suspition of using automated scripts, and while it took a while to resolve, once Anet actually got involved with the problem it was resolved quickly and helpfully.
Also, GWs enjoys some of the greatest third party sites available to an online game. The community here is (for the most part) made up of intelligent, helpful and interesed people who will be more than happy to help you resolve any issues and problems you may have. While this doesn't directly solve server side issues, it does make you feel very supported as a member of a fantastic community.
Also, there are GWs devs who frequent the forum answering certain questions and offering insights into the further development of the game. They've mentioned on several occasions that they constantly monitor the forums for player feedback and ideas.
A slight oversight, but one that is resolved by guild wars gurus database of IG market values and dedicated Price Check gurus and admin staff. There's an entire subforum dedicated to auctions and price information along with sections for offered services, both paid and free.
There is also a reletively new system in place called Marketwatch which constantly mointors IG values, updating them and giving the player an up to date account price lists. As it's new, it does need time to develop to be entirely efficent, but it's another example of the brilliant community development and support on offer.
It may not be as easy or efficient as an IG auction house, but if you're prepared to make a little effort I believe it can be much more rewarding and will teach you a lot more about how the market works.
Along with the community market suport as mentioned above, there is a dedicated IG trade channel, and while this can seem overwhelming at first, it's easily learned.
And the problem with this is what exactly? The weekend is the optimum time for such events. The majority of players will have the most free time here and the pve/pvp rotation is fair for both types of players while also giving those who wouldn't necessarily play a game type the chance to do take the opportunity.
The game is constantly being developed/balanced. And while some players will be upset by this constant evolution, most will learn to adapt and enjoy the improvements and be willing to use forums such as ours to offer feedback to Anet. Roll with the punches and you'll discover most of these ideas and updates vastly improve your overall experience IG.
Guild Wars is supposed to be a party based adventure game. The solo aspects where always player discovered explots of certain areas vs certain builds. While this is undoubtably a fun aspect of playing, it's something that Anet cannot consider a game mode proper when developing their team based aspects of play and not entirely down to bot farming.
There is still opportunity to solo areas of the game. There are plenty of ways to make money both solo and in groups, and the ecomomy is far from 'screwed. It's evolving and adapting as any realy ecomomy does, and while it may not be perfect, there is plenty of advice on offer to make sure you understand and get the most from your experience of it.
Gws is not an mmorpg. It's an instance based online party adventure game. To counter mana and health loss there are plenty of skills and abilities to exploit and teams are built to manage these issuse. The lack of potions give GWs a tactical edge that a lot of other online gaming in a similar fasion lacks, imo.
If you're focused entirely on loot, there are plenty of group areas where the rewards a great enough to satisfy your lust for shiney prizes. There are still dozens of areas to solo whether that be for loot or achievement.
That's an entirely subjective point. While the games narrative won't be winning any awards anytime soon, in my experience it's enough to lend the game sufficient drive your first time round. If you're unhappy with the games fiction, there are plenty of role playing guilds out there that invent there own histories and scenarios.
There are plenty of skins on offer in game. Hundreds of weapons and if you can mix and match armor sets. You can also dye a lot of the weapon skins and armor peces to suit your sense of style.
Please don't speak on the behalf of our community like that. The OP was asking some valid questions. If you've noting constructve to contribute, please don't bother.
Guildwars, while also being a very starter friendly game inherently, has a once of the best online communities I've ever experienced in an online rpg. Just make sure you give as good as you take; you don't have to be the greatest player in the game, but make the effort and pull your own weight and before you know it you''ll be invited to your first guild where your experience will really begin.
Of course the game isn't perfect, but it has plenty to offer as an online community experience. If you're prepared to put the effort in, you'll find a very rewarding and enjoyable game waiting for you.
I hope you've found something helpul in this thread, and should you decide to join our community hf and gl gaming
Also I'm typing on a horrid mac keyboard, so expect lots of typos and errors

Quote:
Originally Posted by Tarun
Here's a decent list of the many bad things:
[*]Max level (20) way too fast, leaving players feeling bored and leaving the game for extended periods of time. |
Quote:
Originally Posted by Tarun
[*]Support is not always the greatest, and often users are told to go to the third party forums. Frequently they will give you the runaround or pass the blame to other things, such as your ISP, etc.
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Also, GWs enjoys some of the greatest third party sites available to an online game. The community here is (for the most part) made up of intelligent, helpful and interesed people who will be more than happy to help you resolve any issues and problems you may have. While this doesn't directly solve server side issues, it does make you feel very supported as a member of a fantastic community.
Also, there are GWs devs who frequent the forum answering certain questions and offering insights into the further development of the game. They've mentioned on several occasions that they constantly monitor the forums for player feedback and ideas.
Quote:
Originally Posted by Tarun
[*]No Auction House/Player Merchant Shop. Selling is very difficult if you have a good item you want to sell. It can take hours to days to sell things because you can only sell in the Trade chat or to the merchants.
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There is also a reletively new system in place called Marketwatch which constantly mointors IG values, updating them and giving the player an up to date account price lists. As it's new, it does need time to develop to be entirely efficent, but it's another example of the brilliant community development and support on offer.
It may not be as easy or efficient as an IG auction house, but if you're prepared to make a little effort I believe it can be much more rewarding and will teach you a lot more about how the market works.
Quote:
Originally Posted by Tarun
If you try to sell in All/Local chat you will get banned for a span of time or even permanently.
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Quote:
Originally Posted by Tarun
[*]Events are usually midday Friday through Sunday night. One weekend will be purely PvP based and then the next will be slated towards PvE. Though lately that seems to be changing to be more PvP slated.
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Quote:
Originally Posted by Tarun
[*]It is a PvE game, though they highly cater to PvP. There are weekly nerfs that screw over things many PvE players enjoy (Look up Minion Masters, Soul Reaping, and more...) You'll find plenty of examples.
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Quote:
Originally Posted by Tarun
[*]Farming (including solo farming) was nerfed because of "bots" and has only screwed the economy more.
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There is still opportunity to solo areas of the game. There are plenty of ways to make money both solo and in groups, and the ecomomy is far from 'screwed. It's evolving and adapting as any realy ecomomy does, and while it may not be perfect, there is plenty of advice on offer to make sure you understand and get the most from your experience of it.
Quote:
Originally Posted by Tarun
[*]There are no items like health/mana potions as every MMORPG has.
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Quote:
Originally Posted by Tarun
[*]Soloing things is not really possible for people, as the rewards are not worth it (not much gold, item stats are horrible, etc, etc...)
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Quote:
Originally Posted by Tarun
[*]Storyline in every chapter is lacking and poorly written, no one really watches them, they just skip them. It's a "role playing game" that has no real role playing at all.
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Quote:
Originally Posted by Tarun
[*]Weapons/Offhands/armors have very few skins, so don't be surprised if you see a lot of people with the same thing you do.
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Quote:
Originally Posted by KANE OG
Since you haven't bought the game... I'll say don't. You already have a tainted notion of the game, so go away. Play something else. Cya.
KANE |
Guildwars, while also being a very starter friendly game inherently, has a once of the best online communities I've ever experienced in an online rpg. Just make sure you give as good as you take; you don't have to be the greatest player in the game, but make the effort and pull your own weight and before you know it you''ll be invited to your first guild where your experience will really begin.
Of course the game isn't perfect, but it has plenty to offer as an online community experience. If you're prepared to put the effort in, you'll find a very rewarding and enjoyable game waiting for you.
I hope you've found something helpul in this thread, and should you decide to join our community hf and gl gaming
