What does GW:EN offer me as a PvP gamer?
lacasner
Lmao..doesn't Anet know longevity and interesting content is what the game lacks, not new expansions. Fix whats messed up, don't add more temporary fixes.
To me, this would seem easier anyway. For instance, in PvP don't add more ffing skills, fix the useless and broken ones. In PvE, add more items or make quests relevant, or make them more difficult. Make like a quest "elite" hall where you can obtain special customized items, for doing all the quests in a campaign. Really, its not that hard, except for one thing..
These things don't bring sales, which is why Anet, as they are selling you a product, will never do them. Oh well, back to rl for me...got basketball practice.
To me, this would seem easier anyway. For instance, in PvP don't add more ffing skills, fix the useless and broken ones. In PvE, add more items or make quests relevant, or make them more difficult. Make like a quest "elite" hall where you can obtain special customized items, for doing all the quests in a campaign. Really, its not that hard, except for one thing..
These things don't bring sales, which is why Anet, as they are selling you a product, will never do them. Oh well, back to rl for me...got basketball practice.
DreamWind
Well its pretty safe to say that GW:EN will introduce some new skills to PvP...some which will be utterly broken and probably not be fixed for a period of time.
So basically that means if you plan on playing PvP with any seriousness, you have to buy GW:EN or you won't be able to compete. That is the system they have set up...(and its the same reason PvP is nearly impossible for newbs to get in to now).
So basically that means if you plan on playing PvP with any seriousness, you have to buy GW:EN or you won't be able to compete. That is the system they have set up...(and its the same reason PvP is nearly impossible for newbs to get in to now).
sixdartbart
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Originally Posted by MrFuzzles
Am I the only one thinking it's kinda amusing with all the anti-"pvp elitist" elitism going on?
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Someone posts a reasonable question about info that hasn't been released and is attacked by a carebear.rofl
More carebears pile on pissing and moaning about who gives a shit what and the OP is told to go play a different game.
No wonder the monsters attack you people, I just wish I could drop into a zone and help them every once in awhile.
InfernalSuffering
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Originally Posted by sixdartbart
No wonder the monsters attack you people, I just wish I could drop into a zone and help them every once in awhile.
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Kook~NBK~
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Originally Posted by Nuclear Eclipse
Lol the GW community is so lame! Is it like a new fad now to appear "enlightened" by claiming to be Pve and supporting PvP? PvP pretty much are like the whiny child whos mother caves in just to shut them up. Spoiled rotten.
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1. The OP brought up the topic of the lack of info regarding PvP in GW:EN
2. A couple of other people made similar comments.
3. Someone accused the OP of whining.
4. Other people (including me) came to the OP's defense - both PvE and PvP players. Not defending PvP, but defendind the OP against the baseless accusation.
I AM a PvE player. I haven't set foot in a PvP battle of any kind in over a year (and that was ABs). It has nothing to do with "Enlightenment." It's called "maturity" and after a few years I hope you gain some appreciation for it.
arcanemacabre
Please, stop with the PvP vs. PvE crap.
I'm thinking the brass-knuckle brawling might be a new PvP thing. At least I hope. Thinking it might be kinda like Dragon Arena, except 1 on 1. Ya know, every character has the same skillset, and it's based entirely on in-game strategy and skill, rather than paper/rock/scissors and build wars. Might be cool if it's like that. Then again, I'm just ass-u-ming. Might be a lot worse, lol.
fenix
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Originally Posted by InfernalSuffering
You sir, have just created the form of pvp that should be included in GW:EN. Make a high level, DoA-esque area where PvP players are the monsters. This gets rid of the need to give them ultra high damage and ultra fast casting. Maybe put a limit so only people with 1mil + balth faction can enter as monsters. I would sure dedicate my time to trashing carebears.
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Omniclasm
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Originally Posted by fenix
Nah, Anet wouldn't do that. It would cause HEAPS of complaints from PvErs that it's too hard to beat.
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Phades
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Originally Posted by Omniclasm
That AND PvPers would complain about overpowered skills. That would cause more turmoil than the SR nerf.
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Omniclasm
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Originally Posted by Phades
The irony would be that the former pve'rs would be the first to complain about how overpowered they are; which in a sense makes your statement accurate, because everyone in that format would be participating in a form of pvp. Even though this would be considered a rather dilluted form of pvp compared to other formats, it would still ultimately be pvp.
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Phades
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Originally Posted by Omniclasm
Unless you mean like an organized team enters the PvE area.
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There have been plenty of times in the course of this game where people have been forced to use bad mechanics or broken skills in order to win, or be beaten by them. Sad truth is, most people wouldnt realize that unless they played both sides of the game at a level that would be considered "competitive" rather than casual.
Voltar
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Originally Posted by Yanman.be
Hero's have nothing to do with PvP anyways. Same with Alliance Battles.
