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Can we do anything about AB wait times?
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I think its a problem of synchronization or Max games at a time. Seriously i had twenty attempts before i got into an Alliance battle game.
I love Ab as much as the next guy but when it gets that insane.... And note this is the double weekend... While i didn't check the Luxon side.. im sure they are there. Come on Arena net, check the problem out and then extend our weekend =D
And hello Countess once again.
I love Ab as much as the next guy but when it gets that insane.... And note this is the double weekend... While i didn't check the Luxon side.. im sure they are there. Come on Arena net, check the problem out and then extend our weekend =D
And hello Countess once again.
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It's obvious there is some limit on how many games can be going at one time. Wether it's a server limit or just a limit placed to stop the line moving too quickly, there's still a limit. When there's multiple full districts on each side and both sides are waiting a long time, it's quite obvious.
I'm told there are no server limitations. I have spoken to the programmers enough, over six years, to understand the way this is set up. So, understanding that, it seems that the wait times are almost certainly connected to alliance. I've said it before, but I'll say it again, if 80% of the players are Kurzick, and 20% are Luxon, the 'Zickies are going to have a longer wait.
If you have statistical evidence of a problem with the AB setup, please do let me know and I'll pass it along right away. I'm inclined to appraise this as imbalance of player counts, as I've been told it is. However, I know the designers will see this thread as well -- we'll be sure to include it in the weekly Community Summary. So if there's more to this situation than meets the eye and they're able to cast some light upon it, I'll let you know!
Edit: Loki's comment that there are lines "on both sides" is interesting. Is there any way you guys can grab some numbers on this? If we can present "XX Kurzick and YY Luxon all waiting at [this hour]" the team can probably research that to learn if there's a glitch. That would be great, if it's possible to do!
If you have statistical evidence of a problem with the AB setup, please do let me know and I'll pass it along right away. I'm inclined to appraise this as imbalance of player counts, as I've been told it is. However, I know the designers will see this thread as well -- we'll be sure to include it in the weekly Community Summary. So if there's more to this situation than meets the eye and they're able to cast some light upon it, I'll let you know!
Edit: Loki's comment that there are lines "on both sides" is interesting. Is there any way you guys can grab some numbers on this? If we can present "XX Kurzick and YY Luxon all waiting at [this hour]" the team can probably research that to learn if there's a glitch. That would be great, if it's possible to do!
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Originally Posted by Gaile Gray
I'm told there are no server limitations. I have spoken to the programmers enough, over six years, to understand the way this is set up. So, understanding that, it seems that the wait times are almost certainly connected to alliance. I've said it before, but I'll say it again, if 80% of the players are Kurzick, and 20% are Luxon, the 'Zickies are going to have a longer wait.
If you have statistical evidence of a problem with the AB setup, please do let me know and I'll pass it along right away. I'm inclined to appraise this as imbalance of player counts, as I've been told it is. However, I know the designers will see this thread as well -- we'll be sure to include it in the weekly Community Summary. So if there's more to this situation than meets the eye and they're able to cast some light upon it, I'll let you know! Edit: Loki's comment that there are lines "on both sides" is interesting. Is there any way you guys can grab some numbers on this? If we can present "XX Kurzick and YY Luxon all waiting at [this hour]" the team can probably research that to learn if there's a glitch. That would be great, if it's possible to do! |
The most logical answer is that there is a maximum amount of games that can be played at once but there doesn't seem to be any conformation on this.
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Just because there are a lot of people in district, it doesn't mean they have all pressed the enter battle button.
I played AB(luxon) from around 21:30BST -> 00:30BST last night and the longest we had to wait was 3 counter resets. Most of the time we got in as soon as the counter hit 00:00 on the first time round.
I played AB(luxon) from around 21:30BST -> 00:30BST last night and the longest we had to wait was 3 counter resets. Most of the time we got in as soon as the counter hit 00:00 on the first time round.
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Originally Posted by Gaile Gray
I'm told there are no server limitations. I have spoken to the programmers enough, over six years, to understand the way this is set up. So, understanding that, it seems that the wait times are almost certainly connected to alliance. I've said it before, but I'll say it again, if 80% of the players are Kurzick, and 20% are Luxon, the 'Zickies are going to have a longer wait.
If you have statistical evidence of a problem with the AB setup, please do let me know and I'll pass it along right away. I'm inclined to appraise this as imbalance of player counts, as I've been told it is. However, I know the designers will see this thread as well -- we'll be sure to include it in the weekly Community Summary. So if there's more to this situation than meets the eye and they're able to cast some light upon it, I'll let you know! Edit: Loki's comment that there are lines "on both sides" is interesting. Is there any way you guys can grab some numbers on this? If we can present "XX Kurzick and YY Luxon all waiting at [this hour]" the team can probably research that to learn if there's a glitch. That would be great, if it's possible to do! |
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Originally Posted by xDusT II
I'm fairly sure there is a max game limit, because I AB on both sides, and there have been numerous times I've been on the Luxon side waiting for a game with 3-4 servers and decided to have a look what is happening on the Kurzick side. Both sides are packed and have the same "No opposing party" message whenever you try to enter, despite clearly having enough players to start a game.
The most logical answer is that there is a maximum amount of games that can be played at once but there doesn't seem to be any conformation on this. |
My question to you is how can you be so sure? there are many options you didn't consider and discuss, be more critical towards your ideas
i thought i recalled seeing that there was a max of 5 games (without citing update notes from several months ago). i also recall after that patch, there was absolutely no getting into ab...shortly afterward i remember seeing an ha guild with a name like, "no opposing players" winning hoh. might just be remembering incorrectly since i'd just come back from a terrible wow experience when factions came out.
also, i think the balance of players vary depending on who's winning. people are wusses like that.
also, i think the balance of players vary depending on who's winning. people are wusses like that.
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Though I haven't AB'ed on the Kurzick side in awhile, the last time I was there there were definitely wait times as have been said. Given that, I am now in a luxon guild, and I can say that our guild has been heavily ABing this weekend, and I have had at least 1.5-2.5min waits most of the weekend, with wait times of up to 6minutes at the max. If the kurzick side is having the same problem right now, it seems there is something wrong other than simple player imbalance.
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Originally Posted by Cacheelma
Find out which side has less people in AB and go there.
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As far as statistics are go, it doesn't take a genius to realise that people aren't going to want to play when they're disadvantaged hence huge wait times on maps like Ancestral Lands. Couple that with reduced faction for losing and you can just forget about it.
