Lets improve crippling
morimoto
i think that the condition "cripple" needs a boost in its usefulness.
i propose that crippled foes are knocked down when hit with a melee attack.
This would go a long way in diversifying the conditions that are used in the game.
i propose that crippled foes are knocked down when hit with a melee attack.
This would go a long way in diversifying the conditions that are used in the game.
AlienFromBeyond
Yeah, that isn't overpowered at all.
/notsigned
/notsigned
ca_aok
People already use cripple quite often in PvP and even PvE (at least in hard mode).
foksi
Crippling is quite powerful and useful, no need for a change.
Tingi
Quote:
Originally Posted by morimoto
i think that the condition "cripple" needs a boost in its usefulness.
i propose that crippled foes are knocked down when hit with a melee attack. This would go a long way in diversifying the conditions that are used in the game. |
Evilsod
I really think you need to ask this thread be closed before the PvP section come to say what an idiot you are for suggesting it...
Two April Mornings
as if cripple was underused / not powerful
/notsigned
lawl
/notsigned
lawl
JeniM
Cripple is one of the most powerful conditions as it stops kiting
No need to overpower
/notsigned
No need to overpower
/notsigned
Darkpower Alchemist
[skill=big]Crippling Slash[/skill]
What's not said here is that it also bleeds now, setting up for the world reknowned [skill=card]Gash[/skill] to be used and opening for any number of other sword attacks of choice. CS has now been adopted by the High End GvG community, making it a staple of warrior bars all around.
[skill=card]Hamstring[/skill] never was liked and wasn't used alot, but it still had its moment in the sun.
[skill=big]Crippling Shot[/skill]
This is 1 of two ranger elites that are used by every GvG ranger ever created. With [skill=card]Apply Poison[/skill] to cover the cripple and give degen, this is the ranger snare of choice when not trapping, and no one traps in GvG.
However, imagine getting crippled and a warrior runs up on you and enters melee range, wailing on you with a sword and constantly KDing you. The monk removes the condition, only to have it reapplied by CS, and that same ranger to poison you, making the predicament worse. You would be dead in the water, and as you fell, time would only tell how else it would go for your team.
KDs while crippled would dramatically change the face of the game and the skills that inflicted it. Too much, I would say, to make it desired by anyone who wanted to compete. Also, that would also make the metagame change towards all cripple inflictions, though cripple is big in PvP now, but to have it also cause KDs...
Madness. /not signed
What's not said here is that it also bleeds now, setting up for the world reknowned [skill=card]Gash[/skill] to be used and opening for any number of other sword attacks of choice. CS has now been adopted by the High End GvG community, making it a staple of warrior bars all around.
[skill=card]Hamstring[/skill] never was liked and wasn't used alot, but it still had its moment in the sun.
[skill=big]Crippling Shot[/skill]
This is 1 of two ranger elites that are used by every GvG ranger ever created. With [skill=card]Apply Poison[/skill] to cover the cripple and give degen, this is the ranger snare of choice when not trapping, and no one traps in GvG.
However, imagine getting crippled and a warrior runs up on you and enters melee range, wailing on you with a sword and constantly KDing you. The monk removes the condition, only to have it reapplied by CS, and that same ranger to poison you, making the predicament worse. You would be dead in the water, and as you fell, time would only tell how else it would go for your team.
KDs while crippled would dramatically change the face of the game and the skills that inflicted it. Too much, I would say, to make it desired by anyone who wanted to compete. Also, that would also make the metagame change towards all cripple inflictions, though cripple is big in PvP now, but to have it also cause KDs...
Madness. /not signed
-Old 3FL-
^Agreed. I use crippling alot in PvE as i don't pvp anymore, and imo it's fine the way it is.
Dr Strangelove
I figured I'd jump in on the "worst idea ever" bandwagon.
This is stupid. /notsigned
This is stupid. /notsigned
Dean Harper
Srry man, but knockdown EVERY TIME SOMEONE IS HIT????? What's wrong with that logic? Anyone?
/notsigned
/notsigned
kurtas
Quote:
Originally Posted by morimoto
i think that the condition "cripple" needs a boost in its usefulness.
|
Quote:
Originally Posted by morimoto
i propose that crippled foes are knocked down when hit with a melee attack.
|
No.
Quote:
Originally Posted by morimoto
This would go a long way in diversifying the conditions that are used in the game.
|
/NOT SIGNED
Div
It really doesn't matter if it's PvE or PvP. A well placed cripple+AoE spell would easily devastate a mob too. Apparently the OP fails at both PvE and PvP.
/notsigned.
/notsigned.
MrFuzzles
I almost always bring cripple into pvp on my ranger - one form or another. Crippling a warrior and kiting him around has to be the single most simple and effective rock/paper/scissor examples.
Crippling melee mobs in pve gives you near complete control over who they are restricted to attack. Including "none" if you so wish.
Crippling melee mobs in pve gives you near complete control over who they are restricted to attack. Including "none" if you so wish.
Lykan
Quote:
Originally Posted by Evilsod
I really think you need to ask this thread be closed before the PvP section come to say what an idiot you are for suggesting it...
|
Yanman.be
I think Cripple should kill instantly if you critical on your target /signed
MrFuzzles
Quote:
Originally Posted by Yanman.be
I think Cripple should kill instantly
|
Crimso
If it would have an extra effect it should be knockdown if you take more then 100 damage from a Melee attack(so mostly attacks that require alot of adrenaline will cause it e.g. decapitate or executioners strike).
jrk247
This is a joke right? If you want crippling to cause a KD, knock yourself out. [skill]Tripwire[/skill]
Crippling does not need to be changed.
/unsigned for obvious reasons.
Crippling does not need to be changed.
/unsigned for obvious reasons.
Thomas.knbk
Quote:
Originally Posted by MrFuzzles
Fixed. Instakill on crit would be useless since crits don't happen that often imo
|
this has to be the stupidest idea since removing healing from the game. At least the OP had some valid arguments for that one.
MrFuzzles
I'm vastly offended that you'd even consider that as not being sarcasm.
psycore
surely a trollish post?
legion_rat
/notsigned as cripple is powerful, but i am not going to bash you for the idea. combo your skills if you want KD. but as far as KD everytime they are hit it is overpowered.
SKILL
Sins PWN
5 energy 5 recharge
Lead attack, strikes for +13 damage, if this attack hits a hexed foe, that foe suffers from bleeding,blindness,cripple,deep wound,disease,dazed and is set of fire for 3-13 secs.
cause I dont like being over powered myself.
~the rat~
edit: oops forgot dazed
SKILL
Sins PWN
5 energy 5 recharge
Lead attack, strikes for +13 damage, if this attack hits a hexed foe, that foe suffers from bleeding,blindness,cripple,deep wound,disease,dazed and is set of fire for 3-13 secs.
cause I dont like being over powered myself.
~the rat~
edit: oops forgot dazed
Mike_version2
It should instead instakill the target, then the corpse should explode killing all foes in the area of the corpse. THIS IS NOT IMBA AT ALL!!!11
/sarcasm
and oh yeah..
/notsigned
/sarcasm
and oh yeah..
/notsigned
Faer
Wait a second... What's this fancy-pants button I see down here? I wonder what happens if I pres--