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leeching should be easy to deal with then. just change the ai on the leeching npc's...
lol, at arcanemacabre. that's an awesome gif.
Mekkakat
i hear a lot of pvpers complain, and while i have a hard time even caring anymore about pvp, i can at least say that the ppl stating the fact that there are new skills are correct, and should we get even more updates in live events/DLs, it should add more nerf fire for our already played out pvp.
nf ruined GWs for me other than Paragons... and even then.. me and my paragon feel so overpowered.. its not even challenging.. sometimes i have to force myself to play warrior or mes just so i stop the monotony of slay slay slay paraway all the way...
i hope .. something.. SOMETHING goes right with the implecation of GW:EN, or else its bye bye GWs, hello.. wait.. oh thats right.. almost every game out till the end of summer, mid fall SUCKS. maybe i'll play my LOTR:Shadows of Ang file... *sigh... kicks computer*
nf ruined GWs for me other than Paragons... and even then.. me and my paragon feel so overpowered.. its not even challenging.. sometimes i have to force myself to play warrior or mes just so i stop the monotony of slay slay slay paraway all the way...
i hope .. something.. SOMETHING goes right with the implecation of GW:EN, or else its bye bye GWs, hello.. wait.. oh thats right.. almost every game out till the end of summer, mid fall SUCKS. maybe i'll play my LOTR:Shadows of Ang file... *sigh... kicks computer*
glountz
I won't go int the PVE vs PVP flame fest.
I think that, generally, factions was kinda balanced for PvP. That's Nightfall who brought all the imba skills. Remember the sin? He was not that great in Factions, with the Aura of Displacement GPS combo. That's Nightfall which messed PvP up, re(imba)lanced the sin as well as bringing overpowered other skills (deadly paradox, Shadow Prison).
However some fears from PvPers might be not realised in GWEN.
If the imba skills are the PVE ones, who cares?
I have still some faith in Anet. I think they might create imba skills, but only for PVE, letting the rest balanced (underpowered?) for PvP.
I think that, generally, factions was kinda balanced for PvP. That's Nightfall who brought all the imba skills. Remember the sin? He was not that great in Factions, with the Aura of Displacement GPS combo. That's Nightfall which messed PvP up, re(imba)lanced the sin as well as bringing overpowered other skills (deadly paradox, Shadow Prison).
However some fears from PvPers might be not realised in GWEN.
If the imba skills are the PVE ones, who cares?
I have still some faith in Anet. I think they might create imba skills, but only for PVE, letting the rest balanced (underpowered?) for PvP.
borik oakwood
i say we introduce a freindly GvG option that lets us say that we are looking for a GvG match. much like tournaments shows us who we are against.
this would be good so we can then pick out a guild to test with the same rank ect. as with alliances they cant help with this for casual guilds as it does take a long ime to get a team up to fight against the build thatneeds testing.
i mean there is a place on most fansites that has the option to ask for them.
ayway just a newish idea for ya.
this would be good so we can then pick out a guild to test with the same rank ect. as with alliances they cant help with this for casual guilds as it does take a long ime to get a team up to fight against the build thatneeds testing.
i mean there is a place on most fansites that has the option to ask for them.
ayway just a newish idea for ya.
DreamWind
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Originally Posted by glountz
I think that, generally, factions was kinda balanced for PvP.
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That's Nightfall who brought all the imba skills. |
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I have still some faith in Anet. I think they might create imba skills, but only for PVE, letting the rest balanced (underpowered?) for PvP. |
Imaginos
They should add a monster arena to GW:EN for PvP.
you get to wear the "look" of one of the monsters and get a pvp only skill that is in theme with said monster, which you can choose to take or not, like getting a celestial skill (NOT as powerful as a celestial skill mind you).
and of course you'd fight on GW:EN maps
you get to wear the "look" of one of the monsters and get a pvp only skill that is in theme with said monster, which you can choose to take or not, like getting a celestial skill (NOT as powerful as a celestial skill mind you).
and of course you'd fight on GW:EN maps
Elrodien
Factions was meant to be centered on PvP actually. It just shows how badly it failed doesn't it?
If they had used Faction properly it could have been so much better. If Alliance Battles had been 12 vs 12 but with 12 selected players from your alliance it would probably be one of the best gaming formats in GW. If capturing a town in Cantha consisted of a huge pvp battle for it instead of farming faction you would have had a much more interesting game.
Its sad that Factions had the potential to be brilliant but ended up as a miserable failure.
As for GWEN and PvP...Its probably being developed by the same team that made Factions so don't expect too much.
If they had used Faction properly it could have been so much better. If Alliance Battles had been 12 vs 12 but with 12 selected players from your alliance it would probably be one of the best gaming formats in GW. If capturing a town in Cantha consisted of a huge pvp battle for it instead of farming faction you would have had a much more interesting game.
