This is a simple idea
In high bot level areas every 20 or so minutes there is an invasion of that areas main enemy such as mursaat or titans
The creatures would slow down and kill random people
these deaths dont count towards survivor and the only way to res is to change districts
this is what happened with the mursaat thing a while back...
just a funny idea i thought would be fun to see hundreds of dead monks on the ground
Funny way to "hurt bots"
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Ive thought about something like this, items that have existed on other MMORPGs.
Monster summoning items
These are usually used to summon powerful monsters.
In some games they are commonly used for griefing, such as summoning powerful monsters in newbie areas, or inside shops...hehehehe.
In some games its used to level up your character.
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Having monster summoning items for use in town in GW would be really funny. Deaths wouldnt count to your death penalty, and youd stay dead until you mapped out.
AFKers and bots would have a hell of a time. lol.
Monster summoning items
These are usually used to summon powerful monsters.
In some games they are commonly used for griefing, such as summoning powerful monsters in newbie areas, or inside shops...hehehehe.
In some games its used to level up your character.
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Having monster summoning items for use in town in GW would be really funny. Deaths wouldnt count to your death penalty, and youd stay dead until you mapped out.
AFKers and bots would have a hell of a time. lol.
Why not put up a squiggly written word and ask parties of one or less than party max to type in the password or be returned to outpost. This may piss off the 'legit' farmer but it would be really cool to not see tons of 'MoMe 20's not running around.
Also it may improve drops if the bots are combatted.
Also it may improve drops if the bots are combatted.
R
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Originally Posted by Razz Thom
Anet should just monitor where the bots are and randomly kill someone targetting signposts in the area. if there is no signpost activity for a couple of hours, turn that one off and move it to the next bot heavy area.
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If there going to add that they may as well just add GM to the outposts.
The code on screen idea is also a bad one, bots have real life minders. Thats why killing while in town would just be a slight pain, but then again your talking about running a killing party thru outposts every 5secs to be of any effect against bots.
Quote:
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Originally Posted by lyra_song
Ive thought about something like this, items that have existed on other MMORPGs.
Monster summoning items These are usually used to summon powerful monsters. In some games they are commonly used for griefing |
Quote:
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Originally Posted by VinnyRidira
Why not put up a squiggly written word and ask parties of one or less than party max to type in the password or be returned to outpost. This may piss off the 'legit' farmer but it would be really cool to not see tons of 'MoMe 20's not running around.
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Quote:
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Originally Posted by Razz Thom
Anet should just monitor where the bots are and randomly kill someone targetting signposts in the area. if there is no signpost activity for a couple of hours, turn that one off and move it to the next bot heavy area.
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O
You want to hurt bots, and farmers, and whatnot?
Devalue the gold piece in GW. Make golds, greens, and other goodies drop like gangbusters, and ramp up cash drops insanely. Destroys RMT almost immediately, reminds people that wealth has nothing to do with whether you're an uber player or not. You want a status symbol? Go earn a Gladiator title, or somesuch.
Devalue the gold piece in GW. Make golds, greens, and other goodies drop like gangbusters, and ramp up cash drops insanely. Destroys RMT almost immediately, reminds people that wealth has nothing to do with whether you're an uber player or not. You want a status symbol? Go earn a Gladiator title, or somesuch.
Quote:
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Originally Posted by MrFuzzles
Here's a HILARIOUS way to hurt bots and farmers; quit buying gold.
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Also, what's more important, preserving the legit players, or defeating bots?
Not as if they could be defeated anyways.