Its sad that Factions had the potential to be brilliant but ended up as a miserable failure.
As for GWEN and PvP...Its probably being developed by the same team that made Factions so don't expect too much.
glountz
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Originally Posted by DreamWind
Except for the assassin and ritualist...
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Rits channeling was underpowered. Only the spirit master with shelter were okay.
Sins were also balanced with their AoD spike. Most sin skills became overpowered at the release of Nightfall.
God Apprentice
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Originally Posted by ANTICANCER
all i can say is why should PvPers get anything all your whining causes us PvEers to get screwed the Sr nerf was because you complain, SF being nerf was because you guys complain. just about every skill nerf is because of the PvP players. also you guys get a chance to obtain weapons that us PvEers do not. so i dont wanna here crap about you guys not getting anything from GWEN. YOU DO NOT DESERVE ANYTHING.
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One thing that you need to realise is that with Guild Wars, skill balance must be handled with both pvp AND pve in mind.
Mekkakat
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Originally Posted by DreamWind
Except for the assassin and ritualist...
And also 2 broken classes.. I am putting money on broken skills galore in GW:EN for PvP that will be abused for some time before they are properly fixed. Whos in? |
sorry, but the other guy/girl was right. sins and rits were perfectly fine before NF.. and oh, thats right, so was GUILD WARS. NF destroyed basically every classes balance, not just sins and rits. steady stance? reapers mark? sf? hex eater vortex (not as bad), and the list goes on. it could have all been fixed but it wasnt.. and thats what bothered i think.. all of us lol...
and to the other part dreamwind, every game has skills (mmo, fighting games, realtime strategies) that, when initially designed, are used for different uses and in an unanticipated manor, broken. its not the game devolpers faults that some noob found a loop hole in.. idk.. deadly haste and half ranged moves like ice spear before deadly only affected SIN moves. due to its placement in critical strikes. little things like THAT mess the games balance up. true, the nature of some skills will also throw off balance, like hyper-hexes from the necro side of things, and little hex removal for the entire game, but thats not the INITIAL design....
unfortunately anet seemingly stopped caring that no one fix em'... so uh.. yay? :P
murtagh deadmoon
PvP is essentially just a set amount of people in a map, with differing skills. There is not alot you can change about it, you get new skills maybe some new maps and maybe another pvp kind of like what happened with Hero Battles.
The Hand Of Death
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Originally Posted by ANTICANCER
all i can say is why should PvPers get anything all your whining causes us PvEers to get screwed the Sr nerf was because you complain, SF being nerf was because you guys complain. just about every skill nerf is because of the PvP players. also you guys get a chance to obtain weapons that us PvEers do not. so i dont wanna here crap about you guys not getting anything from GWEN. YOU DO NOT DESERVE ANYTHING.
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Remember the time when Anet nerfed AoE damage in PvE? I remember a lot of "oh thanks Anet for making my profession useless in PvE now." Both sides "whine" about stuff that changes there playing style. Blaiming PvPer's for the nerf of SF is unjust.
It seems like all the PvEr's forget the game was made for PvP not PvE in the first place. Don't whine yourself, you already have a lot more than originally planned.
As for the OP, I really hope they have some new maps for PvP, maybe one that is completely underground, that would be pretty cool. But as far as it seems new skills and new heroes are all that are going to be added.
DreamWind
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Originally Posted by Mekkakat
sorry, but the other guy/girl was right. sins and rits were perfectly fine before NF.. and oh, thats right, so was GUILD WARS. NF destroyed basically every classes balance, not just sins and rits. steady stance? reapers mark? sf? hex eater vortex (not as bad), and the list goes on. it could have all been fixed but it wasnt.. and thats what bothered i think.. all of us lol...
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I agree that NF screwed up the game, but you can't sit here and tell me that any real PvP player liked factions much either.
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Originally Posted by Mekkakat
and to the other part dreamwind, every game has skills (mmo, fighting games, realtime strategies) that, when initially designed, are used for different uses and in an unanticipated manor, broken. its not the game devolpers faults that some noob found a loop hole in.. idk.. deadly haste and half ranged moves like ice spear before deadly only affected SIN moves. due to its placement in critical strikes. little things like THAT mess the games balance up.
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The Hand Of Death
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Originally Posted by DreamWind
Hmm...I guess I was playing a completely different game than you guys then? I remember rit lords and aod assassins being abused on so many levels it was ridiculous. Lets not forget Jade Isle...that also counts as a nice factions addition.
I agree that NF screwed up the game, but you can't sit here and tell me that any real PvP player liked factions much either. Thats fine if players discover things that the devs didn't notice, but I don't want to sit and wait months for them to fix the problem. That is the typical Anet problem. Hell...just look at the current state of HvH, HA, and GvG to some extent and tell me I'm wrong. |